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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 #define WebGLRenderingContextBase_h | 27 #define WebGLRenderingContextBase_h |
| 28 | 28 |
| 29 #include <memory> | 29 #include <memory> |
| 30 #include <set> | 30 #include <set> |
| 31 #include "bindings/core/v8/Nullable.h" | 31 #include "bindings/core/v8/Nullable.h" |
| 32 #include "bindings/core/v8/ScriptState.h" | 32 #include "bindings/core/v8/ScriptState.h" |
| 33 #include "bindings/core/v8/ScriptValue.h" | 33 #include "bindings/core/v8/ScriptValue.h" |
| 34 #include "bindings/core/v8/ScriptWrappable.h" | 34 #include "bindings/core/v8/ScriptWrappable.h" |
| 35 #include "bindings/core/v8/ScriptWrappableVisitor.h" | 35 #include "bindings/core/v8/ScriptWrappableVisitor.h" |
| 36 #include "core/CoreExport.h" | 36 #include "core/CoreExport.h" |
| 37 #include "core/dom/ArrayBufferViewHelpers.h" |
| 37 #include "core/dom/DOMTypedArray.h" | 38 #include "core/dom/DOMTypedArray.h" |
| 38 #include "core/dom/NotShared.h" | |
| 39 #include "core/dom/TypedFlexibleArrayBufferView.h" | 39 #include "core/dom/TypedFlexibleArrayBufferView.h" |
| 40 #include "core/html/canvas/CanvasContextCreationAttributes.h" | 40 #include "core/html/canvas/CanvasContextCreationAttributes.h" |
| 41 #include "core/html/canvas/CanvasRenderingContext.h" | 41 #include "core/html/canvas/CanvasRenderingContext.h" |
| 42 #include "core/layout/ContentChangeType.h" | 42 #include "core/layout/ContentChangeType.h" |
| 43 #include "modules/webgl/WebGLContextAttributes.h" | 43 #include "modules/webgl/WebGLContextAttributes.h" |
| 44 #include "modules/webgl/WebGLExtensionName.h" | 44 #include "modules/webgl/WebGLExtensionName.h" |
| 45 #include "modules/webgl/WebGLTexture.h" | 45 #include "modules/webgl/WebGLTexture.h" |
| 46 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 46 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
| 47 #include "platform/Timer.h" | 47 #include "platform/Timer.h" |
| 48 #include "platform/graphics/ImageBuffer.h" | 48 #include "platform/graphics/ImageBuffer.h" |
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| 161 void blendEquationSeparate(GLenum mode_rgb, GLenum mode_alpha); | 161 void blendEquationSeparate(GLenum mode_rgb, GLenum mode_alpha); |
| 162 void blendFunc(GLenum sfactor, GLenum dfactor); | 162 void blendFunc(GLenum sfactor, GLenum dfactor); |
| 163 void blendFuncSeparate(GLenum src_rgb, | 163 void blendFuncSeparate(GLenum src_rgb, |
| 164 GLenum dst_rgb, | 164 GLenum dst_rgb, |
| 165 GLenum src_alpha, | 165 GLenum src_alpha, |
| 166 GLenum dst_alpha); | 166 GLenum dst_alpha); |
| 167 | 167 |
| 168 void bufferData(GLenum target, long long size, GLenum usage); | 168 void bufferData(GLenum target, long long size, GLenum usage); |
| 169 void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage); | 169 void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage); |
| 170 void bufferData(GLenum target, | 170 void bufferData(GLenum target, |
| 171 NotShared<DOMArrayBufferView> data, | 171 MaybeShared<DOMArrayBufferView> data, |
| 172 GLenum usage); | 172 GLenum usage); |
| 173 void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data); | 173 void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data); |
| 174 void bufferSubData(GLenum target, | 174 void bufferSubData(GLenum target, |
| 175 long long offset, | 175 long long offset, |
| 176 const FlexibleArrayBufferView& data); | 176 const FlexibleArrayBufferView& data); |
| 177 | 177 |
| 178 GLenum checkFramebufferStatus(GLenum target); | 178 GLenum checkFramebufferStatus(GLenum target); |
| 179 void clear(GLbitfield mask); | 179 void clear(GLbitfield mask); |
| 180 void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 180 void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 181 void clearDepth(GLfloat); | 181 void clearDepth(GLfloat); |
