Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
index 695a1f5767659cc7cd2551c0b7c2ef13241c2838..c08a65ee2db9c817450149818f6d325a736cdf97 100644 |
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
@@ -399,20 +399,20 @@ class AngleInstancedArrays extends Interceptor { |
@DocsEditable() |
@Experimental() // untriaged |
void drawArraysInstancedAngle(int mode, int first, int count, int primcount) |
- native ; |
+ native; |
@JSName('drawElementsInstancedANGLE') |
@DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE') |
@DocsEditable() |
@Experimental() // untriaged |
void drawElementsInstancedAngle( |
- int mode, int count, int type, int offset, int primcount) native ; |
+ int mode, int count, int type, int offset, int primcount) native; |
@JSName('vertexAttribDivisorANGLE') |
@DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribDivisorAngle(int index, int divisor) native ; |
+ void vertexAttribDivisorAngle(int index, int divisor) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -456,44 +456,44 @@ class ChromiumSubscribeUniform extends Interceptor { |
@DomName('CHROMIUMSubscribeUniform.bindValuebufferCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindValuebufferChromium(int target, ChromiumValuebuffer buffer) native ; |
+ void bindValuebufferChromium(int target, ChromiumValuebuffer buffer) native; |
@JSName('createValuebufferCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.createValuebufferCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- ChromiumValuebuffer createValuebufferChromium() native ; |
+ ChromiumValuebuffer createValuebufferChromium() native; |
@JSName('deleteValuebufferCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.deleteValuebufferCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteValuebufferChromium(ChromiumValuebuffer buffer) native ; |
+ void deleteValuebufferChromium(ChromiumValuebuffer buffer) native; |
@JSName('isValuebufferCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.isValuebufferCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isValuebufferChromium(ChromiumValuebuffer buffer) native ; |
+ bool isValuebufferChromium(ChromiumValuebuffer buffer) native; |
@JSName('populateSubscribedValuesCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.populateSubscribedValuesCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- void populateSubscribedValuesChromium(int target) native ; |
+ void populateSubscribedValuesChromium(int target) native; |
@JSName('subscribeValueCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.subscribeValueCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
- void subscribeValueChromium(int target, int subscriptions) native ; |
+ void subscribeValueChromium(int target, int subscriptions) native; |
@JSName('uniformValuebufferCHROMIUM') |
@DomName('CHROMIUMSubscribeUniform.uniformValuebufferCHROMIUM') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformValuebufferChromium( |
- UniformLocation location, int target, int subscription) native ; |
+ UniformLocation location, int target, int subscription) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -676,7 +676,7 @@ class DebugShaders extends Interceptor { |
@DomName('WebGLDebugShaders.getTranslatedShaderSource') |
@DocsEditable() |
- String getTranslatedShaderSource(Shader shader) native ; |
+ String getTranslatedShaderSource(Shader shader) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -851,7 +851,7 @@ class DrawBuffers extends Interceptor { |
@JSName('drawBuffersWEBGL') |
@DomName('WebGLDrawBuffers.drawBuffersWEBGL') |
@DocsEditable() |
- void drawBuffersWebgl(List<int> buffers) native ; |
+ void drawBuffersWebgl(List<int> buffers) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -994,11 +994,11 @@ class LoseContext extends Interceptor { |
@DomName('WebGLLoseContext.loseContext') |
@DocsEditable() |
- void loseContext() native ; |
+ void loseContext() native; |
@DomName('WebGLLoseContext.restoreContext') |
@DocsEditable() |
- void restoreContext() native ; |
+ void restoreContext() native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -1120,22 +1120,22 @@ class OesVertexArrayObject extends Interceptor { |
@JSName('bindVertexArrayOES') |
@DomName('OESVertexArrayObject.bindVertexArrayOES') |
@DocsEditable() |
- void bindVertexArray(VertexArrayObjectOes arrayObject) native ; |
+ void bindVertexArray(VertexArrayObjectOes arrayObject) native; |
@JSName('createVertexArrayOES') |
@DomName('OESVertexArrayObject.createVertexArrayOES') |
@DocsEditable() |
- VertexArrayObjectOes createVertexArray() native ; |
+ VertexArrayObjectOes createVertexArray() native; |
@JSName('deleteVertexArrayOES') |
@DomName('OESVertexArrayObject.deleteVertexArrayOES') |
@DocsEditable() |
- void deleteVertexArray(VertexArrayObjectOes arrayObject) native ; |
+ void deleteVertexArray(VertexArrayObjectOes arrayObject) native; |
@JSName('isVertexArrayOES') |
@DomName('OESVertexArrayObject.isVertexArrayOES') |
@DocsEditable() |
- bool isVertexArray(VertexArrayObjectOes arrayObject) native ; |
+ bool isVertexArray(VertexArrayObjectOes arrayObject) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -2405,248 +2405,248 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.activeTexture') |
@DocsEditable() |
- void activeTexture(int texture) native ; |
+ void activeTexture(int texture) native; |
@DomName('WebGLRenderingContext.attachShader') |
@DocsEditable() |
- void attachShader(Program program, Shader shader) native ; |
+ void attachShader(Program program, Shader shader) native; |
@DomName('WebGLRenderingContext.bindAttribLocation') |
@DocsEditable() |
- void bindAttribLocation(Program program, int index, String name) native ; |
+ void bindAttribLocation(Program program, int index, String name) native; |
@DomName('WebGLRenderingContext.bindBuffer') |
@DocsEditable() |
- void bindBuffer(int target, Buffer buffer) native ; |
+ void bindBuffer(int target, Buffer buffer) native; |
@DomName('WebGLRenderingContext.bindFramebuffer') |
@DocsEditable() |
- void bindFramebuffer(int target, Framebuffer framebuffer) native ; |
+ void bindFramebuffer(int target, Framebuffer framebuffer) native; |
@DomName('WebGLRenderingContext.bindRenderbuffer') |
@DocsEditable() |
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native ; |
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native; |
@DomName('WebGLRenderingContext.bindTexture') |
@DocsEditable() |
- void bindTexture(int target, Texture texture) native ; |
+ void bindTexture(int target, Texture texture) native; |
@DomName('WebGLRenderingContext.blendColor') |
@DocsEditable() |
- void blendColor(num red, num green, num blue, num alpha) native ; |
+ void blendColor(num red, num green, num blue, num alpha) native; |
@DomName('WebGLRenderingContext.blendEquation') |
@DocsEditable() |
- void blendEquation(int mode) native ; |
+ void blendEquation(int mode) native; |
@DomName('WebGLRenderingContext.blendEquationSeparate') |
@DocsEditable() |
- void blendEquationSeparate(int modeRGB, int modeAlpha) native ; |
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
@DomName('WebGLRenderingContext.blendFunc') |
@DocsEditable() |
- void blendFunc(int sfactor, int dfactor) native ; |
+ void blendFunc(int sfactor, int dfactor) native; |
@DomName('WebGLRenderingContext.blendFuncSeparate') |
@DocsEditable() |
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
- native ; |
+ native; |
@DomName('WebGLRenderingContext.bufferData') |
@DocsEditable() |
- void bufferData(int target, data_OR_size, int usage) native ; |
+ void bufferData(int target, data_OR_size, int usage) native; |
@DomName('WebGLRenderingContext.bufferSubData') |
@DocsEditable() |
- void bufferSubData(int target, int offset, data) native ; |
+ void bufferSubData(int target, int offset, data) native; |
@DomName('WebGLRenderingContext.checkFramebufferStatus') |
@DocsEditable() |
- int checkFramebufferStatus(int target) native ; |
+ int checkFramebufferStatus(int target) native; |
@DomName('WebGLRenderingContext.clear') |
@DocsEditable() |
- void clear(int mask) native ; |
+ void clear(int mask) native; |
@DomName('WebGLRenderingContext.clearColor') |
@DocsEditable() |
- void clearColor(num red, num green, num blue, num alpha) native ; |
+ void clearColor(num red, num green, num blue, num alpha) native; |
@DomName('WebGLRenderingContext.clearDepth') |
@DocsEditable() |
- void clearDepth(num depth) native ; |
+ void clearDepth(num depth) native; |
@DomName('WebGLRenderingContext.clearStencil') |
@DocsEditable() |
- void clearStencil(int s) native ; |
+ void clearStencil(int s) native; |
@DomName('WebGLRenderingContext.colorMask') |
@DocsEditable() |
- void colorMask(bool red, bool green, bool blue, bool alpha) native ; |
+ void colorMask(bool red, bool green, bool blue, bool alpha) native; |
@DomName('WebGLRenderingContext.compileShader') |
@DocsEditable() |
- void compileShader(Shader shader) native ; |
+ void compileShader(Shader shader) native; |
@DomName('WebGLRenderingContext.compressedTexImage2D') |
@DocsEditable() |
void compressedTexImage2D(int target, int level, int internalformat, |
- int width, int height, int border, TypedData data) native ; |
+ int width, int height, int border, TypedData data) native; |
@DomName('WebGLRenderingContext.compressedTexSubImage2D') |
@DocsEditable() |
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, |
- int width, int height, int format, TypedData data) native ; |
+ int width, int height, int format, TypedData data) native; |
@DomName('WebGLRenderingContext.copyTexImage2D') |
@DocsEditable() |
void copyTexImage2D(int target, int level, int internalformat, int x, int y, |
- int width, int height, int border) native ; |
+ int width, int height, int border) native; |
@DomName('WebGLRenderingContext.copyTexSubImage2D') |
@DocsEditable() |
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, |
- int y, int width, int height) native ; |
+ int y, int width, int height) native; |
@DomName('WebGLRenderingContext.createBuffer') |
@DocsEditable() |
- Buffer createBuffer() native ; |
+ Buffer createBuffer() native; |
@DomName('WebGLRenderingContext.createFramebuffer') |
@DocsEditable() |
- Framebuffer createFramebuffer() native ; |
+ Framebuffer createFramebuffer() native; |
@DomName('WebGLRenderingContext.createProgram') |
@DocsEditable() |
- Program createProgram() native ; |
