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Side by Side Diff: gpu/ipc/service/gpu_channel.h

Issue 2814843002: gpu: GPU service scheduler. (Closed)
Patch Set: fix test dcheck failures Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_
6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include <memory> 11 #include <memory>
12 #include <string> 12 #include <string>
13 #include <unordered_map>
14 13
15 #include "base/containers/hash_tables.h" 14 #include "base/containers/flat_map.h"
16 #include "base/macros.h" 15 #include "base/macros.h"
17 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
18 #include "base/memory/weak_ptr.h" 17 #include "base/memory/weak_ptr.h"
19 #include "base/process/process.h" 18 #include "base/process/process.h"
20 #include "base/threading/thread_checker.h" 19 #include "base/threading/thread_checker.h"
21 #include "base/trace_event/memory_dump_provider.h" 20 #include "base/trace_event/memory_dump_provider.h"
22 #include "build/build_config.h" 21 #include "build/build_config.h"
23 #include "gpu/command_buffer/service/sync_point_manager.h" 22 #include "gpu/command_buffer/service/sync_point_manager.h"
24 #include "gpu/gpu_export.h" 23 #include "gpu/gpu_export.h"
25 #include "gpu/ipc/common/gpu_stream_constants.h"
26 #include "gpu/ipc/service/gpu_command_buffer_stub.h" 24 #include "gpu/ipc/service/gpu_command_buffer_stub.h"
27 #include "gpu/ipc/service/gpu_memory_manager.h" 25 #include "gpu/ipc/service/gpu_memory_manager.h"
28 #include "ipc/ipc_sender.h" 26 #include "ipc/ipc_sender.h"
29 #include "ipc/ipc_sync_channel.h" 27 #include "ipc/ipc_sync_channel.h"
30 #include "ipc/message_router.h" 28 #include "ipc/message_router.h"
31 #include "ui/gfx/geometry/size.h" 29 #include "ui/gfx/geometry/size.h"
32 #include "ui/gfx/native_widget_types.h" 30 #include "ui/gfx/native_widget_types.h"
33 #include "ui/gl/gl_share_group.h" 31 #include "ui/gl/gl_share_group.h"
34 #include "ui/gl/gpu_preference.h" 32 #include "ui/gl/gpu_preference.h"
35 33
36 struct GPUCreateCommandBufferConfig; 34 struct GPUCreateCommandBufferConfig;
37 35
38 namespace base { 36 namespace base {
39 class WaitableEvent; 37 class WaitableEvent;
40 } 38 }
41 39
42 namespace gpu { 40 namespace gpu {
43 41
44 class PreemptionFlag; 42 class PreemptionFlag;
43 class Scheduler;
45 class SyncPointManager; 44 class SyncPointManager;
46 class GpuChannelManager; 45 class GpuChannelManager;
47 class GpuChannelMessageFilter; 46 class GpuChannelMessageFilter;
48 class GpuChannelMessageQueue; 47 class GpuChannelMessageQueue;
49 class GpuWatchdogThread; 48 class GpuWatchdogThread;
50 49
51 class GPU_EXPORT FilteredSender : public IPC::Sender { 50 class GPU_EXPORT FilteredSender : public IPC::Sender {
52 public: 51 public:
53 FilteredSender(); 52 FilteredSender();
54 ~FilteredSender() override; 53 ~FilteredSender() override;
(...skipping 20 matching lines...) Expand all
75 74
76 DISALLOW_COPY_AND_ASSIGN(SyncChannelFilteredSender); 75 DISALLOW_COPY_AND_ASSIGN(SyncChannelFilteredSender);
77 }; 76 };
78 77
79 // Encapsulates an IPC channel between the GPU process and one renderer 78 // Encapsulates an IPC channel between the GPU process and one renderer
80 // process. On the renderer side there's a corresponding GpuChannelHost. 79 // process. On the renderer side there's a corresponding GpuChannelHost.
81 class GPU_EXPORT GpuChannel : public IPC::Listener, public FilteredSender { 80 class GPU_EXPORT GpuChannel : public IPC::Listener, public FilteredSender {
82 public: 81 public:
83 // Takes ownership of the renderer process handle. 82 // Takes ownership of the renderer process handle.
