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Side by Side Diff: gpu/command_buffer/service/scheduler.h

Issue 2814843002: gpu: GPU service scheduler. (Closed)
Patch Set: enum -> enum class Created 3 years, 7 months ago
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1 // Copyright (c) 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
7
8 #include <queue>
9 #include <vector>
10
11 #include "base/callback.h"
12 #include "base/containers/flat_map.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/thread_checker.h"
17 #include "gpu/command_buffer/common/scheduling_priority.h"
18 #include "gpu/command_buffer/common/sync_token.h"
19 #include "gpu/command_buffer/service/sequence_id.h"
20 #include "gpu/gpu_export.h"
21
22 namespace base {
23 class SingleThreadTaskRunner;
24 namespace trace_event {
25 class ConvertableToTraceFormat;
26 }
27 }
28
29 namespace gpu {
30 class SyncPointManager;
31
32 class GPU_EXPORT Scheduler {
33 public:
34 Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
35 SyncPointManager* sync_point_manager);
36
37 virtual ~Scheduler();
38
39 // Create a sequence with given priority. Returns an identifier for the
40 // sequence that can be used with SyncPonintManager for creating sync point
41 // release clients. Sequences start off as enabled (see |EnableSequence|).
42 SequenceId CreateSequence(SchedulingPriority priority);
43
44 // Destroy the sequence and run any scheduled tasks immediately.
45 void DestroySequence(SequenceId sequence_id);
46
47 // Enables the sequence so that its tasks may be scheduled.
48 void EnableSequence(SequenceId sequence_id);
49
50 // Disables the sequence.
51 void DisableSequence(SequenceId sequence_id);
52
53 // Schedules task (closure) to run on the sequence. The task is blocked until
54 // the sync token fences are released or determined to be invalid. Tasks are
55 // run in the order in which they are submitted.
56 void ScheduleTask(SequenceId sequence_id,
57 base::OnceClosure closure,
58 const std::vector<SyncToken>& sync_token_fences);
59
60 // Continue running task on the sequence with the closure. This must be called
61 // while running a previously scheduled task.
62 void ContinueTask(SequenceId sequence_id, base::OnceClosure closure);
63
64 // If the sequence should yield so that a higher priority sequence may run.
65 bool ShouldYield(SequenceId sequence_id);
66
67 private:
68 class Sequence;
69
70 struct SchedulingState {
71 static bool Comparator(const SchedulingState& lhs,
72 const SchedulingState& rhs) {
73 return rhs.RunsBefore(lhs);
74 }
75
76 SchedulingState();
77 SchedulingState(const SchedulingState& other);
78 ~SchedulingState();
79
80 bool RunsBefore(const SchedulingState& other) const {
81 return std::tie(priority, order_num) <
82 std::tie(other.priority, other.order_num);
83 }
84
85 std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValue()
86 const;
87
88 SequenceId sequence_id;
89 SchedulingPriority priority = SchedulingPriority::kLowest;
90 uint32_t order_num = 0;
91 };
92
93 void SyncTokenFenceReleased(const SyncToken& sync_token,
94 uint32_t order_num,
95 SequenceId release_sequence_id,
96 SequenceId waiting_sequence_id);
97
98 void TryScheduleSequence(Sequence* sequence);
99
100 void RebuildSchedulingQueue();
101
102 Sequence* GetSequence(SequenceId sequence_id);
103
104 void RunNextTask();
105
106 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
107
108 SyncPointManager* const sync_point_manager_;
109
110 mutable base::Lock lock_;
111
112 // The following are protected by |lock_|.
113 bool running_ = false;
114
115 base::flat_map<SequenceId, std::unique_ptr<Sequence>> sequences_;
116
117 // Used as a priority queue for scheduling sequences. Min heap of
118 // SchedulingState with highest priority (lowest order) in front.
119 std::vector<SchedulingState> scheduling_queue_;
120
121 // If the running sequence should yield so that a higher priority sequence can
122 // run.
123 bool should_yield_ = false;
124
125 // If the scheduling queue needs to be rebuild because a sequence changed
126 // priority.
127 bool rebuild_scheduling_queue_ = false;
128
129 base::ThreadChecker thread_checker_;
130
131 base::WeakPtrFactory<Scheduler> weak_factory_;
132
133 DISALLOW_COPY_AND_ASSIGN(Scheduler);
134 };
135
136 } // namespace gpu
137
138 #endif // GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_
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