+ Program createProgram() native; |
@DomName('WebGLRenderingContext.createRenderbuffer') |
@DocsEditable() |
- Renderbuffer createRenderbuffer() native ; |
+ Renderbuffer createRenderbuffer() native; |
@DomName('WebGLRenderingContext.createShader') |
@DocsEditable() |
- Shader createShader(int type) native ; |
+ Shader createShader(int type) native; |
@DomName('WebGLRenderingContext.createTexture') |
@DocsEditable() |
- Texture createTexture() native ; |
+ Texture createTexture() native; |
@DomName('WebGLRenderingContext.cullFace') |
@DocsEditable() |
- void cullFace(int mode) native ; |
+ void cullFace(int mode) native; |
@DomName('WebGLRenderingContext.deleteBuffer') |
@DocsEditable() |
- void deleteBuffer(Buffer buffer) native ; |
+ void deleteBuffer(Buffer buffer) native; |
@DomName('WebGLRenderingContext.deleteFramebuffer') |
@DocsEditable() |
- void deleteFramebuffer(Framebuffer framebuffer) native ; |
+ void deleteFramebuffer(Framebuffer framebuffer) native; |
@DomName('WebGLRenderingContext.deleteProgram') |
@DocsEditable() |
- void deleteProgram(Program program) native ; |
+ void deleteProgram(Program program) native; |
@DomName('WebGLRenderingContext.deleteRenderbuffer') |
@DocsEditable() |
- void deleteRenderbuffer(Renderbuffer renderbuffer) native ; |
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native; |
@DomName('WebGLRenderingContext.deleteShader') |
@DocsEditable() |
- void deleteShader(Shader shader) native ; |
+ void deleteShader(Shader shader) native; |
@DomName('WebGLRenderingContext.deleteTexture') |
@DocsEditable() |
- void deleteTexture(Texture texture) native ; |
+ void deleteTexture(Texture texture) native; |
@DomName('WebGLRenderingContext.depthFunc') |
@DocsEditable() |
- void depthFunc(int func) native ; |
+ void depthFunc(int func) native; |
@DomName('WebGLRenderingContext.depthMask') |
@DocsEditable() |
- void depthMask(bool flag) native ; |
+ void depthMask(bool flag) native; |
@DomName('WebGLRenderingContext.depthRange') |
@DocsEditable() |
- void depthRange(num zNear, num zFar) native ; |
+ void depthRange(num zNear, num zFar) native; |
@DomName('WebGLRenderingContext.detachShader') |
@DocsEditable() |
- void detachShader(Program program, Shader shader) native ; |
+ void detachShader(Program program, Shader shader) native; |
@DomName('WebGLRenderingContext.disable') |
@DocsEditable() |
- void disable(int cap) native ; |
+ void disable(int cap) native; |
@DomName('WebGLRenderingContext.disableVertexAttribArray') |
@DocsEditable() |
- void disableVertexAttribArray(int index) native ; |
+ void disableVertexAttribArray(int index) native; |
@DomName('WebGLRenderingContext.drawArrays') |
@DocsEditable() |
- void drawArrays(int mode, int first, int count) native ; |
+ void drawArrays(int mode, int first, int count) native; |
@DomName('WebGLRenderingContext.drawElements') |
@DocsEditable() |
- void drawElements(int mode, int count, int type, int offset) native ; |
+ void drawElements(int mode, int count, int type, int offset) native; |
@DomName('WebGLRenderingContext.enable') |
@DocsEditable() |
- void enable(int cap) native ; |
+ void enable(int cap) native; |
@DomName('WebGLRenderingContext.enableVertexAttribArray') |
@DocsEditable() |
- void enableVertexAttribArray(int index) native ; |
+ void enableVertexAttribArray(int index) native; |
@DomName('WebGLRenderingContext.finish') |
@DocsEditable() |
- void finish() native ; |
+ void finish() native; |
@DomName('WebGLRenderingContext.flush') |
@DocsEditable() |
- void flush() native ; |
+ void flush() native; |
@DomName('WebGLRenderingContext.framebufferRenderbuffer') |
@DocsEditable() |
void framebufferRenderbuffer(int target, int attachment, |
- int renderbuffertarget, Renderbuffer renderbuffer) native ; |
+ int renderbuffertarget, Renderbuffer renderbuffer) native; |
@DomName('WebGLRenderingContext.framebufferTexture2D') |
@DocsEditable() |
void framebufferTexture2D(int target, int attachment, int textarget, |
- Texture texture, int level) native ; |
+ Texture texture, int level) native; |
@DomName('WebGLRenderingContext.frontFace') |
@DocsEditable() |
- void frontFace(int mode) native ; |
+ void frontFace(int mode) native; |
@DomName('WebGLRenderingContext.generateMipmap') |
@DocsEditable() |
- void generateMipmap(int target) native ; |
+ void generateMipmap(int target) native; |
@DomName('WebGLRenderingContext.getActiveAttrib') |
@DocsEditable() |
- ActiveInfo getActiveAttrib(Program program, int index) native ; |
+ ActiveInfo getActiveAttrib(Program program, int index) native; |
@DomName('WebGLRenderingContext.getActiveUniform') |
@DocsEditable() |
- ActiveInfo getActiveUniform(Program program, int index) native ; |
+ ActiveInfo getActiveUniform(Program program, int index) native; |
@DomName('WebGLRenderingContext.getAttachedShaders') |
@DocsEditable() |
- List<Shader> getAttachedShaders(Program program) native ; |
+ List<Shader> getAttachedShaders(Program program) native; |
@DomName('WebGLRenderingContext.getAttribLocation') |
@DocsEditable() |
- int getAttribLocation(Program program, String name) native ; |
+ int getAttribLocation(Program program, String name) native; |
@DomName('WebGLRenderingContext.getBufferParameter') |
@DocsEditable() |
@Creates('int|Null') |
@Returns('int|Null') |
- Object getBufferParameter(int target, int pname) native ; |
+ Object getBufferParameter(int target, int pname) native; |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
@@ -2659,22 +2659,22 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
@Creates('ContextAttributes|Null') |
- _getContextAttributes_1() native ; |
+ _getContextAttributes_1() native; |
@DomName('WebGLRenderingContext.getError') |
@DocsEditable() |
- int getError() native ; |
+ int getError() native; |
@DomName('WebGLRenderingContext.getExtension') |
@DocsEditable() |
- Object getExtension(String name) native ; |
+ Object getExtension(String name) native; |
@DomName('WebGLRenderingContext.getFramebufferAttachmentParameter') |
@DocsEditable() |
@Creates('int|Renderbuffer|Texture|Null') |
@Returns('int|Renderbuffer|Texture|Null') |
Object getFramebufferAttachmentParameter( |
- int target, int attachment, int pname) native ; |
+ int target, int attachment, int pname) native; |
@DomName('WebGLRenderingContext.getParameter') |
@DocsEditable() |
@@ -2682,52 +2682,52 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
@Returns( |
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
- Object getParameter(int pname) native ; |
+ Object getParameter(int pname) native; |
@DomName('WebGLRenderingContext.getProgramInfoLog') |
@DocsEditable() |
- String getProgramInfoLog(Program program) native ; |
+ String getProgramInfoLog(Program program) native; |
@DomName('WebGLRenderingContext.getProgramParameter') |
@DocsEditable() |
@Creates('int|bool|Null') |
@Returns('int|bool|Null') |
- Object getProgramParameter(Program program, int pname) native ; |
+ Object getProgramParameter(Program program, int pname) native; |
@DomName('WebGLRenderingContext.getRenderbufferParameter') |
@DocsEditable() |
@Creates('int|Null') |
@Returns('int|Null') |
- Object getRenderbufferParameter(int target, int pname) native ; |
+ Object getRenderbufferParameter(int target, int pname) native; |
@DomName('WebGLRenderingContext.getShaderInfoLog') |
@DocsEditable() |
- String getShaderInfoLog(Shader shader) native ; |
+ String getShaderInfoLog(Shader shader) native; |
@DomName('WebGLRenderingContext.getShaderParameter') |
@DocsEditable() |
@Creates('int|bool|Null') |
@Returns('int|bool|Null') |
- Object getShaderParameter(Shader shader, int pname) native ; |
+ Object getShaderParameter(Shader shader, int pname) native; |
@DomName('WebGLRenderingContext.getShaderPrecisionFormat') |
@DocsEditable() |
ShaderPrecisionFormat getShaderPrecisionFormat( |
- int shadertype, int precisiontype) native ; |
+ int shadertype, int precisiontype) native; |
@DomName('WebGLRenderingContext.getShaderSource') |
@DocsEditable() |
- String getShaderSource(Shader shader) native ; |
+ String getShaderSource(Shader shader) native; |
@DomName('WebGLRenderingContext.getSupportedExtensions') |
@DocsEditable() |
- List<String> getSupportedExtensions() native ; |
+ List<String> getSupportedExtensions() native; |
@DomName('WebGLRenderingContext.getTexParameter') |
@DocsEditable() |
@Creates('int|Null') |
@Returns('int|Null') |
- Object getTexParameter(int target, int pname) native ; |
+ Object getTexParameter(int target, int pname) native; |
@DomName('WebGLRenderingContext.getUniform') |
@DocsEditable() |
@@ -2735,119 +2735,119 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List') |
@Returns( |
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List') |
- Object getUniform(Program program, UniformLocation location) native ; |
+ Object getUniform(Program program, UniformLocation location) native; |
@DomName('WebGLRenderingContext.getUniformLocation') |
@DocsEditable() |
- UniformLocation getUniformLocation(Program program, String name) native ; |
+ UniformLocation getUniformLocation(Program program, String name) native; |
@DomName('WebGLRenderingContext.getVertexAttrib') |
@DocsEditable() |
@Creates('Null|num|bool|NativeFloat32List|Buffer') |
@Returns('Null|num|bool|NativeFloat32List|Buffer') |
- Object getVertexAttrib(int index, int pname) native ; |
+ Object getVertexAttrib(int index, int pname) native; |
@DomName('WebGLRenderingContext.getVertexAttribOffset') |
@DocsEditable() |
- int getVertexAttribOffset(int index, int pname) native ; |
+ int getVertexAttribOffset(int index, int pname) native; |
@DomName('WebGLRenderingContext.hint') |
@DocsEditable() |
- void hint(int target, int mode) native ; |
+ void hint(int target, int mode) native; |
@DomName('WebGLRenderingContext.isBuffer') |
@DocsEditable() |
- bool isBuffer(Buffer buffer) native ; |
+ bool isBuffer(Buffer buffer) native; |
@DomName('WebGLRenderingContext.isContextLost') |
@DocsEditable() |
- bool isContextLost() native ; |
+ bool isContextLost() native; |
@DomName('WebGLRenderingContext.isEnabled') |
@DocsEditable() |
- bool isEnabled(int cap) native ; |
+ bool isEnabled(int cap) native; |
@DomName('WebGLRenderingContext.isFramebuffer') |
@DocsEditable() |
- bool isFramebuffer(Framebuffer framebuffer) native ; |
+ bool isFramebuffer(Framebuffer framebuffer) native; |
@DomName('WebGLRenderingContext.isProgram') |
