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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 2814583002: Service/ClientDiscardableManager (Closed)
Patch Set: Feedback Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
13 13
14 static const GLES2Util::EnumToString enum_to_string_table[] = { 14 static const GLES2Util::EnumToString enum_to_string_table[] = {
15 { 15 {
16 0, "GL_FALSE", 16 0, "GL_FALSE",
17 }, 17 },
18 { 18 {
19 0x00, "GL_CLOSE_PATH_CHROMIUM", 19 0x00, "GL_CLOSE_PATH_NV",
20 }, 20 },
21 { 21 {
22 0x0000, "GL_POINTS", 22 0x0000, "GL_POINTS",
23 }, 23 },
24 { 24 {
25 0x00000000, "GL_PERFQUERY_SINGLE_CONTEXT_INTEL", 25 0x00000000, "GL_PERFQUERY_SINGLE_CONTEXT_INTEL",
26 }, 26 },
27 { 27 {
28 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", 28 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
29 }, 29 },
30 { 30 {
31 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", 31 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
32 }, 32 },
33 { 33 {
34 0x00000004, "GL_GEOMETRY_SHADER_BIT_EXT", 34 0x00000004, "GL_GEOMETRY_SHADER_BIT_OES",
35 }, 35 },
36 { 36 {
37 0x00000008, "GL_TESS_CONTROL_SHADER_BIT_EXT", 37 0x00000008, "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR",
38 }, 38 },
39 { 39 {
40 0x00000010, "GL_TESS_EVALUATION_SHADER_BIT_EXT", 40 0x00000010, "GL_TESS_EVALUATION_SHADER_BIT_OES",
41 }, 41 },
42 { 42 {
43 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", 43 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
44 }, 44 },
45 { 45 {
46 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", 46 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM",
47 }, 47 },
48 { 48 {
49 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", 49 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
50 }, 50 },
(...skipping 18 matching lines...) Expand all
69 { 69 {
70 0x00004000, "GL_COLOR_BUFFER_BIT", 70 0x00004000, "GL_COLOR_BUFFER_BIT",
71 }, 71 },
72 { 72 {
73 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", 73 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
74 }, 74 },
75 { 75 {
76 0x0001, "GL_LINES", 76 0x0001, "GL_LINES",
77 }, 77 },
78 { 78 {
79 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", 79 0x00010000, "GL_FONT_X_MIN_BOUNDS_BIT_NV",
80 }, 80 },
81 { 81 {
82 0x0002, "GL_LINE_LOOP", 82 0x0002, "GL_LINE_LOOP",
83 }, 83 },
84 { 84 {
85 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", 85 0x00020000, "GL_FONT_Y_MIN_BOUNDS_BIT_NV",
86 }, 86 },
87 { 87 {
88 0x0003, "GL_LINE_STRIP", 88 0x0003, "GL_LINE_STRIP",
89 }, 89 },
90 { 90 {
91 0x0004, "GL_TRIANGLES", 91 0x0004, "GL_TRIANGLES",
92 }, 92 },
93 { 93 {
94 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", 94 0x00040000, "GL_FONT_X_MAX_BOUNDS_BIT_NV",
95 }, 95 },
96 { 96 {
97 0x0005, "GL_TRIANGLE_STRIP", 97 0x0005, "GL_TRIANGLE_STRIP",
98 }, 98 },
99 { 99 {
100 0x0006, "GL_TRIANGLE_FAN", 100 0x0006, "GL_TRIANGLE_FAN",
101 }, 101 },
102 { 102 {
103 0x0007, "GL_QUADS_EXT", 103 0x0007, "GL_QUADS_OES",
104 }, 104 },
105 { 105 {
106 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 106 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
107 }, 107 },
108 { 108 {
109 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", 109 0x00080000, "GL_FONT_Y_MAX_BOUNDS_BIT_NV",
110 }, 110 },
111 { 111 {
112 0x000A, "GL_LINES_ADJACENCY_EXT", 112 0x000A, "GL_LINES_ADJACENCY_OES",
113 }, 113 },
114 { 114 {
115 0x000B, "GL_LINE_STRIP_ADJACENCY_EXT", 115 0x000B, "GL_LINE_STRIP_ADJACENCY_OES",
116 }, 116 },
117 { 117 {
118 0x000C, "GL_TRIANGLES_ADJACENCY_EXT", 118 0x000C, "GL_TRIANGLES_ADJACENCY_OES",
119 }, 119 },
120 { 120 {
121 0x000D, "GL_TRIANGLE_STRIP_ADJACENCY_EXT", 121 0x000D, "GL_TRIANGLE_STRIP_ADJACENCY_OES",
122 }, 122 },
123 { 123 {
124 0x000E, "GL_PATCHES_EXT", 124 0x000E, "GL_PATCHES_OES",
125 }, 125 },
126 { 126 {
127 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", 127 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
128 }, 128 },
129 { 129 {
130 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", 130 0x00100000, "GL_FONT_UNITS_PER_EM_BIT_NV",
131 }, 131 },
132 { 132 {
133 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", 133 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
134 }, 134 },
135 { 135 {
136 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", 136 0x00200000, "GL_FONT_ASCENDER_BIT_NV",
137 }, 137 },
138 { 138 {
139 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", 139 0x0040, "GL_MAP_PERSISTENT_BIT_EXT",
140 }, 140 },
141 { 141 {
142 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", 142 0x00400000, "GL_FONT_DESCENDER_BIT_NV",
143 }, 143 },
144 { 144 {
145 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", 145 0x0080, "GL_MAP_COHERENT_BIT_EXT",
146 }, 146 },
147 { 147 {
148 0x02, "GL_MOVE_TO_CHROMIUM", 148 0x00800000, "GL_FONT_HEIGHT_BIT_NV",
149 },
150 {
151 0x01, "GL_BOLD_BIT_NV",
152 },
153 {
154 0x0100, "GL_DYNAMIC_STORAGE_BIT_EXT",
155 },
156 {
157 0x01000000, "GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV",
158 },
159 {
160 0x02, "GL_MOVE_TO_NV",
149 }, 161 },
150 { 162 {
151 0x0200, "GL_NEVER", 163 0x0200, "GL_NEVER",
152 }, 164 },
153 { 165 {
154 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 166 0x02000000, "GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV",
155 }, 167 },
156 { 168 {
157 0x0201, "GL_LESS", 169 0x0201, "GL_LESS",
158 }, 170 },
159 { 171 {
160 0x0202, "GL_EQUAL", 172 0x0202, "GL_EQUAL",
161 }, 173 },
162 { 174 {
163 0x0203, "GL_LEQUAL", 175 0x0203, "GL_LEQUAL",
164 }, 176 },
165 { 177 {
166 0x0204, "GL_GREATER", 178 0x0204, "GL_GREATER",
167 }, 179 },
168 { 180 {
169 0x0205, "GL_NOTEQUAL", 181 0x0205, "GL_NOTEQUAL",
170 }, 182 },
171 { 183 {
172 0x0206, "GL_GEQUAL", 184 0x0206, "GL_GEQUAL",
173 }, 185 },
174 { 186 {
175 0x0207, "GL_ALWAYS", 187 0x0207, "GL_ALWAYS",
176 }, 188 },
177 { 189 {
190 0x03, "GL_RELATIVE_MOVE_TO_NV",
191 },
192 {
178 0x0300, "GL_SRC_COLOR", 193 0x0300, "GL_SRC_COLOR",
179 }, 194 },
180 { 195 {
181 0x0301, "GL_ONE_MINUS_SRC_COLOR", 196 0x0301, "GL_ONE_MINUS_SRC_COLOR",
182 }, 197 },
183 { 198 {
184 0x0302, "GL_SRC_ALPHA", 199 0x0302, "GL_SRC_ALPHA",
185 }, 200 },
186 { 201 {
187 0x0303, "GL_ONE_MINUS_SRC_ALPHA", 202 0x0303, "GL_ONE_MINUS_SRC_ALPHA",
188 }, 203 },
189 { 204 {
190 0x0304, "GL_DST_ALPHA", 205 0x0304, "GL_DST_ALPHA",
191 }, 206 },
192 { 207 {
193 0x0305, "GL_ONE_MINUS_DST_ALPHA", 208 0x0305, "GL_ONE_MINUS_DST_ALPHA",
194 }, 209 },
195 { 210 {
196 0x0306, "GL_DST_COLOR", 211 0x0306, "GL_DST_COLOR",
197 }, 212 },
198 { 213 {
199 0x0307, "GL_ONE_MINUS_DST_COLOR", 214 0x0307, "GL_ONE_MINUS_DST_COLOR",
200 }, 215 },
201 { 216 {
202 0x0308, "GL_SRC_ALPHA_SATURATE", 217 0x0308, "GL_SRC_ALPHA_SATURATE",
203 }, 218 },
204 { 219 {
205 0x04, "GL_LINE_TO_CHROMIUM", 220 0x04, "GL_LINE_TO_NV",
206 }, 221 },
207 { 222 {
208 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", 223 0x04000000, "GL_FONT_UNDERLINE_POSITION_BIT_NV",
209 }, 224 },
210 { 225 {
211 0x0404, "GL_FRONT", 226 0x0404, "GL_FRONT",
212 }, 227 },
213 { 228 {
214 0x0405, "GL_BACK", 229 0x0405, "GL_BACK",
215 }, 230 },
216 { 231 {
217 0x0408, "GL_FRONT_AND_BACK", 232 0x0408, "GL_FRONT_AND_BACK",
218 }, 233 },
219 { 234 {
235 0x05, "GL_RELATIVE_LINE_TO_NV",
236 },
237 {
220 0x0500, "GL_INVALID_ENUM", 238 0x0500, "GL_INVALID_ENUM",
221 }, 239 },
222 { 240 {
223 0x0501, "GL_INVALID_VALUE", 241 0x0501, "GL_INVALID_VALUE",
224 }, 242 },
225 { 243 {
226 0x0502, "GL_INVALID_OPERATION", 244 0x0502, "GL_INVALID_OPERATION",
227 }, 245 },
228 { 246 {
229 0x0503, "GL_STACK_OVERFLOW_KHR", 247 0x0503, "GL_STACK_OVERFLOW_KHR",
230 }, 248 },
231 { 249 {
232 0x0504, "GL_STACK_UNDERFLOW_KHR", 250 0x0504, "GL_STACK_UNDERFLOW_KHR",
233 }, 251 },
234 { 252 {
235 0x0505, "GL_OUT_OF_MEMORY", 253 0x0505, "GL_OUT_OF_MEMORY",
236 }, 254 },
237 { 255 {
238 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", 256 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION",
239 }, 257 },
240 { 258 {
241 0x0507, "GL_CONTEXT_LOST_KHR", 259 0x0507, "GL_CONTEXT_LOST_KHR",
242 }, 260 },
243 { 261 {
244 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", 262 0x06, "GL_HORIZONTAL_LINE_TO_NV",
263 },
264 {
265 0x07, "GL_RELATIVE_HORIZONTAL_LINE_TO_NV",
266 },
267 {
268 0x08, "GL_VERTICAL_LINE_TO_NV",
269 },
270 {
271 0x08000000, "GL_FONT_UNDERLINE_THICKNESS_BIT_NV",
272 },
273 {
274 0x09, "GL_RELATIVE_VERTICAL_LINE_TO_NV",
245 }, 275 },
246 { 276 {
247 0x0900, "GL_CW", 277 0x0900, "GL_CW",
248 }, 278 },
249 { 279 {
250 0x0901, "GL_CCW", 280 0x0901, "GL_CCW",
251 }, 281 },
252 { 282 {
253 0x0A, "GL_QUADRATIC_CURVE_TO_CHROMIUM", 283 0x0A, "GL_QUADRATIC_CURVE_TO_NV",
284 },
285 {
286 0x0B, "GL_RELATIVE_QUADRATIC_CURVE_TO_NV",
254 }, 287 },
255 { 288 {
256 0x0B21, "GL_LINE_WIDTH", 289 0x0B21, "GL_LINE_WIDTH",
257 }, 290 },
258 { 291 {
292 0x0B40, "GL_POLYGON_MODE_NV",
293 },
294 {
259 0x0B44, "GL_CULL_FACE", 295 0x0B44, "GL_CULL_FACE",
260 }, 296 },
261 { 297 {
262 0x0B45, "GL_CULL_FACE_MODE", 298 0x0B45, "GL_CULL_FACE_MODE",
263 }, 299 },
264 { 300 {
265 0x0B46, "GL_FRONT_FACE", 301 0x0B46, "GL_FRONT_FACE",
266 }, 302 },
267 { 303 {
268 0x0B70, "GL_DEPTH_RANGE", 304 0x0B70, "GL_DEPTH_RANGE",
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
303 { 339 {
304 0x0B97, "GL_STENCIL_REF", 340 0x0B97, "GL_STENCIL_REF",
305 }, 341 },
306 { 342 {
307 0x0B98, "GL_STENCIL_WRITEMASK", 343 0x0B98, "GL_STENCIL_WRITEMASK",
308 }, 344 },
309 { 345 {
310 0x0BA2, "GL_VIEWPORT", 346 0x0BA2, "GL_VIEWPORT",
311 }, 347 },
312 { 348 {
313 0x0BA6, "GL_PATH_MODELVIEW_MATRIX_CHROMIUM", 349 0x0BA3, "GL_PATH_MODELVIEW_STACK_DEPTH_NV",
314 }, 350 },
315 { 351 {
316 0x0BA7, "GL_PATH_PROJECTION_MATRIX_CHROMIUM", 352 0x0BA4, "GL_PATH_PROJECTION_STACK_DEPTH_NV",
353 },
354 {
355 0x0BA6, "GL_PATH_MODELVIEW_MATRIX_NV",
356 },
357 {
358 0x0BA7, "GL_PATH_PROJECTION_MATRIX_NV",
317 }, 359 },
318 { 360 {