| 182 void clearStencil(GLint); | 182 void clearStencil(GLint); |
| 183 void colorMask(GLboolean red, | 183 void colorMask(GLboolean red, |
| 184 GLboolean green, | 184 GLboolean green, |
| 185 GLboolean blue, | 185 GLboolean blue, |
| 186 GLboolean alpha); | 186 GLboolean alpha); |
| 187 void compileShader(WebGLShader*); | 187 void compileShader(WebGLShader*); |
| 188 | 188 |
| 189 void compressedTexImage2D(GLenum target, | 189 void compressedTexImage2D(GLenum target, |
| 190 GLint level, | 190 GLint level, |
| 191 GLenum internalformat, | 191 GLenum internalformat, |
| 192 GLsizei width, | 192 GLsizei width, |
| 193 GLsizei height, | 193 GLsizei height, |
| 194 GLint border, | 194 GLint border, |
| 195 NotShared<DOMArrayBufferView> data); | 195 MaybeShared<DOMArrayBufferView> data); |
| 196 void compressedTexSubImage2D(GLenum target, | 196 void compressedTexSubImage2D(GLenum target, |
| 197 GLint level, | 197 GLint level, |
| 198 GLint xoffset, | 198 GLint xoffset, |
| 199 GLint yoffset, | 199 GLint yoffset, |
| 200 GLsizei width, | 200 GLsizei width, |
| 201 GLsizei height, | 201 GLsizei height, |
| 202 GLenum format, | 202 GLenum format, |
| 203 NotShared<DOMArrayBufferView> data); | 203 MaybeShared<DOMArrayBufferView> data); |
| 204 | 204 |
| 205 void copyTexImage2D(GLenum target, | 205 void copyTexImage2D(GLenum target, |
| 206 GLint level, | 206 GLint level, |
| 207 GLenum internalformat, | 207 GLenum internalformat, |
| 208 GLint x, | 208 GLint x, |
| 209 GLint y, | 209 GLint y, |
| 210 GLsizei width, | 210 GLsizei width, |
| 211 GLsizei height, | 211 GLsizei height, |
| 212 GLint border); | 212 GLint border); |
| 213 void copyTexSubImage2D(GLenum target, | 213 void copyTexSubImage2D(GLenum target, |
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| 318 void lineWidth(GLfloat); | 318 void lineWidth(GLfloat); |
| 319 void linkProgram(WebGLProgram*); | 319 void linkProgram(WebGLProgram*); |
| 320 virtual void pixelStorei(GLenum pname, GLint param); | 320 virtual void pixelStorei(GLenum pname, GLint param); |
| 321 void polygonOffset(GLfloat factor, GLfloat units); | 321 void polygonOffset(GLfloat factor, GLfloat units); |
| 322 virtual void readPixels(GLint x, | 322 virtual void readPixels(GLint x, |
| 323 GLint y, | 323 GLint y, |
| 324 GLsizei width, | 324 GLsizei width, |
| 325 GLsizei height, | 325 GLsizei height, |
| 326 GLenum format, | 326 GLenum format, |
| 327 GLenum type, | 327 GLenum type, |
| 328 NotShared<DOMArrayBufferView> pixels); | 328 MaybeShared<DOMArrayBufferView> pixels); |
| 329 void renderbufferStorage(GLenum target, | 329 void renderbufferStorage(GLenum target, |
| 330 GLenum internalformat, | 330 GLenum internalformat, |
| 331 GLsizei width, | 331 GLsizei width, |
| 332 GLsizei height); | 332 GLsizei height); |
| 333 void sampleCoverage(GLfloat value, GLboolean invert); | 333 void sampleCoverage(GLfloat value, GLboolean invert); |
| 334 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); | 334 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 335 void shaderSource(WebGLShader*, const String&); | 335 void shaderSource(WebGLShader*, const String&); |
| 336 void stencilFunc(GLenum func, GLint ref, GLuint mask); | 336 void stencilFunc(GLenum func, GLint ref, GLuint mask); |
| 337 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | 337 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 338 void stencilMask(GLuint); | 338 void stencilMask(GLuint); |
| 339 void stencilMaskSeparate(GLenum face, GLuint mask); | 339 void stencilMaskSeparate(GLenum face, GLuint mask); |
| 340 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); | 340 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 341 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | 341 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| 342 | 342 |
