OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
7 | 7 |
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 #include <memory> | 10 #include <memory> |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
69 Member<EXTColorBufferFloat> ext_color_buffer_float_; | 69 Member<EXTColorBufferFloat> ext_color_buffer_float_; |
70 Member<EXTDisjointTimerQueryWebGL2> ext_disjoint_timer_query_web_gl2_; | 70 Member<EXTDisjointTimerQueryWebGL2> ext_disjoint_timer_query_web_gl2_; |
71 Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_; | 71 Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_; |
72 Member<OESTextureFloatLinear> oes_texture_float_linear_; | 72 Member<OESTextureFloatLinear> oes_texture_float_linear_; |
73 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_; | 73 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_; |
74 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_; | 74 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_; |
75 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_; | 75 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_; |
76 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_; | 76 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_; |
77 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_; | 77 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_; |
78 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_; | 78 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_; |
79 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3t_cs_rgb_; | 79 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3tc_srgb_; |
80 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_; | 80 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_; |
81 Member<WebGLDebugShaders> webgl_debug_shaders_; | 81 Member<WebGLDebugShaders> webgl_debug_shaders_; |
82 Member<WebGLGetBufferSubDataAsync> webgl_get_buffer_sub_data_async_; | 82 Member<WebGLGetBufferSubDataAsync> webgl_get_buffer_sub_data_async_; |
83 Member<WebGLLoseContext> webgl_lose_context_; | 83 Member<WebGLLoseContext> webgl_lose_context_; |
84 }; | 84 }; |
85 | 85 |
86 DEFINE_TYPE_CASTS(WebGL2RenderingContext, | 86 DEFINE_TYPE_CASTS(WebGL2RenderingContext, |
87 CanvasRenderingContext, | 87 CanvasRenderingContext, |
88 context, | 88 context, |
89 context->Is3d() && | 89 context->Is3d() && |
90 WebGLRenderingContextBase::GetWebGLVersion(context) == 2, | 90 WebGLRenderingContextBase::GetWebGLVersion(context) == 2, |
91 context.Is3d() && | 91 context.Is3d() && |
92 WebGLRenderingContextBase::GetWebGLVersion(&context) == | 92 WebGLRenderingContextBase::GetWebGLVersion(&context) == |
93 2); | 93 2); |
94 | 94 |
95 } // namespace blink | 95 } // namespace blink |
96 | 96 |
97 #endif | 97 #endif |
OLD | NEW |