Index: ash/wm/workspace/workspace_window_resizer_unittest.cc |
diff --git a/ash/wm/workspace/workspace_window_resizer_unittest.cc b/ash/wm/workspace/workspace_window_resizer_unittest.cc |
index 3fd046e3e223f3291e89bcd31f3c6b10da5bec01..8b85e3dbe8c510b098174810fcce516eec79838a 100644 |
--- a/ash/wm/workspace/workspace_window_resizer_unittest.cc |
+++ b/ash/wm/workspace/workspace_window_resizer_unittest.cc |
@@ -1025,19 +1025,11 @@ TEST_F(WorkspaceWindowResizerTest, SnapToEdge) { |
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right + 33, 0), 0); |
EXPECT_EQ("513,112 320x160", window_->bounds().ToString()); |
- int auto_hidden_shelf_height = GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE); |
- |
// And the bottom should snap too. |
- resizer->Drag( |
- CalculateDragPoint(*resizer, 0, |
- distance_to_bottom - auto_hidden_shelf_height - 7), |
- 0); |
+ resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom - 7), 0); |
EXPECT_EQ(gfx::Rect(96, 440, 320, 160).ToString(), |
window_->bounds().ToString()); |
- resizer->Drag( |
- CalculateDragPoint(*resizer, 0, |
- distance_to_bottom - auto_hidden_shelf_height + 15), |
- 0); |
+ resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom + 15), 0); |
EXPECT_EQ(gfx::Rect(96, 440, 320, 160).ToString(), |
window_->bounds().ToString()); |
resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom - 2 + 32), |
@@ -1054,16 +1046,14 @@ TEST_F(WorkspaceWindowResizerTest, SnapToEdge) { |
EXPECT_EQ("96,0 320x160", window_->bounds().ToString()); |
// And bottom/left should snap too. |
- resizer->Drag( |
- CalculateDragPoint(*resizer, 7 - distance_to_left, |
- distance_to_bottom - auto_hidden_shelf_height - 7), |
- 0); |
+ resizer->Drag(CalculateDragPoint(*resizer, 7 - distance_to_left, |
+ distance_to_bottom - 7), |
+ 0); |
EXPECT_EQ(gfx::Rect(0, 440, 320, 160).ToString(), |
window_->bounds().ToString()); |
- resizer->Drag( |
- CalculateDragPoint(*resizer, -15 - distance_to_left, |
- distance_to_bottom - auto_hidden_shelf_height + 15), |
- 0); |
+ resizer->Drag(CalculateDragPoint(*resizer, -15 - distance_to_left, |
+ distance_to_bottom + 15), |
+ 0); |
EXPECT_EQ(gfx::Rect(0, 440, 320, 160).ToString(), |
window_->bounds().ToString()); |
// should move past snap points. |