OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" | |
6 | |
7 #include <string> | |
8 #include <vector> | |
9 | |
10 #include "base/memory/ptr_util.h" | |
11 #include "base/strings/string_util.h" | |
12 #include "third_party/skia/include/core/SkCanvas.h" | |
13 #include "ui/gfx/canvas.h" | |
14 #include "ui/gl/gl_bindings.h" | |
15 | |
16 namespace vr_shell { | |
17 | |
18 namespace { | |
19 | |
20 constexpr float kDefaultLineSpacePercentage = 0.25; | |
21 const std::string kWhitespaceChars(base::kWhitespaceASCII); | |
22 | |
23 std::vector<std::string> SplitText(const std::string& text, | |
mthiesse
2017/04/13 15:31:37
I think we should land this change without the tex
| |
24 const SkPaint& paint, | |
25 float max_width) { | |
26 std::vector<std::string> lines; | |
27 size_t first_char = 0; | |
28 while (first_char < text.size()) { | |
29 SkScalar width; | |
30 size_t char_break = first_char + paint.breakText(text.c_str() + first_char, | |
31 text.size() - first_char, | |
32 max_width, &width); | |
33 if (char_break == text.size()) { | |
34 lines.push_back(text.substr(first_char)); | |
35 break; | |
36 } | |
37 size_t char_break_guess = char_break + 1; | |
38 while (char_break_guess > first_char && | |
39 kWhitespaceChars.find(text[char_break_guess]) == std::string::npos) | |
40 char_break_guess--; | |
41 | |
42 if (char_break_guess > first_char) | |
43 char_break = char_break_guess; | |
44 | |
45 lines.push_back(text.substr(first_char, char_break - first_char)); | |
46 | |
47 first_char = char_break + (char_break_guess > first_char ? 1 : 0); | |
48 } | |
49 return lines; | |
50 } | |
51 | |
52 } // namespace | |
53 | |
54 // TODO(acondor): Create non-square textures to reduce memory usage. | |
55 UITexture::UITexture(int texture_handle, int texture_size) | |
56 : texture_handle_(texture_handle), | |
57 texture_size_(texture_size), | |
58 surface_(SkSurface::MakeRasterN32Premul(texture_size_, texture_size_)) {} | |
59 | |
60 UITexture::~UITexture() = default; | |
61 | |
62 void UITexture::DrawAndLayout() { | |
63 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); | |
64 gfx::Canvas canvas(&paint_canvas, 1.0f); | |
65 canvas.DrawColor(0x00000000); | |
66 Draw(&canvas); | |
67 SetSize(); | |
68 } | |
69 | |
70 void UITexture::Flush() { | |
71 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); | |
72 paint_canvas.flush(); | |
73 SkPixmap pixmap; | |
74 CHECK(surface_->peekPixels(&pixmap)); | |
75 | |
76 glBindTexture(GL_TEXTURE_2D, texture_handle_); | |
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, | |
78 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); | |
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
83 } | |
84 | |
85 void UITexture::DrawText(gfx::Canvas* canvas, | |
86 const std::string& text, | |
87 const cc::PaintFlags& flags, | |
88 float max_width, | |
89 bool v_centered) { | |
90 // TODO(acondor): Make use of gfx::Canvas::DrawStringRect instead. | |
91 // Platform specific font rendering capabilities need to be ported to Android. | |
92 | |
93 const auto& paint = cc::ToSkPaint(flags); | |
94 | |
95 auto lines = SplitText(text, paint, max_width); | |
96 if (lines.empty()) | |
97 return; | |
98 | |
99 float v_pos = flags.getTextSize(); | |
100 if (v_centered) { | |
101 float height = | |
102 (lines.size() + (lines.size() - 1) * kDefaultLineSpacePercentage) * | |
103 flags.getTextSize(); | |
104 v_pos -= height * .5; | |
105 } | |
106 for (const auto& line : lines) { | |
107 canvas->sk_canvas()->drawText(line.c_str(), line.size(), 0, v_pos, flags); | |
108 v_pos += flags.getTextSize() * (1 + kDefaultLineSpacePercentage); | |
109 } | |
110 } | |
111 | |
112 } // namespace vr_shell | |
OLD | NEW |