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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <limits> | 10 #include <limits> |
| 11 #include <memory> | 11 #include <memory> |
| 12 | 12 |
| 13 #include "device/gamepad/gamepad_export.h" | 13 #include "device/gamepad/gamepad_export.h" |
| 14 #include "device/gamepad/gamepad_standard_mappings.h" | 14 #include "device/gamepad/gamepad_standard_mappings.h" |
| 15 #include "device/gamepad/public/cpp/gamepad.h" | 15 #include "device/gamepad/public/cpp/gamepad.h" |
| 16 | 16 |
| 17 namespace device { | 17 namespace device { |
| 18 | 18 |
| 19 class GamepadDataFetcher; | 19 class GamepadDataFetcher; |
| 20 | 20 |
| 21 enum GamepadSource { | 21 enum GamepadSource { |
| 22 GAMEPAD_SOURCE_NONE = 0, | 22 GAMEPAD_SOURCE_NONE = 0, |
| 23 GAMEPAD_SOURCE_ANDROID, | 23 GAMEPAD_SOURCE_ANDROID, |
| 24 GAMEPAD_SOURCE_GVR, | 24 GAMEPAD_SOURCE_GVR, |
| 25 GAMEPAD_SOURCE_LINUX_UDEV, | 25 GAMEPAD_SOURCE_LINUX_UDEV, |
| 26 GAMEPAD_SOURCE_MAC_GC, | 26 GAMEPAD_SOURCE_MAC_GC, |
| 27 GAMEPAD_SOURCE_MAC_HID, | 27 GAMEPAD_SOURCE_MAC_HID, |
| 28 GAMEPAD_SOURCE_MAC_XBOX, | 28 GAMEPAD_SOURCE_MAC_XBOX, |
| 29 GAMEPAD_SOURCE_OPENVR, |
| 29 GAMEPAD_SOURCE_TEST, | 30 GAMEPAD_SOURCE_TEST, |
| 30 GAMEPAD_SOURCE_WIN_XINPUT, | 31 GAMEPAD_SOURCE_WIN_XINPUT, |
| 31 GAMEPAD_SOURCE_WIN_RAW, | 32 GAMEPAD_SOURCE_WIN_RAW, |
| 32 }; | 33 }; |
| 33 | 34 |
| 34 enum GamepadActiveState { | 35 enum GamepadActiveState { |
| 35 GAMEPAD_INACTIVE = 0, | 36 GAMEPAD_INACTIVE = 0, |
| 36 GAMEPAD_ACTIVE, | 37 GAMEPAD_ACTIVE, |
| 37 GAMEPAD_NEWLY_ACTIVE, | 38 GAMEPAD_NEWLY_ACTIVE, |
| 38 }; | 39 }; |
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| 90 Gamepad* pad, | 91 Gamepad* pad, |
| 91 bool sanitize); | 92 bool sanitize); |
| 92 | 93 |
| 93 // Tracks the state of each gamepad slot. | 94 // Tracks the state of each gamepad slot. |
| 94 std::unique_ptr<PadState[]> pad_states_; | 95 std::unique_ptr<PadState[]> pad_states_; |
| 95 }; | 96 }; |
| 96 | 97 |
| 97 } // namespace device | 98 } // namespace device |
| 98 | 99 |
| 99 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 100 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
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