OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
67 D_FORMAT_RGB9_E5, | 67 D_FORMAT_RGB9_E5, |
68 D_FORMAT_R16F, | 68 D_FORMAT_R16F, |
69 D_FORMAT_R32F, | 69 D_FORMAT_R32F, |
70 D_FORMAT_RG16F, | 70 D_FORMAT_RG16F, |
71 D_FORMAT_RG32F, | 71 D_FORMAT_RG32F, |
72 D_FORMAT_RGB16F, | 72 D_FORMAT_RGB16F, |
73 D_FORMAT_RGB32F, | 73 D_FORMAT_RGB32F, |
74 D_FORMAT_RGBA16F, | 74 D_FORMAT_RGBA16F, |
75 D_FORMAT_RGBA32F, | 75 D_FORMAT_RGBA32F, |
76 D_FORMAT_R11F_G11F_B10F, | 76 D_FORMAT_R11F_G11F_B10F, |
| 77 D_FORMAT_RGB10_A2, |
77 NUM_D_FORMAT | 78 NUM_D_FORMAT |
78 }; | 79 }; |
79 | 80 |
80 const unsigned kNumVertexShaders = NUM_SAMPLERS; | 81 const unsigned kNumVertexShaders = NUM_SAMPLERS; |
81 const unsigned kNumFragmentShaders = | 82 const unsigned kNumFragmentShaders = |
82 4 * NUM_SAMPLERS * NUM_S_FORMAT * NUM_D_FORMAT; | 83 4 * NUM_SAMPLERS * NUM_S_FORMAT * NUM_D_FORMAT; |
83 | 84 |
84 typedef unsigned ShaderId; | 85 typedef unsigned ShaderId; |
85 | 86 |
86 ShaderId GetVertexShaderId(GLenum target) { | 87 ShaderId GetVertexShaderId(GLenum target) { |
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
262 break; | 263 break; |
263 case GL_RGBA16F: | 264 case GL_RGBA16F: |
264 destFormatIndex = D_FORMAT_RGBA16F; | 265 destFormatIndex = D_FORMAT_RGBA16F; |
265 break; | 266 break; |
266 case GL_RGBA32F: | 267 case GL_RGBA32F: |
267 destFormatIndex = D_FORMAT_RGBA32F; | 268 destFormatIndex = D_FORMAT_RGBA32F; |
268 break; | 269 break; |
269 case GL_R11F_G11F_B10F: | 270 case GL_R11F_G11F_B10F: |
270 destFormatIndex = D_FORMAT_R11F_G11F_B10F; | 271 destFormatIndex = D_FORMAT_R11F_G11F_B10F; |
271 break; | 272 break; |
| 273 case GL_RGB10_A2: |
| 274 destFormatIndex = D_FORMAT_RGB10_A2; |
| 275 break; |
272 default: | 276 default: |
273 NOTREACHED(); | 277 NOTREACHED(); |
274 break; | 278 break; |
275 } | 279 } |
276 | 280 |
277 return alphaIndex + targetIndex * 4 + sourceFormatIndex * 4 * NUM_SAMPLERS + | 281 return alphaIndex + targetIndex * 4 + sourceFormatIndex * 4 * NUM_SAMPLERS + |
278 destFormatIndex * 4 * NUM_SAMPLERS * NUM_S_FORMAT; | 282 destFormatIndex * 4 * NUM_SAMPLERS * NUM_S_FORMAT; |
279 } | 283 } |
280 | 284 |
281 const char* kShaderPrecisionPreamble = | 285 const char* kShaderPrecisionPreamble = |
(...skipping 1061 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1343 decoder->RestoreTextureUnitBindings(0); | 1347 decoder->RestoreTextureUnitBindings(0); |
1344 decoder->RestoreActiveTexture(); | 1348 decoder->RestoreActiveTexture(); |
1345 decoder->RestoreProgramBindings(); | 1349 decoder->RestoreProgramBindings(); |
1346 decoder->RestoreBufferBindings(); | 1350 decoder->RestoreBufferBindings(); |
1347 decoder->RestoreFramebufferBindings(); | 1351 decoder->RestoreFramebufferBindings(); |
1348 decoder->RestoreGlobalState(); | 1352 decoder->RestoreGlobalState(); |
1349 } | 1353 } |
1350 | 1354 |
1351 } // namespace gles2 | 1355 } // namespace gles2 |
1352 } // namespace gpu | 1356 } // namespace gpu |
OLD | NEW |