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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef DEVICE_VR_DEVICE_VR_TYPES_H_ | |
|
cjgrant
2017/04/11 13:44:40
DEVICE_VR_VR_TYPES_H_
mthiesse
2017/04/11 14:46:44
Done.
| |
| 6 #define DEVICE_VR_DEVICE_VR_TYPES_H_ | |
| 7 | |
| 8 #include <array> | |
| 9 | |
| 10 #include "ui/gfx/geometry/point3_f.h" | |
| 11 #include "ui/gfx/geometry/point_f.h" | |
| 12 #include "ui/gfx/geometry/rect.h" | |
| 13 #include "ui/gfx/geometry/rect_f.h" | |
| 14 #include "ui/gfx/geometry/size.h" | |
| 15 #include "ui/gfx/geometry/vector3d_f.h" | |
| 16 | |
| 17 namespace vr { | |
| 18 | |
| 19 using Matf = std::array<std::array<float, 4>, 4>; | |
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acondor_
2017/04/11 15:00:00
I'd keep the 4 in the name. It makes it clearer th
mthiesse
2017/04/11 19:21:06
Done.
| |
| 20 | |
| 21 typedef struct RotationAxisAngle { | |
| 22 float x; | |
| 23 float y; | |
| 24 float z; | |
| 25 float angle; | |
| 26 } RotationAxisAngle; | |
| 27 | |
| 28 typedef struct Colorf { | |
| 29 float r; | |
| 30 float g; | |
| 31 float b; | |
| 32 float a; | |
| 33 } Colorf; | |
| 34 | |
| 35 // A floating point quaternion, in JPL format. | |
| 36 typedef struct Quatf { | |
| 37 /// qx, qy, qz are the vector component. | |
| 38 float qx; | |
| 39 float qy; | |
| 40 float qz; | |
| 41 /// qw is the linear component. | |
| 42 float qw; | |
| 43 } Quatf; | |
| 44 | |
| 45 } // namespace vr | |
| 46 | |
| 47 #endif // DEVICE_VR_DEVICE_VR_TYPES_H_ | |
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