319 0x0BC0, "GL_ALPHA_TEST_QCOM", 361 0x0BC0, "GL_ALPHA_TEST_QCOM",
320 }, 362 },
321 { 363 {
322 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", 364 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
323 }, 365 },
324 { 366 {
325 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", 367 0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
326 }, 368 },
327 { 369 {
328 0x0BD0, "GL_DITHER", 370 0x0BD0, "GL_DITHER",
329 }, 371 },
330 { 372 {
331 0x0BE2, "GL_BLEND", 373 0x0BE2, "GL_BLEND",
332 }, 374 },
333 { 375 {
334 0x0C, "GL_CUBIC_CURVE_TO_CHROMIUM", 376 0x0C, "GL_CUBIC_CURVE_TO_NV",
335 }, 377 },
336 { 378 {
337 0x0C01, "GL_DRAW_BUFFER_EXT", 379 0x0C01, "GL_DRAW_BUFFER_EXT",
338 }, 380 },
339 { 381 {
340 0x0C02, "GL_READ_BUFFER_EXT", 382 0x0C02, "GL_READ_BUFFER_EXT",
341 }, 383 },
342 { 384 {
343 0x0C10, "GL_SCISSOR_BOX", 385 0x0C10, "GL_SCISSOR_BOX",
344 }, 386 },
(...skipping 12 matching lines...) Expand all
357 { 399 {
358 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", 400 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
359 }, 401 },
360 { 402 {
361 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", 403 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
362 }, 404 },
363 { 405 {
364 0x0CF5, "GL_UNPACK_ALIGNMENT", 406 0x0CF5, "GL_UNPACK_ALIGNMENT",
365 }, 407 },
366 { 408 {
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410 },
411 {
367 0x0D02, "GL_PACK_ROW_LENGTH", 412 0x0D02, "GL_PACK_ROW_LENGTH",
368 }, 413 },
369 { 414 {
370 0x0D03, "GL_PACK_SKIP_ROWS", 415 0x0D03, "GL_PACK_SKIP_ROWS",
371 }, 416 },
372 { 417 {
373 0x0D04, "GL_PACK_SKIP_PIXELS", 418 0x0D04, "GL_PACK_SKIP_PIXELS",
374 }, 419 },
375 { 420 {
376 0x0D05, "GL_PACK_ALIGNMENT", 421 0x0D05, "GL_PACK_ALIGNMENT",
377 }, 422 },
378 { 423 {
379 0x0D32, "GL_MAX_CLIP_DISTANCES_APPLE", 424 0x0D32, "GL_MAX_CLIP_DISTANCES_APPLE",
380 }, 425 },
381 { 426 {
382 0x0D33, "GL_MAX_TEXTURE_SIZE", 427 0x0D33, "GL_MAX_TEXTURE_SIZE",
383 }, 428 },
384 { 429 {
430 0x0D36, "GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV",
431 },
432 {
433 0x0D38, "GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV",
434 },
435 {
385 0x0D3A, "GL_MAX_VIEWPORT_DIMS", 436 0x0D3A, "GL_MAX_VIEWPORT_DIMS",
386 }, 437 },
387 { 438 {
388 0x0D50, "GL_SUBPIXEL_BITS", 439 0x0D50, "GL_SUBPIXEL_BITS",
389 }, 440 },
390 { 441 {
391 0x0D52, "GL_RED_BITS", 442 0x0D52, "GL_RED_BITS",
392 }, 443 },
393 { 444 {
394 0x0D53, "GL_GREEN_BITS", 445 0x0D53, "GL_GREEN_BITS",
395 }, 446 },
396 { 447 {
397 0x0D54, "GL_BLUE_BITS", 448 0x0D54, "GL_BLUE_BITS",
398 }, 449 },
399 { 450 {
400 0x0D55, "GL_ALPHA_BITS", 451 0x0D55, "GL_ALPHA_BITS",
401 }, 452 },
402 { 453 {
403 0x0D56, "GL_DEPTH_BITS", 454 0x0D56, "GL_DEPTH_BITS",
404 }, 455 },
405 { 456 {
406 0x0D57, "GL_STENCIL_BITS", 457 0x0D57, "GL_STENCIL_BITS",
407 }, 458 },
408 { 459 {
409 0x0DE1, "GL_TEXTURE_2D", 460 0x0DE1, "GL_TEXTURE_2D",
410 }, 461 },
411 { 462 {
463 0x0E, "GL_SMOOTH_QUADRATIC_CURVE_TO_NV",
464 },
465 {
466 0x0F, "GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV",
467 },
468 {
412 0x1, "GL_CA_LAYER_EDGE_LEFT_CHROMIUM", 469 0x1, "GL_CA_LAYER_EDGE_LEFT_CHROMIUM",
413 }, 470 },
414 { 471 {
415 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", 472 0x10, "GL_SMOOTH_CUBIC_CURVE_TO_NV",
416 }, 473 },
417 { 474 {
418 0x1004, "GL_TEXTURE_BORDER_COLOR_EXT", 475 0x100, "GL_GLYPH_HAS_KERNING_BIT_NV",
476 },
477 {
478 0x10000000, "GL_FONT_HAS_KERNING_BIT_NV",
479 },
480 {
481 0x1004, "GL_TEXTURE_BORDER_COLOR_OES",
482 },
483 {
484 0x11, "GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV",
419 }, 485 },
420 { 486 {
421 0x1100, "GL_DONT_CARE", 487 0x1100, "GL_DONT_CARE",
422 }, 488 },
423 { 489 {
424 0x1101, "GL_FASTEST", 490 0x1101, "GL_FASTEST",
425 }, 491 },
426 { 492 {
427 0x1102, "GL_NICEST", 493 0x1102, "GL_NICEST",
428 }, 494 },
429 { 495 {
496 0x12, "GL_SMALL_CCW_ARC_TO_NV",
497 },
498 {
499 0x13, "GL_RELATIVE_SMALL_CCW_ARC_TO_NV",
500 },
501 {
502 0x14, "GL_SMALL_CW_ARC_TO_NV",
503 },
504 {
430 0x1400, "GL_BYTE", 505 0x1400, "GL_BYTE",
431 }, 506 },
432 { 507 {
433 0x1401, "GL_UNSIGNED_BYTE", 508 0x1401, "GL_UNSIGNED_BYTE",
434 }, 509 },
435 { 510 {
436 0x1402, "GL_SHORT", 511 0x1402, "GL_SHORT",
437 }, 512 },
438 { 513 {
439 0x1403, "GL_UNSIGNED_SHORT", 514 0x1403, "GL_UNSIGNED_SHORT",
440 }, 515 },
441 { 516 {
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443 }, 518 },
444 { 519 {
445 0x1405, "GL_UNSIGNED_INT", 520 0x1405, "GL_UNSIGNED_INT",
446 }, 521 },
447 { 522 {
448 0x1406, "GL_FLOAT", 523 0x1406, "GL_FLOAT",
449 }, 524 },
450 { 525 {
451 0x140B, "GL_HALF_FLOAT", 526 0x140B, "GL_HALF_FLOAT",
452 }, 527 },
453 { 528 {
454 0x140C, "GL_FIXED", 529 0x140C, "GL_FIXED",
455 }, 530 },
456 { 531 {
532 0x140E, "GL_INT64_NV",
533 },
534 {
535 0x140F, "GL_UNSIGNED_INT64_NV",
536 },
537 {
538 0x15, "GL_RELATIVE_SMALL_CW_ARC_TO_NV",
539 },
540 {
457 0x1506, "GL_XOR_NV", 541 0x1506, "GL_XOR_NV",
458 }, 542 },
459 { 543 {
460 0x150A, "GL_INVERT", 544 0x150A, "GL_INVERT",
461 }, 545 },
462 { 546 {
463 0x1700, "GL_PATH_MODELVIEW_CHROMIUM", 547 0x16, "GL_LARGE_CCW_ARC_TO_NV",
464 }, 548 },
465 { 549 {
466 0x1701, "GL_PATH_PROJECTION_CHROMIUM", 550 0x17, "GL_RELATIVE_LARGE_CCW_ARC_TO_NV",
551 },
552 {
553 0x1700, "GL_PATH_MODELVIEW_NV",
554 },
555 {
556 0x1701, "GL_PATH_PROJECTION_NV",
467 }, 557 },
468 { 558 {
469 0x1702, "GL_TEXTURE", 559 0x1702, "GL_TEXTURE",
470 }, 560 },
471 { 561 {
562 0x18, "GL_LARGE_CW_ARC_TO_NV",
563 },
564 {
472 0x1800, "GL_COLOR_EXT", 565 0x1800, "GL_COLOR_EXT",
473 }, 566 },
474 { 567 {
475 0x1801, "GL_DEPTH_EXT", 568 0x1801, "GL_DEPTH_EXT",
476 }, 569 },
477 { 570 {
478 0x1802, "GL_STENCIL_EXT", 571 0x1802, "GL_STENCIL_EXT",
479 }, 572 },
480 { 573 {
574 0x19, "GL_RELATIVE_LARGE_CW_ARC_TO_NV",
575 },
576 {
481 0x1901, "GL_STENCIL_INDEX_OES", 577 0x1901, "GL_STENCIL_INDEX_OES",
482 }, 578 },
483 { 579 {
484 0x1902, "GL_DEPTH_COMPONENT", 580 0x1902, "GL_DEPTH_COMPONENT",
485 }, 581 },
486 { 582 {
487 0x1903, "GL_RED_EXT", 583 0x1903, "GL_RED_EXT",
488 }, 584 },
489 { 585 {
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(...skipping 10 matching lines...) Expand all
501 { 597 {
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516 { 624 {
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519 { 627 {
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521 }, 629 },
(...skipping 12 matching lines...) Expand all
534 { 642 {
535 0x1F02, "GL_VERSION", 643 0x1F02, "GL_VERSION",
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537 { 645 {
538 0x1F03, "GL_EXTENSIONS", 646 0x1F03, "GL_EXTENSIONS",
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540 { 648 {
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543 { 651 {
544 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", 652 0x20, "GL_GLYPH_VERTICAL_BEARING_X_BIT_NV",
653 },
654 {
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546 { 657 {
547 0x2400, "GL_EYE_LINEAR_CHROMIUM", 658 0x2400, "GL_EYE_LINEAR_CHROMIUM",
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549 { 660 {
550 0x2401, "GL_OBJECT_LINEAR_CHROMIUM", 661 0x2401, "GL_OBJECT_LINEAR_CHROMIUM",
551 }, 662 },
552 { 663 {
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554 }, 665 },
(...skipping 24 matching lines...) Expand all
579 { 690 {
580 0x2803, "GL_TEXTURE_WRAP_T", 691 0x2803, "GL_TEXTURE_WRAP_T",
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582 { 693 {
583 0x2901, "GL_REPEAT", 694 0x2901, "GL_REPEAT",
584 }, 695 },
585 { 696 {
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588 { 699 {
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701 },
702 {
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705 {
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(...skipping 10 matching lines...) Expand all
609 { 726 {
610 0x3007, "GL_CLIP_DISTANCE7_APPLE", 727 0x3007, "GL_CLIP_DISTANCE7_APPLE",
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612 { 729 {
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615 { 732 {
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618 { 735 {
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737 },
738 {
619 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", 739 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
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621 { 741 {
622 0x6003, "GL_GET_ERROR_QUERY_CHROMIUM", 742 0x6003, "GL_GET_ERROR_QUERY_CHROMIUM",
623 }, 743 },
624 { 744 {
625 0x6004, "GL_COMMANDS_ISSUED_CHROMIUM", 745 0x6004, "GL_COMMANDS_ISSUED_CHROMIUM",
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627 { 747 {
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(...skipping 19 matching lines...) Expand all
648 { 768 {
649 0x78FB, "GL_RGB_YCBCR_422_CHROMIUM", 769 0x78FB, "GL_RGB_YCBCR_422_CHROMIUM",
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651 { 771 {
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654 { 774 {
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657 { 777 {
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779 },
780 {
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660 { 783 {
661 0x8001, "GL_CONSTANT_COLOR", 784 0x8001, "GL_CONSTANT_COLOR",
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663 { 786 {
664 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", 787 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
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666 { 789 {
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669 { 792 {
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672 { 795 {
673 0x8005, "GL_BLEND_COLOR", 796 0x8005, "GL_BLEND_COLOR",
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678 { 801 {
679 0x8007, "GL_MIN_EXT", 802 0x8007, "GL_MIN",
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681 { 804 {
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684 { 807 {
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687 { 810 {
