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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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2307 EXPECT_CALL(*gl_, DeleteTextures(1, _)) | 2307 EXPECT_CALL(*gl_, DeleteTextures(1, _)) |
2308 .Times(1) | 2308 .Times(1) |
2309 .RetiresOnSaturation(); | 2309 .RetiresOnSaturation(); |
2310 texture_manager1_->RemoveTexture(10); | 2310 texture_manager1_->RemoveTexture(10); |
2311 texture_manager2_->RemoveTexture(20); | 2311 texture_manager2_->RemoveTexture(20); |
2312 } | 2312 } |
2313 | 2313 |
2314 TEST_F(SharedTextureTest, FBOCompletenessCheck) { | 2314 TEST_F(SharedTextureTest, FBOCompletenessCheck) { |
2315 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; | 2315 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; |
2316 FramebufferManager framebuffer_manager1(1, 1, nullptr); | 2316 FramebufferManager framebuffer_manager1(1, 1, nullptr); |
2317 texture_manager1_->set_framebuffer_manager(&framebuffer_manager1); | 2317 texture_manager1_->AddFramebufferManager(&framebuffer_manager1); |
2318 FramebufferManager framebuffer_manager2(1, 1, nullptr); | 2318 FramebufferManager framebuffer_manager2(1, 1, nullptr); |
2319 texture_manager2_->set_framebuffer_manager(&framebuffer_manager2); | 2319 texture_manager2_->AddFramebufferManager(&framebuffer_manager2); |
2320 | 2320 |
2321 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); | 2321 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); |
2322 framebuffer_manager1.CreateFramebuffer(10, 10); | 2322 framebuffer_manager1.CreateFramebuffer(10, 10); |
2323 scoped_refptr<Framebuffer> framebuffer1 = | 2323 scoped_refptr<Framebuffer> framebuffer1 = |
2324 framebuffer_manager1.GetFramebuffer(10); | 2324 framebuffer_manager1.GetFramebuffer(10); |
2325 framebuffer1->AttachTexture( | 2325 framebuffer1->AttachTexture( |
2326 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); | 2326 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); |
2327 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); | 2327 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); |
2328 EXPECT_NE(kCompleteValue, | 2328 EXPECT_NE(kCompleteValue, |
2329 framebuffer1->IsPossiblyComplete(feature_info_.get())); | 2329 framebuffer1->IsPossiblyComplete(feature_info_.get())); |
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2718 ExpectValid( | 2718 ExpectValid( |
2719 true, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); | 2719 true, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); |
2720 ExpectValid(true, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | 2720 ExpectValid(true, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
2721 GL_DEPTH32F_STENCIL8); | 2721 GL_DEPTH32F_STENCIL8); |
2722 | 2722 |
2723 ExpectInvalid(true, GL_RGB_INTEGER, GL_INT, GL_RGBA8); | 2723 ExpectInvalid(true, GL_RGB_INTEGER, GL_INT, GL_RGBA8); |
2724 } | 2724 } |
2725 | 2725 |
2726 } // namespace gles2 | 2726 } // namespace gles2 |
2727 } // namespace gpu | 2727 } // namespace gpu |
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