Index: device/vr/vr_types.h |
diff --git a/device/vr/vr_types.h b/device/vr/vr_types.h |
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+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef DEVICE_VR_VR_TYPES_H_ |
+#define DEVICE_VR_VR_TYPES_H_ |
+ |
+#include <array> |
+ |
+#include "ui/gfx/geometry/point3_f.h" |
+#include "ui/gfx/geometry/point_f.h" |
+#include "ui/gfx/geometry/rect.h" |
+#include "ui/gfx/geometry/rect_f.h" |
+#include "ui/gfx/geometry/size.h" |
+#include "ui/gfx/geometry/vector3d_f.h" |
+ |
+namespace vr { |
+ |
+using Mat4f = std::array<std::array<float, 4>, 4>; |
+ |
+typedef struct RotationAxisAngle { |
+ float x; |
+ float y; |
+ float z; |
+ float angle; |
+} RotationAxisAngle; |
+ |
+typedef struct Colorf { |
+ float r; |
+ float g; |
+ float b; |
+ float a; |
+} Colorf; |
+ |
+// A floating point quaternion, in JPL format. |
+typedef struct Quatf { |
+ /// qx, qy, qz are the vector component. |
+ float qx; |
+ float qy; |
+ float qz; |
+ /// qw is the linear component. |
+ float qw; |
+} Quatf; |
+ |
+} // namespace vr |
+ |
+#endif // DEVICE_VR_VR_TYPES_H_ |