Index: chrome/browser/android/vr_shell/textures/ui_texture.cc |
diff --git a/chrome/browser/android/vr_shell/textures/ui_texture.cc b/chrome/browser/android/vr_shell/textures/ui_texture.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b34fa1157a16de4320454146f112ca1447ef0b0f |
--- /dev/null |
+++ b/chrome/browser/android/vr_shell/textures/ui_texture.cc |
@@ -0,0 +1,112 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
+ |
+#include <string> |
+#include <vector> |
+ |
+#include "base/memory/ptr_util.h" |
+#include "base/strings/string_util.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "ui/gfx/canvas.h" |
+#include "ui/gl/gl_bindings.h" |
+ |
+namespace vr_shell { |
+ |
+namespace { |
+ |
+constexpr float kDefaultLineSpacePercentage = 0.25; |
+const std::string kWhitespaceChars(base::kWhitespaceASCII); |
+ |
+std::vector<std::string> SplitText(const std::string& text, |
+ const SkPaint& paint, |
+ float max_width) { |
+ std::vector<std::string> lines; |
+ size_t first_char = 0; |
+ while (first_char < text.size()) { |
+ SkScalar width; |
+ size_t char_break = first_char + paint.breakText(text.c_str() + first_char, |
+ text.size() - first_char, |
+ max_width, &width); |
+ if (char_break == text.size()) { |
+ lines.push_back(text.substr(first_char)); |
+ break; |
+ } |
+ size_t char_break_guess = char_break + 1; |
+ while (char_break_guess > first_char && |
+ kWhitespaceChars.find(text[char_break_guess]) == std::string::npos) |
+ char_break_guess--; |
+ |
+ if (char_break_guess > first_char) |
+ char_break = char_break_guess; |
+ |
+ lines.push_back(text.substr(first_char, char_break - first_char)); |
+ |
+ first_char = char_break + (char_break_guess > first_char ? 1 : 0); |
+ } |
+ return lines; |
+} |
+ |
+} // namespace |
+ |
+// TODO(acondor): Create non-square textures to reduce memory usage. |
+UITexture::UITexture(int texture_handle, int texture_size) |
+ : texture_handle_(texture_handle), |
+ texture_size_(texture_size), |
+ surface_(SkSurface::MakeRasterN32Premul(texture_size_, texture_size_)) {} |
+ |
+UITexture::~UITexture() = default; |
+ |
+void UITexture::DrawAndLayout() { |
+ cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); |
+ gfx::Canvas canvas(&paint_canvas, 1.0f); |
+ canvas.DrawColor(0x00000000); |
+ Draw(&canvas); |
+ SetSize(); |
+} |
+ |
+void UITexture::Flush() { |
+ cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); |
+ paint_canvas.flush(); |
+ SkPixmap pixmap; |
+ CHECK(surface_->peekPixels(&pixmap)); |
+ |
+ glBindTexture(GL_TEXTURE_2D, texture_handle_); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
+ GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+} |
+ |
+void UITexture::DrawText(gfx::Canvas* canvas, |
+ const std::string& text, |
+ const cc::PaintFlags& flags, |
+ float max_width, |
+ bool v_centered) { |
+ // TODO(acondor): Make use of gfx::Canvas::DrawStringRect instead. |
+ // Platform specific font rendering capabilities need to be ported to Android. |
+ |
+ const auto& paint = cc::ToSkPaint(flags); |
+ |
+ auto lines = SplitText(text, paint, max_width); |
+ if (lines.empty()) |
+ return; |
+ |
+ float v_pos = flags.getTextSize(); |
+ if (v_centered) { |
+ float height = |
+ (lines.size() + (lines.size() - 1) * kDefaultLineSpacePercentage) * |
+ flags.getTextSize(); |
+ v_pos -= height * .5; |
+ } |
+ for (const auto& line : lines) { |
+ canvas->sk_canvas()->drawText(line.c_str(), line.size(), 0, v_pos, flags); |
+ v_pos += flags.getTextSize() * (1 + kDefaultLineSpacePercentage); |
+ } |
+} |
+ |
+} // namespace vr_shell |