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Side by Side Diff: third_party/WebKit/Source/modules/fetch/Body.cpp

Issue 2821443002: Revert of Move ScriptState::GetExecutionContext (Part 5) (Closed)
Patch Set: Revert Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/fetch/Body.h" 5 #include "modules/fetch/Body.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include "bindings/core/v8/ScriptPromiseResolver.h" 8 #include "bindings/core/v8/ScriptPromiseResolver.h"
9 #include "bindings/core/v8/ScriptState.h" 9 #include "bindings/core/v8/ScriptState.h"
10 #include "bindings/core/v8/V8ArrayBuffer.h" 10 #include "bindings/core/v8/V8ArrayBuffer.h"
11 #include "bindings/core/v8/V8ThrowException.h" 11 #include "bindings/core/v8/V8ThrowException.h"
12 #include "core/dom/DOMArrayBuffer.h" 12 #include "core/dom/DOMArrayBuffer.h"
13 #include "core/dom/DOMTypedArray.h" 13 #include "core/dom/DOMTypedArray.h"
14 #include "core/dom/ExecutionContext.h"
15 #include "core/fileapi/Blob.h" 14 #include "core/fileapi/Blob.h"
16 #include "modules/fetch/BodyStreamBuffer.h" 15 #include "modules/fetch/BodyStreamBuffer.h"
17 #include "modules/fetch/FetchDataLoader.h" 16 #include "modules/fetch/FetchDataLoader.h"
18 #include "platform/wtf/PassRefPtr.h" 17 #include "platform/wtf/PassRefPtr.h"
19 #include "platform/wtf/RefPtr.h" 18 #include "platform/wtf/RefPtr.h"
20 #include "public/platform/WebDataConsumerHandle.h" 19 #include "public/platform/WebDataConsumerHandle.h"
21 20
22 namespace blink { 21 namespace blink {
23 22
24 namespace { 23 namespace {
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
113 ScriptPromise promise = RejectInvalidConsumption(script_state); 112 ScriptPromise promise = RejectInvalidConsumption(script_state);
114 if (!promise.IsEmpty()) 113 if (!promise.IsEmpty())
115 return promise; 114 return promise;
116 115
117 // When the main thread sends a V8::TerminateExecution() signal to a worker 116 // When the main thread sends a V8::TerminateExecution() signal to a worker
118 // thread, any V8 API on the worker thread starts returning an empty 117 // thread, any V8 API on the worker thread starts returning an empty
119 // handle. This can happen in this function. To avoid the situation, we 118 // handle. This can happen in this function. To avoid the situation, we
120 // first check the ExecutionContext and return immediately if it's already 119 // first check the ExecutionContext and return immediately if it's already
121 // gone (which means that the V8::TerminateExecution() signal has been sent 120 // gone (which means that the V8::TerminateExecution() signal has been sent
122 // to this worker thread). 121 // to this worker thread).
123 if (!ExecutionContext::From(script_state)) 122 if (!script_state->GetExecutionContext())
124 return ScriptPromise(); 123 return ScriptPromise();
125 124
126 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state); 125 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state);
127 promise = resolver->Promise(); 126 promise = resolver->Promise();
128 if (BodyBuffer()) { 127 if (BodyBuffer()) {
129 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsArrayBuffer(), 128 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsArrayBuffer(),
130 new BodyArrayBufferConsumer(resolver)); 129 new BodyArrayBufferConsumer(resolver));
131 } else { 130 } else {
132 resolver->Resolve(DOMArrayBuffer::Create(0u, 1)); 131 resolver->Resolve(DOMArrayBuffer::Create(0u, 1));
133 } 132 }
134 return promise; 133 return promise;
135 } 134 }
136 135
137 ScriptPromise Body::blob(ScriptState* script_state) { 136 ScriptPromise Body::blob(ScriptState* script_state) {
138 ScriptPromise promise = RejectInvalidConsumption(script_state); 137 ScriptPromise promise = RejectInvalidConsumption(script_state);
139 if (!promise.IsEmpty()) 138 if (!promise.IsEmpty())
140 return promise; 139 return promise;
141 140
142 // See above comment. 141 // See above comment.
