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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 2816923002: change overlay scrollbar hover show to hover fade in (Closed)
Patch Set: merge FadeInDuration and FadeOutDuration to FadeDuration Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <cmath> 9 #include <cmath>
10 #include <limits> 10 #include <limits>
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437 // most long-term caching. 437 // most long-term caching.
438 settings.decoded_image_cache_budget_bytes = 2 * 1024 * 1024; 438 settings.decoded_image_cache_budget_bytes = 2 * 1024 * 1024;
439 } 439 }
440 440
441 // TODO(danakj): Only do this on low end devices. 441 // TODO(danakj): Only do this on low end devices.
442 settings.create_low_res_tiling = true; 442 settings.create_low_res_tiling = true;
443 #else // defined(OS_ANDROID) 443 #else // defined(OS_ANDROID)
444 #if !defined(OS_MACOSX) 444 #if !defined(OS_MACOSX)
445 if (ui::IsOverlayScrollbarEnabled()) { 445 if (ui::IsOverlayScrollbarEnabled()) {
446 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY; 446 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY;
447 settings.scrollbar_show_delay = ui::kOverlayScrollbarShowDelay; 447 settings.scrollbar_fade_in_delay = ui::kOverlayScrollbarFadeInDelay;
448 settings.scrollbar_fade_out_delay = ui::kOverlayScrollbarFadeOutDelay; 448 settings.scrollbar_fade_out_delay = ui::kOverlayScrollbarFadeOutDelay;
449 settings.scrollbar_fade_out_resize_delay = 449 settings.scrollbar_fade_out_resize_delay =
450 ui::kOverlayScrollbarFadeOutDelay; 450 ui::kOverlayScrollbarFadeOutDelay;
451 settings.scrollbar_fade_out_duration = ui::kOverlayScrollbarFadeOutDuration; 451 settings.scrollbar_fade_duration = ui::kOverlayScrollbarFadeDuration;
452 settings.scrollbar_thinning_duration = 452 settings.scrollbar_thinning_duration =
453 ui::kOverlayScrollbarThinningDuration; 453 ui::kOverlayScrollbarThinningDuration;
454 } else { 454 } else {
455 // TODO(bokan): This section is probably unneeded? We don't use scrollbar 455 // TODO(bokan): This section is probably unneeded? We don't use scrollbar
456 // animations for non overlay scrollbars. 456 // animations for non overlay scrollbars.
457 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY; 457 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY;
458 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 458 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
459 settings.scrollbar_fade_out_delay = base::TimeDelta::FromMilliseconds(500); 459 settings.scrollbar_fade_out_delay = base::TimeDelta::FromMilliseconds(500);
460 settings.scrollbar_fade_out_resize_delay = 460 settings.scrollbar_fade_out_resize_delay =
461 base::TimeDelta::FromMilliseconds(500); 461 base::TimeDelta::FromMilliseconds(500);
462 settings.scrollbar_fade_out_duration = 462 settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
463 base::TimeDelta::FromMilliseconds(300);
464 } 463 }
465 #endif // !defined(OS_MACOSX) 464 #endif // !defined(OS_MACOSX)
466 465
467 // On desktop, if there's over 4GB of memory on the machine, increase the 466 // On desktop, if there's over 4GB of memory on the machine, increase the
468 // image decode budget to 256MB for both gpu and software. 467 // image decode budget to 256MB for both gpu and software.
469 const int kImageDecodeMemoryThresholdMB = 4 * 1024; 468 const int kImageDecodeMemoryThresholdMB = 4 * 1024;
470 if (base::SysInfo::AmountOfPhysicalMemoryMB() >= 469 if (base::SysInfo::AmountOfPhysicalMemoryMB() >=
471 kImageDecodeMemoryThresholdMB) { 470 kImageDecodeMemoryThresholdMB) {
472 settings.decoded_image_cache_budget_bytes = 256 * 1024 * 1024; 471 settings.decoded_image_cache_budget_bytes = 256 * 1024 * 1024;
473 settings.decoded_image_working_set_budget_bytes = 256 * 1024 * 1024; 472 settings.decoded_image_working_set_budget_bytes = 256 * 1024 * 1024;
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1150 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) { 1149 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) {
1151 layer_tree_host_->SetContentSourceId(id); 1150 layer_tree_host_->SetContentSourceId(id);
1152 } 1151 }
1153 1152
1154 void RenderWidgetCompositor::SetLocalSurfaceId( 1153 void RenderWidgetCompositor::SetLocalSurfaceId(
1155 const cc::LocalSurfaceId& local_surface_id) { 1154 const cc::LocalSurfaceId& local_surface_id) {
1156 layer_tree_host_->SetLocalSurfaceId(local_surface_id); 1155 layer_tree_host_->SetLocalSurfaceId(local_surface_id);
1157 } 1156 }
1158 1157
1159 } // namespace content 1158 } // namespace content
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