84 GpuChannel(GpuChannelManager* gpu_channel_manager, 83 GpuChannel(GpuChannelManager* gpu_channel_manager,
84 Scheduler* scheduler,
85 SyncPointManager* sync_point_manager, 85 SyncPointManager* sync_point_manager,
86 GpuWatchdogThread* watchdog, 86 GpuWatchdogThread* watchdog,
87 scoped_refptr<gl::GLShareGroup> share_group, 87 scoped_refptr<gl::GLShareGroup> share_group,
88 scoped_refptr<gles2::MailboxManager> mailbox_manager, 88 scoped_refptr<gles2::MailboxManager> mailbox_manager,
89 scoped_refptr<PreemptionFlag> preempting_flag, 89 scoped_refptr<PreemptionFlag> preempting_flag,
90 scoped_refptr<PreemptionFlag> preempted_flag, 90 scoped_refptr<PreemptionFlag> preempted_flag,
91 scoped_refptr<base::SingleThreadTaskRunner> task_runner, 91 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
92 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, 92 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
93 int32_t client_id, 93 int32_t client_id,
94 uint64_t client_tracing_id, 94 uint64_t client_tracing_id,
95 bool is_gpu_host); 95 bool is_gpu_host);
96 ~GpuChannel() override; 96 ~GpuChannel() override;
97 97
98 // The IPC channel cannot be passed in the constructor because it needs a 98 // The IPC channel cannot be passed in the constructor because it needs a
99 // listener. The listener is the GpuChannel and must be constructed first. 99 // listener. The listener is the GpuChannel and must be constructed first.
100 void Init(std::unique_ptr<FilteredSender> channel); 100 void Init(std::unique_ptr<FilteredSender> channel);
101 101
102 base::WeakPtr<GpuChannel> AsWeakPtr();
103
102 void SetUnhandledMessageListener(IPC::Listener* listener); 104 void SetUnhandledMessageListener(IPC::Listener* listener);
103 105
104 // Get the GpuChannelManager that owns this channel. 106 // Get the GpuChannelManager that owns this channel.
105 GpuChannelManager* gpu_channel_manager() const { 107 GpuChannelManager* gpu_channel_manager() const {
106 return gpu_channel_manager_; 108 return gpu_channel_manager_;
107 } 109 }
108 110
111 Scheduler* scheduler() const { return scheduler_; }
112
109 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } 113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; }
110 114
111 GpuWatchdogThread* watchdog() const { return watchdog_; } 115 GpuWatchdogThread* watchdog() const { return watchdog_; }
112 116
113 const scoped_refptr<GpuChannelMessageFilter>& filter() const { 117 const scoped_refptr<GpuChannelMessageFilter>& filter() const {
114 return filter_; 118 return filter_;
115 } 119 }
116 120
117 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { 121 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const {
118 return mailbox_manager_; 122 return mailbox_manager_;
119 } 123 }
120 124
121 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { 125 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const {
122 return task_runner_; 126 return task_runner_;
123 } 127 }
124 128
125 const scoped_refptr<PreemptionFlag>& preempted_flag() const { 129 const scoped_refptr<PreemptionFlag>& preempted_flag() const {
126 return preempted_flag_; 130 return preempted_flag_;
127 } 131 }
128 132
129 base::ProcessId GetClientPID() const; 133 base::ProcessId GetClientPID() const;
130 134
131 int client_id() const { return client_id_; } 135 int client_id() const { return client_id_; }
132 136
133 uint64_t client_tracing_id() const { return client_tracing_id_; } 137 uint64_t client_tracing_id() const { return client_tracing_id_; }
134 138
135 base::WeakPtr<GpuChannel> AsWeakPtr();
136
137 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner() const { 139 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner() const {
138 return io_task_runner_; 140 return io_task_runner_;
139 } 141 }
140 142
141 FilteredSender* channel_for_testing() const { return channel_.get(); } 143 FilteredSender* channel_for_testing() const { return channel_.get(); }
142 144
143 // IPC::Listener implementation: 145 // IPC::Listener implementation:
144 bool OnMessageReceived(const IPC::Message& msg) override; 146 bool OnMessageReceived(const IPC::Message& msg) override;
145 void OnChannelConnected(int32_t peer_pid) override; 147 void OnChannelConnected(int32_t peer_pid) override;
146 void OnChannelError() override; 148 void OnChannelError() override;
(...skipping 26 matching lines...) Expand all
173 175
174 uint64_t GetMemoryUsage(); 176 uint64_t GetMemoryUsage();
175 177
176 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( 178 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer(
177 const gfx::GpuMemoryBufferHandle& handle, 179 const gfx::GpuMemoryBufferHandle& handle,
178 const gfx::Size& size, 180 const gfx::Size& size,
179 gfx::BufferFormat format, 181 gfx::BufferFormat format,
180 uint32_t internalformat, 182 uint32_t internalformat,
181 SurfaceHandle surface_handle); 183 SurfaceHandle surface_handle);
182 184
185 void HandleMessage(const IPC::Message& msg);
186
183 // Handle messages enqueued in |message_queue_|. 187 // Handle messages enqueued in |message_queue_|.
