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Side by Side Diff: cc/input/scrollbar_animation_controller.cc

Issue 2816923002: change overlay scrollbar hover show to hover fade in (Closed)
Patch Set: bokan comment addressed Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/input/scrollbar_animation_controller.h" 5 #include "cc/input/scrollbar_animation_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/time/time.h" 9 #include "base/time/time.h"
10 #include "cc/trees/layer_tree_impl.h" 10 #include "cc/trees/layer_tree_impl.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 std::unique_ptr<ScrollbarAnimationController> 14 std::unique_ptr<ScrollbarAnimationController>
15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( 15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid(
16 int scroll_layer_id, 16 int scroll_layer_id,
17 ScrollbarAnimationControllerClient* client, 17 ScrollbarAnimationControllerClient* client,
18 base::TimeDelta fade_out_delay, 18 base::TimeDelta fade_out_delay,
19 base::TimeDelta fade_out_resize_delay, 19 base::TimeDelta fade_out_resize_delay,
20 base::TimeDelta fade_out_duration) { 20 base::TimeDelta fade_out_duration) {
21 return base::WrapUnique(new ScrollbarAnimationController( 21 return base::WrapUnique(new ScrollbarAnimationController(
22 scroll_layer_id, client, fade_out_delay, fade_out_resize_delay, 22 scroll_layer_id, client, fade_out_delay, fade_out_resize_delay,
23 fade_out_duration)); 23 fade_out_duration));
24 } 24 }
25 25
26 std::unique_ptr<ScrollbarAnimationController> 26 std::unique_ptr<ScrollbarAnimationController>
27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( 27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay(
28 int scroll_layer_id, 28 int scroll_layer_id,
29 ScrollbarAnimationControllerClient* client, 29 ScrollbarAnimationControllerClient* client,
30 base::TimeDelta show_delay, 30 base::TimeDelta fade_in_delay,
31 base::TimeDelta fade_out_delay, 31 base::TimeDelta fade_out_delay,
32 base::TimeDelta fade_out_resize_delay, 32 base::TimeDelta fade_out_resize_delay,
33 base::TimeDelta fade_in_duration,
33 base::TimeDelta fade_out_duration, 34 base::TimeDelta fade_out_duration,
34 base::TimeDelta thinning_duration) { 35 base::TimeDelta thinning_duration) {
35 return base::WrapUnique(new ScrollbarAnimationController( 36 return base::WrapUnique(new ScrollbarAnimationController(
36 scroll_layer_id, client, show_delay, fade_out_delay, 37 scroll_layer_id, client, fade_in_delay, fade_out_delay,
37 fade_out_resize_delay, fade_out_duration, thinning_duration)); 38 fade_out_resize_delay, fade_in_duration, fade_out_duration,
39 thinning_duration));
38 } 40 }
39 41
40 ScrollbarAnimationController::ScrollbarAnimationController( 42 ScrollbarAnimationController::ScrollbarAnimationController(
41 int scroll_layer_id, 43 int scroll_layer_id,
42 ScrollbarAnimationControllerClient* client, 44 ScrollbarAnimationControllerClient* client,
43 base::TimeDelta fade_out_delay, 45 base::TimeDelta fade_out_delay,
44 base::TimeDelta fade_out_resize_delay, 46 base::TimeDelta fade_out_resize_delay,
45 base::TimeDelta fade_out_duration) 47 base::TimeDelta fade_out_duration)
46 : client_(client), 48 : client_(client),
47 fade_out_delay_(fade_out_delay), 49 fade_out_delay_(fade_out_delay),
48 fade_out_resize_delay_(fade_out_resize_delay), 50 fade_out_resize_delay_(fade_out_resize_delay),
51 fade_out_duration_(fade_out_duration),
49 need_trigger_scrollbar_show_(false), 52 need_trigger_scrollbar_show_(false),
50 is_animating_(false), 53 is_animating_(false),
54 animation_change_(NONE),
