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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/gamepad/gamepad_provider.h" | 5 #include "device/gamepad/gamepad_provider.h" |
| 6 | 6 |
| 7 #include <memory> | 7 #include <memory> |
| 8 | 8 |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
| 11 #include "base/run_loop.h" | 11 #include "base/run_loop.h" |
| 12 #include "base/threading/platform_thread.h" |
| 12 #include "build/build_config.h" | 13 #include "build/build_config.h" |
| 13 #include "device/gamepad/gamepad_data_fetcher.h" | 14 #include "device/gamepad/gamepad_data_fetcher.h" |
| 14 #include "device/gamepad/gamepad_test_helpers.h" | 15 #include "device/gamepad/gamepad_test_helpers.h" |
| 15 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
| 16 | 17 |
| 17 namespace device { | 18 namespace device { |
| 18 | 19 |
| 19 namespace { | 20 namespace { |
| 20 | 21 |
| 21 using blink::WebGamepads; | 22 using blink::WebGamepads; |
| (...skipping 20 matching lines...) Expand all Loading... |
| 42 // Main test fixture | 43 // Main test fixture |
| 43 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | 44 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
| 44 public: | 45 public: |
| 45 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | 46 GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
| 46 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | 47 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
| 47 provider_.reset(new GamepadProvider( | 48 provider_.reset(new GamepadProvider( |
| 48 nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | 49 nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
| 49 return provider_.get(); | 50 return provider_.get(); |
| 50 } | 51 } |
| 51 | 52 |
| 53 // Sleep until the shared memory buffer's seqlock advances the buffer version, |
| 54 // indicating that the gamepad provider has written to it after polling the |
| 55 // gamepad fetchers. The buffer will report an odd value for the version if |
| 56 // the buffer is not in a consistent state, so we also require that the value |
| 57 // is even before continuing. |
| 58 void WaitForData(GamepadHardwareBuffer* buffer) { |
| 59 const base::subtle::Atomic32 initial_version = buffer->seqlock.ReadBegin(); |
| 60 base::subtle::Atomic32 current_version; |
| 61 do { |
| 62 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10)); |
| 63 current_version = buffer->seqlock.ReadBegin(); |
| 64 } while (current_version % 2 || current_version == initial_version); |
| 65 } |
| 66 |
| 67 // The provider polls the data on the background thread and then issues |
| 68 // the callback on the client thread. Waiting for it to poll twice ensures |
| 69 // that it was able to issue callbacks for the first poll. |
| 70 void WaitForDataAndCallbacksIssued(GamepadHardwareBuffer* buffer) { |
| 71 WaitForData(buffer); |
| 72 WaitForData(buffer); |
| 73 } |
| 74 |
| 52 void ReadGamepadHardwareBuffer(GamepadHardwareBuffer* buffer, | 75 void ReadGamepadHardwareBuffer(GamepadHardwareBuffer* buffer, |
| 53 WebGamepads* output) { | 76 WebGamepads* output) { |
| 54 memset(output, 0, sizeof(WebGamepads)); | 77 memset(output, 0, sizeof(WebGamepads)); |
| 55 base::subtle::Atomic32 version; | 78 base::subtle::Atomic32 version; |
| 56 do { | 79 do { |
| 57 version = buffer->seqlock.ReadBegin(); | 80 version = buffer->seqlock.ReadBegin(); |
| 58 memcpy(output, &buffer->data, sizeof(WebGamepads)); | 81 memcpy(output, &buffer->data, sizeof(WebGamepads)); |
| 59 } while (buffer->seqlock.ReadRetry(version)); | 82 } while (buffer->seqlock.ReadRetry(version)); |
| 60 } | 83 } |
| 61 | 84 |
| 62 protected: | 85 protected: |
| 63 GamepadProviderTest() {} | 86 GamepadProviderTest() {} |