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689 }, 812 },
690 { 813 {
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692 }, 815 },
(...skipping 21 matching lines...) Expand all
714 { 837 {
715 0x8045, "GL_LUMINANCE8_ALPHA8_OES", 838 0x8045, "GL_LUMINANCE8_ALPHA8_OES",
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717 { 840 {
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720 { 843 {
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723 { 846 {
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849 {
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729 { 855 {
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732 { 858 {
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735 { 861 {
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863 },
864 {
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738 { 867 {
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740 }, 869 },
741 { 870 {
742 0x806D, "GL_UNPACK_SKIP_IMAGES", 871 0x806D, "GL_UNPACK_SKIP_IMAGES",
743 }, 872 },
744 { 873 {
745 0x806E, "GL_UNPACK_IMAGE_HEIGHT", 874 0x806E, "GL_UNPACK_IMAGE_HEIGHT",
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
795 { 924 {
796 0x80E1, "GL_BGRA_EXT", 925 0x80E1, "GL_BGRA_EXT",
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801 { 930 {
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804 { 933 {
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807 { 936 {
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810 { 939 {
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813 { 942 {
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815 }, 944 },
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
867 { 996 {
868 0x821B, "GL_MAJOR_VERSION", 997 0x821B, "GL_MAJOR_VERSION",
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870 { 999 {
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873 { 1002 {
874 0x821D, "GL_NUM_EXTENSIONS", 1003 0x821D, "GL_NUM_EXTENSIONS",
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876 { 1005 {
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1007 },
1008 {
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1011 {
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879 { 1014 {
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882 { 1017 {
883 0x8228, "GL_RG_INTEGER", 1018 0x8228, "GL_RG_INTEGER",
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885 { 1020 {
886 0x8229, "GL_R8_EXT", 1021 0x8229, "GL_R8_EXT",
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888 { 1023 {
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1025 },
1026 {
889 0x822B, "GL_RG8_EXT", 1027 0x822B, "GL_RG8_EXT",
890 }, 1028 },
891 { 1029 {
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1031 },
1032 {
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894 { 1035 {
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897 { 1038 {
898 0x822F, "GL_RG16F_EXT", 1039 0x822F, "GL_RG16F_EXT",
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900 { 1041 {
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(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
1005 { 1146 {
1006 0x8258, "GL_PROGRAM_SEPARABLE_EXT", 1147 0x8258, "GL_PROGRAM_SEPARABLE_EXT",
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1008 { 1149 {
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1011 { 1152 {
1012 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", 1153 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
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1014 { 1155 {
1015 0x825E, "GL_LAYER_PROVOKING_VERTEX_EXT", 1156 0x825B, "GL_MAX_VIEWPORTS_OES",
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1017 { 1158 {
1018 0x8260, "GL_UNDEFINED_VERTEX_EXT", 1159 0x825C, "GL_VIEWPORT_SUBPIXEL_BITS_OES",
1160 },
1161 {
1162 0x825D, "GL_VIEWPORT_BOUNDS_RANGE_OES",
1163 },
1164 {
1165 0x825E, "GL_LAYER_PROVOKING_VERTEX_OES",
1166 },
1167 {
1168 0x825F, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES",
1169 },
1170 {
1171 0x8260, "GL_UNDEFINED_VERTEX_OES",
1019 }, 1172 },
1020 { 1173 {
1021 0x8261, "GL_NO_RESET_NOTIFICATION_KHR", 1174 0x8261, "GL_NO_RESET_NOTIFICATION_KHR",
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1023 { 1176 {
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1026 { 1179 {
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1029 { 1182 {
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1032 { 1185 {
1033 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 1186 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
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1035 { 1188 {
1036 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 1189 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
1037 }, 1190 },
1038 { 1191 {
1039 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", 1192 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
1040 }, 1193 },
1041 { 1194 {
1042 0x82DB, "GL_TEXTURE_VIEW_MIN_LEVEL_EXT", 1195 0x82DB, "GL_TEXTURE_VIEW_MIN_LEVEL_OES",
1043 }, 1196 },
1044 { 1197 {
1045 0x82DC, "GL_TEXTURE_VIEW_NUM_LEVELS_EXT", 1198 0x82DC, "GL_TEXTURE_VIEW_NUM_LEVELS_OES",
1046 }, 1199 },
1047 { 1200 {
1048 0x82DD, "GL_TEXTURE_VIEW_MIN_LAYER_EXT", 1201 0x82DD, "GL_TEXTURE_VIEW_MIN_LAYER_OES",
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1050 { 1203 {
1051 0x82DE, "GL_TEXTURE_VIEW_NUM_LAYERS_EXT", 1204 0x82DE, "GL_TEXTURE_VIEW_NUM_LAYERS_OES",
1052 }, 1205 },
1053 { 1206 {
1054 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS", 1207 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS",
1055 }, 1208 },
1056 { 1209 {
1057 0x82E0, "GL_BUFFER_KHR", 1210 0x82E0, "GL_BUFFER_KHR",
1058 }, 1211 },
1059 { 1212 {
1060 0x82E1, "GL_SHADER_KHR", 1213 0x82E1, "GL_SHADER_KHR",
1061 }, 1214 },
1062 { 1215 {
1063 0x82E2, "GL_PROGRAM_KHR", 1216 0x82E2, "GL_PROGRAM_KHR",
1064 }, 1217 },
1065 { 1218 {
1066 0x82E3, "GL_QUERY_KHR", 1219 0x82E3, "GL_QUERY_KHR",
1067 }, 1220 },
1068 { 1221 {
1222 0x82E4, "GL_PROGRAM_PIPELINE_KHR",
1223 },
1224 {
1069 0x82E6, "GL_SAMPLER_KHR", 1225 0x82E6, "GL_SAMPLER_KHR",
1070 }, 1226 },
1071 { 1227 {
1072 0x82E8, "GL_MAX_LABEL_LENGTH_KHR", 1228 0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
1073 }, 1229 },
1074 { 1230 {
1231 0x82F9, "GL_MAX_CULL_DISTANCES_EXT",
1232 },
1233 {
1234 0x82FA, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT",
1235 },
1236 {
1075 0x82FB, "GL_CONTEXT_RELEASE_BEHAVIOR_KHR", 1237 0x82FB, "GL_CONTEXT_RELEASE_BEHAVIOR_KHR",
1076 }, 1238 },
1077 { 1239 {
1078 0x82FC, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", 1240 0x82FC, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
1079 }, 1241 },
1080 { 1242 {
1081 0x8363, "GL_UNSIGNED_SHORT_5_6_5", 1243 0x8363, "GL_UNSIGNED_SHORT_5_6_5",
1082 }, 1244 },
1083 { 1245 {
1084 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", 1246 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
(...skipping 22 matching lines...) Expand all
1107 { 1269 {
1108 0x83F9, "GL_PERFQUERY_DONOT_FLUSH_INTEL", 1270 0x83F9, "GL_PERFQUERY_DONOT_FLUSH_INTEL",
1109 }, 1271 },
1110 { 1272 {
1111 0x83FA, "GL_PERFQUERY_FLUSH_INTEL", 1273 0x83FA, "GL_PERFQUERY_FLUSH_INTEL",
1112 }, 1274 },
1113 { 1275 {
1114 0x83FB, "GL_PERFQUERY_WAIT_INTEL", 1276 0x83FB, "GL_PERFQUERY_WAIT_INTEL",
1115 }, 1277 },
1116 { 1278 {
1279 0x83FE, "GL_CONSERVATIVE_RASTERIZATION_INTEL",
1280 },
1281 {
1117 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", 1282 0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
1118 }, 1283 },
1119 { 1284 {
1120 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", 1285 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
1121 }, 1286 },
1122 { 1287 {
1123 0x84C0, "GL_TEXTURE0", 1288 0x84C0, "GL_TEXTURE0",
1124 }, 1289 },
1125 { 1290 {
1126 0x84C1, "GL_TEXTURE1", 1291 0x84C1, "GL_TEXTURE1",
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
1212 { 1377 {
1213 0x84DE, "GL_TEXTURE30", 1378 0x84DE, "GL_TEXTURE30",
1214 }, 1379 },
1215 { 1380 {
1216 0x84DF, "GL_TEXTURE31", 1381 0x84DF, "GL_TEXTURE31",
1217 }, 1382 },
1218 { 1383 {
1219 0x84E0, "GL_ACTIVE_TEXTURE", 1384 0x84E0, "GL_ACTIVE_TEXTURE",
1220 }, 1385 },
1221 { 1386 {
1387 0x84E3, "GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV",
1388 },
1389 {
1390 0x84E4, "GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV",
1391 },
1392 {
1222 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", 1393 0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
1223 }, 1394 },
1224 { 1395 {
1225 0x84F2, "GL_ALL_COMPLETED_NV", 1396 0x84F2, "GL_ALL_COMPLETED_NV",
1226 }, 1397 },
1227 { 1398 {
1228 0x84F3, "GL_FENCE_STATUS_NV", 1399 0x84F3, "GL_FENCE_STATUS_NV",
1229 }, 1400 },
1230 { 1401 {
1231 0x84F4, "GL_FENCE_CONDITION_NV", 1402 0x84F4, "GL_FENCE_CONDITION_NV",
(...skipping 241 matching lines...) Expand 10 before | Expand all | Expand 10 after
1473 { 1644 {
1474 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", 1645 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT",
1475 }, 1646 },
1476 { 1647 {
1477 0x8869, "GL_MAX_VERTEX_ATTRIBS", 1648 0x8869, "GL_MAX_VERTEX_ATTRIBS",
1478 }, 1649 },
1479 { 1650 {
1480 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 1651 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
1481 }, 1652 },
1482 { 1653 {
1483 0x886C, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", 1654 0x886C, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES",
1484 }, 1655 },
1485 { 1656 {
1486 0x886D, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", 1657 0x886D, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES",
1487 }, 1658 },
1488 { 1659 {
1489 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", 1660 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
1490 }, 1661 },
1491 { 1662 {
1492 0x887F, "GL_GEOMETRY_SHADER_INVOCATIONS_EXT", 1663 0x887F, "GL_GEOMETRY_SHADER_INVOCATIONS_OES",
1493 }, 1664 },
1494 { 1665 {
1495 0x8892, "GL_ARRAY_BUFFER", 1666 0x8892, "GL_ARRAY_BUFFER",
