| Index: cc/trees/layer_tree_impl.h
|
| diff --git a/cc/trees/layer_tree_impl.h b/cc/trees/layer_tree_impl.h
|
| index 1d785f86e4e06ad3072424ea5352207ac8521fb6..7998290d4efe015b55a6d1ff9f51e5fe80b90147 100644
|
| --- a/cc/trees/layer_tree_impl.h
|
| +++ b/cc/trees/layer_tree_impl.h
|
| @@ -95,7 +95,7 @@ class CC_EXPORT LayerTreeImpl {
|
| gfx::Size DrawViewportSize() const;
|
| const gfx::Rect ViewportRectForTilePriority() const;
|
| std::unique_ptr<ScrollbarAnimationController>
|
| - CreateScrollbarAnimationController(int scroll_layer_id);
|
| + CreateScrollbarAnimationController(ElementId scroll_element_id);
|
| void DidAnimateScrollOffset();
|
| bool use_gpu_rasterization() const;
|
| GpuRasterizationStatus GetGpuRasterizationStatus() const;
|
| @@ -395,7 +395,7 @@ class CC_EXPORT LayerTreeImpl {
|
|
|
| void RegisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer);
|
| void UnregisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer);
|
| - ScrollbarSet ScrollbarsFor(int scroll_layer_id) const;
|
| + ScrollbarSet ScrollbarsFor(ElementId scroll_element_id) const;
|
|
|
| void RegisterScrollLayer(LayerImpl* layer);
|
| void UnregisterScrollLayer(LayerImpl* layer);
|
| @@ -532,11 +532,13 @@ class CC_EXPORT LayerTreeImpl {
|
| // derived from LayerImpl::scroll_clip_layer_ and exists to avoid O(n) walks.)
|
| std::unordered_map<int, int> clip_scroll_map_;
|
|
|
| - // Maps scroll layer ids to scrollbar layer ids. For each scroll layer, there
|
| - // may be 1 or 2 scrollbar layers (for vertical and horizontal). (This is
|
| - // derived from ScrollbarLayerImplBase::scroll_layer_id_ and exists to avoid
|
| - // O(n) walks.)
|
| - std::multimap<int, int> scrollbar_map_;
|
| + // Maps scroll element ids to scrollbar layer ids. For each scroll layer,
|
| + // there may be 1 or 2 scrollbar layers (for vertical and horizontal). (This
|
| + // is derived from ScrollbarLayerImplBase::scroll_element_id_ and exists to
|
| + // avoid O(n) walks.)
|
| + // TODO(pdr): Refactor this to be more efficient--likely a map where the value
|
| + // is a pair of scrollbar layer ids instead of using a multimap.
|
| + std::multimap<ElementId, int> element_id_to_scrollbar_layer_ids_;
|
|
|
| std::vector<PictureLayerImpl*> picture_layers_;
|
| LayerImplList surface_layers_;
|
|
|