143 if (!ExecutionContext::From(script_state)) 142 if (!script_state->GetExecutionContext())
144 return ScriptPromise(); 143 return ScriptPromise();
145 144
146 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state); 145 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state);
147 promise = resolver->Promise(); 146 promise = resolver->Promise();
148 if (BodyBuffer()) { 147 if (BodyBuffer()) {
149 BodyBuffer()->StartLoading( 148 BodyBuffer()->StartLoading(
150 FetchDataLoader::CreateLoaderAsBlobHandle(MimeType()), 149 FetchDataLoader::CreateLoaderAsBlobHandle(MimeType()),
151 new BodyBlobConsumer(resolver)); 150 new BodyBlobConsumer(resolver));
152 } else { 151 } else {
153 std::unique_ptr<BlobData> blob_data = BlobData::Create(); 152 std::unique_ptr<BlobData> blob_data = BlobData::Create();
154 blob_data->SetContentType(MimeType()); 153 blob_data->SetContentType(MimeType());
155 resolver->Resolve( 154 resolver->Resolve(
156 Blob::Create(BlobDataHandle::Create(std::move(blob_data), 0))); 155 Blob::Create(BlobDataHandle::Create(std::move(blob_data), 0)));
157 } 156 }
158 return promise; 157 return promise;
159 } 158 }
160 159
161 ScriptPromise Body::json(ScriptState* script_state) { 160 ScriptPromise Body::json(ScriptState* script_state) {
162 ScriptPromise promise = RejectInvalidConsumption(script_state); 161 ScriptPromise promise = RejectInvalidConsumption(script_state);
163 if (!promise.IsEmpty()) 162 if (!promise.IsEmpty())
164 return promise; 163 return promise;
165 164
166 // See above comment. 165 // See above comment.
167 if (!ExecutionContext::From(script_state)) 166 if (!script_state->GetExecutionContext())
168 return ScriptPromise(); 167 return ScriptPromise();
169 168
170 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state); 169 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state);
171 promise = resolver->Promise(); 170 promise = resolver->Promise();
172 if (BodyBuffer()) { 171 if (BodyBuffer()) {
173 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsString(), 172 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsString(),
174 new BodyJsonConsumer(resolver)); 173 new BodyJsonConsumer(resolver));
175 } else { 174 } else {
176 resolver->Reject(V8ThrowException::CreateSyntaxError( 175 resolver->Reject(V8ThrowException::CreateSyntaxError(
177 script_state->GetIsolate(), "Unexpected end of input")); 176 script_state->GetIsolate(), "Unexpected end of input"));
178 } 177 }
179 return promise; 178 return promise;
180 } 179 }
181 180
182 ScriptPromise Body::text(ScriptState* script_state) { 181 ScriptPromise Body::text(ScriptState* script_state) {
183 ScriptPromise promise = RejectInvalidConsumption(script_state); 182 ScriptPromise promise = RejectInvalidConsumption(script_state);
184 if (!promise.IsEmpty()) 183 if (!promise.IsEmpty())
185 return promise; 184 return promise;
186 185
187 // See above comment. 186 // See above comment.
188 if (!ExecutionContext::From(script_state)) 187 if (!script_state->GetExecutionContext())
189 return ScriptPromise(); 188 return ScriptPromise();
190 189
191 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state); 190 ScriptPromiseResolver* resolver = ScriptPromiseResolver::Create(script_state);
192 promise = resolver->Promise(); 191 promise = resolver->Promise();
193 if (BodyBuffer()) { 192 if (BodyBuffer()) {
194 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsString(), 193 BodyBuffer()->StartLoading(FetchDataLoader::CreateLoaderAsString(),
195 new BodyTextConsumer(resolver)); 194 new BodyTextConsumer(resolver));
196 } else { 195 } else {
197 resolver->Resolve(String()); 196 resolver->Resolve(String());
198 } 197 }
(...skipping 28 matching lines...) Expand all
227 226
228 ScriptPromise Body::RejectInvalidConsumption(ScriptState* script_state) { 227 ScriptPromise Body::RejectInvalidConsumption(ScriptState* script_state) {
229 if (IsBodyLocked() || bodyUsed()) 228 if (IsBodyLocked() || bodyUsed())
230 return ScriptPromise::Reject( 229 return ScriptPromise::Reject(
231 script_state, V8ThrowException::CreateTypeError( 230 script_state, V8ThrowException::CreateTypeError(
232 script_state->GetIsolate(), "Already read")); 231 script_state->GetIsolate(), "Already read"));
233 return ScriptPromise(); 232 return ScriptPromise();
234 } 233 }
235 234
236 } // namespace blink 235 } // namespace blink
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