1496 }, 1667 },
1497 { 1668 {
1498 0x8893, "GL_ELEMENT_ARRAY_BUFFER", 1669 0x8893, "GL_ELEMENT_ARRAY_BUFFER",
1499 }, 1670 },
1500 { 1671 {
1501 0x8894, "GL_ARRAY_BUFFER_BINDING", 1672 0x8894, "GL_ARRAY_BUFFER_BINDING",
1502 }, 1673 },
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
1593 { 1764 {
1594 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET", 1765 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET",
1595 }, 1766 },
1596 { 1767 {
1597 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET", 1768 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET",
1598 }, 1769 },
1599 { 1770 {
1600 0x8914, "GL_SAMPLES_PASSED_ARB", 1771 0x8914, "GL_SAMPLES_PASSED_ARB",
1601 }, 1772 },
1602 { 1773 {
1603 0x8916, "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", 1774 0x8916, "GL_GEOMETRY_LINKED_VERTICES_OUT_OES",
1604 }, 1775 },
1605 { 1776 {
1606 0x8917, "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT", 1777 0x8917, "GL_GEOMETRY_LINKED_INPUT_TYPE_OES",
1607 }, 1778 },
1608 { 1779 {
1609 0x8918, "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", 1780 0x8918, "GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES",
1610 }, 1781 },
1611 { 1782 {
1612 0x8919, "GL_SAMPLER_BINDING", 1783 0x8919, "GL_SAMPLER_BINDING",
1613 }, 1784 },
1614 { 1785 {
1615 0x8A11, "GL_UNIFORM_BUFFER", 1786 0x8A11, "GL_UNIFORM_BUFFER",
1616 }, 1787 },
1617 { 1788 {
1618 0x8A1F, "GL_RGB_422_APPLE", 1789 0x8A1F, "GL_RGB_422_APPLE",
1619 }, 1790 },
1620 { 1791 {
1621 0x8A28, "GL_UNIFORM_BUFFER_BINDING", 1792 0x8A28, "GL_UNIFORM_BUFFER_BINDING",
1622 }, 1793 },
1623 { 1794 {
1624 0x8A29, "GL_UNIFORM_BUFFER_START", 1795 0x8A29, "GL_UNIFORM_BUFFER_START",
1625 }, 1796 },
1626 { 1797 {
1627 0x8A2A, "GL_UNIFORM_BUFFER_SIZE", 1798 0x8A2A, "GL_UNIFORM_BUFFER_SIZE",
1628 }, 1799 },
1629 { 1800 {
1630 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS", 1801 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS",
1631 }, 1802 },
1632 { 1803 {
1633 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", 1804 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES",
1634 }, 1805 },
1635 { 1806 {
1636 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", 1807 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
1637 }, 1808 },
1638 { 1809 {
1639 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS", 1810 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS",
1640 }, 1811 },
1641 { 1812 {
1642 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS", 1813 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS",
1643 }, 1814 },
1644 { 1815 {
1645 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE", 1816 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE",
1646 }, 1817 },
1647 { 1818 {
1648 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", 1819 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
1649 }, 1820 },
1650 { 1821 {
1651 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", 1822 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES",
1652 }, 1823 },
1653 { 1824 {
1654 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", 1825 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
1655 }, 1826 },
1656 { 1827 {
1657 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", 1828 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
1658 }, 1829 },
1659 { 1830 {
1660 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", 1831 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
1661 }, 1832 },
(...skipping 306 matching lines...) Expand 10 before | Expand all | Expand 10 after
1968 { 2139 {
1969 0x8BDA, "GL_TEXTURE_TARGET_QCOM", 2140 0x8BDA, "GL_TEXTURE_TARGET_QCOM",
1970 }, 2141 },
1971 { 2142 {
1972 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", 2143 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
1973 }, 2144 },
1974 { 2145 {
1975 0x8BDC, "GL_STATE_RESTORE", 2146 0x8BDC, "GL_STATE_RESTORE",
1976 }, 2147 },
1977 { 2148 {
2149 0x8BE7, "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT",
2150 },
2151 {
2152 0x8BFA, "GL_TEXTURE_PROTECTED_EXT",
2153 },
2154 {
1978 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", 2155 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
1979 }, 2156 },
1980 { 2157 {
1981 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", 2158 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
1982 }, 2159 },
1983 { 2160 {
1984 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", 2161 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
1985 }, 2162 },
1986 { 2163 {
1987 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 2164 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
1988 }, 2165 },
1989 { 2166 {
1990 0x8C0A, "GL_SGX_BINARY_IMG", 2167 0x8C0A, "GL_SGX_BINARY_IMG",
1991 }, 2168 },
1992 { 2169 {
1993 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", 2170 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
1994 }, 2171 },
1995 { 2172 {
1996 0x8C1A, "GL_TEXTURE_2D_ARRAY", 2173 0x8C1A, "GL_TEXTURE_2D_ARRAY",
1997 }, 2174 },
1998 { 2175 {
1999 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY", 2176 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY",
2000 }, 2177 },
2001 { 2178 {
2002 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", 2179 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES",
2003 }, 2180 },
2004 { 2181 {
2005 0x8C2A, "GL_TEXTURE_BUFFER_EXT", 2182 0x8C2A, "GL_TEXTURE_BUFFER_OES",
2006 }, 2183 },
2007 { 2184 {
2008 0x8C2B, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT", 2185 0x8C2B, "GL_MAX_TEXTURE_BUFFER_SIZE_OES",
2009 }, 2186 },
2010 { 2187 {
2011 0x8C2C, "GL_TEXTURE_BINDING_BUFFER_EXT", 2188 0x8C2C, "GL_TEXTURE_BINDING_BUFFER_OES",
2012 }, 2189 },
2013 { 2190 {
2014 0x8C2D, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", 2191 0x8C2D, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES",
2015 }, 2192 },
2016 { 2193 {
2017 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", 2194 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
2018 }, 2195 },
2019 { 2196 {
2020 0x8C36, "GL_SAMPLE_SHADING_OES", 2197 0x8C36, "GL_SAMPLE_SHADING_OES",
2021 }, 2198 },
2022 { 2199 {
2023 0x8C37, "GL_MIN_SAMPLE_SHADING_VALUE_OES", 2200 0x8C37, "GL_MIN_SAMPLE_SHADING_VALUE_OES",
2024 }, 2201 },
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
2082 { 2259 {
2083 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS", 2260 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS",
2084 }, 2261 },
2085 { 2262 {
2086 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START", 2263 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START",
2087 }, 2264 },
2088 { 2265 {
2089 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 2266 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
2090 }, 2267 },
2091 { 2268 {
2092 0x8C87, "GL_PRIMITIVES_GENERATED_EXT", 2269 0x8C87, "GL_PRIMITIVES_GENERATED_OES",
2093 }, 2270 },
2094 { 2271 {
2095 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", 2272 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
2096 }, 2273 },
2097 { 2274 {
2098 0x8C89, "GL_RASTERIZER_DISCARD", 2275 0x8C89, "GL_RASTERIZER_DISCARD",
2099 }, 2276 },
2100 { 2277 {
2101 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", 2278 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
2102 }, 2279 },
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
2229 { 2406 {
2230 0x8CED, "GL_COLOR_ATTACHMENT13_EXT", 2407 0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
2231 }, 2408 },
2232 { 2409 {
2233 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", 2410 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT",
2234 }, 2411 },
2235 { 2412 {
2236 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", 2413 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
2237 }, 2414 },
2238 { 2415 {
2416 0x8CF0, "GL_COLOR_ATTACHMENT16",
2417 },
2418 {
2419 0x8CF1, "GL_COLOR_ATTACHMENT17",
2420 },
2421 {
2422 0x8CF2, "GL_COLOR_ATTACHMENT18",
2423 },
2424 {
2425 0x8CF3, "GL_COLOR_ATTACHMENT19",
2426 },
2427 {
2428 0x8CF4, "GL_COLOR_ATTACHMENT20",
2429 },
2430 {
2431 0x8CF5, "GL_COLOR_ATTACHMENT21",
2432 },
2433 {
2434 0x8CF6, "GL_COLOR_ATTACHMENT22",
2435 },
2436 {
2437 0x8CF7, "GL_COLOR_ATTACHMENT23",
2438 },
2439 {
2440 0x8CF8, "GL_COLOR_ATTACHMENT24",
2441 },
2442 {
2443 0x8CF9, "GL_COLOR_ATTACHMENT25",
2444 },
2445 {
2446 0x8CFA, "GL_COLOR_ATTACHMENT26",
2447 },
2448 {
2449 0x8CFB, "GL_COLOR_ATTACHMENT27",
2450 },
2451 {
2452 0x8CFC, "GL_COLOR_ATTACHMENT28",
2453 },
2454 {
2455 0x8CFD, "GL_COLOR_ATTACHMENT29",
2456 },
2457 {
2458 0x8CFE, "GL_COLOR_ATTACHMENT30",
2459 },
2460 {
2461 0x8CFF, "GL_COLOR_ATTACHMENT31",
2462 },
2463 {
2239 0x8D00, "GL_DEPTH_ATTACHMENT", 2464 0x8D00, "GL_DEPTH_ATTACHMENT",
2240 }, 2465 },
2241 { 2466 {
2242 0x8D20, "GL_STENCIL_ATTACHMENT", 2467 0x8D20, "GL_STENCIL_ATTACHMENT",
2243 }, 2468 },
2244 { 2469 {
2245 0x8D40, "GL_FRAMEBUFFER", 2470 0x8D40, "GL_FRAMEBUFFER",
2246 }, 2471 },
2247 { 2472 {
2248 0x8D41, "GL_RENDERBUFFER", 2473 0x8D41, "GL_RENDERBUFFER",
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
2364 { 2589 {
2365 0x8D98, "GL_RGB_INTEGER", 2590 0x8D98, "GL_RGB_INTEGER",
2366 }, 2591 },
2367 { 2592 {
2368 0x8D99, "GL_RGBA_INTEGER", 2593 0x8D99, "GL_RGBA_INTEGER",
2369 }, 2594 },
2370 { 2595 {
2371 0x8D9F, "GL_INT_2_10_10_10_REV", 2596 0x8D9F, "GL_INT_2_10_10_10_REV",
2372 }, 2597 },
2373 { 2598 {
2374 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", 2599 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES",
2375 }, 2600 },
2376 { 2601 {
2377 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", 2602 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES",
2378 }, 2603 },
2379 { 2604 {
2380 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", 2605 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
2381 }, 2606 },
2382 { 2607 {
