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Unified Diff: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 2822303002: Format all files under the sdk/lib directory. (Closed)
Patch Set: reduced_cl Created 3 years, 8 months ago
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Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
index 695a1f5767659cc7cd2551c0b7c2ef13241c2838..c08a65ee2db9c817450149818f6d325a736cdf97 100644
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
@@ -399,20 +399,20 @@ class AngleInstancedArrays extends Interceptor {
@DocsEditable()
@Experimental() // untriaged
void drawArraysInstancedAngle(int mode, int first, int count, int primcount)
- native ;
+ native;
@JSName('drawElementsInstancedANGLE')
@DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE')
@DocsEditable()
@Experimental() // untriaged
void drawElementsInstancedAngle(
- int mode, int count, int type, int offset, int primcount) native ;
+ int mode, int count, int type, int offset, int primcount) native;
@JSName('vertexAttribDivisorANGLE')
@DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribDivisorAngle(int index, int divisor) native ;
+ void vertexAttribDivisorAngle(int index, int divisor) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -456,44 +456,44 @@ class ChromiumSubscribeUniform extends Interceptor {
@DomName('CHROMIUMSubscribeUniform.bindValuebufferCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- void bindValuebufferChromium(int target, ChromiumValuebuffer buffer) native ;
+ void bindValuebufferChromium(int target, ChromiumValuebuffer buffer) native;
@JSName('createValuebufferCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.createValuebufferCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- ChromiumValuebuffer createValuebufferChromium() native ;
+ ChromiumValuebuffer createValuebufferChromium() native;
@JSName('deleteValuebufferCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.deleteValuebufferCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- void deleteValuebufferChromium(ChromiumValuebuffer buffer) native ;
+ void deleteValuebufferChromium(ChromiumValuebuffer buffer) native;
@JSName('isValuebufferCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.isValuebufferCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- bool isValuebufferChromium(ChromiumValuebuffer buffer) native ;
+ bool isValuebufferChromium(ChromiumValuebuffer buffer) native;
@JSName('populateSubscribedValuesCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.populateSubscribedValuesCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- void populateSubscribedValuesChromium(int target) native ;
+ void populateSubscribedValuesChromium(int target) native;
@JSName('subscribeValueCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.subscribeValueCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
- void subscribeValueChromium(int target, int subscriptions) native ;
+ void subscribeValueChromium(int target, int subscriptions) native;
@JSName('uniformValuebufferCHROMIUM')
@DomName('CHROMIUMSubscribeUniform.uniformValuebufferCHROMIUM')
@DocsEditable()
@Experimental() // untriaged
void uniformValuebufferChromium(
- UniformLocation location, int target, int subscription) native ;
+ UniformLocation location, int target, int subscription) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -676,7 +676,7 @@ class DebugShaders extends Interceptor {
@DomName('WebGLDebugShaders.getTranslatedShaderSource')
@DocsEditable()
- String getTranslatedShaderSource(Shader shader) native ;
+ String getTranslatedShaderSource(Shader shader) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -851,7 +851,7 @@ class DrawBuffers extends Interceptor {
@JSName('drawBuffersWEBGL')
@DomName('WebGLDrawBuffers.drawBuffersWEBGL')
@DocsEditable()
- void drawBuffersWebgl(List<int> buffers) native ;
+ void drawBuffersWebgl(List<int> buffers) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -994,11 +994,11 @@ class LoseContext extends Interceptor {
@DomName('WebGLLoseContext.loseContext')
@DocsEditable()
- void loseContext() native ;
+ void loseContext() native;
@DomName('WebGLLoseContext.restoreContext')
@DocsEditable()
- void restoreContext() native ;
+ void restoreContext() native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -1120,22 +1120,22 @@ class OesVertexArrayObject extends Interceptor {
@JSName('bindVertexArrayOES')
@DomName('OESVertexArrayObject.bindVertexArrayOES')
@DocsEditable()
- void bindVertexArray(VertexArrayObjectOes arrayObject) native ;
+ void bindVertexArray(VertexArrayObjectOes arrayObject) native;
@JSName('createVertexArrayOES')
@DomName('OESVertexArrayObject.createVertexArrayOES')
@DocsEditable()
- VertexArrayObjectOes createVertexArray() native ;
+ VertexArrayObjectOes createVertexArray() native;
@JSName('deleteVertexArrayOES')
@DomName('OESVertexArrayObject.deleteVertexArrayOES')
@DocsEditable()
- void deleteVertexArray(VertexArrayObjectOes arrayObject) native ;
+ void deleteVertexArray(VertexArrayObjectOes arrayObject) native;
@JSName('isVertexArrayOES')
@DomName('OESVertexArrayObject.isVertexArrayOES')
@DocsEditable()
- bool isVertexArray(VertexArrayObjectOes arrayObject) native ;
+ bool isVertexArray(VertexArrayObjectOes arrayObject) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -2405,248 +2405,248 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DomName('WebGLRenderingContext.activeTexture')
@DocsEditable()
- void activeTexture(int texture) native ;
+ void activeTexture(int texture) native;
@DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
- void attachShader(Program program, Shader shader) native ;
+ void attachShader(Program program, Shader shader) native;
@DomName('WebGLRenderingContext.bindAttribLocation')
@DocsEditable()
- void bindAttribLocation(Program program, int index, String name) native ;
+ void bindAttribLocation(Program program, int index, String name) native;
@DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable()
- void bindBuffer(int target, Buffer buffer) native ;
+ void bindBuffer(int target, Buffer buffer) native;
@DomName('WebGLRenderingContext.bindFramebuffer')
@DocsEditable()
- void bindFramebuffer(int target, Framebuffer framebuffer) native ;
+ void bindFramebuffer(int target, Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.bindRenderbuffer')
@DocsEditable()
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native ;
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
- void bindTexture(int target, Texture texture) native ;
+ void bindTexture(int target, Texture texture) native;
@DomName('WebGLRenderingContext.blendColor')
@DocsEditable()
- void blendColor(num red, num green, num blue, num alpha) native ;
+ void blendColor(num red, num green, num blue, num alpha) native;
@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
- void blendEquation(int mode) native ;
+ void blendEquation(int mode) native;
@DomName('WebGLRenderingContext.blendEquationSeparate')
@DocsEditable()
- void blendEquationSeparate(int modeRGB, int modeAlpha) native ;
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
@DomName('WebGLRenderingContext.blendFunc')
@DocsEditable()
- void blendFunc(int sfactor, int dfactor) native ;
+ void blendFunc(int sfactor, int dfactor) native;
@DomName('WebGLRenderingContext.blendFuncSeparate')
@DocsEditable()
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
- native ;
+ native;
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
- void bufferData(int target, data_OR_size, int usage) native ;
+ void bufferData(int target, data_OR_size, int usage) native;
@DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
- void bufferSubData(int target, int offset, data) native ;
+ void bufferSubData(int target, int offset, data) native;
@DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable()
- int checkFramebufferStatus(int target) native ;
+ int checkFramebufferStatus(int target) native;
@DomName('WebGLRenderingContext.clear')
@DocsEditable()
- void clear(int mask) native ;
+ void clear(int mask) native;
@DomName('WebGLRenderingContext.clearColor')
@DocsEditable()
- void clearColor(num red, num green, num blue, num alpha) native ;
+ void clearColor(num red, num green, num blue, num alpha) native;
@DomName('WebGLRenderingContext.clearDepth')
@DocsEditable()
- void clearDepth(num depth) native ;
+ void clearDepth(num depth) native;
@DomName('WebGLRenderingContext.clearStencil')
@DocsEditable()
- void clearStencil(int s) native ;
+ void clearStencil(int s) native;
@DomName('WebGLRenderingContext.colorMask')
@DocsEditable()
- void colorMask(bool red, bool green, bool blue, bool alpha) native ;
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
@DomName('WebGLRenderingContext.compileShader')
@DocsEditable()
- void compileShader(Shader shader) native ;
+ void compileShader(Shader shader) native;
@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat,
- int width, int height, int border, TypedData data) native ;
+ int width, int height, int border, TypedData data) native;
@DomName('WebGLRenderingContext.compressedTexSubImage2D')
@DocsEditable()
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
- int width, int height, int format, TypedData data) native ;
+ int width, int height, int format, TypedData data) native;
@DomName('WebGLRenderingContext.copyTexImage2D')
@DocsEditable()
void copyTexImage2D(int target, int level, int internalformat, int x, int y,
- int width, int height, int border) native ;
+ int width, int height, int border) native;
@DomName('WebGLRenderingContext.copyTexSubImage2D')
@DocsEditable()
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x,
- int y, int width, int height) native ;
+ int y, int width, int height) native;
@DomName('WebGLRenderingContext.createBuffer')
@DocsEditable()
- Buffer createBuffer() native ;
+ Buffer createBuffer() native;
@DomName('WebGLRenderingContext.createFramebuffer')
@DocsEditable()
- Framebuffer createFramebuffer() native ;
+ Framebuffer createFramebuffer() native;
@DomName('WebGLRenderingContext.createProgram')
@DocsEditable()
