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Side by Side Diff: gpu/command_buffer/client/context_support.h

Issue 2814843002: gpu: GPU service scheduler. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "ui/gfx/overlay_transform.h" 12 #include "ui/gfx/overlay_transform.h"
13 13
14 namespace gfx { 14 namespace gfx {
15 class Rect; 15 class Rect;
16 class RectF; 16 class RectF;
17 } 17 }
18 18
19 namespace ui { 19 namespace ui {
20 class LatencyInfo; 20 class LatencyInfo;
21 } 21 }
22 22
23 namespace gpu { 23 namespace gpu {
24 24
25 struct SyncToken; 25 struct SyncToken;
26 26
27 class ContextSupport { 27 class ContextSupport {
28 public: 28 public:
29 virtual void EnsureWorkVisibleAsync() = 0;
piman 2017/05/09 00:48:38 nit: please provide documentation. In particular,
sunnyps 2017/05/10 23:15:15 Sorry, I will split this out into a separate CL. I
30
29 // Runs |callback| when the given sync token is signalled. The sync token may 31 // Runs |callback| when the given sync token is signalled. The sync token may
30 // belong to any context. 32 // belong to any context.
31 virtual void SignalSyncToken(const SyncToken& sync_token, 33 virtual void SignalSyncToken(const SyncToken& sync_token,
32 const base::Closure& callback) = 0; 34 const base::Closure& callback) = 0;
33 35
34 // Returns true if the given sync token has been signaled. The sync token must 36 // Returns true if the given sync token has been signaled. The sync token must
35 // belong to this context. This may be called from any thread. 37 // belong to this context. This may be called from any thread.
36 virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0; 38 virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0;
37 39
38 // Runs |callback| when a query created via glCreateQueryEXT() has cleared 40 // Runs |callback| when a query created via glCreateQueryEXT() has cleared
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 const std::vector<ui::LatencyInfo>& latency_info) = 0; 75 const std::vector<ui::LatencyInfo>& latency_info) = 0;
74 76
75 protected: 77 protected:
76 ContextSupport() {} 78 ContextSupport() {}
77 virtual ~ContextSupport() {} 79 virtual ~ContextSupport() {}
78 }; 80 };
79 81
80 } 82 }
81 83
82 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 84 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
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