2383 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", 2608 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
2384 }, 2609 },
2385 { 2610 {
2386 0x8DC1, "GL_SAMPLER_2D_ARRAY", 2611 0x8DC1, "GL_SAMPLER_2D_ARRAY",
2387 }, 2612 },
2388 { 2613 {
2389 0x8DC2, "GL_SAMPLER_BUFFER_EXT", 2614 0x8DC2, "GL_SAMPLER_BUFFER_OES",
2390 }, 2615 },
2391 { 2616 {
2392 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", 2617 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
2393 }, 2618 },
2394 { 2619 {
2395 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", 2620 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV",
2396 }, 2621 },
2397 { 2622 {
2398 0x8DC6, "GL_UNSIGNED_INT_VEC2", 2623 0x8DC6, "GL_UNSIGNED_INT_VEC2",
2399 }, 2624 },
2400 { 2625 {
2401 0x8DC7, "GL_UNSIGNED_INT_VEC3", 2626 0x8DC7, "GL_UNSIGNED_INT_VEC3",
2402 }, 2627 },
2403 { 2628 {
2404 0x8DC8, "GL_UNSIGNED_INT_VEC4", 2629 0x8DC8, "GL_UNSIGNED_INT_VEC4",
2405 }, 2630 },
2406 { 2631 {
2407 0x8DCA, "GL_INT_SAMPLER_2D", 2632 0x8DCA, "GL_INT_SAMPLER_2D",
2408 }, 2633 },
2409 { 2634 {
2410 0x8DCB, "GL_INT_SAMPLER_3D", 2635 0x8DCB, "GL_INT_SAMPLER_3D",
2411 }, 2636 },
2412 { 2637 {
2413 0x8DCC, "GL_INT_SAMPLER_CUBE", 2638 0x8DCC, "GL_INT_SAMPLER_CUBE",
2414 }, 2639 },
2415 { 2640 {
2416 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY", 2641 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY",
2417 }, 2642 },
2418 { 2643 {
2419 0x8DD0, "GL_INT_SAMPLER_BUFFER_EXT", 2644 0x8DD0, "GL_INT_SAMPLER_BUFFER_OES",
2420 }, 2645 },
2421 { 2646 {
2422 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D", 2647 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D",
2423 }, 2648 },
2424 { 2649 {
2425 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D", 2650 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D",
2426 }, 2651 },
2427 { 2652 {
2428 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE", 2653 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE",
2429 }, 2654 },
2430 { 2655 {
2431 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", 2656 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",
2432 }, 2657 },
2433 { 2658 {
2434 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", 2659 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER_OES",
2435 }, 2660 },
2436 { 2661 {
2437 0x8DD9, "GL_GEOMETRY_SHADER_EXT", 2662 0x8DD9, "GL_GEOMETRY_SHADER_OES",
2438 }, 2663 },
2439 { 2664 {
2440 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", 2665 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES",
2441 }, 2666 },
2442 { 2667 {
2443 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", 2668 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES",
2444 }, 2669 },
2445 { 2670 {
2446 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", 2671 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES",
2447 }, 2672 },
2448 { 2673 {
2449 0x8DF0, "GL_LOW_FLOAT", 2674 0x8DF0, "GL_LOW_FLOAT",
2450 }, 2675 },
2451 { 2676 {
2452 0x8DF1, "GL_MEDIUM_FLOAT", 2677 0x8DF1, "GL_MEDIUM_FLOAT",
2453 }, 2678 },
2454 { 2679 {
2455 0x8DF2, "GL_HIGH_FLOAT", 2680 0x8DF2, "GL_HIGH_FLOAT",
2456 }, 2681 },
(...skipping 24 matching lines...) Expand all
2481 { 2706 {
2482 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", 2707 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
2483 }, 2708 },
2484 { 2709 {
2485 0x8DFC, "GL_MAX_VARYING_VECTORS", 2710 0x8DFC, "GL_MAX_VARYING_VECTORS",
2486 }, 2711 },
2487 { 2712 {
2488 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", 2713 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
2489 }, 2714 },
2490 { 2715 {
2491 0x8E1E, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 2716 0x8E13, "GL_QUERY_WAIT_NV",
2492 }, 2717 },
2493 { 2718 {
2494 0x8E1F, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 2719 0x8E14, "GL_QUERY_NO_WAIT_NV",
2720 },
2721 {
2722 0x8E15, "GL_QUERY_BY_REGION_WAIT_NV",
2723 },
2724 {
2725 0x8E16, "GL_QUERY_BY_REGION_NO_WAIT_NV",
2726 },
2727 {
2728 0x8E1B, "GL_POLYGON_OFFSET_CLAMP_EXT",
2729 },
2730 {
2731 0x8E1E, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES",
2732 },
2733 {
2734 0x8E1F, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES",
2735 },
2736 {
2737 0x8E20, "GL_COLOR_SAMPLES_NV",
2495 }, 2738 },
2496 { 2739 {
2497 0x8E22, "GL_TRANSFORM_FEEDBACK", 2740 0x8E22, "GL_TRANSFORM_FEEDBACK",
2498 }, 2741 },
2499 { 2742 {
2500 0x8E23, "GL_TRANSFORM_FEEDBACK_PAUSED", 2743 0x8E23, "GL_TRANSFORM_FEEDBACK_PAUSED",
2501 }, 2744 },
2502 { 2745 {
2503 0x8E24, "GL_TRANSFORM_FEEDBACK_ACTIVE", 2746 0x8E24, "GL_TRANSFORM_FEEDBACK_ACTIVE",
2504 }, 2747 },
(...skipping 12 matching lines...) Expand all
2517 { 2760 {
2518 0x8E43, "GL_TEXTURE_SWIZZLE_G", 2761 0x8E43, "GL_TEXTURE_SWIZZLE_G",
2519 }, 2762 },
2520 { 2763 {
2521 0x8E44, "GL_TEXTURE_SWIZZLE_B", 2764 0x8E44, "GL_TEXTURE_SWIZZLE_B",
2522 }, 2765 },
2523 { 2766 {
2524 0x8E45, "GL_TEXTURE_SWIZZLE_A", 2767 0x8E45, "GL_TEXTURE_SWIZZLE_A",
2525 }, 2768 },
2526 { 2769 {
2527 0x8E4D, "GL_FIRST_VERTEX_CONVENTION_EXT", 2770 0x8E4D, "GL_FIRST_VERTEX_CONVENTION_OES",
2528 }, 2771 },
2529 { 2772 {
2530 0x8E4E, "GL_LAST_VERTEX_CONVENTION_EXT", 2773 0x8E4E, "GL_LAST_VERTEX_CONVENTION_OES",
2531 }, 2774 },
2532 { 2775 {
2533 0x8E5A, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", 2776 0x8E50, "GL_SAMPLE_LOCATION_NV",
2777 },
2778 {
2779 0x8E5A, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES",
2534 }, 2780 },
2535 { 2781 {
2536 0x8E5B, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", 2782 0x8E5B, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES",
2537 }, 2783 },
2538 { 2784 {
2539 0x8E5C, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", 2785 0x8E5C, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES",
2540 }, 2786 },
2541 { 2787 {
2542 0x8E5D, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", 2788 0x8E5D, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
2543 }, 2789 },
2544 { 2790 {
2545 0x8E72, "GL_PATCH_VERTICES_EXT", 2791 0x8E72, "GL_PATCH_VERTICES_OES",
2546 }, 2792 },
2547 { 2793 {
2548 0x8E75, "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", 2794 0x8E75, "GL_TESS_CONTROL_OUTPUT_VERTICES_OES",
2549 }, 2795 },
2550 { 2796 {
2551 0x8E76, "GL_TESS_GEN_MODE_EXT", 2797 0x8E76, "GL_TESS_GEN_MODE_OES",
2552 }, 2798 },
2553 { 2799 {
2554 0x8E77, "GL_TESS_GEN_SPACING_EXT", 2800 0x8E77, "GL_TESS_GEN_SPACING_OES",
2555 }, 2801 },
2556 { 2802 {
2557 0x8E78, "GL_TESS_GEN_VERTEX_ORDER_EXT", 2803 0x8E78, "GL_TESS_GEN_VERTEX_ORDER_OES",
2558 }, 2804 },
2559 { 2805 {
2560 0x8E79, "GL_TESS_GEN_POINT_MODE_EXT", 2806 0x8E79, "GL_TESS_GEN_POINT_MODE_OES",
2561 }, 2807 },
2562 { 2808 {
2563 0x8E7A, "GL_ISOLINES_EXT", 2809 0x8E7A, "GL_ISOLINES_OES",
2564 }, 2810 },
2565 { 2811 {
2566 0x8E7B, "GL_FRACTIONAL_ODD_EXT", 2812 0x8E7B, "GL_FRACTIONAL_ODD_OES",
2567 }, 2813 },
2568 { 2814 {
2569 0x8E7C, "GL_FRACTIONAL_EVEN_EXT", 2815 0x8E7C, "GL_FRACTIONAL_EVEN_OES",
2570 }, 2816 },
2571 { 2817 {
2572 0x8E7D, "GL_MAX_PATCH_VERTICES_EXT", 2818 0x8E7D, "GL_MAX_PATCH_VERTICES_OES",
2573 }, 2819 },
2574 { 2820 {
2575 0x8E7E, "GL_MAX_TESS_GEN_LEVEL_EXT", 2821 0x8E7E, "GL_MAX_TESS_GEN_LEVEL_OES",
2576 }, 2822 },
2577 { 2823 {
2578 0x8E7F, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 2824 0x8E7F, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES",
2579 }, 2825 },
2580 { 2826 {
2581 0x8E80, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 2827 0x8E80, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES",
2582 }, 2828 },
2583 { 2829 {
2584 0x8E81, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", 2830 0x8E81, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES",
2585 }, 2831 },
2586 { 2832 {
2587 0x8E82, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", 2833 0x8E82, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES",
2588 }, 2834 },
2589 { 2835 {
2590 0x8E83, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", 2836 0x8E83, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES",
2591 }, 2837 },
2592 { 2838 {
2593 0x8E84, "GL_MAX_TESS_PATCH_COMPONENTS_EXT", 2839 0x8E84, "GL_MAX_TESS_PATCH_COMPONENTS_OES",
2594 }, 2840 },
2595 { 2841 {
2596 0x8E85, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", 2842 0x8E85, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES",
2597 }, 2843 },
2598 { 2844 {
2599 0x8E86, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", 2845 0x8E86, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES",
2600 }, 2846 },
2601 { 2847 {
2602 0x8E87, "GL_TESS_EVALUATION_SHADER_EXT", 2848 0x8E87, "GL_TESS_EVALUATION_SHADER_OES",
2603 }, 2849 },
2604 { 2850 {
2605 0x8E88, "GL_TESS_CONTROL_SHADER_EXT", 2851 0x8E88, "GL_TESS_CONTROL_SHADER_OES",
2606 }, 2852 },
2607 { 2853 {
2608 0x8E89, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", 2854 0x8E89, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES",
2609 }, 2855 },
2610 { 2856 {
2611 0x8E8A, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", 2857 0x8E8A, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES",
2612 }, 2858 },
2613 { 2859 {
2614 0x8ED0, "GL_COVERAGE_COMPONENT_NV", 2860 0x8ED0, "GL_COVERAGE_COMPONENT_NV",
2615 }, 2861 },
2616 { 2862 {
2617 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", 2863 0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
2618 }, 2864 },
2619 { 2865 {
2620 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", 2866 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
2621 }, 2867 },
2622 { 2868 {
2623 0x8ED3, "GL_COVERAGE_BUFFERS_NV", 2869 0x8ED3, "GL_COVERAGE_BUFFERS_NV",
2624 }, 2870 },
2625 { 2871 {
2626 0x8ED4, "GL_COVERAGE_SAMPLES_NV", 2872 0x8ED4, "GL_COVERAGE_SAMPLES_NV",
2627 }, 2873 },
2628 { 2874 {
2629 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", 2875 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
2630 }, 2876 },
2631 { 2877 {
2632 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", 2878 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
