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| 1 /* | 1 /* |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/animation/Player.h" | 32 #include "core/animation/Player.h" |
| 33 | 33 |
| 34 #include "core/animation/Animation.h" |
| 34 #include "core/animation/DocumentTimeline.h" | 35 #include "core/animation/DocumentTimeline.h" |
| 35 #include "core/dom/Document.h" | 36 #include "core/dom/Document.h" |
| 36 #include "core/dom/QualifiedName.h" | 37 #include "core/dom/QualifiedName.h" |
| 37 #include "weborigin/KURL.h" | 38 #include "weborigin/KURL.h" |
| 38 #include <gtest/gtest.h> | 39 #include <gtest/gtest.h> |
| 39 | 40 |
| 40 using namespace WebCore; | 41 using namespace WebCore; |
| 41 | 42 |
| 42 namespace { | 43 namespace { |
| 43 | 44 |
| 44 class CoreAnimationPlayerTest : public ::testing::Test { | 45 class CoreAnimationPlayerTest : public ::testing::Test { |
| 45 protected: | 46 protected: |
| 46 virtual void SetUp() | 47 virtual void SetUp() |
| 47 { | 48 { |
| 48 document = Document::create(); | 49 document = Document::create(); |
| 49 timeline = DocumentTimeline::create(document.get()); | 50 timeline = DocumentTimeline::create(document.get()); |
| 50 player = Player::create(timeline.get(), 0); | 51 player = Player::create(timeline.get(), 0); |
| 51 timeline->setZeroTimeAsPerfTime(0); | 52 timeline->setZeroTimeAsPerfTime(0); |
| 52 } | 53 } |
| 53 | 54 |
| 54 bool updateTimeline(double time) | 55 bool updateTimeline(double time, double* timeToEffectChange = 0) |
| 55 { | 56 { |
| 56 timeline->serviceAnimations(time); | 57 timeline->serviceAnimations(time); |
| 57 // The timeline does not know about our player, so we have to explicitly
call update(). | 58 // The timeline does not know about our player, so we have to explicitly
call update(). |
| 58 return player->update(); | 59 return player->update(timeToEffectChange); |
| 59 } | 60 } |
| 60 | 61 |
| 61 RefPtr<Document> document; | 62 RefPtr<Document> document; |
| 62 RefPtr<DocumentTimeline> timeline; | 63 RefPtr<DocumentTimeline> timeline; |
| 63 RefPtr<Player> player; | 64 RefPtr<Player> player; |
| 64 }; | 65 }; |
| 65 | 66 |
| 66 TEST_F(CoreAnimationPlayerTest, InitialState) | 67 TEST_F(CoreAnimationPlayerTest, InitialState) |
| 67 { | 68 { |
| 68 EXPECT_EQ(0, timeline->currentTime()); | 69 EXPECT_EQ(0, timeline->currentTime()); |
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| 251 updateTimeline(0); | 252 updateTimeline(0); |
| 252 player->setCurrentTime(std::numeric_limits<double>::max()); | 253 player->setCurrentTime(std::numeric_limits<double>::max()); |
| 253 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); | 254 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); |
| 254 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); | 255 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); |
| 255 | 256 |
| 256 updateTimeline(100); | 257 updateTimeline(100); |
| 257 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); | 258 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); |
| 258 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); | 259 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); |
| 259 } | 260 } |
| 260 | 261 |
| 262 TEST_F(CoreAnimationPlayerTest, EmptyPlayersDontUpdateEffects) |
| 263 { |
| 264 double timeToNextEffect; |
| 265 updateTimeline(0, &timeToNextEffect); |
| 266 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); |
| 267 |
| 268 timeToNextEffect = 0; |
| 269 updateTimeline(1234, &timeToNextEffect); |
| 270 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); |
| 261 } | 271 } |
| 272 |
| 273 TEST_F(CoreAnimationPlayerTest, PlayersReturnTimeToNextEffect) |
| 274 { |
| 275 Timing timing; |
| 276 timing.startDelay = 1; |
| 277 timing.iterationDuration = 1; |
| 278 timing.hasIterationDuration = true; |
| 279 RefPtr<Animation> animation = Animation::create(0, 0, timing); |
| 280 player = Player::create(timeline.get(), animation.get()); |
| 281 |
| 282 double timeToNextEffect; |
| 283 updateTimeline(0, &timeToNextEffect); |
| 284 EXPECT_EQ(1, timeToNextEffect); |
| 285 |
| 286 updateTimeline(0.5, &timeToNextEffect); |
| 287 EXPECT_EQ(0.5, timeToNextEffect); |
| 288 |
| 289 updateTimeline(1, &timeToNextEffect); |
| 290 EXPECT_EQ(0, timeToNextEffect); |
| 291 |
| 292 updateTimeline(1.5, &timeToNextEffect); |
| 293 EXPECT_EQ(0, timeToNextEffect); |
| 294 |
| 295 updateTimeline(2, &timeToNextEffect); |
| 296 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); |
| 297 |
| 298 updateTimeline(3, &timeToNextEffect); |
| 299 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); |
| 300 } |
| 301 |
| 302 } |
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