@DocsEditable() |
- bool isProgram(Program program) native ; |
+ bool isProgram(Program program) native; |
@DomName('WebGLRenderingContext.isRenderbuffer') |
@DocsEditable() |
- bool isRenderbuffer(Renderbuffer renderbuffer) native ; |
+ bool isRenderbuffer(Renderbuffer renderbuffer) native; |
@DomName('WebGLRenderingContext.isShader') |
@DocsEditable() |
- bool isShader(Shader shader) native ; |
+ bool isShader(Shader shader) native; |
@DomName('WebGLRenderingContext.isTexture') |
@DocsEditable() |
- bool isTexture(Texture texture) native ; |
+ bool isTexture(Texture texture) native; |
@DomName('WebGLRenderingContext.lineWidth') |
@DocsEditable() |
- void lineWidth(num width) native ; |
+ void lineWidth(num width) native; |
@DomName('WebGLRenderingContext.linkProgram') |
@DocsEditable() |
- void linkProgram(Program program) native ; |
+ void linkProgram(Program program) native; |
@DomName('WebGLRenderingContext.pixelStorei') |
@DocsEditable() |
- void pixelStorei(int pname, int param) native ; |
+ void pixelStorei(int pname, int param) native; |
@DomName('WebGLRenderingContext.polygonOffset') |
@DocsEditable() |
- void polygonOffset(num factor, num units) native ; |
+ void polygonOffset(num factor, num units) native; |
@DomName('WebGLRenderingContext.readPixels') |
@DocsEditable() |
void readPixels(int x, int y, int width, int height, int format, int type, |
- TypedData pixels) native ; |
+ TypedData pixels) native; |
@DomName('WebGLRenderingContext.renderbufferStorage') |
@DocsEditable() |
void renderbufferStorage( |
- int target, int internalformat, int width, int height) native ; |
+ int target, int internalformat, int width, int height) native; |
@DomName('WebGLRenderingContext.sampleCoverage') |
@DocsEditable() |
- void sampleCoverage(num value, bool invert) native ; |
+ void sampleCoverage(num value, bool invert) native; |
@DomName('WebGLRenderingContext.scissor') |
@DocsEditable() |
- void scissor(int x, int y, int width, int height) native ; |
+ void scissor(int x, int y, int width, int height) native; |
@DomName('WebGLRenderingContext.shaderSource') |
@DocsEditable() |
- void shaderSource(Shader shader, String string) native ; |
+ void shaderSource(Shader shader, String string) native; |
@DomName('WebGLRenderingContext.stencilFunc') |
@DocsEditable() |
- void stencilFunc(int func, int ref, int mask) native ; |
+ void stencilFunc(int func, int ref, int mask) native; |
@DomName('WebGLRenderingContext.stencilFuncSeparate') |
@DocsEditable() |
- void stencilFuncSeparate(int face, int func, int ref, int mask) native ; |
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
@DomName('WebGLRenderingContext.stencilMask') |
@DocsEditable() |
- void stencilMask(int mask) native ; |
+ void stencilMask(int mask) native; |
@DomName('WebGLRenderingContext.stencilMaskSeparate') |
@DocsEditable() |
- void stencilMaskSeparate(int face, int mask) native ; |
+ void stencilMaskSeparate(int face, int mask) native; |
@DomName('WebGLRenderingContext.stencilOp') |
@DocsEditable() |
- void stencilOp(int fail, int zfail, int zpass) native ; |
+ void stencilOp(int fail, int zfail, int zpass) native; |
@DomName('WebGLRenderingContext.stencilOpSeparate') |
@DocsEditable() |
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native ; |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
@@ -2918,35 +2918,35 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
void _texImage2D_1(target, level, internalformat, width, height, int border, |
- format, type, TypedData pixels) native ; |
+ format, type, TypedData pixels) native; |
@JSName('texImage2D') |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
void _texImage2D_2(target, level, internalformat, format, type, pixels) |
- native ; |
+ native; |
@JSName('texImage2D') |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
void _texImage2D_3( |
- target, level, internalformat, format, type, ImageElement image) native ; |
+ target, level, internalformat, format, type, ImageElement image) native; |
@JSName('texImage2D') |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- void _texImage2D_4(target, level, internalformat, format, type, |
- CanvasElement canvas) native ; |
+ void _texImage2D_4( |
+ target, level, internalformat, format, type, CanvasElement canvas) native; |
@JSName('texImage2D') |
@DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
void _texImage2D_5( |
- target, level, internalformat, format, type, VideoElement video) native ; |
+ target, level, internalformat, format, type, VideoElement video) native; |
@DomName('WebGLRenderingContext.texParameterf') |
@DocsEditable() |
- void texParameterf(int target, int pname, num param) native ; |
+ void texParameterf(int target, int pname, num param) native; |
@DomName('WebGLRenderingContext.texParameteri') |
@DocsEditable() |
- void texParameteri(int target, int pname, int param) native ; |
+ void texParameteri(int target, int pname, int param) native; |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
@@ -3011,155 +3011,152 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, |
- int format, type, TypedData pixels) native ; |
+ int format, type, TypedData pixels) native; |
@JSName('texSubImage2D') |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) |
- native ; |
+ native; |
@JSName('texSubImage2D') |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, |
- ImageElement image) native ; |
+ void _texSubImage2D_3( |
+ target, level, xoffset, yoffset, format, type, ImageElement image) native; |
@JSName('texSubImage2D') |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, |
- CanvasElement canvas) native ; |
+ CanvasElement canvas) native; |
@JSName('texSubImage2D') |
@DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, |
- VideoElement video) native ; |
+ void _texSubImage2D_5( |
+ target, level, xoffset, yoffset, format, type, VideoElement video) native; |
@DomName('WebGLRenderingContext.uniform1f') |
@DocsEditable() |
- void uniform1f(UniformLocation location, num x) native ; |
+ void uniform1f(UniformLocation location, num x) native; |
@DomName('WebGLRenderingContext.uniform1fv') |
@DocsEditable() |
- void uniform1fv(UniformLocation location, v) native ; |
+ void uniform1fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform1i') |
@DocsEditable() |
- void uniform1i(UniformLocation location, int x) native ; |
+ void uniform1i(UniformLocation location, int x) native; |
@DomName('WebGLRenderingContext.uniform1iv') |
@DocsEditable() |
- void uniform1iv(UniformLocation location, v) native ; |
+ void uniform1iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform2f') |
@DocsEditable() |
- void uniform2f(UniformLocation location, num x, num y) native ; |
+ void uniform2f(UniformLocation location, num x, num y) native; |
@DomName('WebGLRenderingContext.uniform2fv') |
@DocsEditable() |
- void uniform2fv(UniformLocation location, v) native ; |
+ void uniform2fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform2i') |
@DocsEditable() |
- void uniform2i(UniformLocation location, int x, int y) native ; |
+ void uniform2i(UniformLocation location, int x, int y) native; |
@DomName('WebGLRenderingContext.uniform2iv') |
@DocsEditable() |
- void uniform2iv(UniformLocation location, v) native ; |
+ void uniform2iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform3f') |
@DocsEditable() |
- void uniform3f(UniformLocation location, num x, num y, num z) native ; |
+ void uniform3f(UniformLocation location, num x, num y, num z) native; |
@DomName('WebGLRenderingContext.uniform3fv') |
@DocsEditable() |
- void uniform3fv(UniformLocation location, v) native ; |
+ void uniform3fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform3i') |
@DocsEditable() |
- void uniform3i(UniformLocation location, int x, int y, int z) native ; |
+ void uniform3i(UniformLocation location, int x, int y, int z) native; |
@DomName('WebGLRenderingContext.uniform3iv') |
@DocsEditable() |
- void uniform3iv(UniformLocation location, v) native ; |
+ void uniform3iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform4f') |
@DocsEditable() |
- void uniform4f(UniformLocation location, num x, num y, num z, num w) native ; |
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native; |
@DomName('WebGLRenderingContext.uniform4fv') |
@DocsEditable() |
- void uniform4fv(UniformLocation location, v) native ; |
+ void uniform4fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform4i') |
@DocsEditable() |
- void uniform4i(UniformLocation location, int x, int y, int z, int w) native ; |
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native; |
@DomName('WebGLRenderingContext.uniform4iv') |
@DocsEditable() |
- void uniform4iv(UniformLocation location, v) native ; |
+ void uniform4iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniformMatrix2fv') |
@DocsEditable() |
- void uniformMatrix2fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.uniformMatrix3fv') |
@DocsEditable() |
- void uniformMatrix3fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.uniformMatrix4fv') |
@DocsEditable() |
- void uniformMatrix4fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.useProgram') |
@DocsEditable() |
- void useProgram(Program program) native ; |
+ void useProgram(Program program) native; |
@DomName('WebGLRenderingContext.validateProgram') |
@DocsEditable() |
- void validateProgram(Program program) native ; |
+ void validateProgram(Program program) native; |
@DomName('WebGLRenderingContext.vertexAttrib1f') |
@DocsEditable() |
- void vertexAttrib1f(int indx, num x) native ; |
+ void vertexAttrib1f(int indx, num x) native; |
@DomName('WebGLRenderingContext.vertexAttrib1fv') |
@DocsEditable() |
- void vertexAttrib1fv(int indx, values) native ; |
+ void vertexAttrib1fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib2f') |
@DocsEditable() |
- void vertexAttrib2f(int indx, num x, num y) native ; |
+ void vertexAttrib2f(int indx, num x, num y) native; |
@DomName('WebGLRenderingContext.vertexAttrib2fv') |
@DocsEditable() |
- void vertexAttrib2fv(int indx, values) native ; |
+ void vertexAttrib2fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib3f') |
@DocsEditable() |
- void vertexAttrib3f(int indx, num x, num y, num z) native ; |
+ void vertexAttrib3f(int indx, num x, num y, num z) native; |
@DomName('WebGLRenderingContext.vertexAttrib3fv') |
@DocsEditable() |
