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Side by Side Diff: cc/input/scrollbar_animation_controller.cc

Issue 2816923002: change overlay scrollbar hover show to hover fade in (Closed)
Patch Set: combine fade_in_delay and fade_out_delay to fade_delay Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/input/scrollbar_animation_controller.h" 5 #include "cc/input/scrollbar_animation_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/time/time.h" 9 #include "base/time/time.h"
10 #include "cc/trees/layer_tree_impl.h" 10 #include "cc/trees/layer_tree_impl.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 std::unique_ptr<ScrollbarAnimationController> 14 std::unique_ptr<ScrollbarAnimationController>
15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( 15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid(
16 ElementId scroll_element_id, 16 ElementId scroll_element_id,
17 ScrollbarAnimationControllerClient* client, 17 ScrollbarAnimationControllerClient* client,
18 base::TimeDelta fade_out_delay, 18 base::TimeDelta fade_delay,
19 base::TimeDelta fade_out_resize_delay, 19 base::TimeDelta fade_out_resize_delay,
20 base::TimeDelta fade_out_duration) { 20 base::TimeDelta fade_duration) {
21 return base::WrapUnique(new ScrollbarAnimationController( 21 return base::WrapUnique(
22 scroll_element_id, client, fade_out_delay, fade_out_resize_delay, 22 new ScrollbarAnimationController(scroll_element_id, client, fade_delay,
23 fade_out_duration)); 23 fade_out_resize_delay, fade_duration));
24 } 24 }
25 25
26 std::unique_ptr<ScrollbarAnimationController> 26 std::unique_ptr<ScrollbarAnimationController>
27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( 27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay(
28 ElementId scroll_element_id, 28 ElementId scroll_element_id,
29 ScrollbarAnimationControllerClient* client, 29 ScrollbarAnimationControllerClient* client,
30 base::TimeDelta show_delay, 30 base::TimeDelta fade_delay,
31 base::TimeDelta fade_out_delay,
32 base::TimeDelta fade_out_resize_delay, 31 base::TimeDelta fade_out_resize_delay,
33 base::TimeDelta fade_out_duration, 32 base::TimeDelta fade_duration,
34 base::TimeDelta thinning_duration) { 33 base::TimeDelta thinning_duration) {
35 return base::WrapUnique(new ScrollbarAnimationController( 34 return base::WrapUnique(new ScrollbarAnimationController(
36 scroll_element_id, client, show_delay, fade_out_delay, 35 scroll_element_id, client, fade_delay, fade_out_resize_delay,
37 fade_out_resize_delay, fade_out_duration, thinning_duration)); 36 fade_duration, thinning_duration));
38 } 37 }
39 38
40 ScrollbarAnimationController::ScrollbarAnimationController( 39 ScrollbarAnimationController::ScrollbarAnimationController(
41 ElementId scroll_element_id, 40 ElementId scroll_element_id,
42 ScrollbarAnimationControllerClient* client, 41 ScrollbarAnimationControllerClient* client,
43 base::TimeDelta fade_out_delay, 42 base::TimeDelta fade_delay,
44 base::TimeDelta fade_out_resize_delay, 43 base::TimeDelta fade_out_resize_delay,
45 base::TimeDelta fade_out_duration) 44 base::TimeDelta fade_duration)
46 : client_(client), 45 : client_(client),
47 fade_out_delay_(fade_out_delay), 46 fade_delay_(fade_delay),
48 fade_out_resize_delay_(fade_out_resize_delay), 47 fade_out_resize_delay_(fade_out_resize_delay),
48 fade_duration_(fade_duration),
49 need_trigger_scrollbar_show_(false), 49 need_trigger_scrollbar_show_(false),
50 is_animating_(false), 50 is_animating_(false),
51 animation_change_(NONE),
51 scroll_element_id_(scroll_element_id), 52 scroll_element_id_(scroll_element_id),
52 currently_scrolling_(false), 53 currently_scrolling_(false),
53 show_in_fast_scroll_(false), 54 show_in_fast_scroll_(false),
54 opacity_(0.0f), 55 opacity_(0.0f),
55 fade_out_duration_(fade_out_duration),
56 show_scrollbars_on_scroll_gesture_(false), 56 show_scrollbars_on_scroll_gesture_(false),
