Index: content/public/common/content_switches.cc |
diff --git a/content/public/common/content_switches.cc b/content/public/common/content_switches.cc |
index a8474064ffe241a0b6fef7455c6fd2609e5bdb0f..0ca47fe3816d0a2736010ef08bcdade1406a9ab3 100644 |
--- a/content/public/common/content_switches.cc |
+++ b/content/public/common/content_switches.cc |
@@ -430,6 +430,12 @@ const char kEnableDirectWrite[] = "enable-direct-write"; |
// Use high resolution timers for TimeTicks. |
const char kEnableHighResolutionTime[] = "enable-high-resolution-time"; |
+ |
+// Enable the GDI32 and USER32 process mitigation policy for renderer processes |
+// which prevents them from invoking user32 and gdi32 system calls which enter |
+// the kernel. This is only supported on Windows 8 and beyond. |
+const char kEnableGDIUser32RendererLockDown[] |
+ = "enable_gdi_user32_renderer_lockdown"; |
jschuh
2014/05/16 20:28:12
Could we just call these kEnableWin32kRendererLock
ananta
2014/05/16 21:12:18
Done.
|
#endif |
// Paint content on the compositor thread instead of the main thread. |