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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/callback.h" | 11 #include "base/callback.h" |
12 #include "ui/gfx/overlay_transform.h" | 12 #include "ui/gfx/overlay_transform.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 class Rect; | 15 class Rect; |
16 class RectF; | 16 class RectF; |
17 } | 17 } |
18 | 18 |
19 namespace ui { | 19 namespace ui { |
20 class LatencyInfo; | 20 class LatencyInfo; |
21 } | 21 } |
22 | 22 |
23 namespace gpu { | 23 namespace gpu { |
24 | 24 |
25 struct SyncToken; | 25 struct SyncToken; |
26 | 26 |
27 class ContextSupport { | 27 class ContextSupport { |
28 public: | 28 public: |
29 virtual void EnsureWorkVisibleAsync() = 0; | |
piman
2017/05/09 00:48:38
nit: please provide documentation. In particular,
sunnyps
2017/05/10 23:15:15
Sorry, I will split this out into a separate CL. I
| |
30 | |
29 // Runs |callback| when the given sync token is signalled. The sync token may | 31 // Runs |callback| when the given sync token is signalled. The sync token may |
30 // belong to any context. | 32 // belong to any context. |
31 virtual void SignalSyncToken(const SyncToken& sync_token, | 33 virtual void SignalSyncToken(const SyncToken& sync_token, |
32 const base::Closure& callback) = 0; | 34 const base::Closure& callback) = 0; |
33 | 35 |
34 // Returns true if the given sync token has been signaled. The sync token must | 36 // Returns true if the given sync token has been signaled. The sync token must |
35 // belong to this context. This may be called from any thread. | 37 // belong to this context. This may be called from any thread. |
36 virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0; | 38 virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0; |
37 | 39 |
38 // Runs |callback| when a query created via glCreateQueryEXT() has cleared | 40 // Runs |callback| when a query created via glCreateQueryEXT() has cleared |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
73 const std::vector<ui::LatencyInfo>& latency_info) = 0; | 75 const std::vector<ui::LatencyInfo>& latency_info) = 0; |
74 | 76 |
75 protected: | 77 protected: |
76 ContextSupport() {} | 78 ContextSupport() {} |
77 virtual ~ContextSupport() {} | 79 virtual ~ContextSupport() {} |
78 }; | 80 }; |
79 | 81 |
80 } | 82 } |
81 | 83 |
82 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ | 84 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |
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