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Side by Side Diff: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h

Issue 2820373003: WebGL: Tidy up buffer allocation logic (Closed)
Patch Set: WebGL: tidy buffer allocation logic Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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286 bool texture_binding_dirty_ = false; 286 bool texture_binding_dirty_ = false;
287 bool renderbuffer_binding_dirty_ = false; 287 bool renderbuffer_binding_dirty_ = false;
288 bool framebuffer_binding_dirty_ = false; 288 bool framebuffer_binding_dirty_ = false;
289 bool pixel_unpack_buffer_binding_dirty_ = false; 289 bool pixel_unpack_buffer_binding_dirty_ = false;
290 }; 290 };
291 291
292 // All parameters necessary to generate the texture for the ColorBuffer. 292 // All parameters necessary to generate the texture for the ColorBuffer.
293 struct ColorBufferParameters { 293 struct ColorBufferParameters {
294 DISALLOW_NEW(); 294 DISALLOW_NEW();
295 GLenum target = 0; 295 GLenum target = 0;
296 GLenum internal_color_format = 0; 296 bool allocate_alpha_channel = false;
297 297
298 // The internal color format used when allocating storage for the 298 // The internal color format used when allocating storage for the
299 // texture. This may be different from internalColorFormat if RGB 299 // texture. This may be different from internalColorFormat if RGB
300 // emulation is required. 300 // emulation is required.
301 GLenum creation_internal_color_format = 0; 301 GLenum creation_internal_color_format = 0;
302 GLenum color_format = 0; 302 GLenum color_format = 0;
303 }; 303 };
304 304
305 struct ColorBuffer : public RefCounted<ColorBuffer> { 305 struct ColorBuffer : public RefCounted<ColorBuffer> {
306 ColorBuffer(DrawingBuffer*, 306 ColorBuffer(DrawingBuffer*,
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531 // RuntimeEnabledFeatures::webGLImageChromiumEnabled() call with 531 // RuntimeEnabledFeatures::webGLImageChromiumEnabled() call with
532 // shouldUseChromiumImage() calls, and set m_chromiumImageUsage to 532 // shouldUseChromiumImage() calls, and set m_chromiumImageUsage to
533 // DisallowChromiumImage in the case of OffscreenCanvas. 533 // DisallowChromiumImage in the case of OffscreenCanvas.
534 ChromiumImageUsage chromium_image_usage_; 534 ChromiumImageUsage chromium_image_usage_;
535 bool ShouldUseChromiumImage(); 535 bool ShouldUseChromiumImage();
536 }; 536 };
537 537
538 } // namespace blink 538 } // namespace blink
539 539
540 #endif // DrawingBuffer_h 540 #endif // DrawingBuffer_h
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