57 need_thinning_animation_(false), 57 need_thinning_animation_(false),
58 weak_factory_(this) { 58 weak_factory_(this) {
59 ApplyOpacityToScrollbars(0.0f); 59 ApplyOpacityToScrollbars(0.0f);
60 } 60 }
61 61
62 ScrollbarAnimationController::ScrollbarAnimationController( 62 ScrollbarAnimationController::ScrollbarAnimationController(
63 ElementId scroll_element_id, 63 ElementId scroll_element_id,
64 ScrollbarAnimationControllerClient* client, 64 ScrollbarAnimationControllerClient* client,
65 base::TimeDelta show_delay, 65 base::TimeDelta fade_delay,
66 base::TimeDelta fade_out_delay,
67 base::TimeDelta fade_out_resize_delay, 66 base::TimeDelta fade_out_resize_delay,
68 base::TimeDelta fade_out_duration, 67 base::TimeDelta fade_duration,
69 base::TimeDelta thinning_duration) 68 base::TimeDelta thinning_duration)
70 : client_(client), 69 : client_(client),
71 show_delay_(show_delay), 70 fade_delay_(fade_delay),
72 fade_out_delay_(fade_out_delay),
73 fade_out_resize_delay_(fade_out_resize_delay), 71 fade_out_resize_delay_(fade_out_resize_delay),
72 fade_duration_(fade_duration),
74 need_trigger_scrollbar_show_(false), 73 need_trigger_scrollbar_show_(false),
75 is_animating_(false), 74 is_animating_(false),
75 animation_change_(NONE),
76 scroll_element_id_(scroll_element_id), 76 scroll_element_id_(scroll_element_id),
77 currently_scrolling_(false), 77 currently_scrolling_(false),
78 show_in_fast_scroll_(false), 78 show_in_fast_scroll_(false),
79 opacity_(0.0f), 79 opacity_(0.0f),
80 fade_out_duration_(fade_out_duration),
81 show_scrollbars_on_scroll_gesture_(true), 80 show_scrollbars_on_scroll_gesture_(true),
82 need_thinning_animation_(true), 81 need_thinning_animation_(true),
83 weak_factory_(this) { 82 weak_factory_(this) {
84 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create( 83 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create(
85 scroll_element_id, ScrollbarOrientation::VERTICAL, client, 84 scroll_element_id, ScrollbarOrientation::VERTICAL, client,
86 thinning_duration); 85 thinning_duration);
87 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create( 86 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create(
88 scroll_element_id, ScrollbarOrientation::HORIZONTAL, client, 87 scroll_element_id, ScrollbarOrientation::HORIZONTAL, client,
89 thinning_duration); 88 thinning_duration);
90 ApplyOpacityToScrollbars(0.0f); 89 ApplyOpacityToScrollbars(0.0f);
91 } 90 }
92 91
93 ScrollbarAnimationController::~ScrollbarAnimationController() {} 92 ScrollbarAnimationController::~ScrollbarAnimationController() {}
94 93
95 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { 94 ScrollbarSet ScrollbarAnimationController::Scrollbars() const {
96 return client_->ScrollbarsFor(scroll_element_id_); 95 return client_->ScrollbarsFor(scroll_element_id_);
97 } 96 }
98 97
99 SingleScrollbarAnimationControllerThinning& 98 SingleScrollbarAnimationControllerThinning&
100 ScrollbarAnimationController::GetScrollbarAnimationController( 99 ScrollbarAnimationController::GetScrollbarAnimationController(
101 ScrollbarOrientation orientation) const { 100 ScrollbarOrientation orientation) const {
102 DCHECK(need_thinning_animation_); 101 DCHECK(need_thinning_animation_);
103 if (orientation == ScrollbarOrientation::VERTICAL) 102 if (orientation == ScrollbarOrientation::VERTICAL)
104 return *(vertical_controller_.get()); 103 return *(vertical_controller_.get());
105 else 104 else
106 return *(horizontal_controller_.get()); 105 return *(horizontal_controller_.get());
107 } 106 }
108 107
109 void ScrollbarAnimationController::StartAnimation() { 108 void ScrollbarAnimationController::StartAnimation() {
110 delayed_scrollbar_show_.Cancel(); 109 DCHECK(animation_change_ != NONE);
111 delayed_scrollbar_fade_out_.Cancel(); 110 delayed_scrollbar_animation_.Cancel();