- void vertexAttrib3fv(int indx, values) native ; |
+ void vertexAttrib3fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib4f') |
@DocsEditable() |
- void vertexAttrib4f(int indx, num x, num y, num z, num w) native ; |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
@DomName('WebGLRenderingContext.vertexAttrib4fv') |
@DocsEditable() |
- void vertexAttrib4fv(int indx, values) native ; |
+ void vertexAttrib4fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttribPointer') |
@DocsEditable() |
void vertexAttribPointer(int indx, int size, int type, bool normalized, |
- int stride, int offset) native ; |
+ int stride, int offset) native; |
@DomName('WebGLRenderingContext.viewport') |
@DocsEditable() |
- void viewport(int x, int y, int width, int height) native ; |
+ void viewport(int x, int y, int width, int height) native; |
/** |
* Sets the currently bound texture to [data]. |
@@ -4743,76 +4740,75 @@ class RenderingContext2 extends Interceptor |
@DomName('WebGL2RenderingContext.beginQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- void beginQuery(int target, Query query) native ; |
+ void beginQuery(int target, Query query) native; |
@DomName('WebGL2RenderingContext.beginTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void beginTransformFeedback(int primitiveMode) native ; |
+ void beginTransformFeedback(int primitiveMode) native; |
@DomName('WebGL2RenderingContext.bindBufferBase') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindBufferBase(int target, int index, Buffer buffer) native ; |
+ void bindBufferBase(int target, int index, Buffer buffer) native; |
@DomName('WebGL2RenderingContext.bindBufferRange') |
@DocsEditable() |
@Experimental() // untriaged |
void bindBufferRange( |
- int target, int index, Buffer buffer, int offset, int size) native ; |
+ int target, int index, Buffer buffer, int offset, int size) native; |
@DomName('WebGL2RenderingContext.bindSampler') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindSampler(int unit, Sampler sampler) native ; |
+ void bindSampler(int unit, Sampler sampler) native; |
@DomName('WebGL2RenderingContext.bindTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindTransformFeedback(int target, TransformFeedback feedback) native ; |
+ void bindTransformFeedback(int target, TransformFeedback feedback) native; |
@DomName('WebGL2RenderingContext.bindVertexArray') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindVertexArray(VertexArrayObject vertexArray) native ; |
+ void bindVertexArray(VertexArrayObject vertexArray) native; |
@DomName('WebGL2RenderingContext.blitFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, |
- int dstY0, int dstX1, int dstY1, int mask, int filter) native ; |
+ int dstY0, int dstX1, int dstY1, int mask, int filter) native; |
@DomName('WebGL2RenderingContext.clearBufferfi') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) |
- native ; |
+ void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) native; |
@DomName('WebGL2RenderingContext.clearBufferfv') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearBufferfv(int buffer, int drawbuffer, value) native ; |
+ void clearBufferfv(int buffer, int drawbuffer, value) native; |
@DomName('WebGL2RenderingContext.clearBufferiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearBufferiv(int buffer, int drawbuffer, value) native ; |
+ void clearBufferiv(int buffer, int drawbuffer, value) native; |
@DomName('WebGL2RenderingContext.clearBufferuiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearBufferuiv(int buffer, int drawbuffer, value) native ; |
+ void clearBufferuiv(int buffer, int drawbuffer, value) native; |
@DomName('WebGL2RenderingContext.clientWaitSync') |
@DocsEditable() |
@Experimental() // untriaged |
- int clientWaitSync(Sync sync, int flags, int timeout) native ; |
+ int clientWaitSync(Sync sync, int flags, int timeout) native; |
@DomName('WebGL2RenderingContext.compressedTexImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void compressedTexImage3D(int target, int level, int internalformat, |
- int width, int height, int depth, int border, TypedData data) native ; |
+ int width, int height, int depth, int border, TypedData data) native; |
@DomName('WebGL2RenderingContext.compressedTexSubImage3D') |
@DocsEditable() |
@@ -4827,178 +4823,177 @@ class RenderingContext2 extends Interceptor |
int height, |
int depth, |
int format, |
- TypedData data) native ; |
+ TypedData data) native; |
@DomName('WebGL2RenderingContext.copyBufferSubData') |
@DocsEditable() |
@Experimental() // untriaged |
void copyBufferSubData(int readTarget, int writeTarget, int readOffset, |
- int writeOffset, int size) native ; |
+ int writeOffset, int size) native; |
@DomName('WebGL2RenderingContext.copyTexSubImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, |
- int zoffset, int x, int y, int width, int height) native ; |
+ int zoffset, int x, int y, int width, int height) native; |
@DomName('WebGL2RenderingContext.createQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- Query createQuery() native ; |
+ Query createQuery() native; |
@DomName('WebGL2RenderingContext.createSampler') |
@DocsEditable() |
@Experimental() // untriaged |
- Sampler createSampler() native ; |
+ Sampler createSampler() native; |
@DomName('WebGL2RenderingContext.createTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- TransformFeedback createTransformFeedback() native ; |
+ TransformFeedback createTransformFeedback() native; |
@DomName('WebGL2RenderingContext.createVertexArray') |
@DocsEditable() |
@Experimental() // untriaged |
- VertexArrayObject createVertexArray() native ; |
+ VertexArrayObject createVertexArray() native; |
@DomName('WebGL2RenderingContext.deleteQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteQuery(Query query) native ; |
+ void deleteQuery(Query query) native; |
@DomName('WebGL2RenderingContext.deleteSampler') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteSampler(Sampler sampler) native ; |
+ void deleteSampler(Sampler sampler) native; |
@DomName('WebGL2RenderingContext.deleteSync') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteSync(Sync sync) native ; |
+ void deleteSync(Sync sync) native; |
@DomName('WebGL2RenderingContext.deleteTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteTransformFeedback(TransformFeedback feedback) native ; |
+ void deleteTransformFeedback(TransformFeedback feedback) native; |
@DomName('WebGL2RenderingContext.deleteVertexArray') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteVertexArray(VertexArrayObject vertexArray) native ; |
+ void deleteVertexArray(VertexArrayObject vertexArray) native; |
@DomName('WebGL2RenderingContext.drawArraysInstanced') |
@DocsEditable() |
@Experimental() // untriaged |
void drawArraysInstanced(int mode, int first, int count, int instanceCount) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.drawBuffers') |
@DocsEditable() |
@Experimental() // untriaged |
- void drawBuffers(List<int> buffers) native ; |
+ void drawBuffers(List<int> buffers) native; |
@DomName('WebGL2RenderingContext.drawElementsInstanced') |
@DocsEditable() |
@Experimental() // untriaged |
void drawElementsInstanced( |
- int mode, int count, int type, int offset, int instanceCount) native ; |
+ int mode, int count, int type, int offset, int instanceCount) native; |
@DomName('WebGL2RenderingContext.drawRangeElements') |
@DocsEditable() |
@Experimental() // untriaged |
void drawRangeElements( |
- int mode, int start, int end, int count, int type, int offset) native ; |
+ int mode, int start, int end, int count, int type, int offset) native; |
@DomName('WebGL2RenderingContext.endQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- void endQuery(int target) native ; |
+ void endQuery(int target) native; |
@DomName('WebGL2RenderingContext.endTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void endTransformFeedback() native ; |
+ void endTransformFeedback() native; |
@DomName('WebGL2RenderingContext.fenceSync') |
@DocsEditable() |
@Experimental() // untriaged |
- Sync fenceSync(int condition, int flags) native ; |
+ Sync fenceSync(int condition, int flags) native; |
@DomName('WebGL2RenderingContext.framebufferTextureLayer') |
@DocsEditable() |
@Experimental() // untriaged |
- void framebufferTextureLayer(int target, int attachment, Texture texture, |
- int level, int layer) native ; |
+ void framebufferTextureLayer( |
+ int target, int attachment, Texture texture, int level, int layer) native; |
@DomName('WebGL2RenderingContext.getActiveUniformBlockName') |
@DocsEditable() |
@Experimental() // untriaged |
String getActiveUniformBlockName(Program program, int uniformBlockIndex) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter') |
@DocsEditable() |
@Experimental() // untriaged |
Object getActiveUniformBlockParameter( |
- Program program, int uniformBlockIndex, int pname) native ; |
+ Program program, int uniformBlockIndex, int pname) native; |
@DomName('WebGL2RenderingContext.getActiveUniforms') |
@DocsEditable() |
@Experimental() // untriaged |
List<int> getActiveUniforms( |
- Program program, List<int> uniformIndices, int pname) native ; |
+ Program program, List<int> uniformIndices, int pname) native; |
@DomName('WebGL2RenderingContext.getBufferSubData') |
@DocsEditable() |
@Experimental() // untriaged |
- void getBufferSubData(int target, int offset, ByteBuffer returnedData) |
- native ; |
+ void getBufferSubData(int target, int offset, ByteBuffer returnedData) native; |
@DomName('WebGL2RenderingContext.getFragDataLocation') |
@DocsEditable() |
@Experimental() // untriaged |
- int getFragDataLocation(Program program, String name) native ; |
+ int getFragDataLocation(Program program, String name) native; |
@DomName('WebGL2RenderingContext.getIndexedParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getIndexedParameter(int target, int index) native ; |
+ Object getIndexedParameter(int target, int index) native; |
@DomName('WebGL2RenderingContext.getInternalformatParameter') |
@DocsEditable() |
@Experimental() // untriaged |
Object getInternalformatParameter(int target, int internalformat, int pname) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.getQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- Query getQuery(int target, int pname) native ; |
+ Query getQuery(int target, int pname) native; |