| 64 | 87 |
| 65 std::unique_ptr<GamepadProvider> provider_; | 88 std::unique_ptr<GamepadProvider> provider_; |
| 66 | 89 |
| 67 // Pointer owned by the provider. | 90 // Pointer owned by the provider. |
| 68 MockGamepadDataFetcher* mock_data_fetcher_; | 91 MockGamepadDataFetcher* mock_data_fetcher_; |
| 69 | 92 |
| 70 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); | 93 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); |
| 71 }; | 94 }; |
| 72 | 95 |
| 73 // Test is flaky. crbug.com/705367 | 96 TEST_F(GamepadProviderTest, PollingAccess) { |
| 74 TEST_F(GamepadProviderTest, DISABLED_PollingAccess) { | |
| 75 WebGamepads test_data; | 97 WebGamepads test_data; |
| 76 memset(&test_data, 0, sizeof(WebGamepads)); | 98 memset(&test_data, 0, sizeof(WebGamepads)); |
| 77 test_data.items[0].connected = true; | 99 test_data.items[0].connected = true; |
| 78 test_data.items[0].timestamp = 0; | 100 test_data.items[0].timestamp = 0; |
| 79 test_data.items[0].buttons_length = 1; | 101 test_data.items[0].buttons_length = 1; |
| 80 test_data.items[0].axes_length = 2; | 102 test_data.items[0].axes_length = 2; |
| 81 test_data.items[0].buttons[0].value = 1.f; | 103 test_data.items[0].buttons[0].value = 1.f; |
| 82 test_data.items[0].buttons[0].pressed = true; | 104 test_data.items[0].buttons[0].pressed = true; |
| 83 test_data.items[0].axes[0] = -1.f; | 105 test_data.items[0].axes[0] = -1.f; |
| 84 test_data.items[0].axes[1] = .5f; | 106 test_data.items[0].axes[1] = .5f; |
| 85 | 107 |
| 86 GamepadProvider* provider = CreateProvider(test_data); | 108 GamepadProvider* provider = CreateProvider(test_data); |
| 87 provider->SetSanitizationEnabled(false); | 109 provider->SetSanitizationEnabled(false); |
| 88 provider->Resume(); | 110 provider->Resume(); |
| 89 | 111 |
| 90 base::RunLoop().RunUntilIdle(); | 112 base::RunLoop().RunUntilIdle(); |
| 91 | 113 |
| 92 mock_data_fetcher_->WaitForDataRead(); | |
| 93 | |
| 94 // Renderer-side, pull data out of poll buffer. | 114 // Renderer-side, pull data out of poll buffer. |
| 95 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 115 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| 96 base::GetCurrentProcessHandle()); | 116 base::GetCurrentProcessHandle()); |
| 97 std::unique_ptr<base::SharedMemory> shared_memory( | 117 std::unique_ptr<base::SharedMemory> shared_memory( |
| 98 new base::SharedMemory(handle, true)); | 118 new base::SharedMemory(handle, true)); |
| 99 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 119 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
| 100 | 120 |
| 101 GamepadHardwareBuffer* buffer = | 121 GamepadHardwareBuffer* buffer = |
| 102 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 122 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
| 123 |
| 124 // Wait until the shared memory buffer has been written at least once. |
| 125 WaitForData(buffer); |
| 126 |
| 103 WebGamepads output; | 127 WebGamepads output; |
| 104 ReadGamepadHardwareBuffer(buffer, &output); | 128 ReadGamepadHardwareBuffer(buffer, &output); |
| 105 | 129 |
| 106 EXPECT_EQ(1u, output.items[0].buttons_length); | 130 EXPECT_EQ(1u, output.items[0].buttons_length); |
| 107 EXPECT_EQ(1.f, output.items[0].buttons[0].value); | 131 EXPECT_EQ(1.f, output.items[0].buttons[0].value); |
| 108 EXPECT_EQ(true, output.items[0].buttons[0].pressed); | 132 EXPECT_EQ(true, output.items[0].buttons[0].pressed); |
| 109 EXPECT_EQ(2u, output.items[0].axes_length); | 133 EXPECT_EQ(2u, output.items[0].axes_length); |
| 110 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 134 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