51 scroll_layer_id_(scroll_layer_id), 55 scroll_layer_id_(scroll_layer_id),
52 currently_scrolling_(false), 56 currently_scrolling_(false),
53 show_in_fast_scroll_(false), 57 show_in_fast_scroll_(false),
54 opacity_(0.0f), 58 opacity_(0.0f),
55 fade_out_duration_(fade_out_duration),
56 show_scrollbars_on_scroll_gesture_(false), 59 show_scrollbars_on_scroll_gesture_(false),
57 need_thinning_animation_(false), 60 need_thinning_animation_(false),
58 weak_factory_(this) { 61 weak_factory_(this) {
59 ApplyOpacityToScrollbars(0.0f); 62 ApplyOpacityToScrollbars(0.0f);
60 } 63 }
61 64
62 ScrollbarAnimationController::ScrollbarAnimationController( 65 ScrollbarAnimationController::ScrollbarAnimationController(
63 int scroll_layer_id, 66 int scroll_layer_id,
64 ScrollbarAnimationControllerClient* client, 67 ScrollbarAnimationControllerClient* client,
65 base::TimeDelta show_delay, 68 base::TimeDelta fade_in_delay,
66 base::TimeDelta fade_out_delay, 69 base::TimeDelta fade_out_delay,
67 base::TimeDelta fade_out_resize_delay, 70 base::TimeDelta fade_out_resize_delay,
71 base::TimeDelta fade_in_duration,
68 base::TimeDelta fade_out_duration, 72 base::TimeDelta fade_out_duration,
69 base::TimeDelta thinning_duration) 73 base::TimeDelta thinning_duration)
70 : client_(client), 74 : client_(client),
71 show_delay_(show_delay), 75 fade_in_delay_(fade_in_delay),
72 fade_out_delay_(fade_out_delay), 76 fade_out_delay_(fade_out_delay),
73 fade_out_resize_delay_(fade_out_resize_delay), 77 fade_out_resize_delay_(fade_out_resize_delay),
78 fade_in_duration_(fade_in_duration),
79 fade_out_duration_(fade_out_duration),
74 need_trigger_scrollbar_show_(false), 80 need_trigger_scrollbar_show_(false),
75 is_animating_(false), 81 is_animating_(false),
82 animation_change_(NONE),
76 scroll_layer_id_(scroll_layer_id), 83 scroll_layer_id_(scroll_layer_id),
77 currently_scrolling_(false), 84 currently_scrolling_(false),
78 show_in_fast_scroll_(false), 85 show_in_fast_scroll_(false),
79 opacity_(0.0f), 86 opacity_(0.0f),
80 fade_out_duration_(fade_out_duration),
81 show_scrollbars_on_scroll_gesture_(true), 87 show_scrollbars_on_scroll_gesture_(true),
82 need_thinning_animation_(true), 88 need_thinning_animation_(true),
83 weak_factory_(this) { 89 weak_factory_(this) {
84 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create( 90 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create(
85 scroll_layer_id, ScrollbarOrientation::VERTICAL, client, 91 scroll_layer_id, ScrollbarOrientation::VERTICAL, client,
86 thinning_duration); 92 thinning_duration);
87 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create( 93 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create(
88 scroll_layer_id, ScrollbarOrientation::HORIZONTAL, client, 94 scroll_layer_id, ScrollbarOrientation::HORIZONTAL, client,
89 thinning_duration); 95 thinning_duration);
90 ApplyOpacityToScrollbars(0.0f); 96 ApplyOpacityToScrollbars(0.0f);
91 } 97 }
92 98
93 ScrollbarAnimationController::~ScrollbarAnimationController() {} 99 ScrollbarAnimationController::~ScrollbarAnimationController() {}
94 100
95 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { 101 ScrollbarSet ScrollbarAnimationController::Scrollbars() const {
96 return client_->ScrollbarsFor(scroll_layer_id_); 102 return client_->ScrollbarsFor(scroll_layer_id_);
97 } 103 }
98 104
99 SingleScrollbarAnimationControllerThinning& 105 SingleScrollbarAnimationControllerThinning&
100 ScrollbarAnimationController::GetScrollbarAnimationController( 106 ScrollbarAnimationController::GetScrollbarAnimationController(
101 ScrollbarOrientation orientation) const { 107 ScrollbarOrientation orientation) const {