112 is_animating_ = true; 111 is_animating_ = true;
113 last_awaken_time_ = base::TimeTicks(); 112 last_awaken_time_ = base::TimeTicks();
114 client_->SetNeedsAnimateForScrollbarAnimation(); 113 client_->SetNeedsAnimateForScrollbarAnimation();
115 } 114 }
116 115
117 void ScrollbarAnimationController::StopAnimation() { 116 void ScrollbarAnimationController::StopAnimation() {
118 delayed_scrollbar_show_.Cancel(); 117 delayed_scrollbar_animation_.Cancel();
119 delayed_scrollbar_fade_out_.Cancel();
120 is_animating_ = false; 118 is_animating_ = false;
119 animation_change_ = NONE;
121 } 120 }
122 121
123 void ScrollbarAnimationController::PostDelayedShow() { 122 void ScrollbarAnimationController::PostDelayedAnimation(
124 DCHECK(delayed_scrollbar_fade_out_.IsCancelled()); 123 AnimationChange animation_change,
125 delayed_scrollbar_show_.Cancel(); 124 bool on_resize) {
126 delayed_scrollbar_show_.Reset(base::Bind(&ScrollbarAnimationController::Show, 125 animation_change_ = animation_change;
127 weak_factory_.GetWeakPtr()));
128 client_->PostDelayedScrollbarAnimationTask(delayed_scrollbar_show_.callback(),
129 show_delay_);
130 }
131 126
132 void ScrollbarAnimationController::PostDelayedFadeOut(bool on_resize) { 127 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_delay_;
133 DCHECK(delayed_scrollbar_show_.IsCancelled()); 128
134 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_out_delay_; 129 delayed_scrollbar_animation_.Cancel();
135 delayed_scrollbar_fade_out_.Cancel(); 130 delayed_scrollbar_animation_.Reset(
136 delayed_scrollbar_fade_out_.Reset(
137 base::Bind(&ScrollbarAnimationController::StartAnimation, 131 base::Bind(&ScrollbarAnimationController::StartAnimation,
138 weak_factory_.GetWeakPtr())); 132 weak_factory_.GetWeakPtr()));
139 client_->PostDelayedScrollbarAnimationTask( 133 client_->PostDelayedScrollbarAnimationTask(
140 delayed_scrollbar_fade_out_.callback(), delay); 134 delayed_scrollbar_animation_.callback(), delay);
141 } 135 }
142 136
143 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { 137 bool ScrollbarAnimationController::Animate(base::TimeTicks now) {
144 bool animated = false; 138 bool animated = false;
145 139
146 if (is_animating_) { 140 if (is_animating_) {
141 DCHECK(animation_change_ != NONE);
147 if (last_awaken_time_.is_null()) 142 if (last_awaken_time_.is_null())
148 last_awaken_time_ = now; 143 last_awaken_time_ = now;
149 144
150 float progress = AnimationProgressAtTime(now); 145 float progress = AnimationProgressAtTime(now);
151 RunAnimationFrame(progress); 146 RunAnimationFrame(progress);
152 147
153 if (is_animating_) 148 if (is_animating_)
154 client_->SetNeedsAnimateForScrollbarAnimation(); 149 client_->SetNeedsAnimateForScrollbarAnimation();
155 animated = true; 150 animated = true;
156 } 151 }
157 152
158 if (need_thinning_animation_) { 153 if (need_thinning_animation_) {
159 animated |= vertical_controller_->Animate(now); 154 animated |= vertical_controller_->Animate(now);
160 animated |= horizontal_controller_->Animate(now); 155 animated |= horizontal_controller_->Animate(now);
161 } 156 }
162 157
163 return animated; 158 return animated;
164 } 159 }
165 160
166 float ScrollbarAnimationController::AnimationProgressAtTime( 161 float ScrollbarAnimationController::AnimationProgressAtTime(
167 base::TimeTicks now) { 162 base::TimeTicks now) {
168 base::TimeDelta delta = now - last_awaken_time_; 163 base::TimeDelta delta = now - last_awaken_time_;
169 float progress = delta.InSecondsF() / fade_out_duration_.InSecondsF(); 164 float progress = delta.InSecondsF() / fade_duration_.InSecondsF();
170 return std::max(std::min(progress, 1.f), 0.f); 165 return std::max(std::min(progress, 1.f), 0.f);
171 } 166 }
172 167
173 void ScrollbarAnimationController::RunAnimationFrame(float progress) { 168 void ScrollbarAnimationController::RunAnimationFrame(float progress) {
