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Side by Side Diff: third_party/WebKit/Source/core/animation/ElementAnimation.h

Issue 2814523002: Web Animations: Coalesce constructors where possible. (Closed)
Patch Set: Rebase Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ElementAnimation_h 31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h 32 #define ElementAnimation_h
33 33
34 #include "bindings/core/v8/DictionarySequenceOrDictionary.h" 34 #include "bindings/core/v8/DictionarySequenceOrDictionary.h"
35 #include "bindings/core/v8/ScriptState.h" 35 #include "bindings/core/v8/ScriptState.h"
36 #include "bindings/core/v8/UnrestrictedDoubleOrKeyframeEffectOptions.h"
36 #include "core/animation/DocumentTimeline.h" 37 #include "core/animation/DocumentTimeline.h"
37 #include "core/animation/EffectInput.h" 38 #include "core/animation/EffectInput.h"
38 #include "core/animation/ElementAnimations.h" 39 #include "core/animation/ElementAnimations.h"
39 #include "core/animation/KeyframeEffect.h" 40 #include "core/animation/KeyframeEffect.h"
40 #include "core/animation/KeyframeEffectOptions.h"
41 #include "core/animation/KeyframeEffectReadOnly.h" 41 #include "core/animation/KeyframeEffectReadOnly.h"
42 #include "core/animation/TimingInput.h" 42 #include "core/animation/TimingInput.h"
43 #include "core/dom/Document.h" 43 #include "core/dom/Document.h"
44 #include "core/dom/Element.h" 44 #include "core/dom/Element.h"
45 #include "core/dom/ExecutionContext.h" 45 #include "core/dom/ExecutionContext.h"
46 #include "platform/RuntimeEnabledFeatures.h" 46 #include "platform/RuntimeEnabledFeatures.h"
47 #include "platform/wtf/Allocator.h" 47 #include "platform/wtf/Allocator.h"
48 48
49 namespace blink { 49 namespace blink {
50 50
51 class ElementAnimation { 51 class ElementAnimation {
52 STATIC_ONLY(ElementAnimation); 52 STATIC_ONLY(ElementAnimation);
53 53
54 public: 54 public:
55 static Animation* animate(ScriptState* script_state, 55 static Animation* animate(ScriptState* script_state,
56 Element& element, 56 Element& element,
57 const DictionarySequenceOrDictionary& effect_input, 57 const DictionarySequenceOrDictionary& effect_input,
58 double duration, 58 UnrestrictedDoubleOrKeyframeEffectOptions options,
59 ExceptionState& exception_state) { 59 ExceptionState& exception_state) {
60 EffectModel* effect = EffectInput::Convert( 60 EffectModel* effect = EffectInput::Convert(
61 &element, effect_input, ExecutionContext::From(script_state), 61 &element, effect_input, ExecutionContext::From(script_state),
62 exception_state);
63 if (exception_state.HadException())
64 return nullptr;
65
66 Timing timing;
67 if (!TimingInput::Convert(duration, timing, exception_state))
68 return nullptr;
69
70 return animate(element, effect, timing);
71 }
72
73 static Animation* animate(ScriptState* script_state,
74 Element& element,
75 const DictionarySequenceOrDictionary& effect_input,
76 const KeyframeEffectOptions& options,
77 ExceptionState& exception_state) {
78 EffectModel* effect = EffectInput::Convert(
79 &element, effect_input, ExecutionContext::From(script_state),
80 exception_state); 62 exception_state);
81 if (exception_state.HadException()) 63 if (exception_state.HadException())
82 return nullptr; 64 return nullptr;
83 65
84 Timing timing; 66 Timing timing;
85 if (!TimingInput::Convert(options, timing, &element.GetDocument(), 67 if (!TimingInput::Convert(options, timing, &element.GetDocument(),
86 exception_state)) 68 exception_state))
87 return nullptr; 69 return nullptr;
88 70
89 Animation* animation = animate(element, effect, timing); 71 if (options.isKeyframeEffectOptions()) {
90 animation->setId(options.id()); 72 Animation* animation = animate(element, effect, timing);
91 return animation; 73 animation->setId(options.getAsKeyframeEffectOptions().id());
74 return animation;
75 }
76 return animate(element, effect, timing);
92 } 77 }
93 78
94 static Animation* animate(ScriptState* script_state, 79 static Animation* animate(ScriptState* script_state,
95 Element& element, 80 Element& element,
96 const DictionarySequenceOrDictionary& effect_input, 81 const DictionarySequenceOrDictionary& effect_input,
97 ExceptionState& exception_state) { 82 ExceptionState& exception_state) {
98 EffectModel* effect = EffectInput::Convert( 83 EffectModel* effect = EffectInput::Convert(
99 &element, effect_input, ExecutionContext::From(script_state), 84 &element, effect_input, ExecutionContext::From(script_state),
100 exception_state); 85 exception_state);
101 if (exception_state.HadException()) 86 if (exception_state.HadException())
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125 animation->effect()->IsInEffect())) 110 animation->effect()->IsInEffect()))
126 animations.push_back(animation); 111 animations.push_back(animation);
127 } 112 }
128 return animations; 113 return animations;
129 } 114 }
130 }; 115 };
131 116
132 } // namespace blink 117 } // namespace blink
133 118
134 #endif // ElementAnimation_h 119 #endif // ElementAnimation_h
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