| 111 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 135 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
| 112 } | 136 } |
| 113 | 137 |
| 114 // Flaky on all platforms: http://crbug.com/692219 | 138 TEST_F(GamepadProviderTest, ConnectDisconnectMultiple) { |
| 115 TEST_F(GamepadProviderTest, DISABLED_ConnectDisconnectMultiple) { | |
| 116 WebGamepads test_data; | 139 WebGamepads test_data; |
| 117 test_data.items[0].connected = true; | 140 test_data.items[0].connected = true; |
| 118 test_data.items[0].timestamp = 0; | 141 test_data.items[0].timestamp = 0; |
| 119 test_data.items[0].axes_length = 2; | 142 test_data.items[0].axes_length = 2; |
| 120 test_data.items[0].axes[0] = -1.f; | 143 test_data.items[0].axes[0] = -1.f; |
| 121 test_data.items[0].axes[1] = .5f; | 144 test_data.items[0].axes[1] = .5f; |
| 122 | 145 |
| 123 test_data.items[1].connected = true; | 146 test_data.items[1].connected = true; |
| 124 test_data.items[1].timestamp = 0; | 147 test_data.items[1].timestamp = 0; |
| 125 test_data.items[1].axes_length = 2; | 148 test_data.items[1].axes_length = 2; |
| 126 test_data.items[1].axes[0] = 1.f; | 149 test_data.items[1].axes[0] = 1.f; |
| 127 test_data.items[1].axes[1] = -.5f; | 150 test_data.items[1].axes[1] = -.5f; |
| 128 | 151 |
| 129 WebGamepads test_data_onedisconnected; | 152 WebGamepads test_data_onedisconnected; |
| 130 test_data_onedisconnected.items[1].connected = true; | 153 test_data_onedisconnected.items[1].connected = true; |
| 131 test_data_onedisconnected.items[1].timestamp = 0; | 154 test_data_onedisconnected.items[1].timestamp = 0; |
| 132 test_data_onedisconnected.items[1].axes_length = 2; | 155 test_data_onedisconnected.items[1].axes_length = 2; |
| 133 test_data_onedisconnected.items[1].axes[0] = 1.f; | 156 test_data_onedisconnected.items[1].axes[0] = 1.f; |
| 134 test_data_onedisconnected.items[1].axes[1] = -.5f; | 157 test_data_onedisconnected.items[1].axes[1] = -.5f; |
| 135 | 158 |
| 136 GamepadProvider* provider = CreateProvider(test_data); | 159 GamepadProvider* provider = CreateProvider(test_data); |
| 137 provider->SetSanitizationEnabled(false); | 160 provider->SetSanitizationEnabled(false); |
| 138 provider->Resume(); | 161 provider->Resume(); |
| 139 | 162 |
| 140 base::RunLoop().RunUntilIdle(); | 163 base::RunLoop().RunUntilIdle(); |
| 141 | 164 |
| 142 mock_data_fetcher_->WaitForDataRead(); | |
| 143 | |
| 144 // Renderer-side, pull data out of poll buffer. | 165 // Renderer-side, pull data out of poll buffer. |
| 145 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 166 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| 146 base::GetCurrentProcessHandle()); | 167 base::GetCurrentProcessHandle()); |
| 147 std::unique_ptr<base::SharedMemory> shared_memory( | 168 std::unique_ptr<base::SharedMemory> shared_memory( |
| 148 new base::SharedMemory(handle, true)); | 169 new base::SharedMemory(handle, true)); |
| 149 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 170 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
| 150 | 171 |
| 151 GamepadHardwareBuffer* buffer = | 172 GamepadHardwareBuffer* buffer = |
| 152 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 173 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
| 174 |
| 175 // Wait until the shared memory buffer has been written at least once. |
| 176 WaitForData(buffer); |
| 177 |
| 153 WebGamepads output; | 178 WebGamepads output; |
| 154 ReadGamepadHardwareBuffer(buffer, &output); | 179 ReadGamepadHardwareBuffer(buffer, &output); |
| 155 | 180 |
| 156 EXPECT_EQ(2u, output.items[0].axes_length); | 181 EXPECT_EQ(2u, output.items[0].axes_length); |
| 157 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 182 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
