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Side by Side Diff: media/gpu/dxva_picture_buffer_win.cc

Issue 2824773002: Rename ScopedComPtr::get() to ScopedComPtr::Get() (Closed)
Patch Set: Update to 5293966 Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/dxva_picture_buffer_win.h" 5 #include "media/gpu/dxva_picture_buffer_win.h"
6 6
7 #include "media/gpu/dxva_video_decode_accelerator_win.h" 7 #include "media/gpu/dxva_video_decode_accelerator_win.h"
8 #include "third_party/angle/include/EGL/egl.h" 8 #include "third_party/angle/include/EGL/egl.h"
9 #include "third_party/angle/include/EGL/eglext.h" 9 #include "third_party/angle/include/EGL/eglext.h"
10 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
(...skipping 222 matching lines...) Expand 10 before | Expand all | Expand 10 after
233 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; 233 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
234 desc.CPUAccessFlags = 0; 234 desc.CPUAccessFlags = 0;
235 desc.MiscFlags = decoder.use_keyed_mutex_ 235 desc.MiscFlags = decoder.use_keyed_mutex_
236 ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX 236 ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
237 : D3D11_RESOURCE_MISC_SHARED; 237 : D3D11_RESOURCE_MISC_SHARED;
238 238
239 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( 239 HRESULT hr = decoder.d3d11_device_->CreateTexture2D(
240 &desc, nullptr, dx11_decoding_texture_.Receive()); 240 &desc, nullptr, dx11_decoding_texture_.Receive());
241 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); 241 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false);
242 if (decoder.use_keyed_mutex_) { 242 if (decoder.use_keyed_mutex_) {
243 hr = dx11_keyed_mutex_.QueryFrom(dx11_decoding_texture_.get()); 243 hr = dx11_keyed_mutex_.QueryFrom(dx11_decoding_texture_.Get());
244 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); 244 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false);
245 } 245 }
246 246
247 base::win::ScopedComPtr<IDXGIResource> resource; 247 base::win::ScopedComPtr<IDXGIResource> resource;
248 hr = resource.QueryFrom(dx11_decoding_texture_.get()); 248 hr = resource.QueryFrom(dx11_decoding_texture_.Get());
249 DCHECK(SUCCEEDED(hr)); 249 DCHECK(SUCCEEDED(hr));
250 hr = resource->GetSharedHandle(&texture_share_handle_); 250 hr = resource->GetSharedHandle(&texture_share_handle_);
251 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, 251 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_,
252 "Failed to query shared handle", false); 252 "Failed to query shared handle", false);
253 253
254 } else { 254 } else {
255 HRESULT hr = E_FAIL; 255 HRESULT hr = E_FAIL;
256 hr = decoder.d3d9_device_ex_->CreateTexture( 256 hr = decoder.d3d9_device_ex_->CreateTexture(
257 picture_buffer_.size().width(), picture_buffer_.size().height(), 1, 257 picture_buffer_.size().width(), picture_buffer_.size().height(), 1,
258 D3DUSAGE_RENDERTARGET, use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8, 258 D3DUSAGE_RENDERTARGET, use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8,
(...skipping 20 matching lines...) Expand all
279 ID3D11Texture2D* dx11_texture, 279 ID3D11Texture2D* dx11_texture,
280 int input_buffer_id) { 280 int input_buffer_id) {
281 DCHECK_EQ(BOUND, state_); 281 DCHECK_EQ(BOUND, state_);
282 state_ = COPYING; 282 state_ = COPYING;
283 DCHECK(dest_surface || dx11_texture); 283 DCHECK(dest_surface || dx11_texture);
284 if (dx11_texture) { 284 if (dx11_texture) {
285 // Grab a reference on the decoder texture. This reference will be released 285 // Grab a reference on the decoder texture. This reference will be released
286 // when we receive a notification that the copy was completed or when the 286 // when we receive a notification that the copy was completed or when the
287 // DXVAPictureBuffer instance is destroyed. 287 // DXVAPictureBuffer instance is destroyed.
