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Unified Diff: src/core/SkBitmapProcShader.cpp

Issue 282293004: Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: add braces to case Created 6 years, 7 months ago
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Index: src/core/SkBitmapProcShader.cpp
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 3ac26f0a1986a0c523e32c2de1c28f197d3a2c73..cf0da5bfba058f4bd9c4cec6bd71733a651883bc 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -382,17 +382,6 @@ void SkBitmapProcShader::toString(SkString* str) const {
#include "effects/GrSimpleTextureEffect.h"
#include "SkGr.h"
-// Note that this will return -1 if either matrix is perspective.
-static SkScalar get_combined_min_stretch(const SkMatrix& viewMatrix, const SkMatrix& localMatrix) {
- if (localMatrix.isIdentity()) {
- return viewMatrix.getMinScale();
- } else {
- SkMatrix combined;
- combined.setConcat(viewMatrix, localMatrix);
- return combined.getMinScale();
- }
-}
-
GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
const SkMatrix* localMatrix) const {
SkMatrix matrix;
@@ -429,28 +418,30 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
case SkPaint::kLow_FilterLevel:
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
break;
- case SkPaint::kMedium_FilterLevel:
- if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) <
- SK_Scalar1) {
+ case SkPaint::kMedium_FilterLevel: {
+ SkMatrix matrix;
+ matrix.setConcat(context->getMatrix(), this->getLocalMatrix());
+ if (matrix.getMinScale() < SK_Scalar1) {
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
} else {
// Don't trigger MIP level generation unnecessarily.
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
}
break;
robertphillips 2014/05/20 15:34:50 Indent on this '}'?
bsalomon 2014/05/20 16:13:06 Done.
- case SkPaint::kHigh_FilterLevel:
- // Minification can look bad with bicubic filtering.
- if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) >=
- SK_Scalar1) {
- // fall back to no filtering here; we will install another shader that will do the
- // HQ filtering.
- textureFilterMode = GrTextureParams::kNone_FilterMode;
- } else {
- // Fall back to MIP-mapping.
+ }
+ case SkPaint::kHigh_FilterLevel: {
+ SkMatrix matrix;
+ matrix.setConcat(context->getMatrix(), this->getLocalMatrix());
+ GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
+ if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
robertphillips 2014/05/20 15:34:50 Why not textureFilterMode ?
bsalomon 2014/05/20 16:13:06 It is now always set by ShouldUseBicubic.
+ paintFilterLevel = SkPaint::kNone_FilterLevel;
+ } else if (GrTextureParams::kBilerp_FilterMode == textureFilterMode) {
+ paintFilterLevel = SkPaint::kLow_FilterLevel;
+ } else if (GrTextureParams::kMipMap_FilterMode == textureFilterMode) {
paintFilterLevel = SkPaint::kMedium_FilterLevel;
- textureFilterMode = GrTextureParams::kMipMap_FilterMode;
}
break;
+ }
default:
SkErrorInternals::SetError( kInvalidPaint_SkError,
"Sorry, I don't understand the filtering "
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