| 158 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 183 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
| 159 EXPECT_EQ(2u, output.items[1].axes_length); | 184 EXPECT_EQ(2u, output.items[1].axes_length); |
| 160 EXPECT_EQ(1.f, output.items[1].axes[0]); | 185 EXPECT_EQ(1.f, output.items[1].axes[0]); |
| 161 EXPECT_EQ(-0.5f, output.items[1].axes[1]); | 186 EXPECT_EQ(-0.5f, output.items[1].axes[1]); |
| 162 | 187 |
| 163 mock_data_fetcher_->SetTestData(test_data_onedisconnected); | 188 mock_data_fetcher_->SetTestData(test_data_onedisconnected); |
| 164 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 189 |
| 190 WaitForDataAndCallbacksIssued(buffer); |
| 191 |
| 165 ReadGamepadHardwareBuffer(buffer, &output); | 192 ReadGamepadHardwareBuffer(buffer, &output); |
| 166 | 193 |
| 167 EXPECT_EQ(0u, output.items[0].axes_length); | 194 EXPECT_EQ(0u, output.items[0].axes_length); |
| 168 EXPECT_EQ(2u, output.items[1].axes_length); | 195 EXPECT_EQ(2u, output.items[1].axes_length); |
| 169 EXPECT_EQ(1.f, output.items[1].axes[0]); | 196 EXPECT_EQ(1.f, output.items[1].axes[0]); |
| 170 EXPECT_EQ(-0.5f, output.items[1].axes[1]); | 197 EXPECT_EQ(-0.5f, output.items[1].axes[1]); |
| 171 } | 198 } |
| 172 | 199 |
| 173 // Tests that waiting for a user gesture works properly. | 200 // Tests that waiting for a user gesture works properly. |
| 174 TEST_F(GamepadProviderTest, UserGesture) { | 201 TEST_F(GamepadProviderTest, UserGesture) { |
| (...skipping 10 matching lines...) Expand all Loading... |
| 185 WebGamepads button_down_data = no_button_data; | 212 WebGamepads button_down_data = no_button_data; |
| 186 button_down_data.items[0].buttons[0].value = 1.f; | 213 button_down_data.items[0].buttons[0].value = 1.f; |
| 187 button_down_data.items[0].buttons[0].pressed = true; | 214 button_down_data.items[0].buttons[0].pressed = true; |
| 188 | 215 |
| 189 UserGestureListener listener; | 216 UserGestureListener listener; |
| 190 GamepadProvider* provider = CreateProvider(no_button_data); | 217 GamepadProvider* provider = CreateProvider(no_button_data); |
| 191 provider->SetSanitizationEnabled(false); | 218 provider->SetSanitizationEnabled(false); |
| 192 provider->Resume(); | 219 provider->Resume(); |
| 193 | 220 |
| 194 provider->RegisterForUserGesture(listener.GetClosure()); | 221 provider->RegisterForUserGesture(listener.GetClosure()); |
| 195 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 222 |
| 223 base::RunLoop().RunUntilIdle(); |
| 224 |
| 225 // Renderer-side, pull data out of poll buffer. |
| 226 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| 227 base::GetCurrentProcessHandle()); |
| 228 std::unique_ptr<base::SharedMemory> shared_memory( |
| 229 new base::SharedMemory(handle, true)); |
| 230 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
| 231 |
| 232 GamepadHardwareBuffer* buffer = |
| 233 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
| 234 |
| 235 // Wait until the shared memory buffer has been written at least once. |
| 236 WaitForData(buffer); |
| 196 | 237 |
| 197 // It should not have issued our callback. | 238 // It should not have issued our callback. |
| 198 base::RunLoop().RunUntilIdle(); | |
| 199 EXPECT_FALSE(listener.has_user_gesture()); | 239 EXPECT_FALSE(listener.has_user_gesture()); |
| 200 | 240 |
| 201 // Set a button down and wait for it to be read twice. | 241 // Set a button down. |
| 202 mock_data_fetcher_->SetTestData(button_down_data); | 242 mock_data_fetcher_->SetTestData(button_down_data); |
| 203 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 243 |
| 244 // The user gesture listener callback is not called until after the buffer has |
