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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/ipc/service/gpu_channel_manager.h" | 5 #include "gpu/ipc/service/gpu_channel_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/location.h" | 12 #include "base/location.h" |
13 #include "base/memory/ptr_util.h" | 13 #include "base/memory/ptr_util.h" |
14 #include "base/message_loop/message_loop.h" | 14 #include "base/message_loop/message_loop.h" |
15 #include "base/single_thread_task_runner.h" | 15 #include "base/single_thread_task_runner.h" |
16 #include "base/threading/thread_task_runner_handle.h" | 16 #include "base/threading/thread_task_runner_handle.h" |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 #include "gpu/command_buffer/common/sync_token.h" | 18 #include "gpu/command_buffer/common/sync_token.h" |
19 #include "gpu/command_buffer/service/feature_info.h" | 19 #include "gpu/command_buffer/service/feature_info.h" |
20 #include "gpu/command_buffer/service/mailbox_manager.h" | 20 #include "gpu/command_buffer/service/mailbox_manager.h" |
21 #include "gpu/command_buffer/service/memory_program_cache.h" | 21 #include "gpu/command_buffer/service/memory_program_cache.h" |
22 #include "gpu/command_buffer/service/preemption_flag.h" | 22 #include "gpu/command_buffer/service/preemption_flag.h" |
| 23 #include "gpu/command_buffer/service/scheduler.h" |
23 #include "gpu/command_buffer/service/shader_translator_cache.h" | 24 #include "gpu/command_buffer/service/shader_translator_cache.h" |
24 #include "gpu/command_buffer/service/sync_point_manager.h" | 25 #include "gpu/command_buffer/service/sync_point_manager.h" |
25 #include "gpu/ipc/common/gpu_messages.h" | 26 #include "gpu/ipc/common/gpu_messages.h" |
26 #include "gpu/ipc/service/gpu_channel.h" | 27 #include "gpu/ipc/service/gpu_channel.h" |
27 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" | 28 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" |
28 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | 29 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
29 #include "gpu/ipc/service/gpu_memory_manager.h" | 30 #include "gpu/ipc/service/gpu_memory_manager.h" |
30 #include "ui/gl/gl_bindings.h" | 31 #include "ui/gl/gl_bindings.h" |
31 #include "ui/gl/gl_share_group.h" | 32 #include "ui/gl/gl_share_group.h" |
32 #include "ui/gl/init/gl_factory.h" | 33 #include "ui/gl/init/gl_factory.h" |
33 | 34 |
34 namespace gpu { | 35 namespace gpu { |
35 | 36 |
36 namespace { | 37 namespace { |
37 #if defined(OS_ANDROID) | 38 #if defined(OS_ANDROID) |
38 // Amount of time we expect the GPU to stay powered up without being used. | 39 // Amount of time we expect the GPU to stay powered up without being used. |
39 const int kMaxGpuIdleTimeMs = 40; | 40 const int kMaxGpuIdleTimeMs = 40; |
40 // Maximum amount of time we keep pinging the GPU waiting for the client to | 41 // Maximum amount of time we keep pinging the GPU waiting for the client to |
41 // draw. | 42 // draw. |
42 const int kMaxKeepAliveTimeMs = 200; | 43 const int kMaxKeepAliveTimeMs = 200; |
43 #endif | 44 #endif |
44 | |
45 } | 45 } |
46 | 46 |
47 GpuChannelManager::GpuChannelManager( | 47 GpuChannelManager::GpuChannelManager( |
48 const GpuPreferences& gpu_preferences, | 48 const GpuPreferences& gpu_preferences, |
49 GpuChannelManagerDelegate* delegate, | 49 GpuChannelManagerDelegate* delegate, |
50 GpuWatchdogThread* watchdog, | 50 GpuWatchdogThread* watchdog, |
51 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 51 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
52 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, | 52 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, |
| 53 Scheduler* scheduler, |
