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| 1 /* | 1 /* |
| 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef ClipRect_h | 26 #ifndef ClipRect_h |
| 27 #define ClipRect_h | 27 #define ClipRect_h |
| 28 | 28 |
| 29 #include "platform/geometry/LayoutRect.h" | 29 #include "platform/geometry/LayoutRect.h" |
| 30 #include "platform/graphics/paint/FloatClipRect.h" | 30 #include "platform/graphics/paint/FloatClipRect.h" |
| 31 #include "wtf/Allocator.h" | 31 #include "platform/wtf/Allocator.h" |
| 32 | 32 |
| 33 namespace blink { | 33 namespace blink { |
| 34 | 34 |
| 35 class HitTestLocation; | 35 class HitTestLocation; |
| 36 | 36 |
| 37 class ClipRect { | 37 class ClipRect { |
| 38 USING_FAST_MALLOC(ClipRect); | 38 USING_FAST_MALLOC(ClipRect); |
| 39 | 39 |
| 40 public: | 40 public: |
| 41 ClipRect() : has_radius_(false) {} | 41 ClipRect() : has_radius_(false) {} |
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| 87 | 87 |
| 88 inline ClipRect Intersection(const ClipRect& a, const ClipRect& b) { | 88 inline ClipRect Intersection(const ClipRect& a, const ClipRect& b) { |
| 89 ClipRect c = a; | 89 ClipRect c = a; |
| 90 c.Intersect(b); | 90 c.Intersect(b); |
| 91 return c; | 91 return c; |
| 92 } | 92 } |
| 93 | 93 |
| 94 } // namespace blink | 94 } // namespace blink |
| 95 | 95 |
| 96 #endif // ClipRect_h | 96 #endif // ClipRect_h |
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