102 DCHECK(need_thinning_animation_); 108 DCHECK(need_thinning_animation_);
103 if (orientation == ScrollbarOrientation::VERTICAL) 109 if (orientation == ScrollbarOrientation::VERTICAL)
104 return *(vertical_controller_.get()); 110 return *(vertical_controller_.get());
105 else 111 else
106 return *(horizontal_controller_.get()); 112 return *(horizontal_controller_.get());
107 } 113 }
108 114
109 void ScrollbarAnimationController::StartAnimation() { 115 void ScrollbarAnimationController::StartAnimation() {
110 delayed_scrollbar_show_.Cancel(); 116 delayed_scrollbar_fade_in_.Cancel();
111 delayed_scrollbar_fade_out_.Cancel(); 117 delayed_scrollbar_fade_out_.Cancel();
112 is_animating_ = true; 118 is_animating_ = true;
113 last_awaken_time_ = base::TimeTicks(); 119 last_awaken_time_ = base::TimeTicks();
114 client_->SetNeedsAnimateForScrollbarAnimation(); 120 client_->SetNeedsAnimateForScrollbarAnimation();
115 } 121 }
116 122
117 void ScrollbarAnimationController::StopAnimation() { 123 void ScrollbarAnimationController::StopAnimation() {
118 delayed_scrollbar_show_.Cancel(); 124 delayed_scrollbar_fade_in_.Cancel();
119 delayed_scrollbar_fade_out_.Cancel(); 125 delayed_scrollbar_fade_out_.Cancel();
120 is_animating_ = false; 126 is_animating_ = false;
127 animation_change_ = NONE;
121 } 128 }
122 129
123 void ScrollbarAnimationController::PostDelayedShow() { 130 void ScrollbarAnimationController::PostDelayedFadeIn() {
124 DCHECK(delayed_scrollbar_fade_out_.IsCancelled()); 131 DCHECK(delayed_scrollbar_fade_out_.IsCancelled());
125 delayed_scrollbar_show_.Cancel(); 132 animation_change_ = FADE_IN;
126 delayed_scrollbar_show_.Reset(base::Bind(&ScrollbarAnimationController::Show, 133 delayed_scrollbar_fade_in_.Cancel();
127 weak_factory_.GetWeakPtr())); 134 delayed_scrollbar_fade_in_.Reset(
128 client_->PostDelayedScrollbarAnimationTask(delayed_scrollbar_show_.callback(), 135 base::Bind(&ScrollbarAnimationController::StartAnimation,
129 show_delay_); 136 weak_factory_.GetWeakPtr()));
137 client_->PostDelayedScrollbarAnimationTask(
138 delayed_scrollbar_fade_in_.callback(), fade_in_delay_);
130 } 139 }
131 140
132 void ScrollbarAnimationController::PostDelayedFadeOut(bool on_resize) { 141 void ScrollbarAnimationController::PostDelayedFadeOut(bool on_resize) {
133 DCHECK(delayed_scrollbar_show_.IsCancelled()); 142 DCHECK(delayed_scrollbar_fade_in_.IsCancelled());
143 animation_change_ = FADE_OUT;
134 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_out_delay_; 144 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_out_delay_;
135 delayed_scrollbar_fade_out_.Cancel(); 145 delayed_scrollbar_fade_out_.Cancel();
136 delayed_scrollbar_fade_out_.Reset( 146 delayed_scrollbar_fade_out_.Reset(
137 base::Bind(&ScrollbarAnimationController::StartAnimation, 147 base::Bind(&ScrollbarAnimationController::StartAnimation,
138 weak_factory_.GetWeakPtr())); 148 weak_factory_.GetWeakPtr()));
139 client_->PostDelayedScrollbarAnimationTask( 149 client_->PostDelayedScrollbarAnimationTask(
140 delayed_scrollbar_fade_out_.callback(), delay); 150 delayed_scrollbar_fade_out_.callback(), delay);
141 } 151 }
142 152
143 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { 153 bool ScrollbarAnimationController::Animate(base::TimeTicks now) {
144 bool animated = false; 154 bool animated = false;
145 155
146 if (is_animating_) { 156 if (is_animating_) {
bokan 2017/04/13 15:31:40 Why'd you lose the `&& animation_change_ != NONE`
chaopeng 2017/04/13 15:56:08 animation_change_ must not be NONE if is_animating
bokan 2017/04/13 16:04:54 Ah, got it. Thanks.
