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Side by Side Diff: content/renderer/render_thread_impl.cc

Issue 2814843002: gpu: GPU service scheduler. (Closed)
Patch Set: Do not allow HIGH priority contexts by unprivileged clients. Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_thread_impl.h" 5 #include "content/renderer/render_thread_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 #include <utility> 10 #include <utility>
(...skipping 2323 matching lines...) Expand 10 before | Expand all | Expand 10 after
2334 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host( 2334 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(
2335 EstablishGpuChannelSync()); 2335 EstablishGpuChannelSync());
2336 if (!gpu_channel_host) { 2336 if (!gpu_channel_host) {
2337 shared_worker_context_provider_ = nullptr; 2337 shared_worker_context_provider_ = nullptr;
2338 return shared_worker_context_provider_; 2338 return shared_worker_context_provider_;
2339 } 2339 }
2340 2340
2341 int32_t stream_id = gpu::GPU_STREAM_DEFAULT; 2341 int32_t stream_id = gpu::GPU_STREAM_DEFAULT;
2342 gpu::GpuStreamPriority stream_priority = gpu::GpuStreamPriority::NORMAL; 2342 gpu::GpuStreamPriority stream_priority = gpu::GpuStreamPriority::NORMAL;
2343 if (is_async_worker_context_enabled_) { 2343 if (is_async_worker_context_enabled_) {
2344 stream_id = gpu_channel_host->GenerateStreamID(); 2344 stream_id = gpu::GPU_STREAM_WORKER;
2345 stream_priority = gpu::GpuStreamPriority::LOW; 2345 stream_priority = gpu::GpuStreamPriority::LOW;
2346 } 2346 }
2347 2347
2348 bool support_locking = true; 2348 bool support_locking = true;
2349 shared_worker_context_provider_ = CreateOffscreenContext( 2349 shared_worker_context_provider_ = CreateOffscreenContext(
2350 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, 2350 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking,
2351 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, 2351 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id,
2352 stream_priority); 2352 stream_priority);
2353 if (!shared_worker_context_provider_->BindToCurrentThread()) 2353 if (!shared_worker_context_provider_->BindToCurrentThread())
2354 shared_worker_context_provider_ = nullptr; 2354 shared_worker_context_provider_ = nullptr;
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
2474 } 2474 }
2475 } 2475 }
2476 2476
2477 void RenderThreadImpl::OnRendererInterfaceRequest( 2477 void RenderThreadImpl::OnRendererInterfaceRequest(
2478 mojom::RendererAssociatedRequest request) { 2478 mojom::RendererAssociatedRequest request) {
2479 DCHECK(!renderer_binding_.is_bound()); 2479 DCHECK(!renderer_binding_.is_bound());
2480 renderer_binding_.Bind(std::move(request)); 2480 renderer_binding_.Bind(std::move(request));
2481 } 2481 }
2482 2482
2483 } // namespace content 2483 } // namespace content
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