| 245 // been updated. Wait for the second update to ensure callbacks have fired. |
| 246 WaitForDataAndCallbacksIssued(buffer); |
| 204 | 247 |
| 205 // It should have issued our callback. | 248 // It should have issued our callback. |
| 206 base::RunLoop().RunUntilIdle(); | 249 base::RunLoop().RunUntilIdle(); |
| 207 EXPECT_TRUE(listener.has_user_gesture()); | 250 EXPECT_TRUE(listener.has_user_gesture()); |
| 208 } | 251 } |
| 209 | 252 |
| 210 // Flaky on CrOS and Linux: http://crbug.com/640086, https://crbug.com/702712 | |
| 211 #if defined(OS_LINUX) || defined(OS_CHROMEOS) | |
| 212 #define MAYBE_Sanitization DISABLED_Sanitization | |
| 213 #else | |
| 214 #define MAYBE_Sanitization Sanitization | |
| 215 #endif | |
| 216 // Tests that waiting for a user gesture works properly. | 253 // Tests that waiting for a user gesture works properly. |
| 217 TEST_F(GamepadProviderTest, MAYBE_Sanitization) { | 254 TEST_F(GamepadProviderTest, Sanitization) { |
| 218 WebGamepads active_data; | 255 WebGamepads active_data; |
| 219 active_data.items[0].connected = true; | 256 active_data.items[0].connected = true; |
| 220 active_data.items[0].timestamp = 0; | 257 active_data.items[0].timestamp = 0; |
| 221 active_data.items[0].buttons_length = 1; | 258 active_data.items[0].buttons_length = 1; |
| 222 active_data.items[0].axes_length = 1; | 259 active_data.items[0].axes_length = 1; |
| 223 active_data.items[0].buttons[0].value = 1.f; | 260 active_data.items[0].buttons[0].value = 1.f; |
| 224 active_data.items[0].buttons[0].pressed = true; | 261 active_data.items[0].buttons[0].pressed = true; |
| 225 active_data.items[0].axes[0] = -1.f; | 262 active_data.items[0].axes[0] = -1.f; |
| 226 | 263 |
| 227 WebGamepads zero_data; | 264 WebGamepads zero_data; |
| 228 zero_data.items[0].connected = true; | 265 zero_data.items[0].connected = true; |
| 229 zero_data.items[0].timestamp = 0; | 266 zero_data.items[0].timestamp = 0; |
| 230 zero_data.items[0].buttons_length = 1; | 267 zero_data.items[0].buttons_length = 1; |
| 231 zero_data.items[0].axes_length = 1; | 268 zero_data.items[0].axes_length = 1; |
| 232 zero_data.items[0].buttons[0].value = 0.f; | 269 zero_data.items[0].buttons[0].value = 0.f; |
| 233 zero_data.items[0].buttons[0].pressed = false; | 270 zero_data.items[0].buttons[0].pressed = false; |
| 234 zero_data.items[0].axes[0] = 0.f; | 271 zero_data.items[0].axes[0] = 0.f; |
| 235 | 272 |
| 236 UserGestureListener listener; | 273 UserGestureListener listener; |
| 237 GamepadProvider* provider = CreateProvider(active_data); | 274 GamepadProvider* provider = CreateProvider(active_data); |
| 238 provider->SetSanitizationEnabled(true); | 275 provider->SetSanitizationEnabled(true); |
| 239 provider->Resume(); | 276 provider->Resume(); |
| 240 | 277 |
| 241 base::RunLoop().RunUntilIdle(); | 278 base::RunLoop().RunUntilIdle(); |
| 242 | 279 |
| 243 mock_data_fetcher_->WaitForDataRead(); | |
| 244 | |
| 245 // Renderer-side, pull data out of poll buffer. | 280 // Renderer-side, pull data out of poll buffer. |
| 246 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 281 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| 247 base::GetCurrentProcessHandle()); | 282 base::GetCurrentProcessHandle()); |
| 248 std::unique_ptr<base::SharedMemory> shared_memory( | 283 std::unique_ptr<base::SharedMemory> shared_memory( |
| 249 new base::SharedMemory(handle, true)); | 284 new base::SharedMemory(handle, true)); |
| 250 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 285 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
| 251 | 286 |
| 252 GamepadHardwareBuffer* buffer = | 287 GamepadHardwareBuffer* buffer = |
| 253 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 288 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
