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Side by Side Diff: gpu/config/gpu_driver_bug_workaround_type.h

Issue 2821913002: Force cube map texture complete on Linux AMD (Closed)
Patch Set: remove webgl2ores3 condition Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 5 #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
6 #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 6 #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "gpu/gpu_export.h" 10 #include "gpu/gpu_export.h"
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98 GPU_OP(EXIT_ON_CONTEXT_LOST, \ 98 GPU_OP(EXIT_ON_CONTEXT_LOST, \
99 exit_on_context_lost) \ 99 exit_on_context_lost) \
100 GPU_OP(FORCE_CUBE_COMPLETE, \ 100 GPU_OP(FORCE_CUBE_COMPLETE, \
101 force_cube_complete) \ 101 force_cube_complete) \
102 GPU_OP(FORCE_CUBE_MAP_POSITIVE_X_ALLOCATION, \ 102 GPU_OP(FORCE_CUBE_MAP_POSITIVE_X_ALLOCATION, \
103 force_cube_map_positive_x_allocation) \ 103 force_cube_map_positive_x_allocation) \
104 GPU_OP(FORCE_DISCRETE_GPU, \ 104 GPU_OP(FORCE_DISCRETE_GPU, \
105 force_discrete_gpu) \ 105 force_discrete_gpu) \
106 GPU_OP(FORCE_INTEGRATED_GPU, \ 106 GPU_OP(FORCE_INTEGRATED_GPU, \
107 force_integrated_gpu) \ 107 force_integrated_gpu) \
108 GPU_OP(FORCE_INT_OR_SRGB_CUBE_TEXTURE_COMPLETE, \
109 force_int_or_srgb_cube_texture_complete) \
108 GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \ 110 GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \
109 force_update_scissor_state_when_binding_fbo0) \ 111 force_update_scissor_state_when_binding_fbo0) \
110 GPU_OP(GET_FRAG_DATA_INFO_BUG, \ 112 GPU_OP(GET_FRAG_DATA_INFO_BUG, \
111 get_frag_data_info_bug) \ 113 get_frag_data_info_bug) \
112 GPU_OP(GL_CLEAR_BROKEN, \ 114 GPU_OP(GL_CLEAR_BROKEN, \
113 gl_clear_broken) \ 115 gl_clear_broken) \
114 GPU_OP(IGNORE_EGL_SYNC_FAILURES, \ 116 GPU_OP(IGNORE_EGL_SYNC_FAILURES, \
115 ignore_egl_sync_failures) \ 117 ignore_egl_sync_failures) \
116 GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \ 118 GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \
117 init_gl_position_in_vertex_shader) \ 119 init_gl_position_in_vertex_shader) \
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
222 #undef GPU_OP 224 #undef GPU_OP
223 NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES 225 NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
224 }; 226 };
225 227
226 GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString( 228 GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString(
227 GpuDriverBugWorkaroundType type); 229 GpuDriverBugWorkaroundType type);
228 230
229 } // namespace gpu 231 } // namespace gpu
230 232
231 #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 233 #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
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