184 void HandleMessageOnQueue(); 188 void HandleMessageOnQueue();
185 189
186 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are 190 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
187 // processed as soon as possible because the client is blocked until they 191 // processed as soon as possible because the client is blocked until they
188 // are completed. 192 // are completed.
189 void HandleOutOfOrderMessage(const IPC::Message& msg); 193 void HandleOutOfOrderMessage(const IPC::Message& msg);
190 194
191 #if defined(OS_ANDROID) 195 #if defined(OS_ANDROID)
192 const GpuCommandBufferStub* GetOneStub() const; 196 const GpuCommandBufferStub* GetOneStub() const;
(...skipping 22 matching lines...) Expand all
215 std::unique_ptr<FilteredSender> channel_; 219 std::unique_ptr<FilteredSender> channel_;
216 220
217 base::ProcessId peer_pid_ = base::kNullProcessId; 221 base::ProcessId peer_pid_ = base::kNullProcessId;
218 222
219 scoped_refptr<GpuChannelMessageQueue> message_queue_; 223 scoped_refptr<GpuChannelMessageQueue> message_queue_;
220 224
221 // The message filter on the io thread. 225 // The message filter on the io thread.
222 scoped_refptr<GpuChannelMessageFilter> filter_; 226 scoped_refptr<GpuChannelMessageFilter> filter_;
223 227
224 // Map of routing id to command buffer stub. 228 // Map of routing id to command buffer stub.
225 std::unordered_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_; 229 base::flat_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_;
230
231 // Map of stream id to scheduler sequence id.
232 base::flat_map<int32_t, SequenceId> stream_sequences_;
226 233
227 // The lifetime of objects of this class is managed by a GpuChannelManager. 234 // The lifetime of objects of this class is managed by a GpuChannelManager.
228 // The GpuChannelManager destroy all the GpuChannels that they own when they 235 // The GpuChannelManager destroy all the GpuChannels that they own when they
229 // are destroyed. So a raw pointer is safe. 236 // are destroyed. So a raw pointer is safe.
230 GpuChannelManager* const gpu_channel_manager_; 237 GpuChannelManager* const gpu_channel_manager_;
231 238
239 Scheduler* const scheduler_;
240
232 // Sync point manager. Outlives the channel and is guaranteed to outlive the 241 // Sync point manager. Outlives the channel and is guaranteed to outlive the
233 // message loop. 242 // message loop.
234 SyncPointManager* const sync_point_manager_; 243 SyncPointManager* const sync_point_manager_;
235 244
236 IPC::Listener* unhandled_message_listener_ = nullptr; 245 IPC::Listener* unhandled_message_listener_ = nullptr;
237 246
238 // Used to implement message routing functionality to CommandBuffer objects 247 // Used to implement message routing functionality to CommandBuffer objects
239 IPC::MessageRouter router_; 248 IPC::MessageRouter router_;
240 249
241 // Whether the processing of IPCs on this channel is stalled and we should 250 // Whether the processing of IPCs on this channel is stalled and we should
(...skipping 25 matching lines...) Expand all
267 const bool is_gpu_host_; 276 const bool is_gpu_host_;
268 277
269 // Member variables should appear before the WeakPtrFactory, to ensure that 278 // Member variables should appear before the WeakPtrFactory, to ensure that
270 // any WeakPtrs to Controller are invalidated before its members variable's 279 // any WeakPtrs to Controller are invalidated before its members variable's
271 // destructors are executed, rendering them invalid. 280 // destructors are executed, rendering them invalid.