| 343 void texImage2D(GLenum target, | 343 void texImage2D(GLenum target, |
| 344 GLint level, | 344 GLint level, |
| 345 GLint internalformat, | 345 GLint internalformat, |
| 346 GLsizei width, | 346 GLsizei width, |
| 347 GLsizei height, | 347 GLsizei height, |
| 348 GLint border, | 348 GLint border, |
| 349 GLenum format, | 349 GLenum format, |
| 350 GLenum type, | 350 GLenum type, |
| 351 NotShared<DOMArrayBufferView>); | 351 MaybeShared<DOMArrayBufferView>); |
| 352 void texImage2D(GLenum target, | 352 void texImage2D(GLenum target, |
| 353 GLint level, | 353 GLint level, |
| 354 GLint internalformat, | 354 GLint internalformat, |
| 355 GLenum format, | 355 GLenum format, |
| 356 GLenum type, | 356 GLenum type, |
| 357 ImageData*); | 357 ImageData*); |
| 358 void texImage2D(ExecutionContext*, | 358 void texImage2D(ExecutionContext*, |
| 359 GLenum target, | 359 GLenum target, |
| 360 GLint level, | 360 GLint level, |
| 361 GLint internalformat, | 361 GLint internalformat, |
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| 391 void texParameteri(GLenum target, GLenum pname, GLint param); | 391 void texParameteri(GLenum target, GLenum pname, GLint param); |
| 392 | 392 |
| 393 void texSubImage2D(GLenum target, | 393 void texSubImage2D(GLenum target, |
| 394 GLint level, | 394 GLint level, |
| 395 GLint xoffset, | 395 GLint xoffset, |
| 396 GLint yoffset, | 396 GLint yoffset, |
| 397 GLsizei width, | 397 GLsizei width, |
| 398 GLsizei height, | 398 GLsizei height, |
| 399 GLenum format, | 399 GLenum format, |
| 400 GLenum type, | 400 GLenum type, |
| 401 NotShared<DOMArrayBufferView>); | 401 MaybeShared<DOMArrayBufferView>); |
| 402 void texSubImage2D(GLenum target, | 402 void texSubImage2D(GLenum target, |
| 403 GLint level, | 403 GLint level, |
| 404 GLint xoffset, | 404 GLint xoffset, |
| 405 GLint yoffset, | 405 GLint yoffset, |
| 406 GLenum format, | 406 GLenum format, |
| 407 GLenum type, | 407 GLenum type, |
| 408 ImageData*); | 408 ImageData*); |
| 409 void texSubImage2D(ExecutionContext*, | 409 void texSubImage2D(ExecutionContext*, |
| 410 GLenum target, | 410 GLenum target, |
| 411 GLint level, | 411 GLint level, |
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| 469 void uniform4fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 469 void uniform4fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
| 470 void uniform4i(const WebGLUniformLocation*, | 470 void uniform4i(const WebGLUniformLocation*, |
| 471 GLint x, | 471 GLint x, |
| 472 GLint y, | 472 GLint y, |
| 473 GLint z, | 473 GLint z, |
| 474 GLint w); | 474 GLint w); |
| 475 void uniform4iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); | 475 void uniform4iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); |
| 476 void uniform4iv(const WebGLUniformLocation*, Vector<GLint>&); | 476 void uniform4iv(const WebGLUniformLocation*, Vector<GLint>&); |
| 477 void uniformMatrix2fv(const WebGLUniformLocation*, | 477 void uniformMatrix2fv(const WebGLUniformLocation*, |
| 478 GLboolean transpose, | 478 GLboolean transpose, |
| 479 NotShared<DOMFloat32Array> value); | 479 MaybeShared<DOMFloat32Array> value); |
| 480 void uniformMatrix2fv(const WebGLUniformLocation*, | 480 void uniformMatrix2fv(const WebGLUniformLocation*, |
| 481 GLboolean transpose, | 481 GLboolean transpose, |
| 482 Vector<GLfloat>& value); | 482 Vector<GLfloat>& value); |
| 483 void uniformMatrix3fv(const WebGLUniformLocation*, | 483 void uniformMatrix3fv(const WebGLUniformLocation*, |
| 484 GLboolean transpose, | 484 GLboolean transpose, |
| 485 NotShared<DOMFloat32Array> value); | 485 MaybeShared<DOMFloat32Array> value); |
