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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/image/image_util.h" | 5 #include "ui/gfx/image/image_util.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <memory> | 10 #include <memory> |
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55 | 55 |
56 bool JPEG1xEncodedDataFromSkiaRepresentation(const Image& image, | 56 bool JPEG1xEncodedDataFromSkiaRepresentation(const Image& image, |
57 int quality, | 57 int quality, |
58 std::vector<unsigned char>* dst) { | 58 std::vector<unsigned char>* dst) { |
59 const gfx::ImageSkiaRep& image_skia_rep = | 59 const gfx::ImageSkiaRep& image_skia_rep = |
60 image.AsImageSkia().GetRepresentation(1.0f); | 60 image.AsImageSkia().GetRepresentation(1.0f); |
61 if (image_skia_rep.scale() != 1.0f) | 61 if (image_skia_rep.scale() != 1.0f) |
62 return false; | 62 return false; |
63 | 63 |
64 const SkBitmap& bitmap = image_skia_rep.sk_bitmap(); | 64 const SkBitmap& bitmap = image_skia_rep.sk_bitmap(); |
65 SkAutoLockPixels bitmap_lock(bitmap); | |
66 | |
67 if (!bitmap.readyToDraw()) | 65 if (!bitmap.readyToDraw()) |
68 return false; | 66 return false; |
69 | 67 |
70 return gfx::JPEGCodec::Encode( | 68 return gfx::JPEGCodec::Encode( |
71 reinterpret_cast<unsigned char*>(bitmap.getAddr32(0, 0)), | 69 reinterpret_cast<unsigned char*>(bitmap.getAddr32(0, 0)), |
72 gfx::JPEGCodec::FORMAT_SkBitmap, bitmap.width(), | 70 gfx::JPEGCodec::FORMAT_SkBitmap, bitmap.width(), |
73 bitmap.height(), | 71 bitmap.height(), |
74 static_cast<int>(bitmap.rowBytes()), quality, | 72 static_cast<int>(bitmap.rowBytes()), quality, |
75 dst); | 73 dst); |
76 } | 74 } |
77 #endif // !defined(OS_IOS) | 75 #endif // !defined(OS_IOS) |
78 | 76 |
79 void GetVisibleMargins(const ImageSkia& image, int* left, int* right) { | 77 void GetVisibleMargins(const ImageSkia& image, int* left, int* right) { |
80 *left = 0; | 78 *left = 0; |
81 *right = 0; | 79 *right = 0; |
82 if (!image.HasRepresentation(1.f)) | 80 if (!image.HasRepresentation(1.f)) |
83 return; | 81 return; |
84 const SkBitmap& bitmap = image.GetRepresentation(1.f).sk_bitmap(); | 82 const SkBitmap& bitmap = image.GetRepresentation(1.f).sk_bitmap(); |
85 if (bitmap.drawsNothing() || bitmap.isOpaque()) | 83 if (bitmap.drawsNothing() || bitmap.isOpaque()) |
86 return; | 84 return; |
87 | 85 |
88 SkAutoLockPixels lock(bitmap); | |
89 int x = 0; | 86 int x = 0; |
90 for (; x < bitmap.width(); ++x) { | 87 for (; x < bitmap.width(); ++x) { |
91 if (ColumnHasVisiblePixels(bitmap, x)) { | 88 if (ColumnHasVisiblePixels(bitmap, x)) { |
92 *left = x; | 89 *left = x; |
93 break; | 90 break; |
94 } | 91 } |
95 } | 92 } |
96 | 93 |
97 if (x == bitmap.width()) { | 94 if (x == bitmap.width()) { |
98 // Image is fully transparent. Divide the width in half, giving the leading | 95 // Image is fully transparent. Divide the width in half, giving the leading |
99 // region the extra pixel for odd widths. | 96 // region the extra pixel for odd widths. |
100 *left = (bitmap.width() + 1) / 2; | 97 *left = (bitmap.width() + 1) / 2; |
101 *right = bitmap.width() - *left; | 98 *right = bitmap.width() - *left; |
102 return; | 99 return; |
103 } | 100 } |
104 | 101 |
105 // Since we already know column *left is non-transparent, we can avoid | 102 // Since we already know column *left is non-transparent, we can avoid |
106 // rechecking that column; hence the '>' here. | 103 // rechecking that column; hence the '>' here. |
107 for (x = bitmap.width() - 1; x > *left; --x) { | 104 for (x = bitmap.width() - 1; x > *left; --x) { |
108 if (ColumnHasVisiblePixels(bitmap, x)) | 105 if (ColumnHasVisiblePixels(bitmap, x)) |
109 break; | 106 break; |
110 } | 107 } |
111 *right = bitmap.width() - 1 - x; | 108 *right = bitmap.width() - 1 - x; |
112 } | 109 } |
113 | 110 |
114 } // namespace gfx | 111 } // namespace gfx |
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