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Side by Side Diff: third_party/WebKit/Source/core/geometry/DOMMatrixReadOnly.h

Issue 2815793002: [SharedArrayBuffer] Add "AllowShared" extended attribute, used for WebGL (Closed)
Patch Set: merge HEAD Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrixReadOnly_h 5 #ifndef DOMMatrixReadOnly_h
6 #define DOMMatrixReadOnly_h 6 #define DOMMatrixReadOnly_h
7 7
8 #include <memory> 8 #include <memory>
9 #include "bindings/core/v8/ExceptionState.h" 9 #include "bindings/core/v8/ExceptionState.h"
10 #include "bindings/core/v8/ScriptWrappable.h" 10 #include "bindings/core/v8/ScriptWrappable.h"
11 #include "core/dom/ArrayBufferViewHelpers.h"
11 #include "core/dom/DOMTypedArray.h" 12 #include "core/dom/DOMTypedArray.h"
12 #include "core/dom/NotShared.h"
13 #include "platform/heap/Handle.h" 13 #include "platform/heap/Handle.h"
14 #include "platform/transforms/TransformationMatrix.h" 14 #include "platform/transforms/TransformationMatrix.h"
15 15
16 namespace blink { 16 namespace blink {
17 17
18 class DOMMatrix; 18 class DOMMatrix;
19 class DOMMatrixInit; 19 class DOMMatrixInit;
20 class DOMPoint; 20 class DOMPoint;
21 class DOMPointInit; 21 class DOMPointInit;
22 22
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134 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr 134 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr
135 // to allocate TransformationMatrix on PartitionAlloc. 135 // to allocate TransformationMatrix on PartitionAlloc.
136 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. 136 // TODO(oilpan): Oilpan should support 16-byte aligned allocations.
137 std::unique_ptr<TransformationMatrix> matrix_; 137 std::unique_ptr<TransformationMatrix> matrix_;
138 bool is2d_; 138 bool is2d_;
139 }; 139 };
140 140
141 } // namespace blink 141 } // namespace blink
142 142
143 #endif 143 #endif
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