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| 1 // Copyright (c) 2017, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 part of dart2js.kernel.world_builder; | |
| 6 | |
| 7 /// Computes that NativeBasicData for the libraries in [worldBuilder]. | |
| 8 // TODO(johnnniwinther): Move this to the AnnotationProcessor when it has been | |
| 9 // committed. | |
| 10 NativeBasicData computeNativeBasicData(KernelWorldBuilder worldBuilder) { | |
| 11 NativeBasicDataBuilderImpl builder = new NativeBasicDataBuilderImpl(); | |
| 12 ElementEnvironment elementEnvironment = worldBuilder.elementEnvironment; | |
| 13 for (LibraryEntity library in elementEnvironment.libraries) { | |
| 14 /// TODO(johnniwinther): Reuse `JavaScriptBackend.canLibraryUseNative` | |
| 15 /// instead. | |
| 16 if (library.canonicalUri.scheme == 'dart') { | |
| 17 elementEnvironment.forEachClass(library, (ClassEntity cls) { | |
| 18 String annotationName; | |
| 19 for (ConstantExpression annotation | |
| 20 in worldBuilder._getClassMetadata(cls)) { | |
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Siggi Cherem (dart-lang)
2017/04/19 16:05:22
I might be missing sometheing, but isn't this a ty
Johnni Winther
2017/04/20 08:05:25
_getClassMetadata expects a KClass but uses _class
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| 21 ConstantValue value = | |
| 22 worldBuilder.constantEnvironment.getConstantValue(annotation); | |
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Siggi Cherem (dart-lang)
2017/04/19 16:05:22
ah - this might answer part of my question from my
Johnni Winther
2017/04/20 08:05:25
We need the KernelWorldBuilder from the get-go. Th
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| 23 String name = readAnnotationName( | |
| 24 cls, value, worldBuilder.commonElements.nativeAnnotationClass); | |
| 25 if (annotationName == null) { | |
| 26 annotationName = name; | |
| 27 } else if (name != null) { | |
| 28 throw new SpannableAssertionFailure( | |
| 29 cls, 'Too many name annotations.'); | |
| 30 } | |
| 31 } | |
| 32 if (annotationName != null) { | |
| 33 builder.setNativeClassTagInfo(cls, annotationName); | |
| 34 } | |
| 35 }); | |
| 36 } | |
| 37 } | |
| 38 return builder.close(worldBuilder.elementEnvironment); | |
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Siggi Cherem (dart-lang)
2017/04/19 16:05:22
use directly the local elementEnvironment
Johnni Winther
2017/04/20 08:05:25
Done.
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| 39 } | |
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