272 base::WeakPtrFactory<GpuChannel> weak_factory_; 281 base::WeakPtrFactory<GpuChannel> weak_factory_;
273 282
274 DISALLOW_COPY_AND_ASSIGN(GpuChannel); 283 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
275 }; 284 };
276 285
277 // This filter does three things: 286 // This filter does the following:
278 // - it counts and timestamps each message forwarded to the channel 287 // - handles the Nop message used for verifying sync tokens on the IO thread
279 // so that we can preempt other channels if a message takes too long to 288 // - forwards messages to child message filters
280 // process. To guarantee fairness, we must wait a minimum amount of time 289 // - posts control and out of order messages to the main thread
281 // before preempting and we limit the amount of time that we can preempt in 290 // - forwards other messages to the message queue or the scheduler
282 // one shot (see constants above).
283 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
284 // thread, generating the sync point ID and responding immediately, and then
285 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
286 // into the channel's queue.
287 // - it generates mailbox names for clients of the GPU process on the IO thread.
288 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { 291 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter {
289 public: 292 public:
290 GpuChannelMessageFilter( 293 GpuChannelMessageFilter(
291 GpuChannel* gpu_channel, 294 GpuChannel* gpu_channel,
295 Scheduler* scheduler,
292 scoped_refptr<GpuChannelMessageQueue> message_queue, 296 scoped_refptr<GpuChannelMessageQueue> message_queue,
293 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner); 297 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner);
294 298
299 // Methods called on main thread.
295 void Destroy(); 300 void Destroy();
296 301
302 // Called when scheduler is enabled.
303 void AddRoute(int32_t route_id, SequenceId sequence_id);
304 void RemoveRoute(int32_t route_id);
305
306 // Methods called on IO thread.
297 // IPC::MessageFilter implementation. 307 // IPC::MessageFilter implementation.
298 void OnFilterAdded(IPC::Channel* channel) override; 308 void OnFilterAdded(IPC::Channel* channel) override;
299 void OnFilterRemoved() override; 309 void OnFilterRemoved() override;
300 void OnChannelConnected(int32_t peer_pid) override; 310 void OnChannelConnected(int32_t peer_pid) override;
301 void OnChannelError() override; 311 void OnChannelError() override;
302 void OnChannelClosing() override; 312 void OnChannelClosing() override;
303 bool OnMessageReceived(const IPC::Message& message) override; 313 bool OnMessageReceived(const IPC::Message& message) override;
304 314
305 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); 315 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
306 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); 316 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
307 317
308 bool Send(IPC::Message* message); 318 bool Send(IPC::Message* message);
309 319
310 private: 320 private:
311 ~GpuChannelMessageFilter() override; 321 ~GpuChannelMessageFilter() override;
312 322
313 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); 323 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg);
314 324
315 IPC::Channel* ipc_channel_ = nullptr; 325 IPC::Channel* ipc_channel_ = nullptr;
316 base::ProcessId peer_pid_ = base::kNullProcessId; 326 base::ProcessId peer_pid_ = base::kNullProcessId;
317 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; 327 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
318 328
319 GpuChannel* gpu_channel_ = nullptr; 329 GpuChannel* gpu_channel_ = nullptr;
320 base::Lock gpu_channel_lock_; 330 // Map of route id to scheduler sequence id.