174 ApplyOpacityToScrollbars(1.f - progress); 169 float opacity;
170
171 DCHECK(animation_change_ != NONE);
172 if (animation_change_ == FADE_IN) {
173 opacity = std::max(progress, opacity_);
174 } else {
175 opacity = std::min(1.f - progress, opacity_);
176 }
177
178 ApplyOpacityToScrollbars(opacity);
175 if (progress == 1.f) 179 if (progress == 1.f)
176 StopAnimation(); 180 StopAnimation();
177 } 181 }
178 182
179 void ScrollbarAnimationController::DidScrollBegin() { 183 void ScrollbarAnimationController::DidScrollBegin() {
180 currently_scrolling_ = true; 184 currently_scrolling_ = true;
181 } 185 }
182 186
183 void ScrollbarAnimationController::DidScrollEnd() { 187 void ScrollbarAnimationController::DidScrollEnd() {
184 bool has_scrolled = show_in_fast_scroll_; 188 bool has_scrolled = show_in_fast_scroll_;
185 show_in_fast_scroll_ = false; 189 show_in_fast_scroll_ = false;
186 190
187 currently_scrolling_ = false; 191 currently_scrolling_ = false;
188 192
189 // We don't fade out scrollbar if they need thinning animation and mouse is 193 // We don't fade out scrollbar if they need thinning animation and mouse is
190 // near. 194 // near.
191 if (need_thinning_animation_ && MouseIsNearAnyScrollbar()) 195 if (need_thinning_animation_ && MouseIsNearAnyScrollbar())
192 return; 196 return;
193 197
194 if (has_scrolled) 198 if (has_scrolled)
195 PostDelayedFadeOut(false); 199 PostDelayedAnimation(FADE_OUT, false);
196 } 200 }
197 201
198 void ScrollbarAnimationController::DidScrollUpdate() { 202 void ScrollbarAnimationController::DidScrollUpdate() {
199 if (need_thinning_animation_ && Captured()) 203 if (need_thinning_animation_ && Captured())
200 return; 204 return;
201 205
202 StopAnimation(); 206 StopAnimation();
203 207
208 Show();
209
204 // As an optimization, we avoid spamming fade delay tasks during active fast 210 // As an optimization, we avoid spamming fade delay tasks during active fast
205 // scrolls. But if we're not within one, we need to post every scroll update. 211 // scrolls. But if we're not within one, we need to post every scroll update.
206 if (!currently_scrolling_) { 212 if (!currently_scrolling_) {
207 // We don't fade out scrollbar if they need thinning animation and mouse is 213 // We don't fade out scrollbar if they need thinning animation and mouse is
208 // near. 214 // near.
209 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar()) 215 if (!need_thinning_animation_ || !MouseIsNearAnyScrollbar())
210 PostDelayedFadeOut(false); 216 PostDelayedAnimation(FADE_OUT, false);
211 } else { 217 } else {
212 show_in_fast_scroll_ = true; 218 show_in_fast_scroll_ = true;
213 } 219 }
214 220
215 Show();
216
217 if (need_thinning_animation_) { 221 if (need_thinning_animation_) {
218 vertical_controller_->UpdateThumbThicknessScale(); 222 vertical_controller_->UpdateThumbThicknessScale();
219 horizontal_controller_->UpdateThumbThicknessScale(); 223 horizontal_controller_->UpdateThumbThicknessScale();
220 } 224 }
221 } 225 }
222 226
223 void ScrollbarAnimationController::WillUpdateScroll() { 227 void ScrollbarAnimationController::WillUpdateScroll() {
224 if (show_scrollbars_on_scroll_gesture_) 228 if (show_scrollbars_on_scroll_gesture_)
225 DidScrollUpdate(); 229 DidScrollUpdate();
226 } 230 }
227 231
228 void ScrollbarAnimationController::DidRequestShowFromMainThread() { 232 void ScrollbarAnimationController::DidRequestShowFromMainThread() {
229 DidScrollUpdate(); 233 DidScrollUpdate();
230 } 234 }
231 235
232 void ScrollbarAnimationController::DidResize() { 236 void ScrollbarAnimationController::DidResize() {
233 StopAnimation(); 237 StopAnimation();
234 Show(); 238 Show();
235 239
236 // As an optimization, we avoid spamming fade delay tasks during active fast 240 // As an optimization, we avoid spamming fade delay tasks during active fast
237 // scrolls. 241 // scrolls.