2633 }, 2879 },
2634 { 2880 {
2635 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", 2881 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
2636 }, 2882 },
2637 { 2883 {
2884 0x8F10, "GL_INCLUSIVE_EXT",
2885 },
2886 {
2887 0x8F11, "GL_EXCLUSIVE_EXT",
2888 },
2889 {
2890 0x8F12, "GL_WINDOW_RECTANGLE_EXT",
2891 },
2892 {
2893 0x8F13, "GL_WINDOW_RECTANGLE_MODE_EXT",
2894 },
2895 {
2896 0x8F14, "GL_MAX_WINDOW_RECTANGLES_EXT",
2897 },
2898 {
2899 0x8F15, "GL_NUM_WINDOW_RECTANGLES_EXT",
2900 },
2901 {
2638 0x8F36, "GL_COPY_READ_BUFFER_NV", 2902 0x8F36, "GL_COPY_READ_BUFFER_NV",
2639 }, 2903 },
2640 { 2904 {
2641 0x8F37, "GL_COPY_WRITE_BUFFER_NV", 2905 0x8F37, "GL_COPY_WRITE_BUFFER_NV",
2642 }, 2906 },
2643 { 2907 {
2644 0x8F60, "GL_MALI_SHADER_BINARY_ARM", 2908 0x8F60, "GL_MALI_SHADER_BINARY_ARM",
2645 }, 2909 },
2646 { 2910 {
2647 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", 2911 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
2648 }, 2912 },
2649 { 2913 {
2650 0x8F63, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", 2914 0x8F63, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
2651 }, 2915 },
2652 { 2916 {
2653 0x8F64, "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", 2917 0x8F64, "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
2654 }, 2918 },
2655 { 2919 {
2656 0x8F65, "GL_FETCH_PER_SAMPLE_ARM", 2920 0x8F65, "GL_FETCH_PER_SAMPLE_ARM",
2657 }, 2921 },
2658 { 2922 {
2659 0x8F66, "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", 2923 0x8F66, "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
2660 }, 2924 },
2661 { 2925 {
2662 0x8F67, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", 2926 0x8F67, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
2663 }, 2927 },
2664 { 2928 {
2929 0x8F69, "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT",
2930 },
2931 {
2665 0x8F94, "GL_R8_SNORM", 2932 0x8F94, "GL_R8_SNORM",
2666 }, 2933 },
2667 { 2934 {
2668 0x8F95, "GL_RG8_SNORM", 2935 0x8F95, "GL_RG8_SNORM",
2669 }, 2936 },
2670 { 2937 {
2671 0x8F96, "GL_RGB8_SNORM", 2938 0x8F96, "GL_RGB8_SNORM",
2672 }, 2939 },
2673 { 2940 {
2674 0x8F97, "GL_RGBA8_SNORM", 2941 0x8F97, "GL_RGBA8_SNORM",
2675 }, 2942 },
2676 { 2943 {
2944 0x8F98, "GL_R16_SNORM_EXT",
2945 },
2946 {
2947 0x8F99, "GL_RG16_SNORM_EXT",
2948 },
2949 {
2950 0x8F9A, "GL_RGB16_SNORM_EXT",
2951 },
2952 {
2953 0x8F9B, "GL_RGBA16_SNORM_EXT",
2954 },
2955 {
2677 0x8F9C, "GL_SIGNED_NORMALIZED", 2956 0x8F9C, "GL_SIGNED_NORMALIZED",
2678 }, 2957 },
2679 { 2958 {
2680 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", 2959 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
2681 }, 2960 },
2682 { 2961 {
2683 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", 2962 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
2684 }, 2963 },
2685 { 2964 {
2686 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", 2965 0x8FB1, "GL_CPU_OPTIMIZED_QCOM",
2687 }, 2966 },
2688 { 2967 {
2689 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", 2968 0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
2690 }, 2969 },
2691 { 2970 {
2692 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", 2971 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
2693 }, 2972 },
2694 { 2973 {
2695 0x8FBB, "GL_GPU_DISJOINT_EXT", 2974 0x8FBB, "GL_GPU_DISJOINT_EXT",
2696 }, 2975 },
2697 { 2976 {
2977 0x8FBD, "GL_SR8_EXT",
2978 },
2979 {
2980 0x8FBE, "GL_SRG8_EXT",
2981 },
2982 {
2698 0x8FC4, "GL_SHADER_BINARY_VIV", 2983 0x8FC4, "GL_SHADER_BINARY_VIV",
2699 }, 2984 },
2700 { 2985 {
2701 0x9009, "GL_TEXTURE_CUBE_MAP_ARRAY_EXT", 2986 0x8FE0, "GL_INT8_NV",
2702 }, 2987 },
2703 { 2988 {
2704 0x900A, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", 2989 0x8FE1, "GL_INT8_VEC2_NV",
2705 }, 2990 },
2706 { 2991 {
2707 0x900C, "GL_SAMPLER_CUBE_MAP_ARRAY_EXT", 2992 0x8FE2, "GL_INT8_VEC3_NV",
2708 }, 2993 },
2709 { 2994 {
2710 0x900D, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", 2995 0x8FE3, "GL_INT8_VEC4_NV",
2711 }, 2996 },
2712 { 2997 {
2713 0x900E, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 2998 0x8FE4, "GL_INT16_NV",
2714 }, 2999 },
2715 { 3000 {
2716 0x900F, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 3001 0x8FE5, "GL_INT16_VEC2_NV",
2717 }, 3002 },
2718 { 3003 {
2719 0x9051, "GL_IMAGE_BUFFER_EXT", 3004 0x8FE6, "GL_INT16_VEC3_NV",
2720 }, 3005 },
2721 { 3006 {
2722 0x9054, "GL_IMAGE_CUBE_MAP_ARRAY_EXT", 3007 0x8FE7, "GL_INT16_VEC4_NV",
2723 }, 3008 },
2724 { 3009 {
2725 0x905C, "GL_INT_IMAGE_BUFFER_EXT", 3010 0x8FE9, "GL_INT64_VEC2_NV",
2726 }, 3011 },
2727 { 3012 {
2728 0x905F, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 3013 0x8FEA, "GL_INT64_VEC3_NV",
2729 }, 3014 },
2730 { 3015 {
2731 0x9067, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", 3016 0x8FEB, "GL_INT64_VEC4_NV",
2732 }, 3017 },
2733 { 3018 {
2734 0x906A, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 3019 0x8FEC, "GL_UNSIGNED_INT8_NV",
3020 },
3021 {
3022 0x8FED, "GL_UNSIGNED_INT8_VEC2_NV",
3023 },
3024 {
3025 0x8FEE, "GL_UNSIGNED_INT8_VEC3_NV",
3026 },
3027 {
3028 0x8FEF, "GL_UNSIGNED_INT8_VEC4_NV",
3029 },
3030 {
3031 0x8FF0, "GL_UNSIGNED_INT16_NV",
3032 },
3033 {
3034 0x8FF1, "GL_UNSIGNED_INT16_VEC2_NV",
3035 },
3036 {
3037 0x8FF2, "GL_UNSIGNED_INT16_VEC3_NV",
3038 },
3039 {
3040 0x8FF3, "GL_UNSIGNED_INT16_VEC4_NV",
3041 },
3042 {
3043 0x8FF5, "GL_UNSIGNED_INT64_VEC2_NV",
3044 },
3045 {
3046 0x8FF6, "GL_UNSIGNED_INT64_VEC3_NV",
3047 },
3048 {
3049 0x8FF7, "GL_UNSIGNED_INT64_VEC4_NV",
3050 },
3051 {
3052 0x8FF8, "GL_FLOAT16_NV",
3053 },
3054 {
3055 0x8FF9, "GL_FLOAT16_VEC2_NV",
3056 },
3057 {
3058 0x8FFA, "GL_FLOAT16_VEC3_NV",
3059 },
3060 {
3061 0x8FFB, "GL_FLOAT16_VEC4_NV",
3062 },
3063 {
3064 0x9009, "GL_TEXTURE_CUBE_MAP_ARRAY_OES",
3065 },
3066 {
3067 0x900A, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES",
3068 },
3069 {
3070 0x900C, "GL_SAMPLER_CUBE_MAP_ARRAY_OES",
3071 },
3072 {
3073 0x900D, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES",
3074 },
3075 {
3076 0x900E, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
3077 },
3078 {
3079 0x900F, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
3080 },
3081 {
3082 0x9051, "GL_IMAGE_BUFFER_OES",
3083 },
3084 {
3085 0x9054, "GL_IMAGE_CUBE_MAP_ARRAY_OES",
3086 },
3087 {
3088 0x905C, "GL_INT_IMAGE_BUFFER_OES",
3089 },
3090 {
3091 0x905F, "GL_INT_IMAGE_CUBE_MAP_ARRAY_OES",
3092 },
3093 {
3094 0x9067, "GL_UNSIGNED_INT_IMAGE_BUFFER_OES",
3095 },
3096 {
3097 0x906A, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES",
2735 }, 3098 },
2736 { 3099 {
2737 0x906F, "GL_RGB10_A2UI", 3100 0x906F, "GL_RGB10_A2UI",
2738 }, 3101 },
2739 { 3102 {
2740 0x9075, "GL_PATH_STROKE_WIDTH_CHROMIUM", 3103 0x9070, "GL_PATH_FORMAT_SVG_NV",
2741 }, 3104 },
2742 { 3105 {
2743 0x9076, "GL_PATH_END_CAPS_CHROMIUM", 3106 0x9071, "GL_PATH_FORMAT_PS_NV",
2744 }, 3107 },
2745 { 3108 {
2746 0x9079, "GL_PATH_JOIN_STYLE_CHROMIUM", 3109 0x9072, "GL_STANDARD_FONT_NAME_NV",
3110 },
3111 {
3112 0x9073, "GL_SYSTEM_FONT_NAME_NV",
3113 },
3114 {
3115 0x9074, "GL_FILE_NAME_NV",
3116 },
3117 {
3118 0x9075, "GL_PATH_STROKE_WIDTH_NV",
3119 },
3120 {
3121 0x9076, "GL_PATH_END_CAPS_NV",
3122 },
3123 {
3124 0x9077, "GL_PATH_INITIAL_END_CAP_NV",
3125 },
3126 {
3127 0x9078, "GL_PATH_TERMINAL_END_CAP_NV",
3128 },
3129 {
3130 0x9079, "GL_PATH_JOIN_STYLE_NV",
3131 },
3132 {
3133 0x907A, "GL_PATH_MITER_LIMIT_NV",
3134 },
3135 {
3136 0x907B, "GL_PATH_DASH_CAPS_NV",
3137 },
3138 {
3139 0x907C, "GL_PATH_INITIAL_DASH_CAP_NV",
3140 },
3141 {
3142 0x907D, "GL_PATH_TERMINAL_DASH_CAP_NV",
3143 },
3144 {
3145 0x907E, "GL_PATH_DASH_OFFSET_NV",
3146 },
3147 {
3148 0x907F, "GL_PATH_CLIENT_LENGTH_NV",
2747 }, 3149 },
2748 { 3150 {
2749 0x907a, "GL_PATH_MITER_LIMIT_CHROMIUM", 3151 0x907a, "GL_PATH_MITER_LIMIT_CHROMIUM",
2750 }, 3152 },
2751 { 3153 {
3154 0x9080, "GL_PATH_FILL_MODE_NV",
3155 },
3156 {
3157 0x9081, "GL_PATH_FILL_MASK_NV",
3158 },
3159 {
3160 0x9082, "GL_PATH_FILL_COVER_MODE_NV",
3161 },
3162 {
3163 0x9083, "GL_PATH_STROKE_COVER_MODE_NV",
3164 },
3165 {
3166 0x9084, "GL_PATH_STROKE_MASK_NV",
3167 },
3168 {
2752 0x9086, "GL_PATH_STROKE_BOUND_CHROMIUM", 3169 0x9086, "GL_PATH_STROKE_BOUND_CHROMIUM",
2753 }, 3170 },
2754 { 3171 {
2755 0x9088, "GL_COUNT_UP_CHROMIUM", 3172 0x9088, "GL_COUNT_UP_NV",
2756 }, 3173 },
2757 { 3174 {
2758 0x9089, "GL_COUNT_DOWN_CHROMIUM", 3175 0x9089, "GL_COUNT_DOWN_NV",
2759 }, 3176 },
2760 { 3177 {
2761 0x908B, "GL_CONVEX_HULL_CHROMIUM", 3178 0x908A, "GL_PATH_OBJECT_BOUNDING_BOX_NV",
2762 }, 3179 },
2763 { 3180 {
2764 0x908D, "GL_BOUNDING_BOX_CHROMIUM", 3181 0x908B, "GL_CONVEX_HULL_NV",
2765 }, 3182 },
2766 { 3183 {
2767 0x908E, "GL_TRANSLATE_X_CHROMIUM", 3184 0x908D, "GL_BOUNDING_BOX_NV",
2768 }, 3185 },
2769 { 3186 {
2770 0x908F, "GL_TRANSLATE_Y_CHROMIUM", 3187 0x908E, "GL_TRANSLATE_X_NV",
2771 }, 3188 },
2772 { 3189 {
2773 0x9090, "GL_TRANSLATE_2D_CHROMIUM", 3190 0x908F, "GL_TRANSLATE_Y_NV",
2774 }, 3191 },
2775 { 3192 {
2776 0x9091, "GL_TRANSLATE_3D_CHROMIUM", 3193 0x9090, "GL_TRANSLATE_2D_NV",
2777 }, 3194 },
2778 { 3195 {
2779 0x9092, "GL_AFFINE_2D_CHROMIUM", 3196 0x9091, "GL_TRANSLATE_3D_NV",
2780 }, 3197 },
2781 { 3198 {
2782 0x9094, "GL_AFFINE_3D_CHROMIUM", 3199 0x9092, "GL_AFFINE_2D_NV",
2783 }, 3200 },
2784 { 3201 {
2785 0x9096, "GL_TRANSPOSE_AFFINE_2D_CHROMIUM", 3202 0x9094, "GL_AFFINE_3D_NV",
2786 }, 3203 },
2787 { 3204 {
2788 0x9098, "GL_TRANSPOSE_AFFINE_3D_CHROMIUM", 3205 0x9096, "GL_TRANSPOSE_AFFINE_2D_NV",
2789 }, 3206 },
2790 { 3207 {
2791 0x909C, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM", 3208 0x9098, "GL_TRANSPOSE_AFFINE_3D_NV",
2792 }, 3209 },
2793 { 3210 {
2794 0x90A4, "GL_ROUND_CHROMIUM", 3211 0x909A, "GL_UTF8_NV",
2795 }, 3212 },
2796 { 3213 {
2797 0x90A6, "GL_BEVEL_CHROMIUM", 3214 0x909B, "GL_UTF16_NV",
2798 }, 3215 },
2799 { 3216 {