@DomName('WebGL2RenderingContext.getQueryParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getQueryParameter(Query query, int pname) native ; |
+ Object getQueryParameter(Query query, int pname) native; |
@DomName('WebGL2RenderingContext.getSamplerParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getSamplerParameter(Sampler sampler, int pname) native ; |
+ Object getSamplerParameter(Sampler sampler, int pname) native; |
@DomName('WebGL2RenderingContext.getSyncParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getSyncParameter(Sync sync, int pname) native ; |
+ Object getSyncParameter(Sync sync, int pname) native; |
@DomName('WebGL2RenderingContext.getTransformFeedbackVarying') |
@DocsEditable() |
@Experimental() // untriaged |
- ActiveInfo getTransformFeedbackVarying(Program program, int index) native ; |
+ ActiveInfo getTransformFeedbackVarying(Program program, int index) native; |
@DomName('WebGL2RenderingContext.getUniformBlockIndex') |
@DocsEditable() |
@Experimental() // untriaged |
- int getUniformBlockIndex(Program program, String uniformBlockName) native ; |
+ int getUniformBlockIndex(Program program, String uniformBlockName) native; |
@DomName('WebGL2RenderingContext.getUniformIndices') |
@DocsEditable() |
@@ -5012,74 +5007,74 @@ class RenderingContext2 extends Interceptor |
@DomName('WebGL2RenderingContext.getUniformIndices') |
@DocsEditable() |
@Experimental() // untriaged |
- List<int> _getUniformIndices_1(Program program, List uniformNames) native ; |
+ List<int> _getUniformIndices_1(Program program, List uniformNames) native; |
@DomName('WebGL2RenderingContext.invalidateFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void invalidateFramebuffer(int target, List<int> attachments) native ; |
+ void invalidateFramebuffer(int target, List<int> attachments) native; |
@DomName('WebGL2RenderingContext.invalidateSubFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
void invalidateSubFramebuffer(int target, List<int> attachments, int x, int y, |
- int width, int height) native ; |
+ int width, int height) native; |
@DomName('WebGL2RenderingContext.isQuery') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isQuery(Query query) native ; |
+ bool isQuery(Query query) native; |
@DomName('WebGL2RenderingContext.isSampler') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isSampler(Sampler sampler) native ; |
+ bool isSampler(Sampler sampler) native; |
@DomName('WebGL2RenderingContext.isSync') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isSync(Sync sync) native ; |
+ bool isSync(Sync sync) native; |
@DomName('WebGL2RenderingContext.isTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isTransformFeedback(TransformFeedback feedback) native ; |
+ bool isTransformFeedback(TransformFeedback feedback) native; |
@DomName('WebGL2RenderingContext.isVertexArray') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isVertexArray(VertexArrayObject vertexArray) native ; |
+ bool isVertexArray(VertexArrayObject vertexArray) native; |
@DomName('WebGL2RenderingContext.pauseTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void pauseTransformFeedback() native ; |
+ void pauseTransformFeedback() native; |
@DomName('WebGL2RenderingContext.readBuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void readBuffer(int mode) native ; |
+ void readBuffer(int mode) native; |
@DomName('WebGL2RenderingContext.renderbufferStorageMultisample') |
@DocsEditable() |
@Experimental() // untriaged |
void renderbufferStorageMultisample(int target, int samples, |
- int internalformat, int width, int height) native ; |
+ int internalformat, int width, int height) native; |
@DomName('WebGL2RenderingContext.resumeTransformFeedback') |
@DocsEditable() |
@Experimental() // untriaged |
- void resumeTransformFeedback() native ; |
+ void resumeTransformFeedback() native; |
@DomName('WebGL2RenderingContext.samplerParameterf') |
@DocsEditable() |
@Experimental() // untriaged |
- void samplerParameterf(Sampler sampler, int pname, num param) native ; |
+ void samplerParameterf(Sampler sampler, int pname, num param) native; |
@DomName('WebGL2RenderingContext.samplerParameteri') |
@DocsEditable() |
@Experimental() // untriaged |
- void samplerParameteri(Sampler sampler, int pname, int param) native ; |
+ void samplerParameteri(Sampler sampler, int pname, int param) native; |
@DomName('WebGL2RenderingContext.texImage3D') |
@DocsEditable() |
@@ -5094,19 +5089,19 @@ class RenderingContext2 extends Interceptor |
int border, |
int format, |
int type, |
- TypedData pixels) native ; |
+ TypedData pixels) native; |
@DomName('WebGL2RenderingContext.texStorage2D') |
@DocsEditable() |
@Experimental() // untriaged |
- void texStorage2D(int target, int levels, int internalformat, int width, |
- int height) native ; |
+ void texStorage2D( |
+ int target, int levels, int internalformat, int width, int height) native; |
@DomName('WebGL2RenderingContext.texStorage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void texStorage3D(int target, int levels, int internalformat, int width, |
- int height, int depth) native ; |
+ int height, int depth) native; |
@DomName('WebGL2RenderingContext.texSubImage3D') |
@DocsEditable() |
@@ -5207,31 +5202,31 @@ class RenderingContext2 extends Interceptor |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, width, height, |
- int depth, format, type, TypedData pixels) native ; |
+ int depth, format, type, TypedData pixels) native; |
@JSName('texSubImage3D') |
@DomName('WebGL2RenderingContext.texSubImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage3D_2( |
- target, level, xoffset, yoffset, zoffset, format, type, data) native ; |
+ target, level, xoffset, yoffset, zoffset, format, type, data) native; |
@JSName('texSubImage3D') |
@DomName('WebGL2RenderingContext.texSubImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format, type, |
- ImageElement image) native ; |
+ ImageElement image) native; |
@JSName('texSubImage3D') |
@DomName('WebGL2RenderingContext.texSubImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format, type, |
- CanvasElement canvas) native ; |
+ CanvasElement canvas) native; |
@JSName('texSubImage3D') |
@DomName('WebGL2RenderingContext.texSubImage3D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format, type, |
- VideoElement video) native ; |
+ VideoElement video) native; |
@DomName('WebGL2RenderingContext.transformFeedbackVaryings') |
@DocsEditable() |
@@ -5248,126 +5243,126 @@ class RenderingContext2 extends Interceptor |
@DocsEditable() |
@Experimental() // untriaged |
void _transformFeedbackVaryings_1(Program program, List varyings, bufferMode) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniform1ui') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1ui(UniformLocation location, int v0) native ; |
+ void uniform1ui(UniformLocation location, int v0) native; |
@DomName('WebGL2RenderingContext.uniform1uiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1uiv(UniformLocation location, List<int> value) native ; |
+ void uniform1uiv(UniformLocation location, List<int> value) native; |
@DomName('WebGL2RenderingContext.uniform2ui') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2ui(UniformLocation location, int v0, int v1) native ; |
+ void uniform2ui(UniformLocation location, int v0, int v1) native; |
@DomName('WebGL2RenderingContext.uniform2uiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2uiv(UniformLocation location, List<int> value) native ; |
+ void uniform2uiv(UniformLocation location, List<int> value) native; |
@DomName('WebGL2RenderingContext.uniform3ui') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3ui(UniformLocation location, int v0, int v1, int v2) native ; |
+ void uniform3ui(UniformLocation location, int v0, int v1, int v2) native; |
@DomName('WebGL2RenderingContext.uniform3uiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3uiv(UniformLocation location, List<int> value) native ; |
+ void uniform3uiv(UniformLocation location, List<int> value) native; |
@DomName('WebGL2RenderingContext.uniform4ui') |
@DocsEditable() |
@Experimental() // untriaged |
void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniform4uiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform4uiv(UniformLocation location, List<int> value) native ; |
+ void uniform4uiv(UniformLocation location, List<int> value) native; |
@DomName('WebGL2RenderingContext.uniformBlockBinding') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformBlockBinding( |
- Program program, int uniformBlockIndex, int uniformBlockBinding) native ; |
+ Program program, int uniformBlockIndex, int uniformBlockBinding) native; |
@DomName('WebGL2RenderingContext.uniformMatrix2x3fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix2x3fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniformMatrix2x4fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix2x4fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniformMatrix3x2fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix3x2fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniformMatrix3x4fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix3x4fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniformMatrix4x2fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix4x2fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.uniformMatrix4x3fv') |
@DocsEditable() |
@Experimental() // untriaged |
void uniformMatrix4x3fv(UniformLocation location, bool transpose, value) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.vertexAttribDivisor') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribDivisor(int index, int divisor) native ; |
+ void vertexAttribDivisor(int index, int divisor) native; |
@DomName('WebGL2RenderingContext.vertexAttribI4i') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribI4i(int index, int x, int y, int z, int w) native ; |
+ void vertexAttribI4i(int index, int x, int y, int z, int w) native; |
@DomName('WebGL2RenderingContext.vertexAttribI4iv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribI4iv(int index, List<int> v) native ; |
+ void vertexAttribI4iv(int index, List<int> v) native; |
@DomName('WebGL2RenderingContext.vertexAttribI4ui') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribI4ui(int index, int x, int y, int z, int w) native ; |
+ void vertexAttribI4ui(int index, int x, int y, int z, int w) native; |
