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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef DEVICE_VR_DEVICE_VR_TYPES_H_ | |
cjgrant
2017/04/11 13:44:40
DEVICE_VR_VR_TYPES_H_
mthiesse
2017/04/11 14:46:44
Done.
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6 #define DEVICE_VR_DEVICE_VR_TYPES_H_ | |
7 | |
8 #include <array> | |
9 | |
10 #include "ui/gfx/geometry/point3_f.h" | |
11 #include "ui/gfx/geometry/point_f.h" | |
12 #include "ui/gfx/geometry/rect.h" | |
13 #include "ui/gfx/geometry/rect_f.h" | |
14 #include "ui/gfx/geometry/size.h" | |
15 #include "ui/gfx/geometry/vector3d_f.h" | |
16 | |
17 namespace vr { | |
18 | |
19 using Matf = std::array<std::array<float, 4>, 4>; | |
acondor_
2017/04/11 15:00:00
I'd keep the 4 in the name. It makes it clearer th
mthiesse
2017/04/11 19:21:06
Done.
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20 | |
21 typedef struct RotationAxisAngle { | |
22 float x; | |
23 float y; | |
24 float z; | |
25 float angle; | |
26 } RotationAxisAngle; | |
27 | |
28 typedef struct Colorf { | |
29 float r; | |
30 float g; | |
31 float b; | |
32 float a; | |
33 } Colorf; | |
34 | |
35 // A floating point quaternion, in JPL format. | |
36 typedef struct Quatf { | |
37 /// qx, qy, qz are the vector component. | |
38 float qx; | |
39 float qy; | |
40 float qz; | |
41 /// qw is the linear component. | |
42 float qw; | |
43 } Quatf; | |
44 | |
45 } // namespace vr | |
46 | |
47 #endif // DEVICE_VR_DEVICE_VR_TYPES_H_ | |
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