2800 0x90A7, "GL_MITER_REVERT_CHROMIUM", 3217 0x909C, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV",
2801 }, 3218 },
2802 { 3219 {
2803 0x90B7, "GL_PATH_STENCIL_FUNC_CHROMIUM", 3220 0x909D, "GL_PATH_COMMAND_COUNT_NV",
2804 }, 3221 },
2805 { 3222 {
2806 0x90B8, "GL_PATH_STENCIL_REF_CHROMIUM", 3223 0x909E, "GL_PATH_COORD_COUNT_NV",
2807 }, 3224 },
2808 { 3225 {
2809 0x90B9, "GL_PATH_STENCIL_VALUE_MASK_CHROMIUM", 3226 0x909F, "GL_PATH_DASH_ARRAY_COUNT_NV",
2810 }, 3227 },
2811 { 3228 {
2812 0x90CB, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", 3229 0x90A0, "GL_PATH_COMPUTED_LENGTH_NV",
2813 }, 3230 },
2814 { 3231 {
2815 0x90CC, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", 3232 0x90A1, "GL_PATH_FILL_BOUNDING_BOX_NV",
2816 }, 3233 },
2817 { 3234 {
2818 0x90CD, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", 3235 0x90A2, "GL_PATH_STROKE_BOUNDING_BOX_NV",
2819 }, 3236 },
2820 { 3237 {
2821 0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", 3238 0x90A3, "GL_SQUARE_NV",
2822 }, 3239 },
2823 { 3240 {
2824 0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", 3241 0x90A4, "GL_ROUND_NV",
2825 }, 3242 },
2826 { 3243 {
2827 0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", 3244 0x90A5, "GL_TRIANGULAR_NV",
3245 },
3246 {
3247 0x90A6, "GL_BEVEL_NV",
3248 },
3249 {
3250 0x90A7, "GL_MITER_REVERT_NV",
3251 },
3252 {
3253 0x90A8, "GL_MITER_TRUNCATE_NV",
3254 },
3255 {
3256 0x90A9, "GL_SKIP_MISSING_GLYPH_NV",
3257 },
3258 {
3259 0x90AA, "GL_USE_MISSING_GLYPH_NV",
3260 },
3261 {
3262 0x90AB, "GL_PATH_ERROR_POSITION_NV",
3263 },
3264 {
3265 0x90AD, "GL_ACCUM_ADJACENT_PAIRS_NV",
3266 },
3267 {
3268 0x90AE, "GL_ADJACENT_PAIRS_NV",
3269 },
3270 {
3271 0x90AF, "GL_FIRST_TO_REST_NV",
3272 },
3273 {
3274 0x90B0, "GL_PATH_GEN_MODE_NV",
3275 },
3276 {
3277 0x90B1, "GL_PATH_GEN_COEFF_NV",
3278 },
3279 {
3280 0x90B3, "GL_PATH_GEN_COMPONENTS_NV",
3281 },
3282 {
3283 0x90B4, "GL_PATH_DASH_OFFSET_RESET_NV",
3284 },
3285 {
3286 0x90B5, "GL_MOVE_TO_RESETS_NV",
3287 },
3288 {
3289 0x90B6, "GL_MOVE_TO_CONTINUES_NV",
3290 },
3291 {
3292 0x90B7, "GL_PATH_STENCIL_FUNC_NV",
3293 },
3294 {
3295 0x90B8, "GL_PATH_STENCIL_REF_NV",
3296 },
3297 {
3298 0x90B9, "GL_PATH_STENCIL_VALUE_MASK_NV",
3299 },
3300 {
3301 0x90BD, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV",
3302 },
3303 {
3304 0x90BE, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV",
3305 },
3306 {
3307 0x90BF, "GL_PATH_COVER_DEPTH_FUNC_NV",
3308 },
3309 {
3310 0x90CB, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES",
3311 },
3312 {
3313 0x90CC, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES",
3314 },
3315 {
3316 0x90CD, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES",
3317 },
3318 {
3319 0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES",
3320 },
3321 {
3322 0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES",
3323 },
3324 {
3325 0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES",
2828 }, 3326 },
2829 { 3327 {
2830 0x90F0, "GL_COLOR_ATTACHMENT_EXT", 3328 0x90F0, "GL_COLOR_ATTACHMENT_EXT",
2831 }, 3329 },
2832 { 3330 {
2833 0x90F1, "GL_MULTIVIEW_EXT", 3331 0x90F1, "GL_MULTIVIEW_EXT",
2834 }, 3332 },
2835 { 3333 {
2836 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", 3334 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
2837 }, 3335 },
2838 { 3336 {
2839 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_KHR", 3337 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_KHR",
2840 }, 3338 },
2841 { 3339 {
2842 0x90a3, "GL_SQUARE_CHROMIUM", 3340 0x90a3, "GL_SQUARE_CHROMIUM",
2843 }, 3341 },
2844 { 3342 {
2845 0x90a4, "GL_ROUND_CHROMIUM", 3343 0x90a4, "GL_ROUND_CHROMIUM",
2846 }, 3344 },
2847 { 3345 {
3346 0x9100, "GL_TEXTURE_2D_MULTISAMPLE",
3347 },
3348 {
2848 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", 3349 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
2849 }, 3350 },
2850 { 3351 {
2851 0x9105, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", 3352 0x9105, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
2852 }, 3353 },
2853 { 3354 {
2854 0x910B, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 3355 0x910B, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
2855 }, 3356 },
2856 { 3357 {
2857 0x910C, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 3358 0x910C, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
2904 { 3405 {
2905 0x9120, "GL_BUFFER_MAP_LENGTH", 3406 0x9120, "GL_BUFFER_MAP_LENGTH",
2906 }, 3407 },
2907 { 3408 {
2908 0x9121, "GL_BUFFER_MAP_OFFSET", 3409 0x9121, "GL_BUFFER_MAP_OFFSET",
2909 }, 3410 },
2910 { 3411 {
2911 0x9122, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", 3412 0x9122, "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
2912 }, 3413 },
2913 { 3414 {
2914 0x9123, "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", 3415 0x9123, "GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES",
2915 }, 3416 },
2916 { 3417 {
2917 0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", 3418 0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES",
2918 }, 3419 },
2919 { 3420 {
2920 0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", 3421 0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
2921 }, 3422 },
2922 { 3423 {
2923 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", 3424 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
2924 }, 3425 },
2925 { 3426 {
2926 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", 3427 0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
2927 }, 3428 },
2928 { 3429 {
2929 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", 3430 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
2930 }, 3431 },
2931 { 3432 {
2932 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 3433 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
2933 }, 3434 },
2934 { 3435 {
2935 0x9135, "GL_MAX_SAMPLES_IMG", 3436 0x9135, "GL_MAX_SAMPLES_IMG",
2936 }, 3437 },
2937 { 3438 {
2938 0x9136, "GL_TEXTURE_SAMPLES_IMG", 3439 0x9136, "GL_TEXTURE_SAMPLES_IMG",
2939 }, 3440 },
2940 { 3441 {
2941 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 3442 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
2942 }, 3443 },
2943 { 3444 {
2944 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 3445 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
2945 }, 3446 },
2946 { 3447 {
3448 0x9139, "GL_CUBIC_IMG",
3449 },
3450 {
3451 0x913A, "GL_CUBIC_MIPMAP_NEAREST_IMG",
3452 },
3453 {
3454 0x913B, "GL_CUBIC_MIPMAP_LINEAR_IMG",
3455 },
3456 {
3457 0x913C, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG",
3458 },
3459 {
3460 0x913D, "GL_NUM_DOWNSAMPLE_SCALES_IMG",
3461 },
3462 {
3463 0x913E, "GL_DOWNSAMPLE_SCALES_IMG",
3464 },
3465 {
3466 0x913F, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG",
3467 },
3468 {
2947 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", 3469 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
2948 }, 3470 },
2949 { 3471 {
2950 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 3472 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
2951 }, 3473 },
2952 { 3474 {
2953 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", 3475 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
2954 }, 3476 },
2955 { 3477 {
2956 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", 3478 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
2957 }, 3479 },
2958 { 3480 {
2959 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", 3481 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
2960 }, 3482 },
2961 { 3483 {
2962 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", 3484 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
2963 }, 3485 },
2964 { 3486 {
2965 0x9151, "GL_BUFFER_OBJECT_EXT", 3487 0x9151, "GL_BUFFER_OBJECT_EXT",
2966 }, 3488 },
2967 { 3489 {
2968 0x9153, "GL_QUERY_OBJECT_EXT", 3490 0x9153, "GL_QUERY_OBJECT_EXT",
2969 }, 3491 },
2970 { 3492 {
2971 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", 3493 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
2972 }, 3494 },
2973 { 3495 {
2974 0x919D, "GL_TEXTURE_BUFFER_OFFSET_EXT", 3496 0x9195, "GL_VIRTUAL_PAGE_SIZE_X_EXT",
2975 }, 3497 },
2976 { 3498 {
2977 0x919E, "GL_TEXTURE_BUFFER_SIZE_EXT", 3499 0x9196, "GL_VIRTUAL_PAGE_SIZE_Y_EXT",
2978 }, 3500 },
2979 { 3501 {
2980 0x919F, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", 3502 0x9197, "GL_VIRTUAL_PAGE_SIZE_Z_EXT",
3503 },
3504 {
3505 0x9198, "GL_MAX_SPARSE_TEXTURE_SIZE_EXT",
3506 },
3507 {
3508 0x9199, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT",
3509 },
3510 {
3511 0x919A, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT",
3512 },
3513 {
3514 0x919D, "GL_TEXTURE_BUFFER_OFFSET_OES",
3515 },
3516 {
3517 0x919E, "GL_TEXTURE_BUFFER_SIZE_OES",
3518 },
3519 {
3520 0x919F, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES",
3521 },
3522 {
3523 0x91A6, "GL_TEXTURE_SPARSE_EXT",
3524 },
3525 {
3526 0x91A7, "GL_VIRTUAL_PAGE_SIZE_INDEX_EXT",
3527 },
3528 {
3529 0x91A8, "GL_NUM_VIRTUAL_PAGE_SIZES_EXT",
3530 },
3531 {
3532 0x91A9, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT",
3533 },
3534 {
3535 0x91AA, "GL_NUM_SPARSE_LEVELS_EXT",
2981 }, 3536 },
2982 { 3537 {
2983 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", 3538 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
2984 }, 3539 },
2985 { 3540 {
2986 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", 3541 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
2987 }, 3542 },
2988 { 3543 {
2989 0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", 3544 0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
2990 }, 3545 },
(...skipping 189 matching lines...) Expand 10 before | Expand all | Expand 10 after
3180 { 3735 {
3181 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", 3736 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV",
3182 }, 3737 },
3183 { 3738 {
3184 0x92B3, "GL_MINUS_CLAMPED_NV", 3739 0x92B3, "GL_MINUS_CLAMPED_NV",
3185 }, 3740 },
