| Index: device/vr/vr_math.h
|
| diff --git a/device/vr/vr_math.h b/device/vr/vr_math.h
|
| index 72e21808f01ac1fc881f53986c97770e14a01877..2426b3dccfd1b672bd5c9ceb7235794c4a736422 100644
|
| --- a/device/vr/vr_math.h
|
| +++ b/device/vr/vr_math.h
|
| @@ -25,10 +25,6 @@ gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorRotate(const Mat4f& m,
|
| void DEVICE_VR_EXPORT MatrixMul(const Mat4f& matrix1,
|
| const Mat4f& matrix2,
|
| Mat4f* out);
|
| -void DEVICE_VR_EXPORT PerspectiveMatrixFromView(const gfx::RectF& fov,
|
| - float z_near,
|
| - float z_far,
|
| - Mat4f* out);
|
|
|
| // Provides the direction the head is looking towards as a 3x1 unit vector.
|
| gfx::Vector3dF DEVICE_VR_EXPORT GetForwardVector(const Mat4f& matrix);
|
|
|