| 486 void uniformMatrix3fv(const WebGLUniformLocation*, | 486 void uniformMatrix3fv(const WebGLUniformLocation*, |
| 487 GLboolean transpose, | 487 GLboolean transpose, |
| 488 Vector<GLfloat>& value); | 488 Vector<GLfloat>& value); |
| 489 void uniformMatrix4fv(const WebGLUniformLocation*, | 489 void uniformMatrix4fv(const WebGLUniformLocation*, |
| 490 GLboolean transpose, | 490 GLboolean transpose, |
| 491 NotShared<DOMFloat32Array> value); | 491 MaybeShared<DOMFloat32Array> value); |
| 492 void uniformMatrix4fv(const WebGLUniformLocation*, | 492 void uniformMatrix4fv(const WebGLUniformLocation*, |
| 493 GLboolean transpose, | 493 GLboolean transpose, |
| 494 Vector<GLfloat>& value); | 494 Vector<GLfloat>& value); |
| 495 | 495 |
| 496 void useProgram(WebGLProgram*); | 496 void useProgram(WebGLProgram*); |
| 497 void validateProgram(WebGLProgram*); | 497 void validateProgram(WebGLProgram*); |
| 498 | 498 |
| 499 void vertexAttrib1f(GLuint index, GLfloat x); | 499 void vertexAttrib1f(GLuint index, GLfloat x); |
| 500 void vertexAttrib1fv(GLuint index, NotShared<const DOMFloat32Array> values); | 500 void vertexAttrib1fv(GLuint index, MaybeShared<const DOMFloat32Array> values); |
| 501 void vertexAttrib1fv(GLuint index, const Vector<GLfloat>& values); | 501 void vertexAttrib1fv(GLuint index, const Vector<GLfloat>& values); |
| 502 void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y); | 502 void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
| 503 void vertexAttrib2fv(GLuint index, NotShared<const DOMFloat32Array> values); | 503 void vertexAttrib2fv(GLuint index, MaybeShared<const DOMFloat32Array> values); |
| 504 void vertexAttrib2fv(GLuint index, const Vector<GLfloat>& values); | 504 void vertexAttrib2fv(GLuint index, const Vector<GLfloat>& values); |
| 505 void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 505 void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| 506 void vertexAttrib3fv(GLuint index, NotShared<const DOMFloat32Array> values); | 506 void vertexAttrib3fv(GLuint index, MaybeShared<const DOMFloat32Array> values); |
| 507 void vertexAttrib3fv(GLuint index, const Vector<GLfloat>& values); | 507 void vertexAttrib3fv(GLuint index, const Vector<GLfloat>& values); |
| 508 void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 508 void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 509 void vertexAttrib4fv(GLuint index, NotShared<const DOMFloat32Array> values); | 509 void vertexAttrib4fv(GLuint index, MaybeShared<const DOMFloat32Array> values); |
| 510 void vertexAttrib4fv(GLuint index, const Vector<GLfloat>& values); | 510 void vertexAttrib4fv(GLuint index, const Vector<GLfloat>& values); |
| 511 void vertexAttribPointer(GLuint index, | 511 void vertexAttribPointer(GLuint index, |
| 512 GLint size, | 512 GLint size, |
| 513 GLenum type, | 513 GLenum type, |
| 514 GLboolean normalized, | 514 GLboolean normalized, |
| 515 GLsizei stride, | 515 GLsizei stride, |
| 516 long long offset); | 516 long long offset); |
| 517 | 517 |
| 518 void VertexAttribDivisorANGLE(GLuint index, GLuint divisor); | 518 void VertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| 519 | 519 |
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| 1689 context, | 1689 context, |
| 1690 context->Is3d(), | 1690 context->Is3d(), |
| 1691 context.Is3d()); | 1691 context.Is3d()); |
| 1692 | 1692 |
| 1693 } // namespace blink | 1693 } // namespace blink |
| 1694 | 1694 |
| 1695 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS( | 1695 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS( |
| 1696 blink::WebGLRenderingContextBase::TextureUnitState); | 1696 blink::WebGLRenderingContextBase::TextureUnitState); |
| 1697 | 1697 |
| 1698 #endif // WebGLRenderingContextBase_h | 1698 #endif // WebGLRenderingContextBase_h |
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