288 decoder_dx11_texture_ = dx11_texture; 288 decoder_dx11_texture_ = dx11_texture;
289 decoder->CopyTexture(dx11_texture, dx11_decoding_texture_.get(), 289 decoder->CopyTexture(dx11_texture, dx11_decoding_texture_.Get(),
290 dx11_keyed_mutex_, keyed_mutex_value_, id(), 290 dx11_keyed_mutex_, keyed_mutex_value_, id(),
291 input_buffer_id, color_space_); 291 input_buffer_id, color_space_);
292 return true; 292 return true;
293 } 293 }
294 D3DSURFACE_DESC surface_desc; 294 D3DSURFACE_DESC surface_desc;
295 HRESULT hr = dest_surface->GetDesc(&surface_desc); 295 HRESULT hr = dest_surface->GetDesc(&surface_desc);
296 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false); 296 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false);
297 297
298 D3DSURFACE_DESC texture_desc; 298 D3DSURFACE_DESC texture_desc;
299 decoding_texture_->GetLevelDesc(0, &texture_desc); 299 decoding_texture_->GetLevelDesc(0, &texture_desc);
(...skipping 16 matching lines...) Expand all
316 316
317 // Grab a reference on the decoder surface and the target surface. These 317 // Grab a reference on the decoder surface and the target surface. These
318 // references will be released when we receive a notification that the 318 // references will be released when we receive a notification that the
319 // copy was completed or when the DXVAPictureBuffer instance is destroyed. 319 // copy was completed or when the DXVAPictureBuffer instance is destroyed.
320 // We hold references here as it is easier to manage their lifetimes. 320 // We hold references here as it is easier to manage their lifetimes.
321 hr = decoding_texture_->GetSurfaceLevel(0, target_surface_.Receive()); 321 hr = decoding_texture_->GetSurfaceLevel(0, target_surface_.Receive());
322 RETURN_ON_HR_FAILURE(hr, "Failed to get surface from texture", false); 322 RETURN_ON_HR_FAILURE(hr, "Failed to get surface from texture", false);
323 323
324 decoder_surface_ = dest_surface; 324 decoder_surface_ = dest_surface;
325 325
326 decoder->CopySurface(decoder_surface_.get(), target_surface_.get(), id(), 326 decoder->CopySurface(decoder_surface_.Get(), target_surface_.Get(), id(),
327 input_buffer_id, color_space_); 327 input_buffer_id, color_space_);
328 color_space_ = gfx::ColorSpace(); 328 color_space_ = gfx::ColorSpace();
329 return true; 329 return true;
330 } 330 }
331 331
332 gl::GLFence* PbufferPictureBuffer::reuse_fence() { 332 gl::GLFence* PbufferPictureBuffer::reuse_fence() {
333 return reuse_fence_.get(); 333 return reuse_fence_.get();
334 } 334 }
335 335
336 bool PbufferPictureBuffer::CopySurfaceComplete( 336 bool PbufferPictureBuffer::CopySurfaceComplete(
337 IDirect3DSurface9* src_surface, 337 IDirect3DSurface9* src_surface,
338 IDirect3DSurface9* dest_surface) { 338 IDirect3DSurface9* dest_surface) {
339 DCHECK_EQ(COPYING, state_); 339 DCHECK_EQ(COPYING, state_);
340 state_ = IN_CLIENT; 340 state_ = IN_CLIENT;
341 341
342 GLint current_texture = 0; 342 GLint current_texture = 0;
343 glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture); 343 glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
344 344
345 glBindTexture(GL_TEXTURE_2D, picture_buffer_.service_texture_ids()[0]); 345 glBindTexture(GL_TEXTURE_2D, picture_buffer_.service_texture_ids()[0]);
346 346
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
348 348
349 if (src_surface && dest_surface) { 349 if (src_surface && dest_surface) {
350 DCHECK_EQ(src_surface, decoder_surface_.get()); 350 DCHECK_EQ(src_surface, decoder_surface_.Get());
351 DCHECK_EQ(dest_surface, target_surface_.get()); 351 DCHECK_EQ(dest_surface, target_surface_.Get());
352 decoder_surface_.Reset(); 352 decoder_surface_.Reset();