53 SyncPointManager* sync_point_manager, | 54 SyncPointManager* sync_point_manager, |
54 GpuMemoryBufferFactory* gpu_memory_buffer_factory, | 55 GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
55 const GpuFeatureInfo& gpu_feature_info, | 56 const GpuFeatureInfo& gpu_feature_info, |
56 GpuProcessActivityFlags activity_flags) | 57 GpuProcessActivityFlags activity_flags) |
57 : task_runner_(task_runner), | 58 : task_runner_(task_runner), |
58 io_task_runner_(io_task_runner), | 59 io_task_runner_(io_task_runner), |
59 gpu_preferences_(gpu_preferences), | 60 gpu_preferences_(gpu_preferences), |
60 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), | 61 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), |
61 delegate_(delegate), | 62 delegate_(delegate), |
62 watchdog_(watchdog), | 63 watchdog_(watchdog), |
63 share_group_(new gl::GLShareGroup()), | 64 share_group_(new gl::GLShareGroup()), |
64 mailbox_manager_(gles2::MailboxManager::Create(gpu_preferences)), | 65 mailbox_manager_(gles2::MailboxManager::Create(gpu_preferences)), |
65 gpu_memory_manager_(this), | 66 gpu_memory_manager_(this), |
| 67 scheduler_(scheduler), |
66 sync_point_manager_(sync_point_manager), | 68 sync_point_manager_(sync_point_manager), |
67 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 69 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
68 gpu_feature_info_(gpu_feature_info), | 70 gpu_feature_info_(gpu_feature_info), |
69 exiting_for_lost_context_(false), | 71 exiting_for_lost_context_(false), |
70 activity_flags_(std::move(activity_flags)), | 72 activity_flags_(std::move(activity_flags)), |
71 weak_factory_(this) { | 73 weak_factory_(this) { |
72 DCHECK(task_runner); | 74 DCHECK(task_runner); |
73 DCHECK(io_task_runner); | 75 DCHECK(io_task_runner); |
74 if (gpu_preferences_.ui_prioritize_in_gpu_process) | 76 if (gpu_preferences.ui_prioritize_in_gpu_process) |
75 preemption_flag_ = new PreemptionFlag; | 77 preemption_flag_ = new PreemptionFlag; |
76 } | 78 } |
77 | 79 |
78 GpuChannelManager::~GpuChannelManager() { | 80 GpuChannelManager::~GpuChannelManager() { |
79 // Destroy channels before anything else because of dependencies. | 81 // Destroy channels before anything else because of dependencies. |
80 gpu_channels_.clear(); | 82 gpu_channels_.clear(); |
81 if (default_offscreen_surface_.get()) { | 83 if (default_offscreen_surface_.get()) { |
82 default_offscreen_surface_->Destroy(); | 84 default_offscreen_surface_->Destroy(); |
83 default_offscreen_surface_ = NULL; | 85 default_offscreen_surface_ = NULL; |
84 } | 86 } |
85 } | 87 } |
86 | 88 |
87 gles2::ProgramCache* GpuChannelManager::program_cache() { | 89 gles2::ProgramCache* GpuChannelManager::program_cache() { |
88 if (!program_cache_.get() && | 90 if (!program_cache_.get() && |
89 !gpu_preferences_.disable_gpu_program_cache) { | 91 !gpu_preferences_.disable_gpu_program_cache) { |
90 const GpuDriverBugWorkarounds& workarounds = gpu_driver_bug_workarounds_; | 92 const GpuDriverBugWorkarounds& workarounds = gpu_driver_bug_workarounds_; |
91 bool disable_disk_cache = | 93 bool disable_disk_cache = |
92 gpu_preferences_.disable_gpu_shader_disk_cache || | 94 gpu_preferences_.disable_gpu_shader_disk_cache || |
93 workarounds.disable_program_disk_cache; | 95 workarounds.disable_program_disk_cache; |
94 program_cache_.reset(new gles2::MemoryProgramCache( | 96 program_cache_.reset(new gles2::MemoryProgramCache( |
95 gpu_preferences_.gpu_program_cache_size, disable_disk_cache, | 97 gpu_preferences_.gpu_program_cache_size, disable_disk_cache, |
96 workarounds.disable_program_caching_for_transform_feedback, | 98 workarounds.disable_program_caching_for_transform_feedback, |