- Program createProgram() native ;
+ Program createProgram() native;
@DomName('WebGLRenderingContext.createRenderbuffer')
@DocsEditable()
- Renderbuffer createRenderbuffer() native ;
+ Renderbuffer createRenderbuffer() native;
@DomName('WebGLRenderingContext.createShader')
@DocsEditable()
- Shader createShader(int type) native ;
+ Shader createShader(int type) native;
@DomName('WebGLRenderingContext.createTexture')
@DocsEditable()
- Texture createTexture() native ;
+ Texture createTexture() native;
@DomName('WebGLRenderingContext.cullFace')
@DocsEditable()
- void cullFace(int mode) native ;
+ void cullFace(int mode) native;
@DomName('WebGLRenderingContext.deleteBuffer')
@DocsEditable()
- void deleteBuffer(Buffer buffer) native ;
+ void deleteBuffer(Buffer buffer) native;
@DomName('WebGLRenderingContext.deleteFramebuffer')
@DocsEditable()
- void deleteFramebuffer(Framebuffer framebuffer) native ;
+ void deleteFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.deleteProgram')
@DocsEditable()
- void deleteProgram(Program program) native ;
+ void deleteProgram(Program program) native;
@DomName('WebGLRenderingContext.deleteRenderbuffer')
@DocsEditable()
- void deleteRenderbuffer(Renderbuffer renderbuffer) native ;
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.deleteShader')
@DocsEditable()
- void deleteShader(Shader shader) native ;
+ void deleteShader(Shader shader) native;
@DomName('WebGLRenderingContext.deleteTexture')
@DocsEditable()
- void deleteTexture(Texture texture) native ;
+ void deleteTexture(Texture texture) native;
@DomName('WebGLRenderingContext.depthFunc')
@DocsEditable()
- void depthFunc(int func) native ;
+ void depthFunc(int func) native;
@DomName('WebGLRenderingContext.depthMask')
@DocsEditable()
- void depthMask(bool flag) native ;
+ void depthMask(bool flag) native;
@DomName('WebGLRenderingContext.depthRange')
@DocsEditable()
- void depthRange(num zNear, num zFar) native ;
+ void depthRange(num zNear, num zFar) native;
@DomName('WebGLRenderingContext.detachShader')
@DocsEditable()
- void detachShader(Program program, Shader shader) native ;
+ void detachShader(Program program, Shader shader) native;
@DomName('WebGLRenderingContext.disable')
@DocsEditable()
- void disable(int cap) native ;
+ void disable(int cap) native;
@DomName('WebGLRenderingContext.disableVertexAttribArray')
@DocsEditable()
- void disableVertexAttribArray(int index) native ;
+ void disableVertexAttribArray(int index) native;
@DomName('WebGLRenderingContext.drawArrays')
@DocsEditable()
- void drawArrays(int mode, int first, int count) native ;
+ void drawArrays(int mode, int first, int count) native;
@DomName('WebGLRenderingContext.drawElements')
@DocsEditable()
- void drawElements(int mode, int count, int type, int offset) native ;
+ void drawElements(int mode, int count, int type, int offset) native;
@DomName('WebGLRenderingContext.enable')
@DocsEditable()
- void enable(int cap) native ;
+ void enable(int cap) native;
@DomName('WebGLRenderingContext.enableVertexAttribArray')
@DocsEditable()
- void enableVertexAttribArray(int index) native ;
+ void enableVertexAttribArray(int index) native;
@DomName('WebGLRenderingContext.finish')
@DocsEditable()
- void finish() native ;
+ void finish() native;
@DomName('WebGLRenderingContext.flush')
@DocsEditable()
- void flush() native ;
+ void flush() native;
@DomName('WebGLRenderingContext.framebufferRenderbuffer')
@DocsEditable()
void framebufferRenderbuffer(int target, int attachment,
- int renderbuffertarget, Renderbuffer renderbuffer) native ;
+ int renderbuffertarget, Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
void framebufferTexture2D(int target, int attachment, int textarget,
- Texture texture, int level) native ;
+ Texture texture, int level) native;
@DomName('WebGLRenderingContext.frontFace')
@DocsEditable()
- void frontFace(int mode) native ;
+ void frontFace(int mode) native;
@DomName('WebGLRenderingContext.generateMipmap')
@DocsEditable()
- void generateMipmap(int target) native ;
+ void generateMipmap(int target) native;
@DomName('WebGLRenderingContext.getActiveAttrib')
@DocsEditable()
- ActiveInfo getActiveAttrib(Program program, int index) native ;
+ ActiveInfo getActiveAttrib(Program program, int index) native;
@DomName('WebGLRenderingContext.getActiveUniform')
@DocsEditable()
- ActiveInfo getActiveUniform(Program program, int index) native ;
+ ActiveInfo getActiveUniform(Program program, int index) native;
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
- List<Shader> getAttachedShaders(Program program) native ;
+ List<Shader> getAttachedShaders(Program program) native;
@DomName('WebGLRenderingContext.getAttribLocation')
@DocsEditable()
- int getAttribLocation(Program program, String name) native ;
+ int getAttribLocation(Program program, String name) native;
@DomName('WebGLRenderingContext.getBufferParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
- Object getBufferParameter(int target, int pname) native ;
+ Object getBufferParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
@@ -2659,22 +2659,22 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
@Creates('ContextAttributes|Null')
- _getContextAttributes_1() native ;
+ _getContextAttributes_1() native;
@DomName('WebGLRenderingContext.getError')
@DocsEditable()
- int getError() native ;
+ int getError() native;
@DomName('WebGLRenderingContext.getExtension')
@DocsEditable()
- Object getExtension(String name) native ;
+ Object getExtension(String name) native;
@DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
@DocsEditable()
@Creates('int|Renderbuffer|Texture|Null')
@Returns('int|Renderbuffer|Texture|Null')
Object getFramebufferAttachmentParameter(
- int target, int attachment, int pname) native ;
+ int target, int attachment, int pname) native;
@DomName('WebGLRenderingContext.getParameter')
@DocsEditable()
@@ -2682,52 +2682,52 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
@Returns(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
- Object getParameter(int pname) native ;
+ Object getParameter(int pname) native;
@DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable()
- String getProgramInfoLog(Program program) native ;
+ String getProgramInfoLog(Program program) native;
@DomName('WebGLRenderingContext.getProgramParameter')
@DocsEditable()
@Creates('int|bool|Null')
@Returns('int|bool|Null')
- Object getProgramParameter(Program program, int pname) native ;
+ Object getProgramParameter(Program program, int pname) native;
@DomName('WebGLRenderingContext.getRenderbufferParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
- Object getRenderbufferParameter(int target, int pname) native ;
+ Object getRenderbufferParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable()
- String getShaderInfoLog(Shader shader) native ;
+ String getShaderInfoLog(Shader shader) native;
@DomName('WebGLRenderingContext.getShaderParameter')
@DocsEditable()
@Creates('int|bool|Null')
@Returns('int|bool|Null')
- Object getShaderParameter(Shader shader, int pname) native ;
+ Object getShaderParameter(Shader shader, int pname) native;
@DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable()
ShaderPrecisionFormat getShaderPrecisionFormat(
- int shadertype, int precisiontype) native ;
+ int shadertype, int precisiontype) native;
@DomName('WebGLRenderingContext.getShaderSource')
@DocsEditable()
- String getShaderSource(Shader shader) native ;
+ String getShaderSource(Shader shader) native;
@DomName('WebGLRenderingContext.getSupportedExtensions')
@DocsEditable()
- List<String> getSupportedExtensions() native ;
+ List<String> getSupportedExtensions() native;
@DomName('WebGLRenderingContext.getTexParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
- Object getTexParameter(int target, int pname) native ;
+ Object getTexParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable()
@@ -2735,119 +2735,119 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
@Returns(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
- Object getUniform(Program program, UniformLocation location) native ;
+ Object getUniform(Program program, UniformLocation location) native;
@DomName('WebGLRenderingContext.getUniformLocation')
@DocsEditable()
- UniformLocation getUniformLocation(Program program, String name) native ;
+ UniformLocation getUniformLocation(Program program, String name) native;
@DomName('WebGLRenderingContext.getVertexAttrib')
@DocsEditable()
@Creates('Null|num|bool|NativeFloat32List|Buffer')
@Returns('Null|num|bool|NativeFloat32List|Buffer')
- Object getVertexAttrib(int index, int pname) native ;
+ Object getVertexAttrib(int index, int pname) native;
@DomName('WebGLRenderingContext.getVertexAttribOffset')
@DocsEditable()
- int getVertexAttribOffset(int index, int pname) native ;
+ int getVertexAttribOffset(int index, int pname) native;
@DomName('WebGLRenderingContext.hint')
@DocsEditable()
- void hint(int target, int mode) native ;
+ void hint(int target, int mode) native;
@DomName('WebGLRenderingContext.isBuffer')
@DocsEditable()
- bool isBuffer(Buffer buffer) native ;
+ bool isBuffer(Buffer buffer) native;
@DomName('WebGLRenderingContext.isContextLost')
@DocsEditable()
- bool isContextLost() native ;
+ bool isContextLost() native;
@DomName('WebGLRenderingContext.isEnabled')
@DocsEditable()
- bool isEnabled(int cap) native ;
+ bool isEnabled(int cap) native;
@DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable()
- bool isFramebuffer(Framebuffer framebuffer) native ;
+ bool isFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.isProgram')
@DocsEditable()
- bool isProgram(Program program) native ;
+ bool isProgram(Program program) native;
@DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable()
- bool isRenderbuffer(Renderbuffer renderbuffer) native ;
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.isShader')
@DocsEditable()
- bool isShader(Shader shader) native ;
+ bool isShader(Shader shader) native;
@DomName('WebGLRenderingContext.isTexture')
@DocsEditable()
- bool isTexture(Texture texture) native ;
+ bool isTexture(Texture texture) native;
