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Issue 2821183002: Don't update descendant visual rects on border radius change (Closed)
Patch Set: - Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PrePaintTreeWalk.h" 5 #include "core/paint/PrePaintTreeWalk.h"
6 6
7 #include "core/dom/DocumentLifecycle.h" 7 #include "core/dom/DocumentLifecycle.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h"
(...skipping 110 matching lines...)
121 // sticky layer position, so we need to update it again here. 121 // sticky layer position, so we need to update it again here.
122 // TODO(flackr): This should be refactored in the future to be clearer (i.e. 122 // TODO(flackr): This should be refactored in the future to be clearer (i.e.
123 // update layer position and ancestor inputs updates in the same walk). 123 // update layer position and ancestor inputs updates in the same walk).
124 paint_layer->UpdateLayerPosition(); 124 paint_layer->UpdateLayerPosition();
125 } 125 }
126 126
127 if (paint_layer->IsRootLayer() || object.HasOverflowClip()) 127 if (paint_layer->IsRootLayer() || object.HasOverflowClip())
128 context.ancestor_overflow_paint_layer = paint_layer; 128 context.ancestor_overflow_paint_layer = paint_layer;
129 } 129 }
130 130
131 void PrePaintTreeWalk::ComputeClipRectForContext( 131 LayoutRect PrePaintTreeWalk::ComputeClipRectForContext(
132 const PaintPropertyTreeBuilderContext::ContainingBlockContext& context, 132 const PaintPropertyTreeBuilderContext::ContainingBlockContext& context,
133 const EffectPaintPropertyNode* effect, 133 const EffectPaintPropertyNode* effect,
134 const PropertyTreeState& ancestor_state, 134 const PropertyTreeState& ancestor_state,
135 const LayoutPoint& ancestor_paint_offset, 135 const LayoutPoint& ancestor_paint_offset) {
136 FloatClipRect& clip_rect) {
137 PropertyTreeState local_state(context.transform, context.clip, effect); 136 PropertyTreeState local_state(context.transform, context.clip, effect);
138 137
139 clip_rect = 138 const auto& clip_rect =
140 GeometryMapper::SourceToDestinationClipRect(local_state, ancestor_state); 139 GeometryMapper::SourceToDestinationClipRect(local_state, ancestor_state);
141 clip_rect.MoveBy(-FloatPoint(ancestor_paint_offset)); 140 // HasRadius() is ignored because it doesn't affect descendants' visual rects.
141 LayoutRect result(clip_rect.Rect());
142 if (!clip_rect.IsInfinite())
143 result.MoveBy(-ancestor_paint_offset);
144 return result;
142 } 145 }
143 146
144 void PrePaintTreeWalk::InvalidatePaintLayerOptimizationsIfNeeded( 147 void PrePaintTreeWalk::InvalidatePaintLayerOptimizationsIfNeeded(
145 const LayoutObject& object, 148 const LayoutObject& object,
146 PrePaintTreeWalkContext& context) { 149 PrePaintTreeWalkContext& context) {
147 if (!object.HasLayer()) 150 if (!object.HasLayer())
148 return; 151 return;
149 152
150 PaintLayer& paint_layer = *ToLayoutBoxModelObject(object).Layer(); 153 PaintLayer& paint_layer = *ToLayoutBoxModelObject(object).Layer();
151 if (object.StyleRef().HasTransform() || 154 if (object.StyleRef().HasTransform() ||
152 &object == 155 &object ==
153 context.paint_invalidator_context.paint_invalidation_container) { 156 context.paint_invalidator_context.paint_invalidation_container) {
154 context.ancestor_transformed_or_root_paint_layer = &paint_layer; 157 context.ancestor_transformed_or_root_paint_layer = &paint_layer;
155 } 158 }
156 159
157 // This code below checks whether any clips have changed that might: 160 // This code below checks whether any clips have changed that might:
158 // (a) invalidate optimizations made for a PaintLayer that supports 161 // (a) invalidate optimizations made for a PaintLayer that supports
159 // subsequence caching, or 162 // subsequence caching, or
160 // (b) impact clipping of descendant visual rects. 163 // (b) impact clipping of descendant visual rects.