| 289 |
| 290 // Wait until the shared memory buffer has been written at least once. |
| 291 WaitForData(buffer); |
| 292 |
| 254 WebGamepads output; | 293 WebGamepads output; |
| 255 ReadGamepadHardwareBuffer(buffer, &output); | 294 ReadGamepadHardwareBuffer(buffer, &output); |
| 256 | 295 |
| 257 // Initial data should all be zeroed out due to sanitization, even though the | 296 // Initial data should all be zeroed out due to sanitization, even though the |
| 258 // gamepad reported input | 297 // gamepad reported input |
| 259 EXPECT_EQ(1u, output.items[0].buttons_length); | 298 EXPECT_EQ(1u, output.items[0].buttons_length); |
| 260 EXPECT_EQ(0.f, output.items[0].buttons[0].value); | 299 EXPECT_EQ(0.f, output.items[0].buttons[0].value); |
| 261 EXPECT_FALSE(output.items[0].buttons[0].pressed); | 300 EXPECT_FALSE(output.items[0].buttons[0].pressed); |
| 262 EXPECT_EQ(1u, output.items[0].axes_length); | 301 EXPECT_EQ(1u, output.items[0].axes_length); |
| 263 EXPECT_EQ(0.f, output.items[0].axes[0]); | 302 EXPECT_EQ(0.f, output.items[0].axes[0]); |
| 264 | 303 |
| 265 // Zero out the inputs | 304 // Zero out the inputs |
| 266 mock_data_fetcher_->SetTestData(zero_data); | 305 mock_data_fetcher_->SetTestData(zero_data); |
| 267 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 306 |
| 307 WaitForDataAndCallbacksIssued(buffer); |
| 268 | 308 |
| 269 // Read updated data from shared memory | 309 // Read updated data from shared memory |
| 270 ReadGamepadHardwareBuffer(buffer, &output); | 310 ReadGamepadHardwareBuffer(buffer, &output); |
| 271 | 311 |
| 272 // Should still read zero, which is now an accurate reflection of the data | 312 // Should still read zero, which is now an accurate reflection of the data |
| 273 EXPECT_EQ(1u, output.items[0].buttons_length); | 313 EXPECT_EQ(1u, output.items[0].buttons_length); |
| 274 EXPECT_EQ(0.f, output.items[0].buttons[0].value); | 314 EXPECT_EQ(0.f, output.items[0].buttons[0].value); |
| 275 EXPECT_FALSE(output.items[0].buttons[0].pressed); | 315 EXPECT_FALSE(output.items[0].buttons[0].pressed); |
| 276 EXPECT_EQ(1u, output.items[0].axes_length); | 316 EXPECT_EQ(1u, output.items[0].axes_length); |
| 277 EXPECT_EQ(0.f, output.items[0].axes[0]); | 317 EXPECT_EQ(0.f, output.items[0].axes[0]); |
| 278 | 318 |
| 279 // Re-set the active inputs | 319 // Re-set the active inputs |
| 280 mock_data_fetcher_->SetTestData(active_data); | 320 mock_data_fetcher_->SetTestData(active_data); |
| 281 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 321 |
| 322 WaitForDataAndCallbacksIssued(buffer); |
| 282 | 323 |
| 283 // Read updated data from shared memory | 324 // Read updated data from shared memory |
| 284 ReadGamepadHardwareBuffer(buffer, &output); | 325 ReadGamepadHardwareBuffer(buffer, &output); |
| 285 | 326 |
| 286 // Should now accurately reflect the reported data. | 327 // Should now accurately reflect the reported data. |
| 287 EXPECT_EQ(1u, output.items[0].buttons_length); | 328 EXPECT_EQ(1u, output.items[0].buttons_length); |
| 288 EXPECT_EQ(1.f, output.items[0].buttons[0].value); | 329 EXPECT_EQ(1.f, output.items[0].buttons[0].value); |
| 289 EXPECT_TRUE(output.items[0].buttons[0].pressed); | 330 EXPECT_TRUE(output.items[0].buttons[0].pressed); |
| 290 EXPECT_EQ(1u, output.items[0].axes_length); | 331 EXPECT_EQ(1u, output.items[0].axes_length); |
| 291 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 332 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
| 292 } | 333 } |
| 293 | 334 |
| 294 } // namespace | 335 } // namespace |
| 295 | 336 |
| 296 } // namespace device | 337 } // namespace device |
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