@DomName('WebGLRenderingContext.lineWidth')
@DocsEditable()
- void lineWidth(num width) native ;
+ void lineWidth(num width) native;
@DomName('WebGLRenderingContext.linkProgram')
@DocsEditable()
- void linkProgram(Program program) native ;
+ void linkProgram(Program program) native;
@DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable()
- void pixelStorei(int pname, int param) native ;
+ void pixelStorei(int pname, int param) native;
@DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
- void polygonOffset(num factor, num units) native ;
+ void polygonOffset(num factor, num units) native;
@DomName('WebGLRenderingContext.readPixels')
@DocsEditable()
void readPixels(int x, int y, int width, int height, int format, int type,
- TypedData pixels) native ;
+ TypedData pixels) native;
@DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable()
void renderbufferStorage(
- int target, int internalformat, int width, int height) native ;
+ int target, int internalformat, int width, int height) native;
@DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable()
- void sampleCoverage(num value, bool invert) native ;
+ void sampleCoverage(num value, bool invert) native;
@DomName('WebGLRenderingContext.scissor')
@DocsEditable()
- void scissor(int x, int y, int width, int height) native ;
+ void scissor(int x, int y, int width, int height) native;
@DomName('WebGLRenderingContext.shaderSource')
@DocsEditable()
- void shaderSource(Shader shader, String string) native ;
+ void shaderSource(Shader shader, String string) native;
@DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable()
- void stencilFunc(int func, int ref, int mask) native ;
+ void stencilFunc(int func, int ref, int mask) native;
@DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable()
- void stencilFuncSeparate(int face, int func, int ref, int mask) native ;
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
@DomName('WebGLRenderingContext.stencilMask')
@DocsEditable()
- void stencilMask(int mask) native ;
+ void stencilMask(int mask) native;
@DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable()
- void stencilMaskSeparate(int face, int mask) native ;
+ void stencilMaskSeparate(int face, int mask) native;
@DomName('WebGLRenderingContext.stencilOp')
@DocsEditable()
- void stencilOp(int fail, int zfail, int zpass) native ;
+ void stencilOp(int fail, int zfail, int zpass) native;
@DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable()
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native ;
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
@@ -2918,35 +2918,35 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_1(target, level, internalformat, width, height, int border,
- format, type, TypedData pixels) native ;
+ format, type, TypedData pixels) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_2(target, level, internalformat, format, type, pixels)
- native ;
+ native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_3(
- target, level, internalformat, format, type, ImageElement image) native ;
+ target, level, internalformat, format, type, ImageElement image) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- void _texImage2D_4(target, level, internalformat, format, type,
- CanvasElement canvas) native ;
+ void _texImage2D_4(
+ target, level, internalformat, format, type, CanvasElement canvas) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_5(
- target, level, internalformat, format, type, VideoElement video) native ;
+ target, level, internalformat, format, type, VideoElement video) native;
@DomName('WebGLRenderingContext.texParameterf')
@DocsEditable()
- void texParameterf(int target, int pname, num param) native ;
+ void texParameterf(int target, int pname, num param) native;
@DomName('WebGLRenderingContext.texParameteri')
@DocsEditable()
- void texParameteri(int target, int pname, int param) native ;
+ void texParameteri(int target, int pname, int param) native;
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
@@ -3011,155 +3011,152 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height,
- int format, type, TypedData pixels) native ;
+ int format, type, TypedData pixels) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels)
- native ;
+ native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- void _texSubImage2D_3(target, level, xoffset, yoffset, format, type,
- ImageElement image) native ;
+ void _texSubImage2D_3(
+ target, level, xoffset, yoffset, format, type, ImageElement image) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type,
- CanvasElement canvas) native ;
+ CanvasElement canvas) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- void _texSubImage2D_5(target, level, xoffset, yoffset, format, type,
- VideoElement video) native ;
+ void _texSubImage2D_5(
+ target, level, xoffset, yoffset, format, type, VideoElement video) native;
@DomName('WebGLRenderingContext.uniform1f')
@DocsEditable()
- void uniform1f(UniformLocation location, num x) native ;
+ void uniform1f(UniformLocation location, num x) native;
@DomName('WebGLRenderingContext.uniform1fv')
@DocsEditable()
- void uniform1fv(UniformLocation location, v) native ;
+ void uniform1fv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform1i')
@DocsEditable()
- void uniform1i(UniformLocation location, int x) native ;
+ void uniform1i(UniformLocation location, int x) native;
@DomName('WebGLRenderingContext.uniform1iv')
@DocsEditable()
- void uniform1iv(UniformLocation location, v) native ;
+ void uniform1iv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform2f')
@DocsEditable()
- void uniform2f(UniformLocation location, num x, num y) native ;
+ void uniform2f(UniformLocation location, num x, num y) native;
@DomName('WebGLRenderingContext.uniform2fv')
@DocsEditable()
- void uniform2fv(UniformLocation location, v) native ;
+ void uniform2fv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform2i')
@DocsEditable()
- void uniform2i(UniformLocation location, int x, int y) native ;
+ void uniform2i(UniformLocation location, int x, int y) native;
@DomName('WebGLRenderingContext.uniform2iv')
@DocsEditable()
- void uniform2iv(UniformLocation location, v) native ;
+ void uniform2iv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform3f')
@DocsEditable()
- void uniform3f(UniformLocation location, num x, num y, num z) native ;
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
@DomName('WebGLRenderingContext.uniform3fv')
@DocsEditable()
- void uniform3fv(UniformLocation location, v) native ;
+ void uniform3fv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform3i')
@DocsEditable()
- void uniform3i(UniformLocation location, int x, int y, int z) native ;
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
@DomName('WebGLRenderingContext.uniform3iv')
@DocsEditable()
- void uniform3iv(UniformLocation location, v) native ;
+ void uniform3iv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform4f')
@DocsEditable()
- void uniform4f(UniformLocation location, num x, num y, num z, num w) native ;
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
@DomName('WebGLRenderingContext.uniform4fv')
@DocsEditable()
- void uniform4fv(UniformLocation location, v) native ;
+ void uniform4fv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniform4i')
@DocsEditable()
- void uniform4i(UniformLocation location, int x, int y, int z, int w) native ;
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
@DomName('WebGLRenderingContext.uniform4iv')
@DocsEditable()
- void uniform4iv(UniformLocation location, v) native ;
+ void uniform4iv(UniformLocation location, v) native;
@DomName('WebGLRenderingContext.uniformMatrix2fv')
@DocsEditable()
- void uniformMatrix2fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGLRenderingContext.uniformMatrix3fv')
@DocsEditable()
- void uniformMatrix3fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGLRenderingContext.uniformMatrix4fv')
@DocsEditable()
- void uniformMatrix4fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGLRenderingContext.useProgram')
@DocsEditable()
- void useProgram(Program program) native ;
+ void useProgram(Program program) native;
@DomName('WebGLRenderingContext.validateProgram')
@DocsEditable()
- void validateProgram(Program program) native ;
+ void validateProgram(Program program) native;
@DomName('WebGLRenderingContext.vertexAttrib1f')
@DocsEditable()
- void vertexAttrib1f(int indx, num x) native ;
+ void vertexAttrib1f(int indx, num x) native;
@DomName('WebGLRenderingContext.vertexAttrib1fv')
@DocsEditable()
- void vertexAttrib1fv(int indx, values) native ;
+ void vertexAttrib1fv(int indx, values) native;
@DomName('WebGLRenderingContext.vertexAttrib2f')
@DocsEditable()
- void vertexAttrib2f(int indx, num x, num y) native ;
+ void vertexAttrib2f(int indx, num x, num y) native;
@DomName('WebGLRenderingContext.vertexAttrib2fv')
@DocsEditable()
- void vertexAttrib2fv(int indx, values) native ;
+ void vertexAttrib2fv(int indx, values) native;
@DomName('WebGLRenderingContext.vertexAttrib3f')
@DocsEditable()
- void vertexAttrib3f(int indx, num x, num y, num z) native ;
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
@DomName('WebGLRenderingContext.vertexAttrib3fv')
@DocsEditable()
- void vertexAttrib3fv(int indx, values) native ;
+ void vertexAttrib3fv(int indx, values) native;
@DomName('WebGLRenderingContext.vertexAttrib4f')
@DocsEditable()
- void vertexAttrib4f(int indx, num x, num y, num z, num w) native ;
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
@DomName('WebGLRenderingContext.vertexAttrib4fv')
@DocsEditable()
- void vertexAttrib4fv(int indx, values) native ;
+ void vertexAttrib4fv(int indx, values) native;
@DomName('WebGLRenderingContext.vertexAttribPointer')
@DocsEditable()
void vertexAttribPointer(int indx, int size, int type, bool normalized,
- int stride, int offset) native ;
+ int stride, int offset) native;
@DomName('WebGLRenderingContext.viewport')
@DocsEditable()
- void viewport(int x, int y, int width, int height) native ;
+ void viewport(int x, int y, int width, int height) native;
/**
* Sets the currently bound texture to [data].
@@ -4743,76 +4740,75 @@ class RenderingContext2 extends Interceptor
@DomName('WebGL2RenderingContext.beginQuery')
@DocsEditable()
@Experimental() // untriaged
- void beginQuery(int target, Query query) native ;
+ void beginQuery(int target, Query query) native;
@DomName('WebGL2RenderingContext.beginTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void beginTransformFeedback(int primitiveMode) native ;
+ void beginTransformFeedback(int primitiveMode) native;
@DomName('WebGL2RenderingContext.bindBufferBase')
@DocsEditable()
@Experimental() // untriaged
- void bindBufferBase(int target, int index, Buffer buffer) native ;
+ void bindBufferBase(int target, int index, Buffer buffer) native;
@DomName('WebGL2RenderingContext.bindBufferRange')
@DocsEditable()
@Experimental() // untriaged
void bindBufferRange(
- int target, int index, Buffer buffer, int offset, int size) native ;
+ int target, int index, Buffer buffer, int offset, int size) native;
@DomName('WebGL2RenderingContext.bindSampler')
@DocsEditable()
@Experimental() // untriaged
- void bindSampler(int unit, Sampler sampler) native ;
+ void bindSampler(int unit, Sampler sampler) native;
@DomName('WebGL2RenderingContext.bindTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void bindTransformFeedback(int target, TransformFeedback feedback) native ;
+ void bindTransformFeedback(int target, TransformFeedback feedback) native;
@DomName('WebGL2RenderingContext.bindVertexArray')
@DocsEditable()
@Experimental() // untriaged
- void bindVertexArray(VertexArrayObject vertexArray) native ;
+ void bindVertexArray(VertexArrayObject vertexArray) native;
@DomName('WebGL2RenderingContext.blitFramebuffer')
@DocsEditable()
@Experimental() // untriaged
void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0,
- int dstY0, int dstX1, int dstY1, int mask, int filter) native ;
+ int dstY0, int dstX1, int dstY1, int mask, int filter) native;
@DomName('WebGL2RenderingContext.clearBufferfi')
@DocsEditable()
@Experimental() // untriaged
- void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil)
- native ;
+ void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) native;
@DomName('WebGL2RenderingContext.clearBufferfv')
@DocsEditable()
@Experimental() // untriaged
- void clearBufferfv(int buffer, int drawbuffer, value) native ;
+ void clearBufferfv(int buffer, int drawbuffer, value) native;
@DomName('WebGL2RenderingContext.clearBufferiv')
@DocsEditable()
@Experimental() // untriaged
- void clearBufferiv(int buffer, int drawbuffer, value) native ;
+ void clearBufferiv(int buffer, int drawbuffer, value) native;
@DomName('WebGL2RenderingContext.clearBufferuiv')
@DocsEditable()
@Experimental() // untriaged
- void clearBufferuiv(int buffer, int drawbuffer, value) native ;
+ void clearBufferuiv(int buffer, int drawbuffer, value) native;
@DomName('WebGL2RenderingContext.clientWaitSync')
@DocsEditable()
@Experimental() // untriaged
- int clientWaitSync(Sync sync, int flags, int timeout) native ;
+ int clientWaitSync(Sync sync, int flags, int timeout) native;
@DomName('WebGL2RenderingContext.compressedTexImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexImage3D(int target, int level, int internalformat,
- int width, int height, int depth, int border, TypedData data) native ;
+ int width, int height, int depth, int border, TypedData data) native;
@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@@ -4827,178 +4823,177 @@ class RenderingContext2 extends Interceptor
int height,
int depth,
int format,
- TypedData data) native ;
+ TypedData data) native;
@DomName('WebGL2RenderingContext.copyBufferSubData')
@DocsEditable()
@Experimental() // untriaged
void copyBufferSubData(int readTarget, int writeTarget, int readOffset,
- int writeOffset, int size) native ;
+ int writeOffset, int size) native;
@DomName('WebGL2RenderingContext.copyTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void copyTexSubImage3D(int target, int level, int xoffset, int yoffset,
- int zoffset, int x, int y, int width, int height) native ;
+ int zoffset, int x, int y, int width, int height) native;
@DomName('WebGL2RenderingContext.createQuery')
@DocsEditable()
@Experimental() // untriaged
- Query createQuery() native ;
+ Query createQuery() native;
@DomName('WebGL2RenderingContext.createSampler')
@DocsEditable()
@Experimental() // untriaged
- Sampler createSampler() native ;
+ Sampler createSampler() native;
@DomName('WebGL2RenderingContext.createTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- TransformFeedback createTransformFeedback() native ;
+ TransformFeedback createTransformFeedback() native;
@DomName('WebGL2RenderingContext.createVertexArray')
@DocsEditable()
@Experimental() // untriaged
- VertexArrayObject createVertexArray() native ;
+ VertexArrayObject createVertexArray() native;
@DomName('WebGL2RenderingContext.deleteQuery')
@DocsEditable()
@Experimental() // untriaged
- void deleteQuery(Query query) native ;
+ void deleteQuery(Query query) native;
@DomName('WebGL2RenderingContext.deleteSampler')
@DocsEditable()
@Experimental() // untriaged
- void deleteSampler(Sampler sampler) native ;
+ void deleteSampler(Sampler sampler) native;
@DomName('WebGL2RenderingContext.deleteSync')
@DocsEditable()
@Experimental() // untriaged
- void deleteSync(Sync sync) native ;
+ void deleteSync(Sync sync) native;
@DomName('WebGL2RenderingContext.deleteTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void deleteTransformFeedback(TransformFeedback feedback) native ;
+ void deleteTransformFeedback(TransformFeedback feedback) native;
@DomName('WebGL2RenderingContext.deleteVertexArray')
@DocsEditable()
@Experimental() // untriaged
- void deleteVertexArray(VertexArrayObject vertexArray) native ;
+ void deleteVertexArray(VertexArrayObject vertexArray) native;
@DomName('WebGL2RenderingContext.drawArraysInstanced')
@DocsEditable()
@Experimental() // untriaged
void drawArraysInstanced(int mode, int first, int count, int instanceCount)
- native ;
+ native;
@DomName('WebGL2RenderingContext.drawBuffers')
@DocsEditable()
@Experimental() // untriaged
- void drawBuffers(List<int> buffers) native ;
+ void drawBuffers(List<int> buffers) native;
@DomName('WebGL2RenderingContext.drawElementsInstanced')
@DocsEditable()
@Experimental() // untriaged
void drawElementsInstanced(
- int mode, int count, int type, int offset, int instanceCount) native ;
+ int mode, int count, int type, int offset, int instanceCount) native;
@DomName('WebGL2RenderingContext.drawRangeElements')
@DocsEditable()
@Experimental() // untriaged
void drawRangeElements(
- int mode, int start, int end, int count, int type, int offset) native ;
+ int mode, int start, int end, int count, int type, int offset) native;
@DomName('WebGL2RenderingContext.endQuery')
@DocsEditable()
@Experimental() // untriaged
- void endQuery(int target) native ;
+ void endQuery(int target) native;
@DomName('WebGL2RenderingContext.endTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void endTransformFeedback() native ;
+ void endTransformFeedback() native;
@DomName('WebGL2RenderingContext.fenceSync')
@DocsEditable()
@Experimental() // untriaged
- Sync fenceSync(int condition, int flags) native ;
+ Sync fenceSync(int condition, int flags) native;
@DomName('WebGL2RenderingContext.framebufferTextureLayer')
@DocsEditable()
@Experimental() // untriaged
- void framebufferTextureLayer(int target, int attachment, Texture texture,
- int level, int layer) native ;
+ void framebufferTextureLayer(
+ int target, int attachment, Texture texture, int level, int layer) native;
@DomName('WebGL2RenderingContext.getActiveUniformBlockName')
@DocsEditable()
@Experimental() // untriaged
String getActiveUniformBlockName(Program program, int uniformBlockIndex)
- native ;
+ native;
@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(
- Program program, int uniformBlockIndex, int pname) native ;
+ Program program, int uniformBlockIndex, int pname) native;
@DomName('WebGL2RenderingContext.getActiveUniforms')
@DocsEditable()
@Experimental() // untriaged
List<int> getActiveUniforms(
- Program program, List<int> uniformIndices, int pname) native ;
+ Program program, List<int> uniformIndices, int pname) native;
@DomName('WebGL2RenderingContext.getBufferSubData')
@DocsEditable()
@Experimental() // untriaged
- void getBufferSubData(int target, int offset, ByteBuffer returnedData)
- native ;
+ void getBufferSubData(int target, int offset, ByteBuffer returnedData) native;
@DomName('WebGL2RenderingContext.getFragDataLocation')
@DocsEditable()
@Experimental() // untriaged
- int getFragDataLocation(Program program, String name) native ;
+ int getFragDataLocation(Program program, String name) native;
@DomName('WebGL2RenderingContext.getIndexedParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getIndexedParameter(int target, int index) native ;
+ Object getIndexedParameter(int target, int index) native;
@DomName('WebGL2RenderingContext.getInternalformatParameter')
@DocsEditable()
@Experimental() // untriaged
Object getInternalformatParameter(int target, int internalformat, int pname)
- native ;
+ native;
@DomName('WebGL2RenderingContext.getQuery')
@DocsEditable()
@Experimental() // untriaged
- Query getQuery(int target, int pname) native ;
+ Query getQuery(int target, int pname) native;
@DomName('WebGL2RenderingContext.getQueryParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getQueryParameter(Query query, int pname) native ;
+ Object getQueryParameter(Query query, int pname) native;
@DomName('WebGL2RenderingContext.getSamplerParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getSamplerParameter(Sampler sampler, int pname) native ;
+ Object getSamplerParameter(Sampler sampler, int pname) native;
@DomName('WebGL2RenderingContext.getSyncParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getSyncParameter(Sync sync, int pname) native ;
+ Object getSyncParameter(Sync sync, int pname) native;
@DomName('WebGL2RenderingContext.getTransformFeedbackVarying')
@DocsEditable()
@Experimental() // untriaged
- ActiveInfo getTransformFeedbackVarying(Program program, int index) native ;
+ ActiveInfo getTransformFeedbackVarying(Program program, int index) native;
@DomName('WebGL2RenderingContext.getUniformBlockIndex')
@DocsEditable()
@Experimental() // untriaged
- int getUniformBlockIndex(Program program, String uniformBlockName) native ;
+ int getUniformBlockIndex(Program program, String uniformBlockName) native;
@DomName('WebGL2RenderingContext.getUniformIndices')
@DocsEditable()
@@ -5012,74 +5007,74 @@ class RenderingContext2 extends Interceptor
@DomName('WebGL2RenderingContext.getUniformIndices')
@DocsEditable()
@Experimental() // untriaged
- List<int> _getUniformIndices_1(Program program, List uniformNames) native ;
+ List<int> _getUniformIndices_1(Program program, List uniformNames) native;
@DomName('WebGL2RenderingContext.invalidateFramebuffer')
@DocsEditable()
@Experimental() // untriaged
- void invalidateFramebuffer(int target, List<int> attachments) native ;
+ void invalidateFramebuffer(int target, List<int> attachments) native;
@DomName('WebGL2RenderingContext.invalidateSubFramebuffer')
@DocsEditable()
@Experimental() // untriaged
void invalidateSubFramebuffer(int target, List<int> attachments, int x, int y,
- int width, int height) native ;
+ int width, int height) native;
@DomName('WebGL2RenderingContext.isQuery')
@DocsEditable()
@Experimental() // untriaged
- bool isQuery(Query query) native ;
+ bool isQuery(Query query) native;
@DomName('WebGL2RenderingContext.isSampler')
@DocsEditable()
@Experimental() // untriaged
- bool isSampler(Sampler sampler) native ;
+ bool isSampler(Sampler sampler) native;
@DomName('WebGL2RenderingContext.isSync')
@DocsEditable()
@Experimental() // untriaged
- bool isSync(Sync sync) native ;
+ bool isSync(Sync sync) native;
@DomName('WebGL2RenderingContext.isTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- bool isTransformFeedback(TransformFeedback feedback) native ;
+ bool isTransformFeedback(TransformFeedback feedback) native;
@DomName('WebGL2RenderingContext.isVertexArray')
@DocsEditable()
@Experimental() // untriaged
- bool isVertexArray(VertexArrayObject vertexArray) native ;
+ bool isVertexArray(VertexArrayObject vertexArray) native;
@DomName('WebGL2RenderingContext.pauseTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void pauseTransformFeedback() native ;
+ void pauseTransformFeedback() native;
@DomName('WebGL2RenderingContext.readBuffer')
@DocsEditable()
@Experimental() // untriaged
- void readBuffer(int mode) native ;
+ void readBuffer(int mode) native;
@DomName('WebGL2RenderingContext.renderbufferStorageMultisample')
@DocsEditable()
@Experimental() // untriaged
void renderbufferStorageMultisample(int target, int samples,
- int internalformat, int width, int height) native ;
+ int internalformat, int width, int height) native;
@DomName('WebGL2RenderingContext.resumeTransformFeedback')
@DocsEditable()
@Experimental() // untriaged
- void resumeTransformFeedback() native ;
+ void resumeTransformFeedback() native;
@DomName('WebGL2RenderingContext.samplerParameterf')
@DocsEditable()
@Experimental() // untriaged
- void samplerParameterf(Sampler sampler, int pname, num param) native ;
+ void samplerParameterf(Sampler sampler, int pname, num param) native;
@DomName('WebGL2RenderingContext.samplerParameteri')
@DocsEditable()
@Experimental() // untriaged
- void samplerParameteri(Sampler sampler, int pname, int param) native ;
+ void samplerParameteri(Sampler sampler, int pname, int param) native;
@DomName('WebGL2RenderingContext.texImage3D')
@DocsEditable()
@@ -5094,19 +5089,19 @@ class RenderingContext2 extends Interceptor
int border,
int format,
int type,
- TypedData pixels) native ;
+ TypedData pixels) native;
@DomName('WebGL2RenderingContext.texStorage2D')
@DocsEditable()
@Experimental() // untriaged
- void texStorage2D(int target, int levels, int internalformat, int width,
- int height) native ;
+ void texStorage2D(
+ int target, int levels, int internalformat, int width, int height) native;
@DomName('WebGL2RenderingContext.texStorage3D')
@DocsEditable()
@Experimental() // untriaged
void texStorage3D(int target, int levels, int internalformat, int width,
- int height, int depth) native ;
+ int height, int depth) native;
@DomName('WebGL2RenderingContext.texSubImage3D')
@DocsEditable()
@@ -5207,31 +5202,31 @@ class RenderingContext2 extends Interceptor
@DocsEditable()
@Experimental() // untriaged
void _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, width, height,
- int depth, format, type, TypedData pixels) native ;
+ int depth, format, type, TypedData pixels) native;
@JSName('texSubImage3D')
@DomName('WebGL2RenderingContext.texSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage3D_2(
- target, level, xoffset, yoffset, zoffset, format, type, data) native ;
+ target, level, xoffset, yoffset, zoffset, format, type, data) native;
@JSName('texSubImage3D')
@DomName('WebGL2RenderingContext.texSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format, type,
- ImageElement image) native ;
+ ImageElement image) native;
@JSName('texSubImage3D')
@DomName('WebGL2RenderingContext.texSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format, type,
- CanvasElement canvas) native ;
+ CanvasElement canvas) native;
@JSName('texSubImage3D')
@DomName('WebGL2RenderingContext.texSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format, type,
- VideoElement video) native ;
+ VideoElement video) native;
@DomName('WebGL2RenderingContext.transformFeedbackVaryings')
@DocsEditable()
@@ -5248,126 +5243,126 @@ class RenderingContext2 extends Interceptor
@DocsEditable()
@Experimental() // untriaged
void _transformFeedbackVaryings_1(Program program, List varyings, bufferMode)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniform1ui')
@DocsEditable()
@Experimental() // untriaged
- void uniform1ui(UniformLocation location, int v0) native ;
+ void uniform1ui(UniformLocation location, int v0) native;
@DomName('WebGL2RenderingContext.uniform1uiv')
@DocsEditable()
@Experimental() // untriaged
- void uniform1uiv(UniformLocation location, List<int> value) native ;
+ void uniform1uiv(UniformLocation location, List<int> value) native;
@DomName('WebGL2RenderingContext.uniform2ui')
@DocsEditable()
@Experimental() // untriaged
- void uniform2ui(UniformLocation location, int v0, int v1) native ;
+ void uniform2ui(UniformLocation location, int v0, int v1) native;
@DomName('WebGL2RenderingContext.uniform2uiv')
@DocsEditable()
@Experimental() // untriaged
- void uniform2uiv(UniformLocation location, List<int> value) native ;
+ void uniform2uiv(UniformLocation location, List<int> value) native;
@DomName('WebGL2RenderingContext.uniform3ui')
@DocsEditable()
@Experimental() // untriaged
- void uniform3ui(UniformLocation location, int v0, int v1, int v2) native ;
+ void uniform3ui(UniformLocation location, int v0, int v1, int v2) native;
@DomName('WebGL2RenderingContext.uniform3uiv')
@DocsEditable()
@Experimental() // untriaged
- void uniform3uiv(UniformLocation location, List<int> value) native ;
+ void uniform3uiv(UniformLocation location, List<int> value) native;
@DomName('WebGL2RenderingContext.uniform4ui')
@DocsEditable()
@Experimental() // untriaged
void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniform4uiv')
@DocsEditable()
@Experimental() // untriaged
- void uniform4uiv(UniformLocation location, List<int> value) native ;
+ void uniform4uiv(UniformLocation location, List<int> value) native;
@DomName('WebGL2RenderingContext.uniformBlockBinding')
@DocsEditable()
@Experimental() // untriaged
void uniformBlockBinding(
- Program program, int uniformBlockIndex, int uniformBlockBinding) native ;
+ Program program, int uniformBlockIndex, int uniformBlockBinding) native;
@DomName('WebGL2RenderingContext.uniformMatrix2x3fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix2x3fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniformMatrix2x4fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix2x4fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniformMatrix3x2fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix3x2fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniformMatrix3x4fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix3x4fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniformMatrix4x2fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix4x2fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.uniformMatrix4x3fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix4x3fv(UniformLocation location, bool transpose, value)
- native ;
+ native;
@DomName('WebGL2RenderingContext.vertexAttribDivisor')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribDivisor(int index, int divisor) native ;
+ void vertexAttribDivisor(int index, int divisor) native;
@DomName('WebGL2RenderingContext.vertexAttribI4i')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribI4i(int index, int x, int y, int z, int w) native ;
+ void vertexAttribI4i(int index, int x, int y, int z, int w) native;
@DomName('WebGL2RenderingContext.vertexAttribI4iv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribI4iv(int index, List<int> v) native ;
+ void vertexAttribI4iv(int index, List<int> v) native;
@DomName('WebGL2RenderingContext.vertexAttribI4ui')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribI4ui(int index, int x, int y, int z, int w) native ;
+ void vertexAttribI4ui(int index, int x, int y, int z, int w) native;
@DomName('WebGL2RenderingContext.vertexAttribI4uiv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribI4uiv(int index, List<int> v) native ;
+ void vertexAttribI4uiv(int index, List<int> v) native;
@DomName('WebGL2RenderingContext.vertexAttribIPointer')
@DocsEditable()
@Experimental() // untriaged
void vertexAttribIPointer(
- int index, int size, int type, int stride, int offset) native ;
+ int index, int size, int type, int stride, int offset) native;
@DomName('WebGL2RenderingContext.waitSync')
@DocsEditable()
@Experimental() // untriaged
- void waitSync(Sync sync, int flags, int timeout) native ;
+ void waitSync(Sync sync, int flags, int timeout) native;
// From WebGLRenderingContextBase
@@ -5389,304 +5384,304 @@ class RenderingContext2 extends Interceptor
@DomName('WebGL2RenderingContext.activeTexture')
@DocsEditable()
@Experimental() // untriaged
- void activeTexture(int texture) native ;
+ void activeTexture(int texture) native;
@DomName('WebGL2RenderingContext.attachShader')
@DocsEditable()
@Experimental() // untriaged
- void attachShader(Program program, Shader shader) native ;
+ void attachShader(Program program, Shader shader) native;
@DomName('WebGL2RenderingContext.bindAttribLocation')
@DocsEditable()
@Experimental() // untriaged
- void bindAttribLocation(Program program, int index, String name) native ;
+ void bindAttribLocation(Program program, int index, String name) native;
@DomName('WebGL2RenderingContext.bindBuffer')
@DocsEditable()
@Experimental() // untriaged
- void bindBuffer(int target, Buffer buffer) native ;
+ void bindBuffer(int target, Buffer buffer) native;
@DomName('WebGL2RenderingContext.bindFramebuffer')
@DocsEditable()
@Experimental() // untriaged
- void bindFramebuffer(int target, Framebuffer framebuffer) native ;
+ void bindFramebuffer(int target, Framebuffer framebuffer) native;
@DomName('WebGL2RenderingContext.bindRenderbuffer')
@DocsEditable()
@Experimental() // untriaged
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native ;
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
@DomName('WebGL2RenderingContext.bindTexture')
@DocsEditable()
@Experimental() // untriaged
- void bindTexture(int target, Texture texture) native ;
+ void bindTexture(int target, Texture texture) native;
@DomName('WebGL2RenderingContext.blendColor')
@DocsEditable()
@Experimental() // untriaged
- void blendColor(num red, num green, num blue, num alpha) native ;
+ void blendColor(num red, num green, num blue, num alpha) native;
@DomName('WebGL2RenderingContext.blendEquation')
@DocsEditable()
@Experimental() // untriaged
- void blendEquation(int mode) native ;
+ void blendEquation(int mode) native;
@DomName('WebGL2RenderingContext.blendEquationSeparate')
@DocsEditable()
@Experimental() // untriaged
- void blendEquationSeparate(int modeRGB, int modeAlpha) native ;
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
@DomName('WebGL2RenderingContext.blendFunc')
@DocsEditable()
@Experimental() // untriaged
- void blendFunc(int sfactor, int dfactor) native ;
+ void blendFunc(int sfactor, int dfactor) native;
@DomName('WebGL2RenderingContext.blendFuncSeparate')
@DocsEditable()
@Experimental() // untriaged
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
- native ;
+ native;
@DomName('WebGL2RenderingContext.bufferData')
@DocsEditable()
@Experimental() // untriaged
- void bufferData(int target, data_OR_size, int usage) native ;
+ void bufferData(int target, data_OR_size, int usage) native;
@DomName('WebGL2RenderingContext.bufferSubData')
@DocsEditable()
@Experimental() // untriaged
- void bufferSubData(int target, int offset, data) native ;
+ void bufferSubData(int target, int offset, data) native;
@DomName('WebGL2RenderingContext.checkFramebufferStatus')
@DocsEditable()
@Experimental() // untriaged
- int checkFramebufferStatus(int target) native ;
+ int checkFramebufferStatus(int target) native;
@DomName('WebGL2RenderingContext.clear')
@DocsEditable()
@Experimental() // untriaged
- void clear(int mask) native ;
+ void clear(int mask) native;
@DomName('WebGL2RenderingContext.clearColor')
@DocsEditable()
@Experimental() // untriaged
- void clearColor(num red, num green, num blue, num alpha) native ;
+ void clearColor(num red, num green, num blue, num alpha) native;
@DomName('WebGL2RenderingContext.clearDepth')
@DocsEditable()
@Experimental() // untriaged
- void clearDepth(num depth) native ;
+ void clearDepth(num depth) native;
@DomName('WebGL2RenderingContext.clearStencil')
@DocsEditable()
@Experimental() // untriaged
- void clearStencil(int s) native ;
+ void clearStencil(int s) native;
@DomName('WebGL2RenderingContext.colorMask')
@DocsEditable()
@Experimental() // untriaged
- void colorMask(bool red, bool green, bool blue, bool alpha) native ;
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
@DomName('WebGL2RenderingContext.compileShader')
@DocsEditable()
@Experimental() // untriaged
- void compileShader(Shader shader) native ;
+ void compileShader(Shader shader) native;
@DomName('WebGL2RenderingContext.compressedTexImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexImage2D(int target, int level, int internalformat,
- int width, int height, int border, TypedData data) native ;
+ int width, int height, int border, TypedData data) native;
@DomName('WebGL2RenderingContext.compressedTexSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
- int width, int height, int format, TypedData data) native ;
+ int width, int height, int format, TypedData data) native;
@DomName('WebGL2RenderingContext.copyTexImage2D')
@DocsEditable()
@Experimental() // untriaged
void copyTexImage2D(int target, int level, int internalformat, int x, int y,
- int width, int height, int border) native ;
+ int width, int height, int border) native;
@DomName('WebGL2RenderingContext.copyTexSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x,
- int y, int width, int height) native ;
+ int y, int width, int height) native;
@DomName('WebGL2RenderingContext.createBuffer')
@DocsEditable()
@Experimental() // untriaged
- Buffer createBuffer() native ;
+ Buffer createBuffer() native;
@DomName('WebGL2RenderingContext.createFramebuffer')
@DocsEditable()
@Experimental() // untriaged
- Framebuffer createFramebuffer() native ;
+ Framebuffer createFramebuffer() native;
@DomName('WebGL2RenderingContext.createProgram')
@DocsEditable()
@Experimental() // untriaged
- Program createProgram() native ;
+ Program createProgram() native;
@DomName('WebGL2RenderingContext.createRenderbuffer')
@DocsEditable()
@Experimental() // untriaged
- Renderbuffer createRenderbuffer() native ;
+ Renderbuffer createRenderbuffer() native;
@DomName('WebGL2RenderingContext.createShader')
@DocsEditable()
@Experimental() // untriaged
- Shader createShader(int type) native ;
+ Shader createShader(int type) native;
@DomName('WebGL2RenderingContext.createTexture')
@DocsEditable()
@Experimental() // untriaged
- Texture createTexture() native ;
+ Texture createTexture() native;
@DomName('WebGL2RenderingContext.cullFace')
@DocsEditable()
@Experimental() // untriaged
- void cullFace(int mode) native ;
+ void cullFace(int mode) native;
@DomName('WebGL2RenderingContext.deleteBuffer')
@DocsEditable()
@Experimental() // untriaged
- void deleteBuffer(Buffer buffer) native ;
+ void deleteBuffer(Buffer buffer) native;
@DomName('WebGL2RenderingContext.deleteFramebuffer')
@DocsEditable()
@Experimental() // untriaged
- void deleteFramebuffer(Framebuffer framebuffer) native ;
+ void deleteFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGL2RenderingContext.deleteProgram')
@DocsEditable()
@Experimental() // untriaged
- void deleteProgram(Program program) native ;
+ void deleteProgram(Program program) native;
@DomName('WebGL2RenderingContext.deleteRenderbuffer')
@DocsEditable()
@Experimental() // untriaged
- void deleteRenderbuffer(Renderbuffer renderbuffer) native ;
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGL2RenderingContext.deleteShader')
@DocsEditable()
@Experimental() // untriaged
- void deleteShader(Shader shader) native ;
+ void deleteShader(Shader shader) native;
@DomName('WebGL2RenderingContext.deleteTexture')
@DocsEditable()
@Experimental() // untriaged
- void deleteTexture(Texture texture) native ;
+ void deleteTexture(Texture texture) native;
@DomName('WebGL2RenderingContext.depthFunc')
@DocsEditable()
@Experimental() // untriaged
- void depthFunc(int func) native ;
+ void depthFunc(int func) native;
@DomName('WebGL2RenderingContext.depthMask')
@DocsEditable()
@Experimental() // untriaged
- void depthMask(bool flag) native ;
+ void depthMask(bool flag) native;
@DomName('WebGL2RenderingContext.depthRange')
@DocsEditable()
@Experimental() // untriaged
- void depthRange(num zNear, num zFar) native ;
+ void depthRange(num zNear, num zFar) native;
@DomName('WebGL2RenderingContext.detachShader')
@DocsEditable()
@Experimental() // untriaged
- void detachShader(Program program, Shader shader) native ;
+ void detachShader(Program program, Shader shader) native;
@DomName('WebGL2RenderingContext.disable')
@DocsEditable()
@Experimental() // untriaged
- void disable(int cap) native ;
+ void disable(int cap) native;
@DomName('WebGL2RenderingContext.disableVertexAttribArray')
@DocsEditable()
@Experimental() // untriaged
- void disableVertexAttribArray(int index) native ;
+ void disableVertexAttribArray(int index) native;
@DomName('WebGL2RenderingContext.drawArrays')
@DocsEditable()
@Experimental() // untriaged
- void drawArrays(int mode, int first, int count) native ;
+ void drawArrays(int mode, int first, int count) native;
@DomName('WebGL2RenderingContext.drawElements')
@DocsEditable()
@Experimental() // untriaged
- void drawElements(int mode, int count, int type, int offset) native ;
+ void drawElements(int mode, int count, int type, int offset) native;
@DomName('WebGL2RenderingContext.enable')
@DocsEditable()
@Experimental() // untriaged
- void enable(int cap) native ;
+ void enable(int cap) native;
@DomName('WebGL2RenderingContext.enableVertexAttribArray')
@DocsEditable()
@Experimental() // untriaged
- void enableVertexAttribArray(int index) native ;
+ void enableVertexAttribArray(int index) native;
@DomName('WebGL2RenderingContext.finish')
@DocsEditable()
@Experimental() // untriaged
- void finish() native ;
+ void finish() native;
@DomName('WebGL2RenderingContext.flush')
@DocsEditable()
@Experimental() // untriaged
- void flush() native ;
+ void flush() native;
@DomName('WebGL2RenderingContext.framebufferRenderbuffer')
@DocsEditable()
@Experimental() // untriaged
void framebufferRenderbuffer(int target, int attachment,
- int renderbuffertarget, Renderbuffer renderbuffer) native ;
+ int renderbuffertarget, Renderbuffer renderbuffer) native;
@DomName('WebGL2RenderingContext.framebufferTexture2D')
@DocsEditable()
@Experimental() // untriaged
void framebufferTexture2D(int target, int attachment, int textarget,
- Texture texture, int level) native ;
+ Texture texture, int level) native;
@DomName('WebGL2RenderingContext.frontFace')
@DocsEditable()
@Experimental() // untriaged
- void frontFace(int mode) native ;
+ void frontFace(int mode) native;
@DomName('WebGL2RenderingContext.generateMipmap')
@DocsEditable()
@Experimental() // untriaged
- void generateMipmap(int target) native ;
+ void generateMipmap(int target) native;
@DomName('WebGL2RenderingContext.getActiveAttrib')
@DocsEditable()
@Experimental() // untriaged
- ActiveInfo getActiveAttrib(Program program, int index) native ;
+ ActiveInfo getActiveAttrib(Program program, int index) native;
@DomName('WebGL2RenderingContext.getActiveUniform')
@DocsEditable()
@Experimental() // untriaged
- ActiveInfo getActiveUniform(Program program, int index) native ;
+ ActiveInfo getActiveUniform(Program program, int index) native;
@DomName('WebGL2RenderingContext.getAttachedShaders')
@DocsEditable()
@Experimental() // untriaged
- List<Shader> getAttachedShaders(Program program) native ;
+ List<Shader> getAttachedShaders(Program program) native;
@DomName('WebGL2RenderingContext.getAttribLocation')
@DocsEditable()
@Experimental() // untriaged
- int getAttribLocation(Program program, String name) native ;
+ int getAttribLocation(Program program, String name) native;
@DomName('WebGL2RenderingContext.getBufferParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getBufferParameter(int target, int pname) native ;
+ Object getBufferParameter(int target, int pname) native;
@DomName('WebGL2RenderingContext.getContextAttributes')
@DocsEditable()
@@ -5699,216 +5694,216 @@ class RenderingContext2 extends Interceptor
@DomName('WebGL2RenderingContext.getContextAttributes')
@DocsEditable()
@Experimental() // untriaged
- _getContextAttributes_1() native ;
+ _getContextAttributes_1() native;
@DomName('WebGL2RenderingContext.getError')
@DocsEditable()
@Experimental() // untriaged
- int getError() native ;
+ int getError() native;
@DomName('WebGL2RenderingContext.getExtension')
@DocsEditable()
@Experimental() // untriaged
- Object getExtension(String name) native ;
+ Object getExtension(String name) native;
@DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter')
@DocsEditable()
@Experimental() // untriaged
Object getFramebufferAttachmentParameter(
- int target, int attachment, int pname) native ;
+ int target, int attachment, int pname) native;
@DomName('WebGL2RenderingContext.getParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getParameter(int pname) native ;
+ Object getParameter(int pname) native;
@DomName('WebGL2RenderingContext.getProgramInfoLog')
@DocsEditable()
@Experimental() // untriaged
- String getProgramInfoLog(Program program) native ;
+ String getProgramInfoLog(Program program) native;
@DomName('WebGL2RenderingContext.getProgramParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getProgramParameter(Program program, int pname) native ;
+ Object getProgramParameter(Program program, int pname) native;
@DomName('WebGL2RenderingContext.getRenderbufferParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getRenderbufferParameter(int target, int pname) native ;
+ Object getRenderbufferParameter(int target, int pname) native;
@DomName('WebGL2RenderingContext.getShaderInfoLog')
@DocsEditable()
@Experimental() // untriaged
- String getShaderInfoLog(Shader shader) native ;
+ String getShaderInfoLog(Shader shader) native;
@DomName('WebGL2RenderingContext.getShaderParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getShaderParameter(Shader shader, int pname) native ;
+ Object getShaderParameter(Shader shader, int pname) native;
@DomName('WebGL2RenderingContext.getShaderPrecisionFormat')
@DocsEditable()
@Experimental() // untriaged
ShaderPrecisionFormat getShaderPrecisionFormat(
- int shadertype, int precisiontype) native ;
+ int shadertype, int precisiontype) native;
@DomName('WebGL2RenderingContext.getShaderSource')
@DocsEditable()
@Experimental() // untriaged
- String getShaderSource(Shader shader) native ;
+ String getShaderSource(Shader shader) native;
@DomName('WebGL2RenderingContext.getSupportedExtensions')
@DocsEditable()
@Experimental() // untriaged
- List<String> getSupportedExtensions() native ;
+ List<String> getSupportedExtensions() native;
@DomName('WebGL2RenderingContext.getTexParameter')
@DocsEditable()
@Experimental() // untriaged
- Object getTexParameter(int target, int pname) native ;
+ Object getTexParameter(int target, int pname) native;
@DomName('WebGL2RenderingContext.getUniform')
@DocsEditable()
@Experimental() // untriaged
- Object getUniform(Program program, UniformLocation location) native ;
+ Object getUniform(Program program, UniformLocation location) native;
@DomName('WebGL2RenderingContext.getUniformLocation')
@DocsEditable()
@Experimental() // untriaged
- UniformLocation getUniformLocation(Program program, String name) native ;
+ UniformLocation getUniformLocation(Program program, String name) native;
@DomName('WebGL2RenderingContext.getVertexAttrib')
@DocsEditable()
@Experimental() // untriaged
- Object getVertexAttrib(int index, int pname) native ;
+ Object getVertexAttrib(int index, int pname) native;
@DomName('WebGL2RenderingContext.getVertexAttribOffset')
@DocsEditable()
@Experimental() // untriaged
- int getVertexAttribOffset(int index, int pname) native ;
+ int getVertexAttribOffset(int index, int pname) native;
@DomName('WebGL2RenderingContext.hint')
@DocsEditable()
@Experimental() // untriaged
- void hint(int target, int mode) native ;
+ void hint(int target, int mode) native;
@DomName('WebGL2RenderingContext.isBuffer')
@DocsEditable()
@Experimental() // untriaged
- bool isBuffer(Buffer buffer) native ;
+ bool isBuffer(Buffer buffer) native;
@DomName('WebGL2RenderingContext.isContextLost')
@DocsEditable()
@Experimental() // untriaged
- bool isContextLost() native ;
+ bool isContextLost() native;
@DomName('WebGL2RenderingContext.isEnabled')
@DocsEditable()
@Experimental() // untriaged
- bool isEnabled(int cap) native ;
+ bool isEnabled(int cap) native;
@DomName('WebGL2RenderingContext.isFramebuffer')
@DocsEditable()
@Experimental() // untriaged
- bool isFramebuffer(Framebuffer framebuffer) native ;
+ bool isFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGL2RenderingContext.isProgram')
@DocsEditable()
@Experimental() // untriaged
- bool isProgram(Program program) native ;
+ bool isProgram(Program program) native;
@DomName('WebGL2RenderingContext.isRenderbuffer')
@DocsEditable()
@Experimental() // untriaged
- bool isRenderbuffer(Renderbuffer renderbuffer) native ;
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGL2RenderingContext.isShader')
@DocsEditable()
@Experimental() // untriaged
- bool isShader(Shader shader) native ;
+ bool isShader(Shader shader) native;
@DomName('WebGL2RenderingContext.isTexture')
@DocsEditable()
@Experimental() // untriaged
- bool isTexture(Texture texture) native ;
+ bool isTexture(Texture texture) native;
@DomName('WebGL2RenderingContext.lineWidth')
@DocsEditable()
@Experimental() // untriaged
- void lineWidth(num width) native ;
+ void lineWidth(num width) native;
@DomName('WebGL2RenderingContext.linkProgram')
@DocsEditable()
@Experimental() // untriaged
- void linkProgram(Program program) native ;
+ void linkProgram(Program program) native;
@DomName('WebGL2RenderingContext.pixelStorei')
@DocsEditable()
@Experimental() // untriaged
- void pixelStorei(int pname, int param) native ;
+ void pixelStorei(int pname, int param) native;
@DomName('WebGL2RenderingContext.polygonOffset')
@DocsEditable()
@Experimental() // untriaged
- void polygonOffset(num factor, num units) native ;
+ void polygonOffset(num factor, num units) native;
@DomName('WebGL2RenderingContext.readPixels')
@DocsEditable()
@Experimental() // untriaged
void readPixels(int x, int y, int width, int height, int format, int type,
- TypedData pixels) native ;
+ TypedData pixels) native;
@DomName('WebGL2RenderingContext.renderbufferStorage')
@DocsEditable()
@Experimental() // untriaged
void renderbufferStorage(
- int target, int internalformat, int width, int height) native ;
+ int target, int internalformat, int width, int height) native;
@DomName('WebGL2RenderingContext.sampleCoverage')
@DocsEditable()
@Experimental() // untriaged
- void sampleCoverage(num value, bool invert) native ;
+ void sampleCoverage(num value, bool invert) native;
@DomName('WebGL2RenderingContext.scissor')
@DocsEditable()
@Experimental() // untriaged
- void scissor(int x, int y, int width, int height) native ;
+ void scissor(int x, int y, int width, int height) native;
@DomName('WebGL2RenderingContext.shaderSource')
@DocsEditable()
@Experimental() // untriaged
- void shaderSource(Shader shader, String string) native ;
+ void shaderSource(Shader shader, String string) native;
@DomName('WebGL2RenderingContext.stencilFunc')
@DocsEditable()
@Experimental() // untriaged
- void stencilFunc(int func, int ref, int mask) native ;
+ void stencilFunc(int func, int ref, int mask) native;
@DomName('WebGL2RenderingContext.stencilFuncSeparate')
@DocsEditable()
@Experimental() // untriaged
- void stencilFuncSeparate(int face, int func, int ref, int mask) native ;
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
@DomName('WebGL2RenderingContext.stencilMask')
@DocsEditable()
@Experimental() // untriaged
- void stencilMask(int mask) native ;
+ void stencilMask(int mask) native;
@DomName('WebGL2RenderingContext.stencilMaskSeparate')
@DocsEditable()
@Experimental() // untriaged
- void stencilMaskSeparate(int face, int mask) native ;
+ void stencilMaskSeparate(int face, int mask) native;
@DomName('WebGL2RenderingContext.stencilOp')
@DocsEditable()
@Experimental() // untriaged
- void stencilOp(int fail, int zfail, int zpass) native ;
+ void stencilOp(int fail, int zfail, int zpass) native;
@DomName('WebGL2RenderingContext.stencilOpSeparate')
@DocsEditable()
@Experimental() // untriaged
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native ;
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
@DomName('WebGL2RenderingContext.texImage2D')
@DocsEditable()
@@ -5981,41 +5976,41 @@ class RenderingContext2 extends Interceptor
@DocsEditable()
@Experimental() // untriaged
void _texImage2D_1(target, level, internalformat, width, height, int border,
- format, type, TypedData pixels) native ;
+ format, type, TypedData pixels) native;
@JSName('texImage2D')
@DomName('WebGL2RenderingContext.texImage2D')
@DocsEditable()
@Experimental() // untriaged
void _texImage2D_2(target, level, internalformat, format, type, pixels)
- native ;
+ native;
@JSName('texImage2D')
@DomName('WebGL2RenderingContext.texImage2D')
@DocsEditable()
@Experimental() // untriaged
void _texImage2D_3(
- target, level, internalformat, format, type, ImageElement image) native ;
+ target, level, internalformat, format, type, ImageElement image) native;
@JSName('texImage2D')
@DomName('WebGL2RenderingContext.texImage2D')
@DocsEditable()
@Experimental() // untriaged
- void _texImage2D_4(target, level, internalformat, format, type,
- CanvasElement canvas) native ;
+ void _texImage2D_4(
+ target, level, internalformat, format, type, CanvasElement canvas) native;
@JSName('texImage2D')
@DomName('WebGL2RenderingContext.texImage2D')
@DocsEditable()
@Experimental() // untriaged
void _texImage2D_5(
- target, level, internalformat, format, type, VideoElement video) native ;
+ target, level, internalformat, format, type, VideoElement video) native;
@DomName('WebGL2RenderingContext.texParameterf')
@DocsEditable()
@Experimental() // untriaged
- void texParameterf(int target, int pname, num param) native ;
+ void texParameterf(int target, int pname, num param) native;
@DomName('WebGL2RenderingContext.texParameteri')
@DocsEditable()
@Experimental() // untriaged
- void texParameteri(int target, int pname, int param) native ;
+ void texParameteri(int target, int pname, int param) native;
@DomName('WebGL2RenderingContext.texSubImage2D')
@DocsEditable()
@@ -6082,190 +6077,187 @@ class RenderingContext2 extends Interceptor
@DocsEditable()
@Experimental() // untriaged
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height,
- int format, type, TypedData pixels) native ;
+ int format, type, TypedData pixels) native;
@JSName('texSubImage2D')
@DomName('WebGL2RenderingContext.texSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels)
- native ;
+ native;
@JSName('texSubImage2D')
@DomName('WebGL2RenderingContext.texSubImage2D')
@DocsEditable()
@Experimental() // untriaged
- void _texSubImage2D_3(target, level, xoffset, yoffset, format, type,
- ImageElement image) native ;
+ void _texSubImage2D_3(
+ target, level, xoffset, yoffset, format, type, ImageElement image) native;
@JSName('texSubImage2D')
@DomName('WebGL2RenderingContext.texSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type,
- CanvasElement canvas) native ;
+ CanvasElement canvas) native;
@JSName('texSubImage2D')
@DomName('WebGL2RenderingContext.texSubImage2D')
@DocsEditable()
@Experimental() // untriaged
- void _texSubImage2D_5(target, level, xoffset, yoffset, format, type,
- VideoElement video) native ;
+ void _texSubImage2D_5(
+ target, level, xoffset, yoffset, format, type, VideoElement video) native;
@DomName('WebGL2RenderingContext.uniform1f')
@DocsEditable()
@Experimental() // untriaged
- void uniform1f(UniformLocation location, num x) native ;
+ void uniform1f(UniformLocation location, num x) native;
@DomName('WebGL2RenderingContext.uniform1fv')
@DocsEditable()
@Experimental() // untriaged
- void uniform1fv(UniformLocation location, v) native ;
+ void uniform1fv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform1i')
@DocsEditable()
@Experimental() // untriaged
- void uniform1i(UniformLocation location, int x) native ;
+ void uniform1i(UniformLocation location, int x) native;
@DomName('WebGL2RenderingContext.uniform1iv')
@DocsEditable()
@Experimental() // untriaged
- void uniform1iv(UniformLocation location, v) native ;
+ void uniform1iv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform2f')
@DocsEditable()
@Experimental() // untriaged
- void uniform2f(UniformLocation location, num x, num y) native ;
+ void uniform2f(UniformLocation location, num x, num y) native;
@DomName('WebGL2RenderingContext.uniform2fv')
@DocsEditable()
@Experimental() // untriaged
- void uniform2fv(UniformLocation location, v) native ;
+ void uniform2fv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform2i')
@DocsEditable()
@Experimental() // untriaged
- void uniform2i(UniformLocation location, int x, int y) native ;
+ void uniform2i(UniformLocation location, int x, int y) native;
@DomName('WebGL2RenderingContext.uniform2iv')
@DocsEditable()
@Experimental() // untriaged
- void uniform2iv(UniformLocation location, v) native ;
+ void uniform2iv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform3f')
@DocsEditable()
@Experimental() // untriaged
- void uniform3f(UniformLocation location, num x, num y, num z) native ;
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
@DomName('WebGL2RenderingContext.uniform3fv')
@DocsEditable()
@Experimental() // untriaged
- void uniform3fv(UniformLocation location, v) native ;
+ void uniform3fv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform3i')
@DocsEditable()
@Experimental() // untriaged
- void uniform3i(UniformLocation location, int x, int y, int z) native ;
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
@DomName('WebGL2RenderingContext.uniform3iv')
@DocsEditable()
@Experimental() // untriaged
- void uniform3iv(UniformLocation location, v) native ;
+ void uniform3iv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform4f')
@DocsEditable()
@Experimental() // untriaged
- void uniform4f(UniformLocation location, num x, num y, num z, num w) native ;
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
@DomName('WebGL2RenderingContext.uniform4fv')
@DocsEditable()
@Experimental() // untriaged
- void uniform4fv(UniformLocation location, v) native ;
+ void uniform4fv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniform4i')
@DocsEditable()
@Experimental() // untriaged
- void uniform4i(UniformLocation location, int x, int y, int z, int w) native ;
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
@DomName('WebGL2RenderingContext.uniform4iv')
@DocsEditable()
@Experimental() // untriaged
- void uniform4iv(UniformLocation location, v) native ;
+ void uniform4iv(UniformLocation location, v) native;
@DomName('WebGL2RenderingContext.uniformMatrix2fv')
@DocsEditable()
@Experimental() // untriaged
- void uniformMatrix2fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGL2RenderingContext.uniformMatrix3fv')
@DocsEditable()
@Experimental() // untriaged
- void uniformMatrix3fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGL2RenderingContext.uniformMatrix4fv')
@DocsEditable()
@Experimental() // untriaged
- void uniformMatrix4fv(UniformLocation location, bool transpose, array)
- native ;
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native;
@DomName('WebGL2RenderingContext.useProgram')
@DocsEditable()
@Experimental() // untriaged
- void useProgram(Program program) native ;
+ void useProgram(Program program) native;
@DomName('WebGL2RenderingContext.validateProgram')
@DocsEditable()
@Experimental() // untriaged
- void validateProgram(Program program) native ;
+ void validateProgram(Program program) native;
@DomName('WebGL2RenderingContext.vertexAttrib1f')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib1f(int indx, num x) native ;
+ void vertexAttrib1f(int indx, num x) native;
@DomName('WebGL2RenderingContext.vertexAttrib1fv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib1fv(int indx, values) native ;
+ void vertexAttrib1fv(int indx, values) native;
@DomName('WebGL2RenderingContext.vertexAttrib2f')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib2f(int indx, num x, num y) native ;
+ void vertexAttrib2f(int indx, num x, num y) native;
@DomName('WebGL2RenderingContext.vertexAttrib2fv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib2fv(int indx, values) native ;
+ void vertexAttrib2fv(int indx, values) native;
@DomName('WebGL2RenderingContext.vertexAttrib3f')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib3f(int indx, num x, num y, num z) native ;
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
@DomName('WebGL2RenderingContext.vertexAttrib3fv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib3fv(int indx, values) native ;
+ void vertexAttrib3fv(int indx, values) native;
@DomName('WebGL2RenderingContext.vertexAttrib4f')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib4f(int indx, num x, num y, num z, num w) native ;
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
@DomName('WebGL2RenderingContext.vertexAttrib4fv')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttrib4fv(int indx, values) native ;
+ void vertexAttrib4fv(int indx, values) native;
@DomName('WebGL2RenderingContext.vertexAttribPointer')
@DocsEditable()
@Experimental() // untriaged
void vertexAttribPointer(int indx, int size, int type, bool normalized,
- int stride, int offset) native ;
+ int stride, int offset) native;
@DomName('WebGL2RenderingContext.viewport')
@DocsEditable()
@Experimental() // untriaged
- void viewport(int x, int y, int width, int height) native ;
+ void viewport(int x, int y, int width, int height) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
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