353 target_surface_.Reset(); 353 target_surface_.Reset();
354 } else { 354 } else {
355 DCHECK(decoder_dx11_texture_.get()); 355 DCHECK(decoder_dx11_texture_.Get());
356 decoder_dx11_texture_.Reset(); 356 decoder_dx11_texture_.Reset();
357 } 357 }
358 if (egl_keyed_mutex_) { 358 if (egl_keyed_mutex_) {
359 keyed_mutex_value_++; 359 keyed_mutex_value_++;
360 HRESULT result = 360 HRESULT result =
361 egl_keyed_mutex_->AcquireSync(keyed_mutex_value_, kAcquireSyncWaitMs); 361 egl_keyed_mutex_->AcquireSync(keyed_mutex_value_, kAcquireSyncWaitMs);
362 RETURN_ON_FAILURE(result == S_OK, "Could not acquire sync mutex", false); 362 RETURN_ON_FAILURE(result == S_OK, "Could not acquire sync mutex", false);
363 } 363 }
364 364
365 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); 365 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay();
(...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after
479 479
480 current_d3d_sample_ = sample; 480 current_d3d_sample_ = sample;
481 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); 481 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay();
482 482
483 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer; 483 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
484 HRESULT hr = 484 HRESULT hr =
485 current_d3d_sample_->GetBufferByIndex(0, output_buffer.Receive()); 485 current_d3d_sample_->GetBufferByIndex(0, output_buffer.Receive());
486 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false); 486 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false);
487 487
488 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer; 488 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer;
489 hr = dxgi_buffer.QueryFrom(output_buffer.get()); 489 hr = dxgi_buffer.QueryFrom(output_buffer.Get());
490 RETURN_ON_HR_FAILURE(hr, "Failed to get DXGIBuffer from output sample", 490 RETURN_ON_HR_FAILURE(hr, "Failed to get DXGIBuffer from output sample",
491 false); 491 false);
492 hr = dxgi_buffer->GetResource(IID_PPV_ARGS(dx11_decoding_texture_.Receive())); 492 hr = dxgi_buffer->GetResource(IID_PPV_ARGS(dx11_decoding_texture_.Receive()));
493 RETURN_ON_HR_FAILURE(hr, "Failed to get texture from output sample", false); 493 RETURN_ON_HR_FAILURE(hr, "Failed to get texture from output sample", false);
494 UINT subresource; 494 UINT subresource;
495 dxgi_buffer->GetSubresourceIndex(&subresource); 495 dxgi_buffer->GetSubresourceIndex(&subresource);
496 496
497 EGLAttrib frame_attributes[] = { 497 EGLAttrib frame_attributes[] = {
498 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, subresource, EGL_NONE, 498 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, subresource, EGL_NONE,
499 }; 499 };
500 500
501 EGLBoolean result = eglStreamPostD3DTextureNV12ANGLE( 501 EGLBoolean result = eglStreamPostD3DTextureNV12ANGLE(
502 egl_display, stream_, static_cast<void*>(dx11_decoding_texture_.get()), 502 egl_display, stream_, static_cast<void*>(dx11_decoding_texture_.Get()),
503 frame_attributes); 503 frame_attributes);
504 RETURN_ON_FAILURE(result, "Could not post texture", false); 504 RETURN_ON_FAILURE(result, "Could not post texture", false);
505 result = eglStreamConsumerAcquireKHR(egl_display, stream_); 505 result = eglStreamConsumerAcquireKHR(egl_display, stream_);
506 RETURN_ON_FAILURE(result, "Could not post acquire stream", false); 506 RETURN_ON_FAILURE(result, "Could not post acquire stream", false);
507 gl::GLImageDXGI* gl_image_dxgi = 507 gl::GLImageDXGI* gl_image_dxgi =
508 gl::GLImageDXGI::FromGLImage(gl_image_.get()); 508 gl::GLImageDXGI::FromGLImage(gl_image_.get());
509 DCHECK(gl_image_dxgi); 509 DCHECK(gl_image_dxgi);
510 510
