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Unified Diff: third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp

Issue 2826263002: Make DOMArrayBuffer::Transfer neuter v8::ArrayBuffers (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp
diff --git a/third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp b/third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp
index 3b7c5bc8891aecf24714cf09105eb483e4777da5..ac8ffbf54556569de8832f0a768735e2693337ef 100644
--- a/third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp
+++ b/third_party/WebKit/Source/core/dom/DOMArrayBuffer.cpp
@@ -5,10 +5,60 @@
#include "core/dom/DOMArrayBuffer.h"
#include "bindings/core/v8/DOMDataStore.h"
+#include "bindings/core/v8/DOMWrapperWorld.h"
#include "platform/wtf/RefPtr.h"
+#include "platform/wtf/Vector.h"
namespace blink {
+static void AccumulateArrayBuffersForAllWorlds(
haraken 2017/04/20 20:07:01 I forgot the context but would you help me underst
binji 2017/04/21 00:00:23 I have to admit, I don't understand what a "world"
haraken 2017/04/21 12:03:39 Makes sense. Yes, those ArrayBuffer objects are sh
+ v8::Isolate* isolate,
+ DOMArrayBuffer* object,
+ Vector<v8::Local<v8::ArrayBuffer>, 4>& buffers) {
+ Vector<RefPtr<DOMWrapperWorld>> worlds;
+ DOMWrapperWorld::AllWorldsInCurrentThread(worlds);
+ for (const auto& world : worlds) {
+ v8::Local<v8::Object> wrapper = world->DomDataStore().Get(object, isolate);
+ if (!wrapper.IsEmpty())
+ buffers.push_back(v8::Local<v8::ArrayBuffer>::Cast(wrapper));
+ }
+}
+
+bool DOMArrayBuffer::IsNeuterable(v8::Isolate* isolate) {
+ Vector<v8::Local<v8::ArrayBuffer>, 4> buffer_handles;
+ v8::HandleScope handle_scope(isolate);
+ AccumulateArrayBuffersForAllWorlds(isolate, this, buffer_handles);
+
+ bool is_neuterable = true;
+ for (const auto& buffer_handle : buffer_handles)
+ is_neuterable &= buffer_handle->IsNeuterable();
+
+ return is_neuterable;
+}
+
+bool DOMArrayBuffer::Transfer(v8::Isolate* isolate,
+ WTF::ArrayBufferContents& result) {
+ DCHECK(!IsShared());
+ bool is_neuterable = IsNeuterable(isolate);
+ if (!is_neuterable)
+ return false;
+
+ if (!Buffer()->Transfer(result))
+ return false;
+
+ NeuterArrayBuffersInAllWorlds(isolate);
+ return true;
+}
+
+void DOMArrayBuffer::NeuterArrayBuffersInAllWorlds(v8::Isolate* isolate) {
+ Vector<v8::Local<v8::ArrayBuffer>, 4> buffer_handles;
+ v8::HandleScope handle_scope(isolate);
+ AccumulateArrayBuffersForAllWorlds(isolate, this, buffer_handles);
+
+ for (const auto& buffer_handle : buffer_handles)
+ buffer_handle->Neuter();
+}
+
DOMArrayBuffer* DOMArrayBuffer::CreateUninitializedOrNull(
unsigned num_elements,
unsigned element_byte_size) {

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