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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_layout_input_node.h

Issue 2816933003: Use Layout Opportunity Iterator to position new FC blocks. (Closed)
Patch Set: fix block-formatting-contexts-{005|007} Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGLayoutInputNode_h 5 #ifndef NGLayoutInputNode_h
6 #define NGLayoutInputNode_h 6 #define NGLayoutInputNode_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/style/ComputedStyle.h"
9 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
10 11
11 namespace blink { 12 namespace blink {
12 13
13 class ComputedStyle;
14 class LayoutObject; 14 class LayoutObject;
15 class NGBreakToken; 15 class NGBreakToken;
16 class NGConstraintSpace; 16 class NGConstraintSpace;
17 class NGLayoutResult; 17 class NGLayoutResult;
18 struct MinMaxContentSize; 18 struct MinMaxContentSize;
19 19
20 // Represents the input to a layout algorithm for a given node. The layout 20 // Represents the input to a layout algorithm for a given node. The layout
21 // engine should use the style, node type to determine which type of layout 21 // engine should use the style, node type to determine which type of layout
22 // algorithm to use to produce fragments for this node. 22 // algorithm to use to produce fragments for this node.
23 class CORE_EXPORT NGLayoutInputNode 23 class CORE_EXPORT NGLayoutInputNode
24 : public GarbageCollectedFinalized<NGLayoutInputNode> { 24 : public GarbageCollectedFinalized<NGLayoutInputNode> {
25 public: 25 public:
26 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 }; 26 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 };
27 27
28 bool IsInline() const { return type_ == kLegacyInline; } 28 bool IsInline() const { return type_ == kLegacyInline; }
29 29
30 bool IsBlock() const { return type_ == kLegacyBlock; } 30 bool IsBlock() const { return type_ == kLegacyBlock; }
31 31
32 bool IsFloating() const { return IsBlock() && Style().IsFloating(); }
33
32 virtual ~NGLayoutInputNode(){}; 34 virtual ~NGLayoutInputNode(){};
33 35
34 // Performs layout on this input node, will return the layout result. 36 // Performs layout on this input node, will return the layout result.
35 virtual RefPtr<NGLayoutResult> Layout(NGConstraintSpace*, NGBreakToken*) = 0; 37 virtual RefPtr<NGLayoutResult> Layout(NGConstraintSpace*, NGBreakToken*) = 0;
36 38
37 // Returns the next sibling. 39 // Returns the next sibling.
38 virtual NGLayoutInputNode* NextSibling() = 0; 40 virtual NGLayoutInputNode* NextSibling() = 0;
39 41
40 // Returns the LayoutObject which is associated with this node. 42 // Returns the LayoutObject which is associated with this node.
41 virtual LayoutObject* GetLayoutObject() = 0; 43 virtual LayoutObject* GetLayoutObject() = 0;
(...skipping 11 matching lines...) Expand all
53 protected: 55 protected:
54 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {} 56 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {}
55 57
56 private: 58 private:
57 unsigned type_ : 1; 59 unsigned type_ : 1;
58 }; 60 };
59 61
60 } // namespace blink 62 } // namespace blink
61 63
62 #endif // NGLayoutInputNode_h 64 #endif // NGLayoutInputNode_h
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