OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_ | |
6 #define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_ | |
7 | |
8 #include <map> | |
9 #include <queue> | |
10 #include <vector> | |
11 | |
12 #include "base/callback.h" | |
13 #include "base/memory/ref_counted.h" | |
14 #include "base/memory/weak_ptr.h" | |
15 #include "base/synchronization/lock.h" | |
16 #include "base/threading/thread_checker.h" | |
17 #include "gpu/command_buffer/common/gpu_stream_constants.h" | |
18 #include "gpu/command_buffer/common/sync_token.h" | |
19 #include "gpu/command_buffer/service/sequence_id.h" | |
20 #include "gpu/gpu_export.h" | |
21 | |
22 namespace base { | |
23 class SingleThreadTaskRunner; | |
24 namespace trace_event { | |
25 class ConvertableToTraceFormat; | |
26 } | |
27 } | |
28 | |
29 namespace gpu { | |
30 class SyncPointManager; | |
31 | |
32 class GPU_EXPORT Scheduler { | |
33 public: | |
34 Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
35 SyncPointManager* sync_point_manager); | |
36 | |
37 virtual ~Scheduler(); | |
38 | |
39 // Create a sequence with given priority. Returns an identifier for the | |
40 // sequence that can be used with SyncPonintManager for creating sync point | |
41 // release clients. Sequences start off as enabled (see |EnableSequence|). | |
42 SequenceId CreateSequence(GpuStreamPriority priority); | |
43 | |
44 // Destroy the sequence and run any scheduled tasks immediately. | |
45 void DestroySequence(SequenceId sequence_id); | |
46 | |
47 // Enables the sequence so that its tasks may be scheduled. | |
48 void EnableSequence(SequenceId sequence_id); | |
49 | |
50 // Disables the sequence. | |
51 void DisableSequence(SequenceId sequence_id); | |
52 | |
53 // Schedules task (closure) to run on the sequence. The task is blocked until | |
54 // the sync token fences are released or determined to be invalid. Tasks are | |
55 // run in the order in which they are submitted. | |
56 void ScheduleTask(SequenceId sequence_id, | |
57 base::OnceClosure closure, | |
58 const std::vector<SyncToken>& sync_token_fences); | |
59 | |
60 // Continue running task on the sequence with the closure. This must be called | |
61 // while running a previously scheduled task. | |
62 void ContinueTask(SequenceId sequence_id, base::OnceClosure closure); | |
63 | |
64 // If the sequence should yield so that a higher priority sequence may run. | |
65 bool ShouldYield(SequenceId sequence_id); | |
66 | |
67 private: | |
68 class Sequence; | |
69 | |
70 struct SchedulingState { | |
71 SequenceId sequence_id; | |
72 GpuStreamPriority priority = GpuStreamPriority::LAST; | |
73 uint32_t order_num = 0; | |
74 | |
75 SchedulingState(); | |
76 SchedulingState(const SchedulingState& other); | |
77 ~SchedulingState(); | |
78 | |
79 bool operator<(const SchedulingState& other) const { | |
80 return std::tie(priority, order_num) > | |
81 std::tie(other.priority, other.order_num); | |
82 } | |
83 | |
84 std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValue() | |
85 const; | |
86 }; | |
87 | |
88 using SchedulingQueue = std::priority_queue<SchedulingState>; | |
89 | |
90 void SyncTokenFenceReleased(const SyncToken& sync_token, | |
91 uint32_t order_num, | |
92 SequenceId release_sequence_id, | |
93 SequenceId waiting_sequence_id); | |
94 | |
95 void TryScheduleSequence(Sequence* sequence); | |
96 | |
97 void RebuildSchedulingQueue(); | |
98 | |
99 Sequence* GetSequence(SequenceId sequence_id); | |
100 | |
101 void RunNextTask(); | |
102 | |
103 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
104 | |
105 SyncPointManager* const sync_point_manager_; | |
106 | |
107 // The following are protected by |lock_|. | |
108 bool running_ = false; | |
109 | |
110 std::map<SequenceId, std::unique_ptr<Sequence>> sequences_; | |
piman
2017/05/10 00:38:50
nit: flat_map may work well here.
sunnyps
2017/05/10 23:15:15
Done.
| |
111 | |
112 SchedulingQueue scheduling_queue_; | |
113 | |
114 // If the running sequence should yield so that a higher priority sequence can | |
115 // run. | |
116 bool should_yield_ = false; | |
117 | |
118 // If the scheduling queue needs to be rebuild because a sequence changed | |
119 // priority. | |
120 bool rebuild_scheduling_queue_ = false; | |
121 | |
122 // Protects the above variables. | |
123 mutable base::Lock lock_; | |
vmiura
2017/05/04 21:27:37
The lock should be declared before the variables i
sunnyps
2017/05/10 23:15:15
Done.
| |
124 | |
125 base::ThreadChecker thread_checker_; | |
126 | |
127 base::WeakPtrFactory<Scheduler> weak_factory_; | |
128 | |
129 DISALLOW_COPY_AND_ASSIGN(Scheduler); | |
130 }; | |
131 | |
132 } // namespace gpu | |
133 | |
134 #endif // GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_H_ | |
OLD | NEW |