@DomName('WebGL2RenderingContext.vertexAttribI4uiv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttribI4uiv(int index, List<int> v) native ; |
+ void vertexAttribI4uiv(int index, List<int> v) native; |
@DomName('WebGL2RenderingContext.vertexAttribIPointer') |
@DocsEditable() |
@Experimental() // untriaged |
void vertexAttribIPointer( |
- int index, int size, int type, int stride, int offset) native ; |
+ int index, int size, int type, int stride, int offset) native; |
@DomName('WebGL2RenderingContext.waitSync') |
@DocsEditable() |
@Experimental() // untriaged |
- void waitSync(Sync sync, int flags, int timeout) native ; |
+ void waitSync(Sync sync, int flags, int timeout) native; |
// From WebGLRenderingContextBase |
@@ -5389,304 +5384,304 @@ class RenderingContext2 extends Interceptor |
@DomName('WebGL2RenderingContext.activeTexture') |
@DocsEditable() |
@Experimental() // untriaged |
- void activeTexture(int texture) native ; |
+ void activeTexture(int texture) native; |
@DomName('WebGL2RenderingContext.attachShader') |
@DocsEditable() |
@Experimental() // untriaged |
- void attachShader(Program program, Shader shader) native ; |
+ void attachShader(Program program, Shader shader) native; |
@DomName('WebGL2RenderingContext.bindAttribLocation') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindAttribLocation(Program program, int index, String name) native ; |
+ void bindAttribLocation(Program program, int index, String name) native; |
@DomName('WebGL2RenderingContext.bindBuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindBuffer(int target, Buffer buffer) native ; |
+ void bindBuffer(int target, Buffer buffer) native; |
@DomName('WebGL2RenderingContext.bindFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindFramebuffer(int target, Framebuffer framebuffer) native ; |
+ void bindFramebuffer(int target, Framebuffer framebuffer) native; |
@DomName('WebGL2RenderingContext.bindRenderbuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native ; |
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native; |
@DomName('WebGL2RenderingContext.bindTexture') |
@DocsEditable() |
@Experimental() // untriaged |
- void bindTexture(int target, Texture texture) native ; |
+ void bindTexture(int target, Texture texture) native; |
@DomName('WebGL2RenderingContext.blendColor') |
@DocsEditable() |
@Experimental() // untriaged |
- void blendColor(num red, num green, num blue, num alpha) native ; |
+ void blendColor(num red, num green, num blue, num alpha) native; |
@DomName('WebGL2RenderingContext.blendEquation') |
@DocsEditable() |
@Experimental() // untriaged |
- void blendEquation(int mode) native ; |
+ void blendEquation(int mode) native; |
@DomName('WebGL2RenderingContext.blendEquationSeparate') |
@DocsEditable() |
@Experimental() // untriaged |
- void blendEquationSeparate(int modeRGB, int modeAlpha) native ; |
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
@DomName('WebGL2RenderingContext.blendFunc') |
@DocsEditable() |
@Experimental() // untriaged |
- void blendFunc(int sfactor, int dfactor) native ; |
+ void blendFunc(int sfactor, int dfactor) native; |
@DomName('WebGL2RenderingContext.blendFuncSeparate') |
@DocsEditable() |
@Experimental() // untriaged |
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
- native ; |
+ native; |
@DomName('WebGL2RenderingContext.bufferData') |
@DocsEditable() |
@Experimental() // untriaged |
- void bufferData(int target, data_OR_size, int usage) native ; |
+ void bufferData(int target, data_OR_size, int usage) native; |
@DomName('WebGL2RenderingContext.bufferSubData') |
@DocsEditable() |
@Experimental() // untriaged |
- void bufferSubData(int target, int offset, data) native ; |
+ void bufferSubData(int target, int offset, data) native; |
@DomName('WebGL2RenderingContext.checkFramebufferStatus') |
@DocsEditable() |
@Experimental() // untriaged |
- int checkFramebufferStatus(int target) native ; |
+ int checkFramebufferStatus(int target) native; |
@DomName('WebGL2RenderingContext.clear') |
@DocsEditable() |
@Experimental() // untriaged |
- void clear(int mask) native ; |
+ void clear(int mask) native; |
@DomName('WebGL2RenderingContext.clearColor') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearColor(num red, num green, num blue, num alpha) native ; |
+ void clearColor(num red, num green, num blue, num alpha) native; |
@DomName('WebGL2RenderingContext.clearDepth') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearDepth(num depth) native ; |
+ void clearDepth(num depth) native; |
@DomName('WebGL2RenderingContext.clearStencil') |
@DocsEditable() |
@Experimental() // untriaged |
- void clearStencil(int s) native ; |
+ void clearStencil(int s) native; |
@DomName('WebGL2RenderingContext.colorMask') |
@DocsEditable() |
@Experimental() // untriaged |
- void colorMask(bool red, bool green, bool blue, bool alpha) native ; |
+ void colorMask(bool red, bool green, bool blue, bool alpha) native; |
@DomName('WebGL2RenderingContext.compileShader') |
@DocsEditable() |
@Experimental() // untriaged |
- void compileShader(Shader shader) native ; |
+ void compileShader(Shader shader) native; |
@DomName('WebGL2RenderingContext.compressedTexImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void compressedTexImage2D(int target, int level, int internalformat, |
- int width, int height, int border, TypedData data) native ; |
+ int width, int height, int border, TypedData data) native; |
@DomName('WebGL2RenderingContext.compressedTexSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, |
- int width, int height, int format, TypedData data) native ; |
+ int width, int height, int format, TypedData data) native; |
@DomName('WebGL2RenderingContext.copyTexImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void copyTexImage2D(int target, int level, int internalformat, int x, int y, |
- int width, int height, int border) native ; |
+ int width, int height, int border) native; |
@DomName('WebGL2RenderingContext.copyTexSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, |
- int y, int width, int height) native ; |
+ int y, int width, int height) native; |
@DomName('WebGL2RenderingContext.createBuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- Buffer createBuffer() native ; |
+ Buffer createBuffer() native; |
@DomName('WebGL2RenderingContext.createFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- Framebuffer createFramebuffer() native ; |
+ Framebuffer createFramebuffer() native; |
@DomName('WebGL2RenderingContext.createProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- Program createProgram() native ; |
+ Program createProgram() native; |
@DomName('WebGL2RenderingContext.createRenderbuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- Renderbuffer createRenderbuffer() native ; |
+ Renderbuffer createRenderbuffer() native; |
@DomName('WebGL2RenderingContext.createShader') |
@DocsEditable() |
@Experimental() // untriaged |
- Shader createShader(int type) native ; |
+ Shader createShader(int type) native; |
@DomName('WebGL2RenderingContext.createTexture') |
@DocsEditable() |
@Experimental() // untriaged |
- Texture createTexture() native ; |
+ Texture createTexture() native; |
@DomName('WebGL2RenderingContext.cullFace') |
@DocsEditable() |
@Experimental() // untriaged |
- void cullFace(int mode) native ; |
+ void cullFace(int mode) native; |
@DomName('WebGL2RenderingContext.deleteBuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteBuffer(Buffer buffer) native ; |
+ void deleteBuffer(Buffer buffer) native; |
@DomName('WebGL2RenderingContext.deleteFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteFramebuffer(Framebuffer framebuffer) native ; |
+ void deleteFramebuffer(Framebuffer framebuffer) native; |
@DomName('WebGL2RenderingContext.deleteProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteProgram(Program program) native ; |
+ void deleteProgram(Program program) native; |
@DomName('WebGL2RenderingContext.deleteRenderbuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteRenderbuffer(Renderbuffer renderbuffer) native ; |
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native; |
@DomName('WebGL2RenderingContext.deleteShader') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteShader(Shader shader) native ; |
+ void deleteShader(Shader shader) native; |
@DomName('WebGL2RenderingContext.deleteTexture') |
@DocsEditable() |
@Experimental() // untriaged |
- void deleteTexture(Texture texture) native ; |
+ void deleteTexture(Texture texture) native; |
@DomName('WebGL2RenderingContext.depthFunc') |
@DocsEditable() |
@Experimental() // untriaged |
- void depthFunc(int func) native ; |
+ void depthFunc(int func) native; |
@DomName('WebGL2RenderingContext.depthMask') |
@DocsEditable() |
@Experimental() // untriaged |
- void depthMask(bool flag) native ; |
+ void depthMask(bool flag) native; |
@DomName('WebGL2RenderingContext.depthRange') |
@DocsEditable() |
@Experimental() // untriaged |
- void depthRange(num zNear, num zFar) native ; |
+ void depthRange(num zNear, num zFar) native; |
@DomName('WebGL2RenderingContext.detachShader') |
@DocsEditable() |
@Experimental() // untriaged |
- void detachShader(Program program, Shader shader) native ; |
+ void detachShader(Program program, Shader shader) native; |
@DomName('WebGL2RenderingContext.disable') |
@DocsEditable() |
@Experimental() // untriaged |
- void disable(int cap) native ; |
+ void disable(int cap) native; |
@DomName('WebGL2RenderingContext.disableVertexAttribArray') |
@DocsEditable() |
@Experimental() // untriaged |
- void disableVertexAttribArray(int index) native ; |
+ void disableVertexAttribArray(int index) native; |
@DomName('WebGL2RenderingContext.drawArrays') |
@DocsEditable() |
@Experimental() // untriaged |
- void drawArrays(int mode, int first, int count) native ; |
+ void drawArrays(int mode, int first, int count) native; |
@DomName('WebGL2RenderingContext.drawElements') |
@DocsEditable() |
@Experimental() // untriaged |
- void drawElements(int mode, int count, int type, int offset) native ; |
+ void drawElements(int mode, int count, int type, int offset) native; |
@DomName('WebGL2RenderingContext.enable') |
@DocsEditable() |
@Experimental() // untriaged |
- void enable(int cap) native ; |
+ void enable(int cap) native; |
@DomName('WebGL2RenderingContext.enableVertexAttribArray') |
