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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
| 6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
| 7 | 7 |
| 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
| 9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 10 #include <memory> | 10 #include <memory> |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 Member<EXTColorBufferFloat> ext_color_buffer_float_; | 69 Member<EXTColorBufferFloat> ext_color_buffer_float_; |
| 70 Member<EXTDisjointTimerQueryWebGL2> ext_disjoint_timer_query_web_gl2_; | 70 Member<EXTDisjointTimerQueryWebGL2> ext_disjoint_timer_query_web_gl2_; |
| 71 Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_; | 71 Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_; |
| 72 Member<OESTextureFloatLinear> oes_texture_float_linear_; | 72 Member<OESTextureFloatLinear> oes_texture_float_linear_; |
| 73 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_; | 73 Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_; |
| 74 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_; | 74 Member<WebGLCompressedTextureATC> webgl_compressed_texture_atc_; |
| 75 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_; | 75 Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_; |
| 76 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_; | 76 Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_; |
| 77 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_; | 77 Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_; |
| 78 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_; | 78 Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_; |
| 79 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3t_cs_rgb_; | 79 Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3tc_srgb_; |
| 80 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_; | 80 Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_; |
| 81 Member<WebGLDebugShaders> webgl_debug_shaders_; | 81 Member<WebGLDebugShaders> webgl_debug_shaders_; |
| 82 Member<WebGLGetBufferSubDataAsync> webgl_get_buffer_sub_data_async_; | 82 Member<WebGLGetBufferSubDataAsync> webgl_get_buffer_sub_data_async_; |
| 83 Member<WebGLLoseContext> webgl_lose_context_; | 83 Member<WebGLLoseContext> webgl_lose_context_; |
| 84 }; | 84 }; |
| 85 | 85 |
| 86 DEFINE_TYPE_CASTS(WebGL2RenderingContext, | 86 DEFINE_TYPE_CASTS(WebGL2RenderingContext, |
| 87 CanvasRenderingContext, | 87 CanvasRenderingContext, |
| 88 context, | 88 context, |
| 89 context->Is3d() && | 89 context->Is3d() && |
| 90 WebGLRenderingContextBase::GetWebGLVersion(context) == 2, | 90 WebGLRenderingContextBase::GetWebGLVersion(context) == 2, |
| 91 context.Is3d() && | 91 context.Is3d() && |
| 92 WebGLRenderingContextBase::GetWebGLVersion(&context) == | 92 WebGLRenderingContextBase::GetWebGLVersion(&context) == |
| 93 2); | 93 2); |
| 94 | 94 |
| 95 } // namespace blink | 95 } // namespace blink |
| 96 | 96 |
| 97 #endif | 97 #endif |
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