97 &activity_flags_)); | 99 &activity_flags_)); |
98 } | 100 } |
99 return program_cache_.get(); | 101 return program_cache_.get(); |
100 } | 102 } |
101 | 103 |
102 gles2::ShaderTranslatorCache* | 104 gles2::ShaderTranslatorCache* GpuChannelManager::shader_translator_cache() { |
103 GpuChannelManager::shader_translator_cache() { | |
104 if (!shader_translator_cache_.get()) { | 105 if (!shader_translator_cache_.get()) { |
105 shader_translator_cache_ = | 106 shader_translator_cache_ = |
106 new gles2::ShaderTranslatorCache(gpu_preferences_); | 107 new gles2::ShaderTranslatorCache(gpu_preferences_); |
107 } | 108 } |
108 return shader_translator_cache_.get(); | 109 return shader_translator_cache_.get(); |
109 } | 110 } |
110 | 111 |
111 gles2::FramebufferCompletenessCache* | 112 gles2::FramebufferCompletenessCache* |
112 GpuChannelManager::framebuffer_completeness_cache() { | 113 GpuChannelManager::framebuffer_completeness_cache() { |
113 if (!framebuffer_completeness_cache_.get()) | 114 if (!framebuffer_completeness_cache_.get()) |
114 framebuffer_completeness_cache_ = | 115 framebuffer_completeness_cache_ = new gles2::FramebufferCompletenessCache; |
115 new gles2::FramebufferCompletenessCache; | |
116 return framebuffer_completeness_cache_.get(); | 116 return framebuffer_completeness_cache_.get(); |
117 } | 117 } |
118 | 118 |
119 void GpuChannelManager::RemoveChannel(int client_id) { | 119 void GpuChannelManager::RemoveChannel(int client_id) { |
120 delegate_->DidDestroyChannel(client_id); | 120 delegate_->DidDestroyChannel(client_id); |
121 gpu_channels_.erase(client_id); | 121 gpu_channels_.erase(client_id); |
122 } | 122 } |
123 | 123 |
124 GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const { | 124 GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const { |
125 const auto& it = gpu_channels_.find(client_id); | 125 const auto& it = gpu_channels_.find(client_id); |
126 return it != gpu_channels_.end() ? it->second.get() : nullptr; | 126 return it != gpu_channels_.end() ? it->second.get() : nullptr; |
127 } | 127 } |
128 | 128 |
129 GpuChannel* GpuChannelManager::EstablishChannel(int client_id, | 129 GpuChannel* GpuChannelManager::EstablishChannel(int client_id, |
130 uint64_t client_tracing_id, | 130 uint64_t client_tracing_id, |
131 bool is_gpu_host) { | 131 bool is_gpu_host) { |
132 std::unique_ptr<GpuChannel> gpu_channel = base::MakeUnique<GpuChannel>( | 132 std::unique_ptr<GpuChannel> gpu_channel = base::MakeUnique<GpuChannel>( |
133 this, sync_point_manager_, watchdog_, share_group_, mailbox_manager_, | 133 this, scheduler_, sync_point_manager_, watchdog_, share_group_, |
134 is_gpu_host ? preemption_flag_ : nullptr, | 134 mailbox_manager_, is_gpu_host ? preemption_flag_ : nullptr, |
135 is_gpu_host ? nullptr : preemption_flag_, task_runner_, io_task_runner_, | 135 is_gpu_host ? nullptr : preemption_flag_, task_runner_, io_task_runner_, |
136 client_id, client_tracing_id, is_gpu_host); | 136 client_id, client_tracing_id, is_gpu_host); |
137 | 137 |
138 GpuChannel* gpu_channel_ptr = gpu_channel.get(); | 138 GpuChannel* gpu_channel_ptr = gpu_channel.get(); |
139 gpu_channels_[client_id] = std::move(gpu_channel); | 139 gpu_channels_[client_id] = std::move(gpu_channel); |
140 return gpu_channel_ptr; | 140 return gpu_channel_ptr; |
141 } | 141 } |
142 | 142 |
143 void GpuChannelManager::InternalDestroyGpuMemoryBuffer( | 143 void GpuChannelManager::InternalDestroyGpuMemoryBuffer( |
144 gfx::GpuMemoryBufferId id, | 144 gfx::GpuMemoryBufferId id, |
145 int client_id) { | 145 int client_id) { |
146 io_task_runner_->PostTask( | 146 io_task_runner_->PostTask( |
147 FROM_HERE, | 147 FROM_HERE, |
