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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.h

Issue 2814853002: Blink Rename follow-up: S3TCsRGB should become _s3tc_srgb (not _s3t_cs_rgb). (Closed)
Patch Set: Changed the spelling to ...s3tc_srgb_... Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
112 Member<WebGLLoseContext> webgl_lose_context_; 112 Member<WebGLLoseContext> webgl_lose_context_;
113 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_; 113 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_;
114 Member<WebGLDebugShaders> webgl_debug_shaders_; 114 Member<WebGLDebugShaders> webgl_debug_shaders_;
115 Member<WebGLDrawBuffers> webgl_draw_buffers_; 115 Member<WebGLDrawBuffers> webgl_draw_buffers_;
116 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_; 116 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_;
117 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_; 117 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_;
118 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_; 118 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_;
119 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_; 119 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_;
120 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_; 120 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_;
121 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_; 121 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_;
122 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3t_cs_rgb_; 122 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3tc_srgb_;
123 Member<WebGLDepthTexture> webgl_depth_texture_; 123 Member<WebGLDepthTexture> webgl_depth_texture_;
124 }; 124 };
125 125
126 DEFINE_TYPE_CASTS(WebGLRenderingContext, 126 DEFINE_TYPE_CASTS(WebGLRenderingContext,
127 CanvasRenderingContext, 127 CanvasRenderingContext,
128 context, 128 context,
129 context->Is3d() && 129 context->Is3d() &&
130 WebGLRenderingContextBase::GetWebGLVersion(context) == 1, 130 WebGLRenderingContextBase::GetWebGLVersion(context) == 1,
131 context.Is3d() && 131 context.Is3d() &&
132 WebGLRenderingContextBase::GetWebGLVersion(&context) == 132 WebGLRenderingContextBase::GetWebGLVersion(&context) ==
133 1); 133 1);
134 134
135 } // namespace blink 135 } // namespace blink
136 136
137 #endif // WebGLRenderingContext_h 137 #endif // WebGLRenderingContext_h
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