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Issue 2814443004: Refactor VR math off of GVR types, onto gfx types where possible. (Closed)
Patch Set: Fix tests Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "base/strings/utf_string_conversions.h" 8 #include "base/strings/utf_string_conversions.h"
9
10 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h" 9 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h"
10 #include "device/vr/vr_types.h"
11 #include "third_party/WebKit/public/platform/WebGamepads.h" 11 #include "third_party/WebKit/public/platform/WebGamepads.h"
12 12
13 namespace device { 13 namespace device {
14 14
15 namespace { 15 namespace {
16 16
17 void CopyToWebUString(blink::WebUChar* dest, 17 void CopyToWebUString(blink::WebUChar* dest,
18 size_t dest_length, 18 size_t dest_length,
19 base::string16 src) { 19 base::string16 src) {
20 static_assert(sizeof(base::string16::value_type) == sizeof(blink::WebUChar), 20 static_assert(sizeof(base::string16::value_type) == sizeof(blink::WebUChar),
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99 99
100 pad.display_id = display_id_; 100 pad.display_id = display_id_;
101 101
102 pad.hand = 102 pad.hand =
103 provided_data.right_handed ? kGamepadHandRight : kGamepadHandLeft; 103 provided_data.right_handed ? kGamepadHandRight : kGamepadHandLeft;
104 } 104 }
105 105
106 pad.timestamp = provided_data.timestamp; 106 pad.timestamp = provided_data.timestamp;
107 107
108 if (provided_data.is_touching) { 108 if (provided_data.is_touching) {
109 gvr_vec2f touch_position = provided_data.touch_pos; 109 gfx::Vector2dF touch_position = provided_data.touch_pos;
110 pad.axes[0] = (touch_position.x * 2.0f) - 1.0f; 110 pad.axes[0] = (touch_position.x() * 2.0f) - 1.0f;
111 pad.axes[1] = (touch_position.y * 2.0f) - 1.0f; 111 pad.axes[1] = (touch_position.y() * 2.0f) - 1.0f;
112 } else { 112 } else {
113 pad.axes[0] = 0.0f; 113 pad.axes[0] = 0.0f;
114 pad.axes[1] = 0.0f; 114 pad.axes[1] = 0.0f;
115 } 115 }
116 116
117 pad.buttons[0].touched = provided_data.is_touching; 117 pad.buttons[0].touched = provided_data.is_touching;
118 pad.buttons[0].pressed = provided_data.controller_button_pressed; 118 pad.buttons[0].pressed = provided_data.controller_button_pressed;
119 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; 119 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f;
120 120
121 pad.pose.not_null = true; 121 pad.pose.not_null = true;
122 pad.pose.has_orientation = true; 122 pad.pose.has_orientation = true;
123 pad.pose.has_position = false; 123 pad.pose.has_position = false;
124 124
125 gvr_quatf orientation = provided_data.orientation; 125 vr::Quatf orientation = provided_data.orientation;
126 pad.pose.orientation.not_null = true; 126 pad.pose.orientation.not_null = true;
127 pad.pose.orientation.x = orientation.qx; 127 pad.pose.orientation.x = orientation.qx;
128 pad.pose.orientation.y = orientation.qy; 128 pad.pose.orientation.y = orientation.qy;
129 pad.pose.orientation.z = orientation.qz; 129 pad.pose.orientation.z = orientation.qz;
130 pad.pose.orientation.w = orientation.qw; 130 pad.pose.orientation.w = orientation.qw;
131 131
132 gvr_vec3f accel = provided_data.accel; 132 gfx::Vector3dF accel = provided_data.accel;
133 pad.pose.linear_acceleration.not_null = true; 133 pad.pose.linear_acceleration.not_null = true;
134 pad.pose.linear_acceleration.x = accel.x; 134 pad.pose.linear_acceleration.x = accel.x();
135 pad.pose.linear_acceleration.y = accel.y; 135 pad.pose.linear_acceleration.y = accel.y();
136 pad.pose.linear_acceleration.z = accel.z; 136 pad.pose.linear_acceleration.z = accel.z();
137 137
138 gvr_vec3f gyro = provided_data.gyro; 138 gfx::Vector3dF gyro = provided_data.gyro;
139 pad.pose.angular_velocity.not_null = true; 139 pad.pose.angular_velocity.not_null = true;
140 pad.pose.angular_velocity.x = gyro.x; 140 pad.pose.angular_velocity.x = gyro.x();
141 pad.pose.angular_velocity.y = gyro.y; 141 pad.pose.angular_velocity.y = gyro.y();
142 pad.pose.angular_velocity.z = gyro.z; 142 pad.pose.angular_velocity.z = gyro.z();
143 } 143 }
144 144
145 void GvrGamepadDataFetcher::PauseHint(bool paused) {} 145 void GvrGamepadDataFetcher::PauseHint(bool paused) {}
146 146
147 } // namespace device 147 } // namespace device
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