@DocsEditable() |
@Experimental() // untriaged |
- void enableVertexAttribArray(int index) native ; |
+ void enableVertexAttribArray(int index) native; |
@DomName('WebGL2RenderingContext.finish') |
@DocsEditable() |
@Experimental() // untriaged |
- void finish() native ; |
+ void finish() native; |
@DomName('WebGL2RenderingContext.flush') |
@DocsEditable() |
@Experimental() // untriaged |
- void flush() native ; |
+ void flush() native; |
@DomName('WebGL2RenderingContext.framebufferRenderbuffer') |
@DocsEditable() |
@Experimental() // untriaged |
void framebufferRenderbuffer(int target, int attachment, |
- int renderbuffertarget, Renderbuffer renderbuffer) native ; |
+ int renderbuffertarget, Renderbuffer renderbuffer) native; |
@DomName('WebGL2RenderingContext.framebufferTexture2D') |
@DocsEditable() |
@Experimental() // untriaged |
void framebufferTexture2D(int target, int attachment, int textarget, |
- Texture texture, int level) native ; |
+ Texture texture, int level) native; |
@DomName('WebGL2RenderingContext.frontFace') |
@DocsEditable() |
@Experimental() // untriaged |
- void frontFace(int mode) native ; |
+ void frontFace(int mode) native; |
@DomName('WebGL2RenderingContext.generateMipmap') |
@DocsEditable() |
@Experimental() // untriaged |
- void generateMipmap(int target) native ; |
+ void generateMipmap(int target) native; |
@DomName('WebGL2RenderingContext.getActiveAttrib') |
@DocsEditable() |
@Experimental() // untriaged |
- ActiveInfo getActiveAttrib(Program program, int index) native ; |
+ ActiveInfo getActiveAttrib(Program program, int index) native; |
@DomName('WebGL2RenderingContext.getActiveUniform') |
@DocsEditable() |
@Experimental() // untriaged |
- ActiveInfo getActiveUniform(Program program, int index) native ; |
+ ActiveInfo getActiveUniform(Program program, int index) native; |
@DomName('WebGL2RenderingContext.getAttachedShaders') |
@DocsEditable() |
@Experimental() // untriaged |
- List<Shader> getAttachedShaders(Program program) native ; |
+ List<Shader> getAttachedShaders(Program program) native; |
@DomName('WebGL2RenderingContext.getAttribLocation') |
@DocsEditable() |
@Experimental() // untriaged |
- int getAttribLocation(Program program, String name) native ; |
+ int getAttribLocation(Program program, String name) native; |
@DomName('WebGL2RenderingContext.getBufferParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getBufferParameter(int target, int pname) native ; |
+ Object getBufferParameter(int target, int pname) native; |
@DomName('WebGL2RenderingContext.getContextAttributes') |
@DocsEditable() |
@@ -5699,216 +5694,216 @@ class RenderingContext2 extends Interceptor |
@DomName('WebGL2RenderingContext.getContextAttributes') |
@DocsEditable() |
@Experimental() // untriaged |
- _getContextAttributes_1() native ; |
+ _getContextAttributes_1() native; |
@DomName('WebGL2RenderingContext.getError') |
@DocsEditable() |
@Experimental() // untriaged |
- int getError() native ; |
+ int getError() native; |
@DomName('WebGL2RenderingContext.getExtension') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getExtension(String name) native ; |
+ Object getExtension(String name) native; |
@DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter') |
@DocsEditable() |
@Experimental() // untriaged |
Object getFramebufferAttachmentParameter( |
- int target, int attachment, int pname) native ; |
+ int target, int attachment, int pname) native; |
@DomName('WebGL2RenderingContext.getParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getParameter(int pname) native ; |
+ Object getParameter(int pname) native; |
@DomName('WebGL2RenderingContext.getProgramInfoLog') |
@DocsEditable() |
@Experimental() // untriaged |
- String getProgramInfoLog(Program program) native ; |
+ String getProgramInfoLog(Program program) native; |
@DomName('WebGL2RenderingContext.getProgramParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getProgramParameter(Program program, int pname) native ; |
+ Object getProgramParameter(Program program, int pname) native; |
@DomName('WebGL2RenderingContext.getRenderbufferParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getRenderbufferParameter(int target, int pname) native ; |
+ Object getRenderbufferParameter(int target, int pname) native; |
@DomName('WebGL2RenderingContext.getShaderInfoLog') |
@DocsEditable() |
@Experimental() // untriaged |
- String getShaderInfoLog(Shader shader) native ; |
+ String getShaderInfoLog(Shader shader) native; |
@DomName('WebGL2RenderingContext.getShaderParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getShaderParameter(Shader shader, int pname) native ; |
+ Object getShaderParameter(Shader shader, int pname) native; |
@DomName('WebGL2RenderingContext.getShaderPrecisionFormat') |
@DocsEditable() |
@Experimental() // untriaged |
ShaderPrecisionFormat getShaderPrecisionFormat( |
- int shadertype, int precisiontype) native ; |
+ int shadertype, int precisiontype) native; |
@DomName('WebGL2RenderingContext.getShaderSource') |
@DocsEditable() |
@Experimental() // untriaged |
- String getShaderSource(Shader shader) native ; |
+ String getShaderSource(Shader shader) native; |
@DomName('WebGL2RenderingContext.getSupportedExtensions') |
@DocsEditable() |
@Experimental() // untriaged |
- List<String> getSupportedExtensions() native ; |
+ List<String> getSupportedExtensions() native; |
@DomName('WebGL2RenderingContext.getTexParameter') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getTexParameter(int target, int pname) native ; |
+ Object getTexParameter(int target, int pname) native; |
@DomName('WebGL2RenderingContext.getUniform') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getUniform(Program program, UniformLocation location) native ; |
+ Object getUniform(Program program, UniformLocation location) native; |
@DomName('WebGL2RenderingContext.getUniformLocation') |
@DocsEditable() |
@Experimental() // untriaged |
- UniformLocation getUniformLocation(Program program, String name) native ; |
+ UniformLocation getUniformLocation(Program program, String name) native; |
@DomName('WebGL2RenderingContext.getVertexAttrib') |
@DocsEditable() |
@Experimental() // untriaged |
- Object getVertexAttrib(int index, int pname) native ; |
+ Object getVertexAttrib(int index, int pname) native; |
@DomName('WebGL2RenderingContext.getVertexAttribOffset') |
@DocsEditable() |
@Experimental() // untriaged |
- int getVertexAttribOffset(int index, int pname) native ; |
+ int getVertexAttribOffset(int index, int pname) native; |
@DomName('WebGL2RenderingContext.hint') |
@DocsEditable() |
@Experimental() // untriaged |
- void hint(int target, int mode) native ; |
+ void hint(int target, int mode) native; |
@DomName('WebGL2RenderingContext.isBuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isBuffer(Buffer buffer) native ; |
+ bool isBuffer(Buffer buffer) native; |
@DomName('WebGL2RenderingContext.isContextLost') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isContextLost() native ; |
+ bool isContextLost() native; |
@DomName('WebGL2RenderingContext.isEnabled') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isEnabled(int cap) native ; |
+ bool isEnabled(int cap) native; |
@DomName('WebGL2RenderingContext.isFramebuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isFramebuffer(Framebuffer framebuffer) native ; |
+ bool isFramebuffer(Framebuffer framebuffer) native; |
@DomName('WebGL2RenderingContext.isProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isProgram(Program program) native ; |
+ bool isProgram(Program program) native; |
@DomName('WebGL2RenderingContext.isRenderbuffer') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isRenderbuffer(Renderbuffer renderbuffer) native ; |
+ bool isRenderbuffer(Renderbuffer renderbuffer) native; |
@DomName('WebGL2RenderingContext.isShader') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isShader(Shader shader) native ; |
+ bool isShader(Shader shader) native; |
@DomName('WebGL2RenderingContext.isTexture') |
@DocsEditable() |
@Experimental() // untriaged |
- bool isTexture(Texture texture) native ; |
+ bool isTexture(Texture texture) native; |
@DomName('WebGL2RenderingContext.lineWidth') |
@DocsEditable() |
@Experimental() // untriaged |
- void lineWidth(num width) native ; |
+ void lineWidth(num width) native; |
@DomName('WebGL2RenderingContext.linkProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- void linkProgram(Program program) native ; |
+ void linkProgram(Program program) native; |
@DomName('WebGL2RenderingContext.pixelStorei') |
@DocsEditable() |
@Experimental() // untriaged |
- void pixelStorei(int pname, int param) native ; |
+ void pixelStorei(int pname, int param) native; |
@DomName('WebGL2RenderingContext.polygonOffset') |
@DocsEditable() |
@Experimental() // untriaged |
- void polygonOffset(num factor, num units) native ; |
+ void polygonOffset(num factor, num units) native; |
@DomName('WebGL2RenderingContext.readPixels') |
@DocsEditable() |
@Experimental() // untriaged |
void readPixels(int x, int y, int width, int height, int format, int type, |
- TypedData pixels) native ; |
+ TypedData pixels) native; |
@DomName('WebGL2RenderingContext.renderbufferStorage') |
@DocsEditable() |
@Experimental() // untriaged |
void renderbufferStorage( |
- int target, int internalformat, int width, int height) native ; |
+ int target, int internalformat, int width, int height) native; |
@DomName('WebGL2RenderingContext.sampleCoverage') |
@DocsEditable() |
@Experimental() // untriaged |
- void sampleCoverage(num value, bool invert) native ; |
+ void sampleCoverage(num value, bool invert) native; |
@DomName('WebGL2RenderingContext.scissor') |
@DocsEditable() |
@Experimental() // untriaged |
- void scissor(int x, int y, int width, int height) native ; |
+ void scissor(int x, int y, int width, int height) native; |
@DomName('WebGL2RenderingContext.shaderSource') |
@DocsEditable() |
@Experimental() // untriaged |
- void shaderSource(Shader shader, String string) native ; |
+ void shaderSource(Shader shader, String string) native; |
@DomName('WebGL2RenderingContext.stencilFunc') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilFunc(int func, int ref, int mask) native ; |
+ void stencilFunc(int func, int ref, int mask) native; |
@DomName('WebGL2RenderingContext.stencilFuncSeparate') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilFuncSeparate(int face, int func, int ref, int mask) native ; |