511 gl_image_dxgi->SetTexture(dx11_decoding_texture_, subresource); 511 gl_image_dxgi->SetTexture(dx11_decoding_texture_, subresource);
512 return true; 512 return true;
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
581 desc.SampleDesc.Quality = 0; 581 desc.SampleDesc.Quality = 0;
582 desc.Usage = D3D11_USAGE_DEFAULT; 582 desc.Usage = D3D11_USAGE_DEFAULT;
583 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; 583 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
584 desc.CPUAccessFlags = 0; 584 desc.CPUAccessFlags = 0;
585 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; 585 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
586 586
587 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( 587 HRESULT hr = decoder.d3d11_device_->CreateTexture2D(
588 &desc, nullptr, decoder_copy_texture_.Receive()); 588 &desc, nullptr, decoder_copy_texture_.Receive());
589 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); 589 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false);
590 DCHECK(decoder.use_keyed_mutex_); 590 DCHECK(decoder.use_keyed_mutex_);
591 hr = dx11_keyed_mutex_.QueryFrom(decoder_copy_texture_.get()); 591 hr = dx11_keyed_mutex_.QueryFrom(decoder_copy_texture_.Get());
592 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); 592 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false);
593 593
594 base::win::ScopedComPtr<IDXGIResource> resource; 594 base::win::ScopedComPtr<IDXGIResource> resource;
595 hr = resource.QueryFrom(decoder_copy_texture_.get()); 595 hr = resource.QueryFrom(decoder_copy_texture_.Get());
596 DCHECK(SUCCEEDED(hr)); 596 DCHECK(SUCCEEDED(hr));
597 hr = resource->GetSharedHandle(&texture_share_handle_); 597 hr = resource->GetSharedHandle(&texture_share_handle_);
598 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, 598 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_,
599 "Failed to query shared handle", false); 599 "Failed to query shared handle", false);
600 600
601 hr = decoder.angle_device_->OpenSharedResource( 601 hr = decoder.angle_device_->OpenSharedResource(
602 texture_share_handle_, IID_PPV_ARGS(angle_copy_texture_.Receive())); 602 texture_share_handle_, IID_PPV_ARGS(angle_copy_texture_.Receive()));
603 RETURN_ON_HR_FAILURE(hr, "Failed to open shared resource", false); 603 RETURN_ON_HR_FAILURE(hr, "Failed to open shared resource", false);
604 hr = egl_keyed_mutex_.QueryFrom(angle_copy_texture_.get()); 604 hr = egl_keyed_mutex_.QueryFrom(angle_copy_texture_.Get());
605 RETURN_ON_HR_FAILURE(hr, "Failed to get ANGLE mutex", false); 605 RETURN_ON_HR_FAILURE(hr, "Failed to get ANGLE mutex", false);
606 return true; 606 return true;
607 } 607 }
608 608
609 bool EGLStreamCopyPictureBuffer::CopyOutputSampleDataToPictureBuffer( 609 bool EGLStreamCopyPictureBuffer::CopyOutputSampleDataToPictureBuffer(
610 DXVAVideoDecodeAccelerator* decoder, 610 DXVAVideoDecodeAccelerator* decoder,
611 IDirect3DSurface9* dest_surface, 611 IDirect3DSurface9* dest_surface,
612 ID3D11Texture2D* dx11_texture, 612 ID3D11Texture2D* dx11_texture,
613 int input_buffer_id) { 613 int input_buffer_id) {
614 DCHECK_EQ(BOUND, state_); 614 DCHECK_EQ(BOUND, state_);
615 state_ = COPYING; 615 state_ = COPYING;
616 DCHECK(dx11_texture); 616 DCHECK(dx11_texture);
617 // Grab a reference on the decoder texture. This reference will be released 617 // Grab a reference on the decoder texture. This reference will be released
618 // when we receive a notification that the copy was completed or when the 618 // when we receive a notification that the copy was completed or when the
619 // DXVAPictureBuffer instance is destroyed. 619 // DXVAPictureBuffer instance is destroyed.