161 if (!paint_layer.SupportsSubsequenceCaching() && 164 if (!paint_layer.SupportsSubsequenceCaching() &&
162 !paint_layer.GetLayoutObject().HasClipRelatedProperty()) 165 !paint_layer.GetLayoutObject().HasClipRelatedProperty())
163 return; 166 return;
164 167
165 const auto& ancestor = 168 const auto& ancestor =
166 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject(); 169 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject();
167 PropertyTreeState ancestor_state = *ancestor.LocalBorderBoxProperties(); 170 PropertyTreeState ancestor_state = *ancestor.LocalBorderBoxProperties();
168 171
169 #ifdef CHECK_CLIP_RECTS 172 #ifdef CHECK_CLIP_RECTS
170 ShouldRespectOverflowClipType respectOverflowClip = RespectOverflowClip; 173 auto respect_overflow_clip = kRespectOverflowClip;
171 #endif 174 #endif
172 if (context.ancestor_transformed_or_root_paint_layer->GetCompositingState() == 175 if (context.ancestor_transformed_or_root_paint_layer->GetCompositingState() ==
173 kPaintsIntoOwnBacking) { 176 kPaintsIntoOwnBacking) {
174 const auto* ancestor_properties = ancestor.PaintProperties(); 177 const auto* ancestor_properties = ancestor.PaintProperties();
175 if (ancestor_properties && ancestor_properties->OverflowClip()) { 178 if (ancestor_properties && ancestor_properties->OverflowClip()) {
176 ancestor_state.SetClip(ancestor_properties->OverflowClip()); 179 ancestor_state.SetClip(ancestor_properties->OverflowClip());
177 #ifdef CHECK_CLIP_RECTS 180 #ifdef CHECK_CLIP_RECTS
178 respectOverflowClip = IgnoreOverflowClip; 181 respect_overflow_clip = kIgnoreOverflowClip;
179 #endif 182 #endif
180 } 183 }
181 } 184 }
182 185
183 #ifdef CHECK_CLIP_RECTS 186 #ifdef CHECK_CLIP_RECTS
184 ClipRects& oldClipRects = 187 const auto& old_clip_rects =
185 paintLayer.clipper(PaintLayer::DoNotUseGeometryMapper) 188 paint_layer.Clipper(PaintLayer::kDoNotUseGeometryMapper)
186 .paintingClipRects(&ancestorTransformedOrRootPaintLayer, 189 .PaintingClipRects(context.ancestor_transformed_or_root_paint_layer,
187 respectOverflowClip, LayoutSize()); 190 respect_overflow_clip, LayoutSize());
188 #endif 191 #endif
189 192
190 RefPtr<ClipRects> clip_rects = ClipRects::Create();
191 const LayoutPoint& ancestor_paint_offset = 193 const LayoutPoint& ancestor_paint_offset =
192 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject() 194 context.ancestor_transformed_or_root_paint_layer->GetLayoutObject()
193 .PaintOffset(); 195 .PaintOffset();
194 196
195 FloatClipRect clip_rect; 197 const auto* effect = context.tree_builder_context->current_effect;
196 const EffectPaintPropertyNode* effect = 198 auto overflow_clip_rect =
197 context.tree_builder_context->current_effect; 199 ComputeClipRectForContext(context.tree_builder_context->current, effect,
198 ComputeClipRectForContext(context.tree_builder_context->current, effect, 200 ancestor_state, ancestor_paint_offset);
199 ancestor_state, ancestor_paint_offset, clip_rect);
200 clip_rects->SetOverflowClipRect(clip_rect);
201 #ifdef CHECK_CLIP_RECTS 201 #ifdef CHECK_CLIP_RECTS
202 CHECK(clipRects->overflowClipRect() == oldClipRects.overflowClipRect()) 202 CHECK(overflow_clip_rect == old_clip_rects.OverflowClipRect().Rect())
203 << "rect= " << clipRects->overflowClipRect().toString(); 203 << " new=" << overflow_clip_rect.ToString()
204 << " old=" << old_clip_rects.OverflowClipRect().Rect().ToString();
204 #endif 205 #endif
205 206
206 ComputeClipRectForContext(context.tree_builder_context->fixed_position, 207 auto fixed_clip_rect =
207 effect, ancestor_state, ancestor_paint_offset, 208 ComputeClipRectForContext(context.tree_builder_context->fixed_position,
208 clip_rect); 209 effect, ancestor_state, ancestor_paint_offset);
209 clip_rects->SetFixedClipRect(clip_rect);
210 #ifdef CHECK_CLIP_RECTS 210 #ifdef CHECK_CLIP_RECTS
211 CHECK(clipRects->fixedClipRect() == oldClipRects.fixedClipRect()) 211 CHECK(fixed_clip_rect == old_clip_rects.FixedClipRect().Rect())