331 base::flat_map<int32_t, SequenceId> route_sequences_;
332 mutable base::Lock gpu_channel_lock_;
321 333
334 Scheduler* scheduler_;
322 scoped_refptr<GpuChannelMessageQueue> message_queue_; 335 scoped_refptr<GpuChannelMessageQueue> message_queue_;
323 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; 336 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
324 337
325 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); 338 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter);
326 }; 339 };
327 340
328 struct GpuChannelMessage { 341 struct GpuChannelMessage {
329 IPC::Message message; 342 IPC::Message message;
330 uint32_t order_number; 343 uint32_t order_number;
331 base::TimeTicks time_received; 344 base::TimeTicks time_received;
332 345
333 GpuChannelMessage(const IPC::Message& msg, 346 GpuChannelMessage(const IPC::Message& msg,
334 uint32_t order_num, 347 uint32_t order_num,
335 base::TimeTicks ts) 348 base::TimeTicks ts)
336 : message(msg), order_number(order_num), time_received(ts) {} 349 : message(msg), order_number(order_num), time_received(ts) {}
337 350
338 private: 351 private:
339 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); 352 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
340 }; 353 };
341 354
355 // This message queue counts and timestamps each message forwarded to the
356 // channel so that we can preempt other channels if a message takes too long to
357 // process. To guarantee fairness, we must wait a minimum amount of time before
358 // preempting and we limit the amount of time that we can preempt in one shot
359 // (see constants above).
342 class GpuChannelMessageQueue 360 class GpuChannelMessageQueue
343 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { 361 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
344 public: 362 public:
345 GpuChannelMessageQueue( 363 GpuChannelMessageQueue(
346 GpuChannel* channel, 364 GpuChannel* channel,
365 scoped_refptr<SyncPointOrderData> sync_point_order_data,
347 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, 366 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
348 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, 367 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
349 scoped_refptr<PreemptionFlag> preempting_flag, 368 scoped_refptr<PreemptionFlag> preempting_flag,
350 scoped_refptr<PreemptionFlag> preempted_flag, 369 scoped_refptr<PreemptionFlag> preempted_flag);
351 SyncPointManager* sync_point_manager);
352 370
353 void Destroy(); 371 void Destroy();
354 372
355 SequenceId sequence_id() const { 373 SequenceId sequence_id() const {
356 return sync_point_order_data_->sequence_id(); 374 return sync_point_order_data_->sequence_id();
357 } 375 }
358 376
359 bool IsScheduled() const; 377 bool IsScheduled() const;
360 void SetScheduled(bool scheduled); 378 void SetScheduled(bool scheduled);
361 379
362 bool HasQueuedMessages() const;
363
364 // Should be called before a message begins to be processed. Returns false if 380 // Should be called before a message begins to be processed. Returns false if
365 // there are no messages to process. 381 // there are no messages to process.
366 const GpuChannelMessage* BeginMessageProcessing(); 382 const GpuChannelMessage* BeginMessageProcessing();
367 // Should be called if a message began processing but did not finish. 383 // Should be called if a message began processing but did not finish.
368 void PauseMessageProcessing(); 384 void PauseMessageProcessing();
369 // Should be called if a message is completely processed. Returns true if 385 // Should be called if a message is completely processed. Returns true if
370 // there are more messages to process. 386 // there are more messages to process.
371 void FinishMessageProcessing(); 387 void FinishMessageProcessing();
372 388
373 void PushBackMessage(const IPC::Message& message); 389 void PushBackMessage(const IPC::Message& message);
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
431 std::unique_ptr<base::OneShotTimer> timer_; 447 std::unique_ptr<base::OneShotTimer> timer_;
432 base::ThreadChecker io_thread_checker_; 448 base::ThreadChecker io_thread_checker_;
433 449
434 // Keeps track of sync point related state such as message order numbers. 450 // Keeps track of sync point related state such as message order numbers.
435 scoped_refptr<SyncPointOrderData> sync_point_order_data_; 451 scoped_refptr<SyncPointOrderData> sync_point_order_data_;
436 452
437 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; 453 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
438 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; 454 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
439 scoped_refptr<PreemptionFlag> preempting_flag_; 455 scoped_refptr<PreemptionFlag> preempting_flag_;
440 scoped_refptr<PreemptionFlag> preempted_flag_; 456 scoped_refptr<PreemptionFlag> preempted_flag_;
441 SyncPointManager* const sync_point_manager_;
442 457
443 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); 458 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
444 }; 459 };
445 460
446 } // namespace gpu 461 } // namespace gpu
447 462
448 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ 463 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_
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