620 dx11_decoding_texture_ = dx11_texture; 620 dx11_decoding_texture_ = dx11_texture;
621 decoder->CopyTexture(dx11_texture, decoder_copy_texture_.get(), 621 decoder->CopyTexture(dx11_texture, decoder_copy_texture_.Get(),
622 dx11_keyed_mutex_, keyed_mutex_value_, id(), 622 dx11_keyed_mutex_, keyed_mutex_value_, id(),
623 input_buffer_id, color_space_); 623 input_buffer_id, color_space_);
624 // The texture copy will acquire the current keyed mutex value and release 624 // The texture copy will acquire the current keyed mutex value and release
625 // with the value + 1. 625 // with the value + 1.
626 keyed_mutex_value_++; 626 keyed_mutex_value_++;
627 return true; 627 return true;
628 } 628 }
629 629
630 bool EGLStreamCopyPictureBuffer::CopySurfaceComplete( 630 bool EGLStreamCopyPictureBuffer::CopySurfaceComplete(
631 IDirect3DSurface9* src_surface, 631 IDirect3DSurface9* src_surface,
632 IDirect3DSurface9* dest_surface) { 632 IDirect3DSurface9* dest_surface) {
633 DCHECK(!src_surface); 633 DCHECK(!src_surface);
634 DCHECK(!dest_surface); 634 DCHECK(!dest_surface);
635 DCHECK_EQ(COPYING, state_); 635 DCHECK_EQ(COPYING, state_);
636 state_ = IN_CLIENT; 636 state_ = IN_CLIENT;
637 637
638 dx11_decoding_texture_.Reset(); 638 dx11_decoding_texture_.Reset();
639 639
640 HRESULT hr = 640 HRESULT hr =
641 egl_keyed_mutex_->AcquireSync(keyed_mutex_value_, kAcquireSyncWaitMs); 641 egl_keyed_mutex_->AcquireSync(keyed_mutex_value_, kAcquireSyncWaitMs);
642 RETURN_ON_FAILURE(hr == S_OK, "Could not acquire sync mutex", false); 642 RETURN_ON_FAILURE(hr == S_OK, "Could not acquire sync mutex", false);
643 643
644 EGLAttrib frame_attributes[] = { 644 EGLAttrib frame_attributes[] = {
645 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0, EGL_NONE, 645 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0, EGL_NONE,
646 }; 646 };
647 647
648 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); 648 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay();
649 649
650 EGLBoolean result = eglStreamPostD3DTextureNV12ANGLE( 650 EGLBoolean result = eglStreamPostD3DTextureNV12ANGLE(
651 egl_display, stream_, static_cast<void*>(angle_copy_texture_.get()), 651 egl_display, stream_, static_cast<void*>(angle_copy_texture_.Get()),
652 frame_attributes); 652 frame_attributes);
653 RETURN_ON_FAILURE(result, "Could not post stream", false); 653 RETURN_ON_FAILURE(result, "Could not post stream", false);
654 result = eglStreamConsumerAcquireKHR(egl_display, stream_); 654 result = eglStreamConsumerAcquireKHR(egl_display, stream_);
655 RETURN_ON_FAILURE(result, "Could not post acquire stream", false); 655 RETURN_ON_FAILURE(result, "Could not post acquire stream", false);
656 gl::GLImageDXGI* gl_image_dxgi = 656 gl::GLImageDXGI* gl_image_dxgi =
657 gl::GLImageDXGI::FromGLImage(gl_image_.get()); 657 gl::GLImageDXGI::FromGLImage(gl_image_.get());
658 DCHECK(gl_image_dxgi); 658 DCHECK(gl_image_dxgi);
659 659
660 gl_image_dxgi->SetTexture(angle_copy_texture_, 0); 660 gl_image_dxgi->SetTexture(angle_copy_texture_, 0);
661 661
(...skipping 15 matching lines...) Expand all
677 RETURN_ON_FAILURE(result, "Could not release stream", false); 677 RETURN_ON_FAILURE(result, "Could not release stream", false);
678 } 678 }
679 return true; 679 return true;
680 } 680 }
681 681
682 bool EGLStreamCopyPictureBuffer::AllowOverlay() const { 682 bool EGLStreamCopyPictureBuffer::AllowOverlay() const {
683 return true; 683 return true;
684 } 684 }
685 685
686 } // namespace media 686 } // namespace media
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