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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/host/log_to_server.h" | 5 #include "remoting/host/log_to_server.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop/message_loop_proxy.h" | 8 #include "base/message_loop/message_loop_proxy.h" |
9 #include "remoting/base/constants.h" | 9 #include "remoting/base/constants.h" |
10 #include "remoting/host/host_status_monitor.h" | 10 #include "remoting/host/host_status_monitor.h" |
11 #include "remoting/host/server_log_entry.h" | 11 #include "remoting/host/server_log_entry_host.h" |
12 #include "remoting/jingle_glue/iq_sender.h" | 12 #include "remoting/jingle_glue/iq_sender.h" |
| 13 #include "remoting/jingle_glue/server_log_entry.h" |
13 #include "remoting/jingle_glue/signal_strategy.h" | 14 #include "remoting/jingle_glue/signal_strategy.h" |
14 #include "remoting/protocol/transport.h" | 15 #include "remoting/protocol/transport.h" |
15 #include "third_party/libjingle/source/talk/xmllite/xmlelement.h" | 16 #include "third_party/libjingle/source/talk/xmllite/xmlelement.h" |
16 #include "third_party/libjingle/source/talk/xmpp/constants.h" | 17 #include "third_party/libjingle/source/talk/xmpp/constants.h" |
17 | 18 |
18 using buzz::QName; | 19 using buzz::QName; |
19 using buzz::XmlElement; | 20 using buzz::XmlElement; |
20 | 21 |
21 namespace remoting { | 22 namespace remoting { |
22 | 23 |
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36 signal_strategy_->RemoveListener(this); | 37 signal_strategy_->RemoveListener(this); |
37 if (monitor_.get()) | 38 if (monitor_.get()) |
38 monitor_->RemoveStatusObserver(this); | 39 monitor_->RemoveStatusObserver(this); |
39 } | 40 } |
40 | 41 |
41 void LogToServer::LogSessionStateChange(const std::string& jid, | 42 void LogToServer::LogSessionStateChange(const std::string& jid, |
42 bool connected) { | 43 bool connected) { |
43 DCHECK(CalledOnValidThread()); | 44 DCHECK(CalledOnValidThread()); |
44 | 45 |
45 scoped_ptr<ServerLogEntry> entry( | 46 scoped_ptr<ServerLogEntry> entry( |
46 ServerLogEntry::MakeForSessionStateChange(connected)); | 47 MakeLogEntryForSessionStateChange(connected)); |
47 entry->AddHostFields(); | 48 AddHostFieldsToLogEntry(entry.get()); |
48 entry->AddModeField(mode_); | 49 entry->AddModeField(mode_); |
49 | 50 |
50 if (connected) { | 51 if (connected) { |
51 DCHECK(connection_route_type_.count(jid) == 1); | 52 DCHECK(connection_route_type_.count(jid) == 1); |
52 entry->AddConnectionTypeField(connection_route_type_[jid]); | 53 AddConnectionTypeToLogEntry(entry.get(), connection_route_type_[jid]); |
53 } | 54 } |
54 Log(*entry.get()); | 55 Log(*entry.get()); |
55 } | 56 } |
56 | 57 |
57 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) { | 58 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) { |
58 DCHECK(CalledOnValidThread()); | 59 DCHECK(CalledOnValidThread()); |
59 | 60 |
60 if (state == SignalStrategy::CONNECTED) { | 61 if (state == SignalStrategy::CONNECTED) { |
61 iq_sender_.reset(new IqSender(signal_strategy_)); | 62 iq_sender_.reset(new IqSender(signal_strategy_)); |
62 SendPendingEntries(); | 63 SendPendingEntries(); |
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112 } | 113 } |
113 // Send the stanza to the server. | 114 // Send the stanza to the server. |
114 scoped_ptr<IqRequest> req = iq_sender_->SendIq( | 115 scoped_ptr<IqRequest> req = iq_sender_->SendIq( |
115 buzz::STR_SET, directory_bot_jid_, stanza.Pass(), | 116 buzz::STR_SET, directory_bot_jid_, stanza.Pass(), |
116 IqSender::ReplyCallback()); | 117 IqSender::ReplyCallback()); |
117 // We ignore any response, so let the IqRequest be destroyed. | 118 // We ignore any response, so let the IqRequest be destroyed. |
118 return; | 119 return; |
119 } | 120 } |
120 | 121 |
121 } // namespace remoting | 122 } // namespace remoting |
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