147 if (last_awaken_time_.is_null()) 157 if (last_awaken_time_.is_null())
148 last_awaken_time_ = now; 158 last_awaken_time_ = now;
149 159
150 float progress = AnimationProgressAtTime(now); 160 float progress = AnimationProgressAtTime(now);
151 RunAnimationFrame(progress); 161 RunAnimationFrame(progress);
152 162
153 if (is_animating_) 163 if (is_animating_)
154 client_->SetNeedsAnimateForScrollbarAnimation(); 164 client_->SetNeedsAnimateForScrollbarAnimation();
155 animated = true; 165 animated = true;
156 } 166 }
157 167
158 if (need_thinning_animation_) { 168 if (need_thinning_animation_) {
159 animated |= vertical_controller_->Animate(now); 169 animated |= vertical_controller_->Animate(now);
160 animated |= horizontal_controller_->Animate(now); 170 animated |= horizontal_controller_->Animate(now);
161 } 171 }
162 172
163 return animated; 173 return animated;
164 } 174 }
165 175
166 float ScrollbarAnimationController::AnimationProgressAtTime( 176 float ScrollbarAnimationController::AnimationProgressAtTime(
167 base::TimeTicks now) { 177 base::TimeTicks now) {
168 base::TimeDelta delta = now - last_awaken_time_; 178 base::TimeDelta delta = now - last_awaken_time_;
169 float progress = delta.InSecondsF() / fade_out_duration_.InSecondsF(); 179 base::TimeDelta duration =
180 animation_change_ == FADE_IN ? fade_in_duration_ : fade_out_duration_;
181 float progress = delta.InSecondsF() / duration.InSecondsF();
170 return std::max(std::min(progress, 1.f), 0.f); 182 return std::max(std::min(progress, 1.f), 0.f);
171 } 183 }
172 184
173 void ScrollbarAnimationController::RunAnimationFrame(float progress) { 185 void ScrollbarAnimationController::RunAnimationFrame(float progress) {
174 ApplyOpacityToScrollbars(1.f - progress); 186 DCHECK(animation_change_ != NONE);
187 float opacity;
188
189 if (animation_change_ == FADE_IN) {
190 opacity = std::max(progress, opacity_);
191 } else {
192 opacity = std::min(1.f - progress, opacity_);
193 }
194
195 ApplyOpacityToScrollbars(opacity);
175 if (progress == 1.f) 196 if (progress == 1.f)
176 StopAnimation(); 197 StopAnimation();
177 } 198 }
178 199
179 void ScrollbarAnimationController::DidScrollBegin() { 200 void ScrollbarAnimationController::DidScrollBegin() {
180 currently_scrolling_ = true; 201 currently_scrolling_ = true;
181 } 202 }
182 203
183 void ScrollbarAnimationController::DidScrollEnd() { 204 void ScrollbarAnimationController::DidScrollEnd() {
184 bool has_scrolled = show_in_fast_scroll_; 205 bool has_scrolled = show_in_fast_scroll_;
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
261 PostDelayedFadeOut(false); 282 PostDelayedFadeOut(false);
262 } 283 }
263 284
264 void ScrollbarAnimationController::DidMouseLeave() { 285 void ScrollbarAnimationController::DidMouseLeave() {
265 if (!need_thinning_animation_) 286 if (!need_thinning_animation_)
266 return; 287 return;
267 288
268 vertical_controller_->DidMouseLeave(); 289 vertical_controller_->DidMouseLeave();
269 horizontal_controller_->DidMouseLeave(); 290 horizontal_controller_->DidMouseLeave();
270 291
271 delayed_scrollbar_show_.Cancel(); 292 delayed_scrollbar_fade_in_.Cancel();
272 need_trigger_scrollbar_show_ = false; 293 need_trigger_scrollbar_show_ = false;
273 294
274 if (ScrollbarsHidden() || Captured()) 295 if (ScrollbarsHidden() || Captured())
275 return; 296 return;
276 297
277 PostDelayedFadeOut(false); 298 PostDelayedFadeOut(false);
278 } 299 }
279 300
280 void ScrollbarAnimationController::DidMouseMoveNear( 301 void ScrollbarAnimationController::DidMouseMoveNear(
281 ScrollbarOrientation orientation, 302 ScrollbarOrientation orientation,
282 float distance) { 303 float distance) {
283 if (!need_thinning_animation_) 304 if (!need_thinning_animation_)
284 return; 305 return;
285 306
286 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_; 307 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_;
287 308
288 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); 309 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance);
289 310
290 need_trigger_scrollbar_show_ = 311 need_trigger_scrollbar_show_ =
291 CalcNeedTriggerScrollbarShow(orientation, distance); 312 CalcNeedTriggerScrollbarShow(orientation, distance);
292 313
293 if (Captured()) 314 if (Captured())
294 return; 315 return;
295 316
296 if (ScrollbarsHidden()) { 317 if (ScrollbarsHidden()) {
