| Index: gpu/command_buffer/service/scheduler.h
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| diff --git a/gpu/command_buffer/service/scheduler.h b/gpu/command_buffer/service/scheduler.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..01791d2d062b46e78f90452c09ca66f88581c48d
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| --- /dev/null
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| +++ b/gpu/command_buffer/service/scheduler.h
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| @@ -0,0 +1,134 @@
|
| +// Copyright (c) 2017 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
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| +
|
| +#include <map>
|
| +#include <queue>
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| +#include <vector>
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| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/ref_counted.h"
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| +#include "base/memory/weak_ptr.h"
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| +#include "base/synchronization/lock.h"
|
| +#include "base/threading/thread_checker.h"
|
| +#include "gpu/command_buffer/common/gpu_stream_constants.h"
|
| +#include "gpu/command_buffer/common/sync_token.h"
|
| +#include "gpu/command_buffer/service/sequence_id.h"
|
| +#include "gpu/gpu_export.h"
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| +
|
| +namespace base {
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| +class SingleThreadTaskRunner;
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| +namespace trace_event {
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| +class ConvertableToTraceFormat;
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| +}
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| +}
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| +
|
| +namespace gpu {
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| +class SyncPointManager;
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| +
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| +class GPU_EXPORT Scheduler {
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| + public:
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| + Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
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| + SyncPointManager* sync_point_manager);
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| +
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| + virtual ~Scheduler();
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| +
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| + // Create a sequence with given priority. Returns an identifier for the
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| + // sequence that can be used with SyncPonintManager for creating sync point
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| + // release clients. Sequences start off as enabled (see |EnableSequence|).
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| + SequenceId CreateSequence(GpuStreamPriority priority);
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| +
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| + // Destroy the sequence and run any scheduled tasks immediately.
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| + void DestroySequence(SequenceId sequence_id);
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| +
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| + // Enables the sequence so that its tasks may be scheduled.
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| + void EnableSequence(SequenceId sequence_id);
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| +
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| + // Disables the sequence.
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| + void DisableSequence(SequenceId sequence_id);
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| +
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| + // Schedules task (closure) to run on the sequence. The task is blocked until
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| + // the sync token fences are released or determined to be invalid. Tasks are
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| + // run in the order in which they are submitted.
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| + void ScheduleTask(SequenceId sequence_id,
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| + base::OnceClosure closure,
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| + const std::vector<SyncToken>& sync_token_fences);
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| +
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| + // Continue running task on the sequence with the closure. This must be called
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| + // while running a previously scheduled task.
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| + void ContinueTask(SequenceId sequence_id, base::OnceClosure closure);
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| +
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| + // If the sequence should yield so that a higher priority sequence may run.
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| + bool ShouldYield(SequenceId sequence_id);
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| +
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| + private:
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| + class Sequence;
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| +
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| + struct SchedulingState {
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| + SequenceId sequence_id;
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| + GpuStreamPriority priority = GpuStreamPriority::LAST;
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| + uint32_t order_num = 0;
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| +
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| + SchedulingState();
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| + SchedulingState(const SchedulingState& other);
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| + ~SchedulingState();
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| +
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| + bool operator<(const SchedulingState& other) const {
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| + return std::tie(priority, order_num) >
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| + std::tie(other.priority, other.order_num);
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| + }
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| +
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| + std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValue()
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| + const;
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| + };
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| +
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| + using SchedulingQueue = std::priority_queue<SchedulingState>;
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| +
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| + void SyncTokenFenceReleased(const SyncToken& sync_token,
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| + uint32_t order_num,
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| + SequenceId release_sequence_id,
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| + SequenceId waiting_sequence_id);
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| +
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| + void TryScheduleSequence(Sequence* sequence);
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| +
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| + void RebuildSchedulingQueue();
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| +
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| + Sequence* GetSequence(SequenceId sequence_id);
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| +
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| + void RunNextTask();
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| +
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| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
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| +
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| + SyncPointManager* const sync_point_manager_;
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| +
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| + // The following are protected by |lock_|.
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| + bool running_ = false;
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| +
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| + std::map<SequenceId, std::unique_ptr<Sequence>> sequences_;
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| +
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| + SchedulingQueue scheduling_queue_;
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| +
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| + // If the running sequence should yield so that a higher priority sequence can
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| + // run.
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| + bool should_yield_ = false;
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| +
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| + // If the scheduling queue needs to be rebuild because a sequence changed
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| + // priority.
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| + bool rebuild_scheduling_queue_ = false;
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| +
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| + // Protects the above variables.
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| + mutable base::Lock lock_;
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| +
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| + base::ThreadChecker thread_checker_;
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| +
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| + base::WeakPtrFactory<Scheduler> weak_factory_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(Scheduler);
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| +};
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| +
|
| +} // namespace gpu
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| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
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|
|