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Side by Side Diff: cc/trees/element_id.h

Issue 2816063003: Replace layer id with Element id for tracking scrollbar animation controllers (Closed)
Patch Set: Update element_id comment, some cleanups per reviewer comments Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_ELEMENT_ID_H_ 5 #ifndef CC_TREES_ELEMENT_ID_H_
6 #define CC_TREES_ELEMENT_ID_H_ 6 #define CC_TREES_ELEMENT_ID_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <cstdint> 10 #include <cstdint>
11 #include <functional> 11 #include <functional>
12 #include <iosfwd> 12 #include <iosfwd>
13 #include <memory> 13 #include <memory>
14 14
15 #include "base/hash.h" 15 #include "base/hash.h"
16 #include "cc/cc_export.h" 16 #include "cc/cc_export.h"
17 17
18 namespace base { 18 namespace base {
19 class Value; 19 class Value;
20 namespace trace_event { 20 namespace trace_event {
21 class TracedValue; 21 class TracedValue;
22 } // namespace trace_event 22 } // namespace trace_event
23 } // namespace base 23 } // namespace base
24 24
25 namespace cc { 25 namespace cc {
26 26
pdr. 2017/04/18 18:26:49 I've split out the update to this comment in https
27 // An "element" is really an animation target. It retains the name element to be 27 // Element ids are chosen by cc's clients and can be used as a stable identifier
28 // symmetric with ElementAnimations and blink::ElementAnimations, but is not 28 // across updates.
29 // in fact tied to the notion of a blink element. It is also not associated with
30 // the notion of a Layer. Ultimately, these ids will be used to look up the
31 // property tree node associated with the given animation.
32 // 29 //
33 // These ids are chosen by cc's clients to permit the destruction and 30 // Historically, the layer tree stored all compositing data but this has been
34 // restoration of cc entities (when visuals are hidden and shown) but maintain 31 // refactored over time into auxilliary structures such as property trees.
35 // stable identifiers. There will be a single layer for an ElementId, but 32 //
36 // not every layer will have an id. 33 // For example, in composited scrolling, Layers directly reference scroll tree
34 // nodes (Layer::scroll_tree_index) but scroll tree nodes are being refactored
35 // to reference stable element ids instead of layers.
36 //
37 // The animation system (see: ElementAnimations and blink::ElementAnimations) is
38 // another auxilliary structure to the layer tree and uses element ids as a
39 // stable identifier for animation targets.
37 struct CC_EXPORT ElementId { 40 struct CC_EXPORT ElementId {
38 ElementId(int primaryId, int secondaryId) 41 ElementId(int primaryId, int secondaryId)
39 : primaryId(primaryId), secondaryId(secondaryId) {} 42 : primaryId(primaryId), secondaryId(secondaryId) {}
40 ElementId() : ElementId(0, 0) {} 43 ElementId() : ElementId(0, 0) {}
41 44
42 bool operator==(const ElementId& o) const; 45 bool operator==(const ElementId& o) const;
43 bool operator!=(const ElementId& o) const; 46 bool operator!=(const ElementId& o) const;
44 bool operator<(const ElementId& o) const; 47 bool operator<(const ElementId& o) const;
45 48
46 // An ElementId's conversion to a boolean value depends only on its primaryId. 49 // An ElementId's conversion to a boolean value depends only on its primaryId.
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61 struct CC_EXPORT ElementIdHash { 64 struct CC_EXPORT ElementIdHash {
62 size_t operator()(ElementId key) const; 65 size_t operator()(ElementId key) const;
63 }; 66 };
64 67
65 // Stream operator so ElementId can be used in assertion statements. 68 // Stream operator so ElementId can be used in assertion statements.
66 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); 69 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id);
67 70
68 } // namespace cc 71 } // namespace cc
69 72
70 #endif // CC_TREES_ELEMENT_ID_H_ 73 #endif // CC_TREES_ELEMENT_ID_H_
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