297 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) { 318 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) {
298 if (need_trigger_scrollbar_show_) { 319 if (need_trigger_scrollbar_show_) {
299 PostDelayedShow(); 320 PostDelayedFadeIn();
300 } else { 321 } else {
301 delayed_scrollbar_show_.Cancel(); 322 delayed_scrollbar_fade_in_.Cancel();
302 } 323 }
303 } 324 }
304 } else { 325 } else {
305 if (MouseIsNearAnyScrollbar()) { 326 if (MouseIsNearAnyScrollbar()) {
306 Show(); 327 Show();
307 StopAnimation(); 328 StopAnimation();
308 } else if (!is_animating_) { 329 } else if (!is_animating_) {
309 PostDelayedFadeOut(false); 330 PostDelayedFadeOut(false);
310 } 331 }
311 } 332 }
312 } 333 }
313 334
314 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow( 335 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow(
315 ScrollbarOrientation orientation, 336 ScrollbarOrientation orientation,
316 float distance) const { 337 float distance) const {
317 DCHECK(need_thinning_animation_); 338 DCHECK(need_thinning_animation_);
318 339
319 if (vertical_controller_->mouse_is_over_scrollbar() || 340 if (vertical_controller_->mouse_is_over_scrollbar() ||
320 horizontal_controller_->mouse_is_over_scrollbar()) 341 horizontal_controller_->mouse_is_over_scrollbar())
321 return true; 342 return true;
322 343
323 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { 344 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
324 if (scrollbar->orientation() != orientation) 345 if (scrollbar->orientation() != orientation)
325 continue; 346 continue;
326 347
327 if (distance < kMouseMoveDistanceToTriggerShow) 348 if (distance < kMouseMoveDistanceToTriggerFadeIn)
328 return true; 349 return true;
329 } 350 }
330 351
331 return false; 352 return false;
332 } 353 }
333 354
334 bool ScrollbarAnimationController::MouseIsOverScrollbar( 355 bool ScrollbarAnimationController::MouseIsOverScrollbar(
335 ScrollbarOrientation orientation) const { 356 ScrollbarOrientation orientation) const {
336 DCHECK(need_thinning_animation_); 357 DCHECK(need_thinning_animation_);
337 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar(); 358 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar();
(...skipping 14 matching lines...) Expand all
352 bool ScrollbarAnimationController::ScrollbarsHidden() const { 373 bool ScrollbarAnimationController::ScrollbarsHidden() const {
353 return opacity_ == 0.0f; 374 return opacity_ == 0.0f;
354 } 375 }
355 376
356 bool ScrollbarAnimationController::Captured() const { 377 bool ScrollbarAnimationController::Captured() const {
357 DCHECK(need_thinning_animation_); 378 DCHECK(need_thinning_animation_);
358 return vertical_controller_->captured() || horizontal_controller_->captured(); 379 return vertical_controller_->captured() || horizontal_controller_->captured();
359 } 380 }
360 381
361 void ScrollbarAnimationController::Show() { 382 void ScrollbarAnimationController::Show() {
362 delayed_scrollbar_show_.Cancel(); 383 delayed_scrollbar_fade_in_.Cancel();
363 ApplyOpacityToScrollbars(1.0f); 384 ApplyOpacityToScrollbars(1.0f);
364 } 385 }
365 386
366 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { 387 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) {
367 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { 388 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
368 if (!scrollbar->is_overlay_scrollbar()) 389 if (!scrollbar->is_overlay_scrollbar())
369 continue; 390 continue;
370 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; 391 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0;
371 scrollbar->SetOverlayScrollbarLayerOpacityAnimated(effective_opacity); 392 scrollbar->SetOverlayScrollbarLayerOpacityAnimated(effective_opacity);
372 } 393 }
373 394
374 bool previouslyVisible = opacity_ > 0.0f; 395 bool previouslyVisible = opacity_ > 0.0f;
375 bool currentlyVisible = opacity > 0.0f; 396 bool currentlyVisible = opacity > 0.0f;
376 397
377 if (opacity_ != opacity) 398 if (opacity_ != opacity)
378 client_->SetNeedsRedrawForScrollbarAnimation(); 399 client_->SetNeedsRedrawForScrollbarAnimation();
379 400
380 opacity_ = opacity; 401 opacity_ = opacity;
381 402
382 if (previouslyVisible != currentlyVisible) 403 if (previouslyVisible != currentlyVisible)
383 client_->DidChangeScrollbarVisibility(); 404 client_->DidChangeScrollbarVisibility();
384 } 405 }
385 406
386 } // namespace cc 407 } // namespace cc
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