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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h

Issue 2815793002: [SharedArrayBuffer] Add "AllowShared" extended attribute, used for WebGL (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
index 3f92cf2bea73047fb444b8a2c141b28e4f6a54f6..54983a8c11dd1365f37653f3b1621dd95d1ec96a 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
@@ -35,7 +35,7 @@
#include "bindings/core/v8/ScriptWrappableVisitor.h"
#include "core/CoreExport.h"
#include "core/dom/DOMTypedArray.h"
-#include "core/dom/NotShared.h"
+#include "core/dom/MaybeShared.h"
#include "core/dom/TypedFlexibleArrayBufferView.h"
#include "core/html/canvas/CanvasContextCreationAttributes.h"
#include "core/html/canvas/CanvasRenderingContext.h"
@@ -168,7 +168,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
void bufferData(GLenum target, long long size, GLenum usage);
void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage);
void bufferData(GLenum target,
- NotShared<DOMArrayBufferView> data,
+ MaybeShared<DOMArrayBufferView> data,
GLenum usage);
void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data);
void bufferSubData(GLenum target,
@@ -192,7 +192,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
GLsizei width,
GLsizei height,
GLint border,
- NotShared<DOMArrayBufferView> data);
+ MaybeShared<DOMArrayBufferView> data);
void compressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -200,7 +200,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
GLsizei width,
GLsizei height,
GLenum format,
- NotShared<DOMArrayBufferView> data);
+ MaybeShared<DOMArrayBufferView> data);
void copyTexImage2D(GLenum target,
GLint level,
@@ -325,7 +325,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
GLsizei height,
GLenum format,
GLenum type,
- NotShared<DOMArrayBufferView> pixels);
+ MaybeShared<DOMArrayBufferView> pixels);
void renderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
@@ -348,7 +348,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
GLint border,
GLenum format,
GLenum type,
- NotShared<DOMArrayBufferView>);
+ MaybeShared<DOMArrayBufferView>);
void texImage2D(GLenum target,
GLint level,
GLint internalformat,
@@ -395,7 +395,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
GLsizei height,
GLenum format,
GLenum type,
- NotShared<DOMArrayBufferView>);
+ MaybeShared<DOMArrayBufferView>);
void texSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -470,19 +470,19 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
void uniform4iv(const WebGLUniformLocation*, Vector<GLint>&);
void uniformMatrix2fv(const WebGLUniformLocation*,
GLboolean transpose,
- NotShared<DOMFloat32Array> value);
+ MaybeShared<DOMFloat32Array> value);
void uniformMatrix2fv(const WebGLUniformLocation*,
GLboolean transpose,
Vector<GLfloat>& value);
void uniformMatrix3fv(const WebGLUniformLocation*,
GLboolean transpose,
- NotShared<DOMFloat32Array> value);
+ MaybeShared<DOMFloat32Array> value);
void uniformMatrix3fv(const WebGLUniformLocation*,
GLboolean transpose,
Vector<GLfloat>& value);
void uniformMatrix4fv(const WebGLUniformLocation*,
GLboolean transpose,
- NotShared<DOMFloat32Array> value);
+ MaybeShared<DOMFloat32Array> value);
void uniformMatrix4fv(const WebGLUniformLocation*,
GLboolean transpose,
Vector<GLfloat>& value);
@@ -491,16 +491,16 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext,
void validateProgram(WebGLProgram*);
void vertexAttrib1f(GLuint index, GLfloat x);
- void vertexAttrib1fv(GLuint index, NotShared<const DOMFloat32Array> values);
+ void vertexAttrib1fv(GLuint index, MaybeShared<const DOMFloat32Array> values);
void vertexAttrib1fv(GLuint index, const Vector<GLfloat>& values);
void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
- void vertexAttrib2fv(GLuint index, NotShared<const DOMFloat32Array> values);
+ void vertexAttrib2fv(GLuint index, MaybeShared<const DOMFloat32Array> values);
void vertexAttrib2fv(GLuint index, const Vector<GLfloat>& values);
void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- void vertexAttrib3fv(GLuint index, NotShared<const DOMFloat32Array> values);
+ void vertexAttrib3fv(GLuint index, MaybeShared<const DOMFloat32Array> values);
void vertexAttrib3fv(GLuint index, const Vector<GLfloat>& values);
void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void vertexAttrib4fv(GLuint index, NotShared<const DOMFloat32Array> values);
+ void vertexAttrib4fv(GLuint index, MaybeShared<const DOMFloat32Array> values);
void vertexAttrib4fv(GLuint index, const Vector<GLfloat>& values);
void vertexAttribPointer(GLuint index,
GLint size,

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