148 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO, | 148 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO, |
149 base::Unretained(this), id, client_id)); | 149 base::Unretained(this), id, client_id)); |
150 } | 150 } |
151 | 151 |
152 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( | 152 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( |
153 gfx::GpuMemoryBufferId id, | 153 gfx::GpuMemoryBufferId id, |
154 int client_id) { | 154 int client_id) { |
155 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); | 155 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); |
156 } | 156 } |
157 | 157 |
158 void GpuChannelManager::DestroyGpuMemoryBuffer( | 158 void GpuChannelManager::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
159 gfx::GpuMemoryBufferId id, | 159 int client_id, |
160 int client_id, | 160 const SyncToken& sync_token) { |
161 const SyncToken& sync_token) { | |
162 if (!sync_point_manager_->WaitOutOfOrder( | 161 if (!sync_point_manager_->WaitOutOfOrder( |
163 sync_token, | 162 sync_token, |
164 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, | 163 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, |
165 base::Unretained(this), id, client_id))) { | 164 base::Unretained(this), id, client_id))) { |
166 // No sync token or invalid sync token, destroy immediately. | 165 // No sync token or invalid sync token, destroy immediately. |
167 InternalDestroyGpuMemoryBuffer(id, client_id); | 166 InternalDestroyGpuMemoryBuffer(id, client_id); |
168 } | 167 } |
169 } | 168 } |
170 | 169 |
171 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { | 170 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { |
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210 last_gpu_access_time_ = base::TimeTicks::Now(); | 209 last_gpu_access_time_ = base::TimeTicks::Now(); |
211 } | 210 } |
212 | 211 |
213 void GpuChannelManager::WakeUpGpu() { | 212 void GpuChannelManager::WakeUpGpu() { |
214 begin_wake_up_time_ = base::TimeTicks::Now(); | 213 begin_wake_up_time_ = base::TimeTicks::Now(); |
215 ScheduleWakeUpGpu(); | 214 ScheduleWakeUpGpu(); |
216 } | 215 } |
217 | 216 |
218 void GpuChannelManager::ScheduleWakeUpGpu() { | 217 void GpuChannelManager::ScheduleWakeUpGpu() { |
219 base::TimeTicks now = base::TimeTicks::Now(); | 218 base::TimeTicks now = base::TimeTicks::Now(); |
220 TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp", | 219 TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp", "idle_time", |
221 "idle_time", (now - last_gpu_access_time_).InMilliseconds(), | 220 (now - last_gpu_access_time_).InMilliseconds(), |
222 "keep_awake_time", (now - begin_wake_up_time_).InMilliseconds()); | 221 "keep_awake_time", (now - begin_wake_up_time_).InMilliseconds()); |
223 if (now - last_gpu_access_time_ < | 222 if (now - last_gpu_access_time_ < |
224 base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs)) | 223 base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs)) |
225 return; | 224 return; |
226 if (now - begin_wake_up_time_ > | 225 if (now - begin_wake_up_time_ > |
227 base::TimeDelta::FromMilliseconds(kMaxKeepAliveTimeMs)) | 226 base::TimeDelta::FromMilliseconds(kMaxKeepAliveTimeMs)) |
228 return; | 227 return; |
229 | 228 |
230 DoWakeUpGpu(); | 229 DoWakeUpGpu(); |
231 | 230 |
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246 } | 245 } |
247 } | 246 } |
248 if (!stub || !stub->decoder()->MakeCurrent()) | 247 if (!stub || !stub->decoder()->MakeCurrent()) |
249 return; | 248 return; |
250 glFinish(); | 249 glFinish(); |
251 DidAccessGpu(); | 250 DidAccessGpu(); |
252 } | 251 } |
253 #endif | 252 #endif |
254 | 253 |
255 } // namespace gpu | 254 } // namespace gpu |
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