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Side by Side Diff: chrome/browser/android/vr_shell/textures/ui_texture.cc

Issue 2818553002: Rendering Insecure WebVR Warnings into a texture with Skia. (Closed)
Patch Set: Addressing suggestions Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h"
6
7 #include <string>
8 #include <vector>
9
10 #include "base/memory/ptr_util.h"
11 #include "base/strings/string_util.h"
12 #include "third_party/skia/include/core/SkCanvas.h"
13 #include "ui/gfx/canvas.h"
14 #include "ui/gl/gl_bindings.h"
15
16 namespace vr_shell {
17
18 namespace {
19
20 constexpr float kDefaultLineSpacePercentage = 0.25;
21 const std::string kWhitespaceChars(base::kWhitespaceASCII);
22
23 std::vector<std::string> SplitText(const std::string& text,
mthiesse 2017/04/13 15:31:37 I think we should land this change without the tex
24 const SkPaint& paint,
25 float max_width) {
26 std::vector<std::string> lines;
27 size_t first_char = 0;
28 while (first_char < text.size()) {
29 SkScalar width;
30 size_t char_break = first_char + paint.breakText(text.c_str() + first_char,
31 text.size() - first_char,
32 max_width, &width);
33 if (char_break == text.size()) {
34 lines.push_back(text.substr(first_char));
35 break;
36 }
37 size_t char_break_guess = char_break + 1;
38 while (char_break_guess > first_char &&
39 kWhitespaceChars.find(text[char_break_guess]) == std::string::npos)
40 char_break_guess--;
41
42 if (char_break_guess > first_char)
43 char_break = char_break_guess;
44
45 lines.push_back(text.substr(first_char, char_break - first_char));
46
47 first_char = char_break + (char_break_guess > first_char ? 1 : 0);
48 }
49 return lines;
50 }
51
52 } // namespace
53
54 // TODO(acondor): Create non-square textures to reduce memory usage.
55 UITexture::UITexture(int texture_handle, int texture_size)
56 : texture_handle_(texture_handle),
57 texture_size_(texture_size),
58 surface_(SkSurface::MakeRasterN32Premul(texture_size_, texture_size_)) {}
59
60 UITexture::~UITexture() = default;
61
62 void UITexture::DrawAndLayout() {
63 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas());
64 gfx::Canvas canvas(&paint_canvas, 1.0f);
65 canvas.DrawColor(0x00000000);
66 Draw(&canvas);
67 SetSize();
68 }
69
70 void UITexture::Flush() {
71 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas());
72 paint_canvas.flush();
73 SkPixmap pixmap;
74 CHECK(surface_->peekPixels(&pixmap));
75
76 glBindTexture(GL_TEXTURE_2D, texture_handle_);
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0,
78 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr());
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83 }
84
85 void UITexture::DrawText(gfx::Canvas* canvas,
86 const std::string& text,
87 const cc::PaintFlags& flags,
88 float max_width,
89 bool v_centered) {
90 // TODO(acondor): Make use of gfx::Canvas::DrawStringRect instead.
91 // Platform specific font rendering capabilities need to be ported to Android.
92
93 const auto& paint = cc::ToSkPaint(flags);
94
95 auto lines = SplitText(text, paint, max_width);
96 if (lines.empty())
97 return;
98
99 float v_pos = flags.getTextSize();
100 if (v_centered) {
101 float height =
102 (lines.size() + (lines.size() - 1) * kDefaultLineSpacePercentage) *
103 flags.getTextSize();
104 v_pos -= height * .5;
105 }
106 for (const auto& line : lines) {
107 canvas->sk_canvas()->drawText(line.c_str(), line.size(), 0, v_pos, flags);
108 v_pos += flags.getTextSize() * (1 + kDefaultLineSpacePercentage);
109 }
110 }
111
112 } // namespace vr_shell
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