238 if (!currently_scrolling_) { 242 if (!currently_scrolling_) {
239 PostDelayedFadeOut(true); 243 PostDelayedAnimation(FADE_OUT, true);
240 } else { 244 } else {
241 show_in_fast_scroll_ = true; 245 show_in_fast_scroll_ = true;
242 } 246 }
243 } 247 }
244 248
245 void ScrollbarAnimationController::DidMouseDown() { 249 void ScrollbarAnimationController::DidMouseDown() {
246 if (!need_thinning_animation_ || ScrollbarsHidden()) 250 if (!need_thinning_animation_ || ScrollbarsHidden())
247 return; 251 return;
248 252
249 vertical_controller_->DidMouseDown(); 253 vertical_controller_->DidMouseDown();
250 horizontal_controller_->DidMouseDown(); 254 horizontal_controller_->DidMouseDown();
251 } 255 }
252 256
253 void ScrollbarAnimationController::DidMouseUp() { 257 void ScrollbarAnimationController::DidMouseUp() {
254 if (!need_thinning_animation_ || !Captured()) 258 if (!need_thinning_animation_ || !Captured())
255 return; 259 return;
256 260
257 vertical_controller_->DidMouseUp(); 261 vertical_controller_->DidMouseUp();
258 horizontal_controller_->DidMouseUp(); 262 horizontal_controller_->DidMouseUp();
259 263
260 if (!MouseIsNearAnyScrollbar()) 264 if (!MouseIsNearAnyScrollbar())
261 PostDelayedFadeOut(false); 265 PostDelayedAnimation(FADE_OUT, false);
262 } 266 }
263 267
264 void ScrollbarAnimationController::DidMouseLeave() { 268 void ScrollbarAnimationController::DidMouseLeave() {
265 if (!need_thinning_animation_) 269 if (!need_thinning_animation_)
266 return; 270 return;
267 271
268 vertical_controller_->DidMouseLeave(); 272 vertical_controller_->DidMouseLeave();
269 horizontal_controller_->DidMouseLeave(); 273 horizontal_controller_->DidMouseLeave();
270 274
271 delayed_scrollbar_show_.Cancel(); 275 delayed_scrollbar_animation_.Cancel();
272 need_trigger_scrollbar_show_ = false; 276 need_trigger_scrollbar_show_ = false;
273 277
274 if (ScrollbarsHidden() || Captured()) 278 if (ScrollbarsHidden() || Captured())
275 return; 279 return;
276 280
277 PostDelayedFadeOut(false); 281 PostDelayedAnimation(FADE_OUT, false);
278 } 282 }
279 283
280 void ScrollbarAnimationController::DidMouseMoveNear( 284 void ScrollbarAnimationController::DidMouseMoveNear(
281 ScrollbarOrientation orientation, 285 ScrollbarOrientation orientation,
282 float distance) { 286 float distance) {
283 if (!need_thinning_animation_) 287 if (!need_thinning_animation_)
284 return; 288 return;
285 289
286 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_; 290 bool need_trigger_scrollbar_show_before = need_trigger_scrollbar_show_;
287 291
288 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); 292 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance);
289 293
290 need_trigger_scrollbar_show_ = 294 need_trigger_scrollbar_show_ =
291 CalcNeedTriggerScrollbarShow(orientation, distance); 295 CalcNeedTriggerScrollbarShow(orientation, distance);
292 296
293 if (Captured()) 297 if (Captured())
294 return; 298 return;
295 299
296 if (ScrollbarsHidden()) { 300 if (ScrollbarsHidden()) {
297 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) { 301 if (need_trigger_scrollbar_show_before != need_trigger_scrollbar_show_) {
298 if (need_trigger_scrollbar_show_) { 302 if (need_trigger_scrollbar_show_) {
299 PostDelayedShow(); 303 PostDelayedAnimation(FADE_IN, false);
300 } else { 304 } else {
301 delayed_scrollbar_show_.Cancel(); 305 delayed_scrollbar_animation_.Cancel();
302 } 306 }
303 } 307 }
304 } else { 308 } else {
305 if (MouseIsNearAnyScrollbar()) { 309 if (MouseIsNearAnyScrollbar()) {
306 Show(); 310 Show();
307 StopAnimation(); 311 StopAnimation();
308 } else if (!is_animating_) { 312 } else if (!is_animating_) {
309 PostDelayedFadeOut(false); 313 PostDelayedAnimation(FADE_OUT, false);
310 } 314 }
311 } 315 }
312 } 316 }
