Index: ui/gfx/BUILD.gn |
diff --git a/ui/gfx/BUILD.gn b/ui/gfx/BUILD.gn |
index 595f3d021985175a377bea39585c8da36d26d8a8..02278aea2e7750cf52ce4f46fe2c942c787fdff1 100644 |
--- a/ui/gfx/BUILD.gn |
+++ b/ui/gfx/BUILD.gn |
@@ -260,7 +260,7 @@ component("gfx") { |
] |
# Text rendering conditions (complicated so separated out). |
- if (use_aura || is_mac) { |
+ if (use_aura || is_mac || (is_android && enable_vr)) { |
sadrul
2017/04/13 14:57:55
I think you can just do 'enable_vr' instead of 'is
acondor_
2017/04/18 20:59:04
Acknowledged.
|
# Mac doesn't use RenderTextHarfBuzz by default yet. |
sources += [ |
"harfbuzz_font_skia.cc", |
@@ -282,7 +282,7 @@ component("gfx") { |
# We don't support RenderText on these platforms. |
} |
- if (is_android && use_aura) { |
+ if (is_android && (use_aura || enable_vr)) { |
sadrul
2017/04/13 14:57:55
As mthiesse@ suggested, you can get rid of the use
acondor_
2017/04/18 20:59:04
Done.
|
sources -= [ |
"platform_font_android.cc", |
"text_utils_android.cc", |
@@ -306,7 +306,7 @@ component("gfx") { |
# Android. |
if (is_android) { |
- if (use_aura) { |
+ if (use_aura || enable_vr) { |
sources -= [ "canvas_notimplemented.cc" ] |
sources += [ "font_fallback_android.cc" ] |
} else { |