| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
| index a5b0812c8b3af51169b05143ecbbb8854dada4f3..79d238f39afee9362fae2131113e11d752a90767 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
| @@ -198,7 +198,7 @@ void GLES2DecoderTestBase::InitDecoderWithCommandLine(
|
| new ShaderTranslatorCache(gpu_preferences_),
|
| new FramebufferCompletenessCache, feature_info,
|
| normalized_init.bind_generates_resource, nullptr,
|
| - nullptr, GpuFeatureInfo()));
|
| + nullptr, GpuFeatureInfo(), &discardable_manager_));
|
| bool use_default_textures = normalized_init.bind_generates_resource;
|
|
|
| InSequence sequence;
|
| @@ -2169,6 +2169,30 @@ void GLES2DecoderWithShaderTestBase::SetUp() {
|
| SetupDefaultProgram();
|
| }
|
|
|
| +void GLES2DecoderTestBase::DoInitializeDiscardableTextureCHROMIUM(
|
| + GLuint texture_id) {
|
| + scoped_refptr<gpu::Buffer> buffer =
|
| + engine_->GetSharedMemoryBuffer(kSharedMemoryId);
|
| + ClientDiscardableHandle handle(buffer, 0, kSharedMemoryId);
|
| +
|
| + cmds::InitializeDiscardableTextureCHROMIUM cmd;
|
| + cmd.Init(texture_id, kSharedMemoryId, 0);
|
| + EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| +}
|
| +
|
| +void GLES2DecoderTestBase::DoUnlockDiscardableTextureCHROMIUM(
|
| + GLuint texture_id) {
|
| + cmds::UnlockDiscardableTextureCHROMIUM cmd;
|
| + cmd.Init(texture_id);
|
| + EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| +}
|
| +
|
| +void GLES2DecoderTestBase::DoLockDiscardableTextureCHROMIUM(GLuint texture_id) {
|
| + cmds::LockDiscardableTextureCHROMIUM cmd;
|
| + cmd.Init(texture_id);
|
| + EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| +}
|
| +
|
| // Include the auto-generated part of this file. We split this because it means
|
| // we can easily edit the non-auto generated parts right here in this file
|
| // instead of having to edit some template or the code generator.
|
|
|