313 317
314 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow( 318 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarShow(
315 ScrollbarOrientation orientation, 319 ScrollbarOrientation orientation,
316 float distance) const { 320 float distance) const {
317 DCHECK(need_thinning_animation_); 321 DCHECK(need_thinning_animation_);
318 322
319 if (vertical_controller_->mouse_is_over_scrollbar() || 323 if (vertical_controller_->mouse_is_over_scrollbar() ||
320 horizontal_controller_->mouse_is_over_scrollbar()) 324 horizontal_controller_->mouse_is_over_scrollbar())
321 return true; 325 return true;
322 326
323 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { 327 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
324 if (scrollbar->orientation() != orientation) 328 if (scrollbar->orientation() != orientation)
325 continue; 329 continue;
326 330
327 if (distance < kMouseMoveDistanceToTriggerShow) 331 if (distance < kMouseMoveDistanceToTriggerFadeIn)
328 return true; 332 return true;
329 } 333 }
330 334
331 return false; 335 return false;
332 } 336 }
333 337
334 bool ScrollbarAnimationController::MouseIsOverScrollbar( 338 bool ScrollbarAnimationController::MouseIsOverScrollbar(
335 ScrollbarOrientation orientation) const { 339 ScrollbarOrientation orientation) const {
336 DCHECK(need_thinning_animation_); 340 DCHECK(need_thinning_animation_);
337 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar(); 341 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar();
(...skipping 14 matching lines...) Expand all
352 bool ScrollbarAnimationController::ScrollbarsHidden() const { 356 bool ScrollbarAnimationController::ScrollbarsHidden() const {
353 return opacity_ == 0.0f; 357 return opacity_ == 0.0f;
354 } 358 }
355 359
356 bool ScrollbarAnimationController::Captured() const { 360 bool ScrollbarAnimationController::Captured() const {
357 DCHECK(need_thinning_animation_); 361 DCHECK(need_thinning_animation_);
358 return vertical_controller_->captured() || horizontal_controller_->captured(); 362 return vertical_controller_->captured() || horizontal_controller_->captured();
359 } 363 }
360 364
361 void ScrollbarAnimationController::Show() { 365 void ScrollbarAnimationController::Show() {
362 delayed_scrollbar_show_.Cancel(); 366 delayed_scrollbar_animation_.Cancel();
363 ApplyOpacityToScrollbars(1.0f); 367 ApplyOpacityToScrollbars(1.0f);
364 } 368 }
365 369
366 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { 370 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) {
367 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { 371 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
368 if (!scrollbar->is_overlay_scrollbar()) 372 if (!scrollbar->is_overlay_scrollbar())
369 continue; 373 continue;
370 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; 374 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0;
371 scrollbar->SetOverlayScrollbarLayerOpacityAnimated(effective_opacity); 375 scrollbar->SetOverlayScrollbarLayerOpacityAnimated(effective_opacity);
372 } 376 }
373 377
374 bool previouslyVisible = opacity_ > 0.0f; 378 bool previouslyVisible = opacity_ > 0.0f;
375 bool currentlyVisible = opacity > 0.0f; 379 bool currentlyVisible = opacity > 0.0f;
376 380
377 if (opacity_ != opacity) 381 if (opacity_ != opacity)
378 client_->SetNeedsRedrawForScrollbarAnimation(); 382 client_->SetNeedsRedrawForScrollbarAnimation();
379 383
380 opacity_ = opacity; 384 opacity_ = opacity;
381 385
382 if (previouslyVisible != currentlyVisible) 386 if (previouslyVisible != currentlyVisible)
383 client_->DidChangeScrollbarVisibility(); 387 client_->DidChangeScrollbarVisibility();
384 } 388 }
385 389
386 } // namespace cc 390 } // namespace cc
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