212 << " fixed=" << clipRects->fixedClipRect().toString(); 212 << " new=" << fixed_clip_rect.ToString()
213 << " old=" << old_clip_rects.FixedClipRect().Rect().ToString();
213 #endif 214 #endif
214 215
215 ComputeClipRectForContext(context.tree_builder_context->absolute_position, 216 auto pos_clip_rect =
216 effect, ancestor_state, ancestor_paint_offset, 217 ComputeClipRectForContext(context.tree_builder_context->absolute_position,
217 clip_rect); 218 effect, ancestor_state, ancestor_paint_offset);
218 clip_rects->SetPosClipRect(clip_rect);
219 #ifdef CHECK_CLIP_RECTS 219 #ifdef CHECK_CLIP_RECTS
220 CHECK(clipRects->posClipRect() == oldClipRects.posClipRect()) 220 CHECK(pos_clip_rect == old_clip_rects.PosClipRect().Rect())
221 << " abs=" << clipRects->posClipRect().toString(); 221 << " new=" << pos_clip_rect.ToString()
222 << " old=" << old_clip_rects.PosClipRect().Rect().ToString();
222 #endif 223 #endif
223 224
224 ClipRects* previous_clip_rects = paint_layer.PreviousPaintingClipRects(); 225 const auto* previous_clip_rects = paint_layer.PreviousPaintingClipRects();
226 if (!previous_clip_rects ||
227 overflow_clip_rect != previous_clip_rects->OverflowClipRect().Rect() ||
228 fixed_clip_rect != previous_clip_rects->FixedClipRect().Rect() ||
229 pos_clip_rect != previous_clip_rects->PosClipRect().Rect()) {
230 RefPtr<ClipRects> clip_rects = ClipRects::Create();
231 clip_rects->SetOverflowClipRect(overflow_clip_rect);
232 clip_rects->SetFixedClipRect(fixed_clip_rect);
233 clip_rects->SetPosClipRect(pos_clip_rect);
234 paint_layer.SetPreviousPaintingClipRects(*clip_rects);
225 235
226 if (!previous_clip_rects || *clip_rects != *previous_clip_rects) {
227 paint_layer.SetNeedsRepaint(); 236 paint_layer.SetNeedsRepaint();
228 paint_layer.SetPreviousPaintPhaseDescendantOutlinesEmpty(false); 237 paint_layer.SetPreviousPaintPhaseDescendantOutlinesEmpty(false);
229 paint_layer.SetPreviousPaintPhaseFloatEmpty(false); 238 paint_layer.SetPreviousPaintPhaseFloatEmpty(false);
230 paint_layer.SetPreviousPaintPhaseDescendantBlockBackgroundsEmpty(false); 239 paint_layer.SetPreviousPaintPhaseDescendantBlockBackgroundsEmpty(false);
231 // All subsequences which are contained below this paintLayer must also 240 // All subsequences which are contained below this paintLayer must also
232 // be checked. 241 // be checked.
233 context.paint_invalidator_context.forced_subtree_invalidation_flags |= 242 context.paint_invalidator_context.forced_subtree_invalidation_flags |=
234 PaintInvalidatorContext::kForcedSubtreeVisualRectUpdate; 243 PaintInvalidatorContext::kForcedSubtreeVisualRectUpdate;
235 } 244 }
236
237 paint_layer.SetPreviousPaintingClipRects(*clip_rects);
238 } 245 }
239 246
240 bool PrePaintTreeWalk::NeedsTreeBuilderContextUpdate( 247 bool PrePaintTreeWalk::NeedsTreeBuilderContextUpdate(
241 const FrameView& frame_view, 248 const FrameView& frame_view,
242 const PrePaintTreeWalkContext& context) { 249 const PrePaintTreeWalkContext& context) {
243 return frame_view.NeedsPaintPropertyUpdate() || 250 return frame_view.NeedsPaintPropertyUpdate() ||
244 (frame_view.GetLayoutView() && 251 (frame_view.GetLayoutView() &&
245 NeedsTreeBuilderContextUpdate(*frame_view.GetLayoutView(), context)); 252 NeedsTreeBuilderContextUpdate(*frame_view.GetLayoutView(), context));
246 } 253 }
247 254
(...skipping 62 matching lines...)
310 } 317 }
311 Walk(*frame_view, context); 318 Walk(*frame_view, context);
312 } 319 }
313 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). 320 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281).
314 } 321 }
315 322
316 object.GetMutableForPainting().ClearPaintFlags(); 323 object.GetMutableForPainting().ClearPaintFlags();
317 } 324 }
318 325
319 } // namespace blink 326 } // namespace blink
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