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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
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102 T GetSharedMemoryAsWithOffset(uint32_t offset) { | 102 T GetSharedMemoryAsWithOffset(uint32_t offset) { |
103 void* ptr = reinterpret_cast<int8_t*>(shared_memory_address_) + offset; | 103 void* ptr = reinterpret_cast<int8_t*>(shared_memory_address_) + offset; |
104 return reinterpret_cast<T>(ptr); | 104 return reinterpret_cast<T>(ptr); |
105 } | 105 } |
106 | 106 |
107 Buffer* GetBuffer(GLuint client_id) { | 107 Buffer* GetBuffer(GLuint client_id) { |
108 return group_->buffer_manager()->GetBuffer(client_id); | 108 return group_->buffer_manager()->GetBuffer(client_id); |
109 } | 109 } |
110 | 110 |
111 Framebuffer* GetFramebuffer(GLuint client_id) { | 111 Framebuffer* GetFramebuffer(GLuint client_id) { |
112 return group_->framebuffer_manager()->GetFramebuffer(client_id); | 112 return decoder_->GetFramebufferManager()->GetFramebuffer(client_id); |
113 } | 113 } |
114 | 114 |
115 Renderbuffer* GetRenderbuffer(GLuint client_id) { | 115 Renderbuffer* GetRenderbuffer(GLuint client_id) { |
116 return group_->renderbuffer_manager()->GetRenderbuffer(client_id); | 116 return group_->renderbuffer_manager()->GetRenderbuffer(client_id); |
117 } | 117 } |
118 | 118 |
119 TextureRef* GetTexture(GLuint client_id) { | 119 TextureRef* GetTexture(GLuint client_id) { |
120 return group_->texture_manager()->GetTexture(client_id); | 120 return group_->texture_manager()->GetTexture(client_id); |
121 } | 121 } |
122 | 122 |
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156 } | 156 } |
157 | 157 |
158 FeatureInfo* feature_info() { | 158 FeatureInfo* feature_info() { |
159 return group_->feature_info(); | 159 return group_->feature_info(); |
160 } | 160 } |
161 | 161 |
162 FramebufferCompletenessCache* framebuffer_completeness_cache() const { | 162 FramebufferCompletenessCache* framebuffer_completeness_cache() const { |
163 return group_->framebuffer_completeness_cache(); | 163 return group_->framebuffer_completeness_cache(); |
164 } | 164 } |
165 | 165 |
| 166 FramebufferManager* GetFramebufferManager() { |
| 167 return decoder_->GetFramebufferManager(); |
| 168 } |
| 169 |
166 ImageManager* GetImageManager() { return decoder_->GetImageManager(); } | 170 ImageManager* GetImageManager() { return decoder_->GetImageManager(); } |
167 | 171 |
168 void DoCreateProgram(GLuint client_id, GLuint service_id); | 172 void DoCreateProgram(GLuint client_id, GLuint service_id); |
169 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); | 173 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); |
170 void DoFenceSync(GLuint client_id, GLuint service_id); | 174 void DoFenceSync(GLuint client_id, GLuint service_id); |
171 void DoCreateSampler(GLuint client_id, GLuint service_id); | 175 void DoCreateSampler(GLuint client_id, GLuint service_id); |
172 void DoCreateTransformFeedback(GLuint client_id, GLuint service_id); | 176 void DoCreateTransformFeedback(GLuint client_id, GLuint service_id); |
173 | 177 |
174 void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size); | 178 void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size); |
175 void SetBucketAsCString(uint32_t bucket_id, const char* str); | 179 void SetBucketAsCString(uint32_t bucket_id, const char* str); |
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781 if (arg[i] != array[i]) | 785 if (arg[i] != array[i]) |
782 return false; | 786 return false; |
783 } | 787 } |
784 return true; | 788 return true; |
785 } | 789 } |
786 | 790 |
787 } // namespace gles2 | 791 } // namespace gles2 |
788 } // namespace gpu | 792 } // namespace gpu |
789 | 793 |
790 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 794 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
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