3186 { 3741 {
3187 0x92B4, "GL_INVERT_OVG_NV", 3742 0x92B4, "GL_INVERT_OVG_NV",
3188 }, 3743 },
3189 { 3744 {
3190 0x92BE, "GL_PRIMITIVE_BOUNDING_BOX_EXT", 3745 0x92BE, "GL_PRIMITIVE_BOUNDING_BOX_OES",
3191 }, 3746 },
3192 { 3747 {
3193 0x92CD, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", 3748 0x92CD, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES",
3194 }, 3749 },
3195 { 3750 {
3196 0x92CE, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", 3751 0x92CE, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES",
3197 }, 3752 },
3198 { 3753 {
3199 0x92CF, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", 3754 0x92CF, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES",
3200 }, 3755 },
3201 { 3756 {
3202 0x92D3, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", 3757 0x92D3, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES",
3203 }, 3758 },
3204 { 3759 {
3205 0x92D4, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", 3760 0x92D4, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES",
3206 }, 3761 },
3207 { 3762 {
3208 0x92D5, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", 3763 0x92D5, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES",
3764 },
3765 {
3766 0x92DD, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV",
3767 },
3768 {
3769 0x92DE, "GL_FRAGMENT_COVERAGE_COLOR_NV",
3209 }, 3770 },
3210 { 3771 {
3211 0x92E0, "GL_DEBUG_OUTPUT_KHR", 3772 0x92E0, "GL_DEBUG_OUTPUT_KHR",
3212 }, 3773 },
3213 { 3774 {
3214 0x92E7, "GL_IS_PER_PATCH_EXT", 3775 0x92E7, "GL_IS_PER_PATCH_OES",
3215 }, 3776 },
3216 { 3777 {
3217 0x9307, "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", 3778 0x9307, "GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES",
3218 }, 3779 },
3219 { 3780 {
3220 0x9308, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", 3781 0x9308, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES",
3221 }, 3782 },
3222 { 3783 {
3223 0x9309, "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", 3784 0x9309, "GL_REFERENCED_BY_GEOMETRY_SHADER_OES",
3224 }, 3785 },
3225 { 3786 {
3226 0x9312, "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", 3787 0x930F, "GL_LOCATION_INDEX_EXT",
3227 }, 3788 },
3228 { 3789 {
3229 0x9317, "GL_MAX_FRAMEBUFFER_LAYERS_EXT", 3790 0x9312, "GL_FRAMEBUFFER_DEFAULT_LAYERS_OES",
3230 }, 3791 },
3231 { 3792 {
3232 0x9332, "GL_COVERAGE_MODULATION_CHROMIUM", 3793 0x9317, "GL_MAX_FRAMEBUFFER_LAYERS_OES",
3794 },
3795 {
3796 0x9327, "GL_RASTER_MULTISAMPLE_EXT",
3797 },
3798 {
3799 0x9328, "GL_RASTER_SAMPLES_EXT",
3800 },
3801 {
3802 0x9329, "GL_MAX_RASTER_SAMPLES_EXT",
3803 },
3804 {
3805 0x932A, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT",
3806 },
3807 {
3808 0x932B, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT",
3809 },
3810 {
3811 0x932C, "GL_EFFECTIVE_RASTER_SAMPLES_EXT",
3812 },
3813 {
3814 0x932D, "GL_DEPTH_SAMPLES_NV",
3815 },
3816 {
3817 0x932E, "GL_STENCIL_SAMPLES_NV",
3818 },
3819 {
3820 0x932F, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV",
3821 },
3822 {
3823 0x9330, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV",
3824 },
3825 {
3826 0x9331, "GL_COVERAGE_MODULATION_TABLE_NV",
3827 },
3828 {
3829 0x9332, "GL_COVERAGE_MODULATION_NV",
3830 },
3831 {
3832 0x9333, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV",
3833 },
3834 {
3835 0x933C, "GL_FILL_RECTANGLE_NV",
3836 },
3837 {
3838 0x933D, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV",
3839 },
3840 {
3841 0x933E, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV",
3842 },
3843 {
3844 0x933F, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV",
3845 },
3846 {
3847 0x9340, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV",
3848 },
3849 {
3850 0x9341, "GL_PROGRAMMABLE_SAMPLE_LOCATION_NV",
3851 },
3852 {
3853 0x9342, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV",
3854 },
3855 {
3856 0x9343, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV",
3857 },
3858 {
3859 0x9346, "GL_CONSERVATIVE_RASTERIZATION_NV",
3860 },
3861 {
3862 0x9347, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV",
3863 },
3864 {
3865 0x9348, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV",
3866 },
3867 {
3868 0x9349, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV",
3869 },
3870 {
3871 0x9350, "GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV",
3872 },
3873 {
3874 0x9351, "GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV",
3875 },
3876 {
3877 0x9352, "GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV",
3878 },
3879 {
3880 0x9353, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV",
3881 },
3882 {
3883 0x9354, "GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV",
3884 },
3885 {
3886 0x9355, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV",
3887 },
3888 {
3889 0x9356, "GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV",
3890 },
3891 {
3892 0x9357, "GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV",
3893 },
3894 {
3895 0x9358, "GL_VIEWPORT_SWIZZLE_X_NV",
3896 },
3897 {
3898 0x9359, "GL_VIEWPORT_SWIZZLE_Y_NV",
3899 },
3900 {
3901 0x935A, "GL_VIEWPORT_SWIZZLE_Z_NV",
3902 },
3903 {
3904 0x935B, "GL_VIEWPORT_SWIZZLE_W_NV",
3905 },
3906 {
3907 0x9368, "GL_FONT_GLYPHS_AVAILABLE_NV",
3908 },
3909 {
3910 0x9369, "GL_FONT_TARGET_UNAVAILABLE_NV",
3911 },
3912 {
3913 0x936A, "GL_FONT_UNAVAILABLE_NV",
3914 },
3915 {
3916 0x936B, "GL_FONT_UNINTELLIGIBLE_NV",
3917 },
3918 {
3919 0x936C, "GL_STANDARD_FONT_FORMAT_NV",
3920 },
3921 {
3922 0x936D, "GL_FRAGMENT_INPUT_NV",
3923 },
3924 {
3925 0x9371, "GL_MULTISAMPLES_NV",
3926 },
3927 {
3928 0x9372, "GL_SUPERSAMPLE_SCALE_X_NV",
3929 },
3930 {
3931 0x9373, "GL_SUPERSAMPLE_SCALE_Y_NV",
3932 },
3933 {
3934 0x9374, "GL_CONFORMANT_NV",
3233 }, 3935 },
3234 { 3936 {
3235 0x9380, "GL_NUM_SAMPLE_COUNTS", 3937 0x9380, "GL_NUM_SAMPLE_COUNTS",
3236 }, 3938 },
3237 { 3939 {
3238 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", 3940 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
3239 }, 3941 },
3240 { 3942 {
3241 0x93A1, "GL_BGRA8_EXT", 3943 0x93A1, "GL_BGRA8_EXT",
3242 }, 3944 },
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
3441 { 4143 {
3442 0x94FE, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", 4144 0x94FE, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
3443 }, 4145 },
3444 { 4146 {
3445 0x94FF, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", 4147 0x94FF, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
3446 }, 4148 },
3447 { 4149 {
3448 0x9500, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", 4150 0x9500, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
3449 }, 4151 },
3450 { 4152 {
4153 0x954D, "GL_CONSERVATIVE_RASTER_MODE_NV",
4154 },
4155 {
4156 0x954E, "GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV",
4157 },
4158 {
4159 0x954F, "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV",
4160 },
4161 {
4162 0x9630, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR",
4163 },
4164 {
4165 0x9631, "GL_MAX_VIEWS_OVR",
4166 },
4167 {
4168 0x9632, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR",
4169 },
4170 {
4171 0x9633, "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR",
4172 },
4173 {
4174 0x9650, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT",
4175 },
4176 {
4177 0x9651, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT",
4178 },
4179 {
4180 0x9652,
4181 "GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_"
4182 "EXT",
4183 },
4184 {
4185 0xC0, "GL_SHARED_EDGE_NV",
4186 },
4187 {
4188 0xE8, "GL_ROUNDED_RECT_NV",
4189 },
4190 {
4191 0xE9, "GL_RELATIVE_ROUNDED_RECT_NV",
4192 },
4193 {
4194 0xEA, "GL_ROUNDED_RECT2_NV",
4195 },
4196 {
4197 0xEB, "GL_RELATIVE_ROUNDED_RECT2_NV",
4198 },
4199 {
4200 0xEC, "GL_ROUNDED_RECT4_NV",
4201 },
4202 {
4203 0xED, "GL_RELATIVE_ROUNDED_RECT4_NV",
4204 },
4205 {
4206 0xEE, "GL_ROUNDED_RECT8_NV",
4207 },
4208 {
4209 0xEF, "GL_RELATIVE_ROUNDED_RECT8_NV",
4210 },
4211 {
4212 0xF0, "GL_RESTART_PATH_NV",
4213 },
4214 {
4215 0xF2, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV",
4216 },
4217 {
4218 0xF4, "GL_DUP_LAST_CUBIC_CURVE_TO_NV",
4219 },
4220 {
4221 0xF6, "GL_RECT_NV",
4222 },
4223 {
4224 0xF7, "GL_RELATIVE_RECT_NV",
4225 },
4226 {
4227 0xF8, "GL_CIRCULAR_CCW_ARC_TO_NV",
4228 },
4229 {
4230 0xFA, "GL_CIRCULAR_CW_ARC_TO_NV",
4231 },
4232 {
4233 0xFC, "GL_CIRCULAR_TANGENT_ARC_TO_NV",
4234 },
4235 {
4236 0xFE, "GL_ARC_TO_NV",
4237 },
4238 {
4239 0xFF, "GL_RELATIVE_ARC_TO_NV",
4240 },
4241 {
3451 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", 4242 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
3452 }, 4243 },
3453 { 4244 {
3454 1, "GL_ES_VERSION_2_0", 4245 1, "GL_GLES_PROTOTYPES",
3455 }, 4246 },
3456 { 4247 {
3457 16, "GL_MAILBOX_SIZE_CHROMIUM", 4248 16, "GL_MAILBOX_SIZE_CHROMIUM",
3458 }, 4249 },
3459 { 4250 {
3460 24, "GL_SYNC_TOKEN_SIZE_CHROMIUM", 4251 24, "GL_SYNC_TOKEN_SIZE_CHROMIUM",
3461 }, 4252 },
3462 }; 4253 };
3463 4254
3464 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = 4255 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
(...skipping 1526 matching lines...) Expand 10 before | Expand all | Expand 10 after
4991 5782
4992 std::string GLES2Util::GetStringVertexPointer(uint32_t value) { 5783 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
4993 static const EnumToString string_table[] = { 5784 static const EnumToString string_table[] = {
4994 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, 5785 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
4995 }; 5786 };
4996 return GLES2Util::GetQualifiedEnumString(string_table, 5787 return GLES2Util::GetQualifiedEnumString(string_table,
4997 arraysize(string_table), value); 5788 arraysize(string_table), value);
4998 } 5789 }
4999 5790
5000 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 5791 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
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