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
@DomName('WebGL2RenderingContext.stencilMask') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilMask(int mask) native ; |
+ void stencilMask(int mask) native; |
@DomName('WebGL2RenderingContext.stencilMaskSeparate') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilMaskSeparate(int face, int mask) native ; |
+ void stencilMaskSeparate(int face, int mask) native; |
@DomName('WebGL2RenderingContext.stencilOp') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilOp(int fail, int zfail, int zpass) native ; |
+ void stencilOp(int fail, int zfail, int zpass) native; |
@DomName('WebGL2RenderingContext.stencilOpSeparate') |
@DocsEditable() |
@Experimental() // untriaged |
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native ; |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
@DomName('WebGL2RenderingContext.texImage2D') |
@DocsEditable() |
@@ -5981,41 +5976,41 @@ class RenderingContext2 extends Interceptor |
@DocsEditable() |
@Experimental() // untriaged |
void _texImage2D_1(target, level, internalformat, width, height, int border, |
- format, type, TypedData pixels) native ; |
+ format, type, TypedData pixels) native; |
@JSName('texImage2D') |
@DomName('WebGL2RenderingContext.texImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texImage2D_2(target, level, internalformat, format, type, pixels) |
- native ; |
+ native; |
@JSName('texImage2D') |
@DomName('WebGL2RenderingContext.texImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texImage2D_3( |
- target, level, internalformat, format, type, ImageElement image) native ; |
+ target, level, internalformat, format, type, ImageElement image) native; |
@JSName('texImage2D') |
@DomName('WebGL2RenderingContext.texImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
- void _texImage2D_4(target, level, internalformat, format, type, |
- CanvasElement canvas) native ; |
+ void _texImage2D_4( |
+ target, level, internalformat, format, type, CanvasElement canvas) native; |
@JSName('texImage2D') |
@DomName('WebGL2RenderingContext.texImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texImage2D_5( |
- target, level, internalformat, format, type, VideoElement video) native ; |
+ target, level, internalformat, format, type, VideoElement video) native; |
@DomName('WebGL2RenderingContext.texParameterf') |
@DocsEditable() |
@Experimental() // untriaged |
- void texParameterf(int target, int pname, num param) native ; |
+ void texParameterf(int target, int pname, num param) native; |
@DomName('WebGL2RenderingContext.texParameteri') |
@DocsEditable() |
@Experimental() // untriaged |
- void texParameteri(int target, int pname, int param) native ; |
+ void texParameteri(int target, int pname, int param) native; |
@DomName('WebGL2RenderingContext.texSubImage2D') |
@DocsEditable() |
@@ -6082,190 +6077,187 @@ class RenderingContext2 extends Interceptor |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, |
- int format, type, TypedData pixels) native ; |
+ int format, type, TypedData pixels) native; |
@JSName('texSubImage2D') |
@DomName('WebGL2RenderingContext.texSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) |
- native ; |
+ native; |
@JSName('texSubImage2D') |
@DomName('WebGL2RenderingContext.texSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
- void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, |
- ImageElement image) native ; |
+ void _texSubImage2D_3( |
+ target, level, xoffset, yoffset, format, type, ImageElement image) native; |
@JSName('texSubImage2D') |
@DomName('WebGL2RenderingContext.texSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, |
- CanvasElement canvas) native ; |
+ CanvasElement canvas) native; |
@JSName('texSubImage2D') |
@DomName('WebGL2RenderingContext.texSubImage2D') |
@DocsEditable() |
@Experimental() // untriaged |
- void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, |
- VideoElement video) native ; |
+ void _texSubImage2D_5( |
+ target, level, xoffset, yoffset, format, type, VideoElement video) native; |
@DomName('WebGL2RenderingContext.uniform1f') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1f(UniformLocation location, num x) native ; |
+ void uniform1f(UniformLocation location, num x) native; |
@DomName('WebGL2RenderingContext.uniform1fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1fv(UniformLocation location, v) native ; |
+ void uniform1fv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform1i') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1i(UniformLocation location, int x) native ; |
+ void uniform1i(UniformLocation location, int x) native; |
@DomName('WebGL2RenderingContext.uniform1iv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform1iv(UniformLocation location, v) native ; |
+ void uniform1iv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform2f') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2f(UniformLocation location, num x, num y) native ; |
+ void uniform2f(UniformLocation location, num x, num y) native; |
@DomName('WebGL2RenderingContext.uniform2fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2fv(UniformLocation location, v) native ; |
+ void uniform2fv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform2i') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2i(UniformLocation location, int x, int y) native ; |
+ void uniform2i(UniformLocation location, int x, int y) native; |
@DomName('WebGL2RenderingContext.uniform2iv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform2iv(UniformLocation location, v) native ; |
+ void uniform2iv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform3f') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3f(UniformLocation location, num x, num y, num z) native ; |
+ void uniform3f(UniformLocation location, num x, num y, num z) native; |
@DomName('WebGL2RenderingContext.uniform3fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3fv(UniformLocation location, v) native ; |
+ void uniform3fv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform3i') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3i(UniformLocation location, int x, int y, int z) native ; |
+ void uniform3i(UniformLocation location, int x, int y, int z) native; |
@DomName('WebGL2RenderingContext.uniform3iv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform3iv(UniformLocation location, v) native ; |
+ void uniform3iv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform4f') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform4f(UniformLocation location, num x, num y, num z, num w) native ; |
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native; |
@DomName('WebGL2RenderingContext.uniform4fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform4fv(UniformLocation location, v) native ; |
+ void uniform4fv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniform4i') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform4i(UniformLocation location, int x, int y, int z, int w) native ; |
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native; |
@DomName('WebGL2RenderingContext.uniform4iv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniform4iv(UniformLocation location, v) native ; |
+ void uniform4iv(UniformLocation location, v) native; |
@DomName('WebGL2RenderingContext.uniformMatrix2fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniformMatrix2fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGL2RenderingContext.uniformMatrix3fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniformMatrix3fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGL2RenderingContext.uniformMatrix4fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void uniformMatrix4fv(UniformLocation location, bool transpose, array) |
- native ; |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGL2RenderingContext.useProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- void useProgram(Program program) native ; |
+ void useProgram(Program program) native; |
@DomName('WebGL2RenderingContext.validateProgram') |
@DocsEditable() |
@Experimental() // untriaged |
- void validateProgram(Program program) native ; |
+ void validateProgram(Program program) native; |
@DomName('WebGL2RenderingContext.vertexAttrib1f') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib1f(int indx, num x) native ; |
+ void vertexAttrib1f(int indx, num x) native; |
@DomName('WebGL2RenderingContext.vertexAttrib1fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib1fv(int indx, values) native ; |
+ void vertexAttrib1fv(int indx, values) native; |
@DomName('WebGL2RenderingContext.vertexAttrib2f') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib2f(int indx, num x, num y) native ; |
+ void vertexAttrib2f(int indx, num x, num y) native; |
@DomName('WebGL2RenderingContext.vertexAttrib2fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib2fv(int indx, values) native ; |
+ void vertexAttrib2fv(int indx, values) native; |
@DomName('WebGL2RenderingContext.vertexAttrib3f') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib3f(int indx, num x, num y, num z) native ; |
+ void vertexAttrib3f(int indx, num x, num y, num z) native; |
@DomName('WebGL2RenderingContext.vertexAttrib3fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib3fv(int indx, values) native ; |
+ void vertexAttrib3fv(int indx, values) native; |
@DomName('WebGL2RenderingContext.vertexAttrib4f') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib4f(int indx, num x, num y, num z, num w) native ; |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
@DomName('WebGL2RenderingContext.vertexAttrib4fv') |
@DocsEditable() |
@Experimental() // untriaged |
- void vertexAttrib4fv(int indx, values) native ; |
+ void vertexAttrib4fv(int indx, values) native; |
@DomName('WebGL2RenderingContext.vertexAttribPointer') |
@DocsEditable() |
@Experimental() // untriaged |
void vertexAttribPointer(int indx, int size, int type, bool normalized, |
- int stride, int offset) native ; |
+ int stride, int offset) native; |
@DomName('WebGL2RenderingContext.viewport') |
@DocsEditable() |
@Experimental() // untriaged |
- void viewport(int x, int y, int width, int height) native ; |
+ void viewport(int x, int y, int width, int height) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |