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Issue 2821963002: Do not hide shadow underlay for max/fullscreen state even if the client disables the shadow. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/shell_surface.h" 5 #include "components/exo/shell_surface.h"
6 6
7 #include "ash/accessibility_delegate.h" 7 #include "ash/accessibility_delegate.h"
8 #include "ash/public/cpp/shell_window_ids.h" 8 #include "ash/public/cpp/shell_window_ids.h"
9 #include "ash/public/cpp/window_properties.h" 9 #include "ash/public/cpp/window_properties.h"
10 #include "ash/public/interfaces/window_pin_type.mojom.h" 10 #include "ash/public/interfaces/window_pin_type.mojom.h"
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825 825
826 // Sending a shadow bounds in maximized state won't create a shaodw. 826 // Sending a shadow bounds in maximized state won't create a shaodw.
827 shell_surface->SetRectangularSurfaceShadow(gfx::Rect(10, 10, 100, 100)); 827 shell_surface->SetRectangularSurfaceShadow(gfx::Rect(10, 10, 100, 100));
828 surface->Commit(); 828 surface->Commit();
829 829
830 EXPECT_FALSE(wm::ShadowController::GetShadowForWindow(window)); 830 EXPECT_FALSE(wm::ShadowController::GetShadowForWindow(window));
831 // Underlay should be created even without shadow. 831 // Underlay should be created even without shadow.
832 ASSERT_TRUE(shell_surface->shadow_underlay()); 832 ASSERT_TRUE(shell_surface->shadow_underlay());
833 EXPECT_TRUE(shell_surface->shadow_underlay()->IsVisible()); 833 EXPECT_TRUE(shell_surface->shadow_underlay()->IsVisible());
834 834
835 shell_surface->SetRectangularSurfaceShadow(gfx::Rect(0, 0, 0, 0));
836 // Underlay should be created even without shadow.
837 ASSERT_TRUE(shell_surface->shadow_underlay());
838 EXPECT_TRUE(shell_surface->shadow_underlay()->IsVisible());
839 shell_surface->SetRectangularShadowEnabled(false);
840 surface->Commit();
841 // Underlay should be created even without shadow.
842 ASSERT_TRUE(shell_surface->shadow_underlay());
843 EXPECT_TRUE(shell_surface->shadow_underlay()->IsVisible());
844
845 shell_surface->SetRectangularShadowEnabled(true);
846 shell_surface->SetRectangularSurfaceShadow(gfx::Rect(10, 10, 100, 100));
847 surface->Commit();
848
835 // Restore the window and make sure the shadow is created, visible and 849 // Restore the window and make sure the shadow is created, visible and
836 // has the latest bounds. 850 // has the latest bounds.
837 widget->Restore(); 851 widget->Restore();
838 wm::Shadow* shadow = wm::ShadowController::GetShadowForWindow(window); 852 wm::Shadow* shadow = wm::ShadowController::GetShadowForWindow(window);
839 ASSERT_TRUE(shadow); 853 ASSERT_TRUE(shadow);
840 EXPECT_TRUE(shadow->layer()->visible()); 854 EXPECT_TRUE(shadow->layer()->visible());
841 EXPECT_EQ(gfx::Rect(10, 10, 100, 100), shadow->layer()->parent()->bounds()); 855 EXPECT_EQ(gfx::Rect(10, 10, 100, 100), shadow->layer()->parent()->bounds());
842 } 856 }
843 857
844 TEST_F(ShellSurfaceTest, ToggleFullscreen) { 858 TEST_F(ShellSurfaceTest, ToggleFullscreen) {
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1009 shell_surface.OnAccessibilityModeChanged(); 1023 shell_surface.OnAccessibilityModeChanged();
1010 shell_surface2.OnAccessibilityModeChanged(); 1024 shell_surface2.OnAccessibilityModeChanged();
1011 1025
1012 EXPECT_TRUE(shell_surface.shadow_underlay()->IsVisible()); 1026 EXPECT_TRUE(shell_surface.shadow_underlay()->IsVisible());
1013 EXPECT_EQ(shadow_bounds, shell_surface.shadow_underlay()->bounds()); 1027 EXPECT_EQ(shadow_bounds, shell_surface.shadow_underlay()->bounds());
1014 EXPECT_EQ(shadow_bounds, shell_surface2.shadow_underlay()->bounds()); 1028 EXPECT_EQ(shadow_bounds, shell_surface2.shadow_underlay()->bounds());
1015 } 1029 }
1016 1030
1017 } // namespace 1031 } // namespace
1018 } // namespace exo 1032 } // namespace exo
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